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FFlags VERSION

SFFlags VERSION

SimDefault

[C++] DFIntDebugSimPhysicsSteppingMethodOverride
[C++] DFIntSimDefaultHumanoidTimestepMultiplier
[C++] DFIntSimDefaultFluidForceEnabled
[C++] DFFlagSimDcdRolloutEnableByDefault3
[C++] DFIntSimDefaultHumanoidTimestepMultiplier
[C++] FFlagSimAdaptiveTimesteppingDefault2
[C++] FIntSimDefaultFluidForceEnabled

SimStep

Make an PR/Issue if you find anything!
[C++] DFFlagDebugSimUseManualTimestepMultiplier
[C++] DFFlagSimEnableStepPhysics
[C++] DFFlagSimEnableStepPhysicsSelective
[C++] DFFlagSimHumanoidTimestepModelUpdate
[C++] DFFlagSimHumanoidTimestepModelUpdate_PlaceFilter
[C++] DFFlagSimIslandTimestepMultiplierAssignmentFix
[C++] DFFlagSimReduceStepAPSHumanoid
[C++] DFFlagSimReduceStepAPSNotify
[C++] DFFlagSimReduceStepAPSNotify2
[C++] DFFlagSimReduceStepAPSProcess
[C++] DFFlagSimReportDidThrottleDuringStep2
[C++] DFFlagSimStepPhysicFixBoneInstanceCrash
[C++] DFFlagSimStepPhysicsCheckTimeStep
[C++] DFFlagSimStepPhysicsFixNotifyPrimitivesUseAfterFree
[C++] DFFlagSimStepPhysicsFixSelectiveSleep
[C++] DFFlagSimStepPhysicsImprovedSubStepping
[C++] DFIntDebugSimPhysicsSteppingMethodOverride
[C++] DFIntSimAdaptiveHumanoidPDControllerSubstepMultiplier
[C++] DFIntSimPhysicsSteppingMethodStatsHundredthsPercentage
[C++] DFIntSimReportAveWorldstepTimeEventIngestPercent
[C++] DFIntSimReportAveWorldstepTimePercent
[C++] DFIntSimStepPhysicsStatsHundredthsPercentage
[C++] DFIntSimTimestepMultiplierDebounceCount
[C++] FFlagEnableSimulationStep
[C++] FFlagEnableSimulationStepForward
[C++] FFlagSimAdaptiveTimesteppingDefault2
[C++] FFlagSimConsolidateTimestepMultiplierFix
[C++] FFlagSimRefactorSteppingParams
[C++] FFlagSimStepPhysicsEnableTelemetry
[C++] FFlagSimStepPhysicsFixSimulationDuringTeamCreate
[C++] FFlagSimStepPhysicsFixSimulationDuringTeamCreate2
[C++] FFlagSimStepPhysicsReplaceDeque
[C++] FFlagSimStepPhysicsSupportSelectiveAnimation
[C++] FFlagSimStepPostSimulationDuringPause
[C++] DFIntDebugSimPhysicsSteppingMethodOverride
[C++] SFFlagDebugSimPhysicsSteppingMethodOverride
[C++] DFIntPhysicsImprovedCyclicExecutivePredictiveThrottlingStepsAhead
[C++] SFFlagPhysicsImprovedCyclicExecutivePredictiveThrottlingStepsAhead
[C++] DFIntSimAdaptiveHumanoidPDControllerSubstepMultiplier
[C++] SFFlagSimAdaptiveHumanoidPDControllerSubstepMultiplier
[C++] DFIntSimDefaultHumanoidTimestepMultiplier
[C++] SFFlagSimDefaultHumanoidTimestepMultiplier
[C++] DFIntSimExplicitlyCappedTimestepMultiplier
[C++] SFFlagSimExplicitlyCappedTimestepMultiplier
[C++] DFIntSimPhysicsSteppingMethodStatsHundredthsPercentage
[C++] SFFlagSimPhysicsSteppingMethodStatsHundredthsPercentage
[C++] DFIntSimReportAveWorldstepTimeEventIngestPercent
[C++] SFFlagSimReportAveWorldstepTimeEventIngestPercent
[C++] DFIntSimReportAveWorldstepTimePercent
[C++] SFFlagSimReportAveWorldstepTimePercent
[C++] DFIntSimStepPhysicsStatsHundredthsPercentage
[C++] SFFlagSimStepPhysicsStatsHundredthsPercentage
[C++] DFIntSimTimestepMultiplierDebounceCount

SimPrimal

Make an PR/Issue if you find anything!
[C++] DFFlagDebugSimPrimalDivideByMass
[C++] DFFlagDebugSimPrimalFeedback
[C++] DFFlagDebugSimPrimalImplicitSprings
[C++] DFFlagDebugSimPrimalLaggedFriction
[C++] DFIntDebugSimPrimalLineSearch
[C++] DFIntDebugSimPrimalNewtonIts
[C++] DFIntDebugSimPrimalPositionLinearIts
[C++] DFIntDebugSimPrimalPositionNewtonToleranceInvAng
[C++] DFIntDebugSimPrimalPositionNewtonToleranceInvLin
[C++] DFIntDebugSimPrimalPreconditioner
[C++] DFIntDebugSimPrimalPreconditionerMinExp
[C++] DFIntDebugSimPrimalStiffness
[C++] DFIntDebugSimPrimalStiffnessAngular
[C++] DFIntDebugSimPrimalStiffnessMax
[C++] DFIntDebugSimPrimalStiffnessMaxAngular
[C++] DFIntDebugSimPrimalStiffnessMin
[C++] DFIntDebugSimPrimalStiffnessMinAngular
[C++] DFIntDebugSimPrimalToleranceInv
[C++] DFIntDebugSimPrimalVelocityLinearIts
[C++] DFIntDebugSimPrimalVelocityNewtonToleranceInvAng
[C++] DFIntDebugSimPrimalVelocityNewtonToleranceInvLin
[C++] DFIntDebugSimPrimalWarmstartForce
[C++] DFIntDebugSimPrimalWarmstartLambda
[C++] DFIntDebugSimPrimalWarmstartVelocity
[C++] FFlagDebugSimPrimalAugmented
[C++] FFlagDebugSimPrimalBallOnAxisGS
[C++] FFlagDebugSimPrimalBoxFriction
[C++] FFlagDebugSimPrimalCRConvergenceHistory
[C++] FFlagDebugSimPrimalDisableGS
[C++] FFlagDebugSimPrimalGSLump
[C++] FFlagDebugSimPrimalHybridStiffness
[C++] FFlagDebugSimPrimalInitializeImpulses
[C++] FFlagDebugSimPrimalLinearSolveStatsOutput
[C++] FFlagDebugSimPrimalUseDualStiffness
[C++] FFlagDebugSimPrimalWriteOutput
[C++] FIntDebugSimPrimalGSLumpAlpha
[C++] FIntDebugSimPrimalMaxLambda
[C++] FIntDebugSimPrimalMotorStiffnessBoost
[C++] FIntDebugSimPrimalNonlinearPrint
[C++] FIntDebugSimPrimalStabilization
[C++] FIntDebugSimPrimalStiffnessScaling
[C++] FStringDebugSimPrimalOutputPath

SimSolver

Make an PR/Issue if you find anything!
[C++] DFFlagDebugReportAnchoredSimBodyUpdatedFromSolver
[C++] DFFlagDebugSimSolverAerodynamicsLog
[C++] DFFlagDebugSimSolverDetectExplodingTrains
[C++] DFFlagDebugSimSolverForceSingleLDLBatchTaskOnSingleThread
[C++] DFFlagDebugSimSolverLevitationDeactivateBalance
[C++] DFFlagDebugSimSolverLevitationDeactivateFriction
[C++] DFFlagDebugSimSolverLevitationDeactivateNormal
[C++] DFFlagDebugSimSolverLevitationDeactivateTurning
[C++] DFFlagDebugSimSolverReduceTimingStatFreq
[C++] DFFlagSimRemoveUnusedSolverParameters
[C++] DFFlagSimSolverAeroCleanupPrimitiveAeroStrength
[C++] DFFlagSimSolverAeroCpSIMD
[C++] DFFlagSimSolverAerodynamicIntegratorHighGFix
[C++] DFFlagSimSolverAeroIntegratorSIMD
[C++] DFFlagSimSolverCleanupAeroMemScopes2
[C++] DFFlagSimSolverDirtyAeroIfSizeChanged
[C++] DFFlagSimSolverDisableLDLOnTimeout
[C++] DFFlagSimSolverEnableSolverConfigImguiControl
[C++] DFFlagSimSolverFixAlignPositionAdaptiveTargetVelocity
[C++] DFFlagSimSolverFixSphereAndCylinderExtent
[C++] DFFlagSimSolverLevitationApplyDimensionZeroImpulseAtPivot
[C++] DFFlagSimSolverLevitationBalancingHandleNonDifferentiableAntiAlignment
[C++] DFFlagSimSolverLevitationMakeRightDirConsistentWithItsName
[C++] DFFlagSimSolverLevitationSurfaceExternalForcesToPlatform
[C++] DFFlagSimSolverLevitationTargetPositionTrig
[C++] DFFlagSimSolverLevitationTurningMaxImpulseScalesWithInertia
[C++] DFFlagSimSolverLevitationUsePGSInsteadOfJacobi
[C++] DFFlagSimSolverLevitationZeroCollisionLikeAngularImpulsesOnBodyA
[C++] DFFlagSimSolverOptimizeGeometricStiffness4
[C++] DFFlagSimSolverOptimizeIslandizerAllocations
[C++] DFFlagSimSolverOptimizeLargeIslandCountBatching
[C++] DFFlagSimSolverOptimizeLargeIslandCountBatching2
[C++] DFFlagSimSolverOptimizeLDLCache
[C++] DFFlagSimSolverPreventConstraintFixedDistanceInfInvLength
[C++] DFFlagSimSolverReducedMeshAeroModel
[C++] DFFlagSimSolverRemoveSolverConfigVirtualMassesEnabled
[C++] DFFlagSimSolverRemoveStdBindSolveInternal
[C++] DFFlagSimSolverRenderAeroMesh
[C++] DFFlagSimSolverResetAeroMeshProperly
[C++] DFFlagSimSolverRollBackSolverPvOnMultiplierDecrease
[C++] DFFlagSimSolverSendBasePartDensityMinBoundClampingEvent
[C++] DFFlagSimSolverSendPerfTelemetryToElasticSearch2
[C++] DFFlagSimSolverSetReducedMeshOptionDefaultsToFalse
[C++] DFFlagSimSolverTInverseRefactor
[C++] DFFlagSimSolverTinyLDLComponentUseEquivalentFlops
[C++] DFFlagSimSolverUseSignedIntForDegree
[C++] DFIntSimSolverStatisticsHundrethsPercentage
[C++] FFlagDebugSimSolverAlign2AxesGS
[C++] FFlagSimSolverAeroUsePackedData
[C++] FFlagSimSolverAllocateCacheContiguousWithCollision
[C++] FFlagSimSolverAllocateCacheContiguousWithConstraint
[C++] FFlagSimSolverConsolidatePerfTelemetrySendLogic
[C++] FFlagSimSolverDecreasePartMinimumDensityPhasedRollout2
[C++] FFlagSimSolverDenseInvertTinyLDLComponents5
[C++] FFlagSimSolverEnableMoverConstraintRootBehaviorPhasedRollout
[C++] FFlagSimSolverFinalPhaseDecreasePartMinimumDensity
[C++] FFlagSimSolverImprovedAeroForce2
[C++] FFlagSimSolverImprovedAeroForceIntegrator2
[C++] FFlagSimSolverImprovedSleepCriteria
[C++] FFlagSimSolverLevitationDecoupleDim0Dir
[C++] FFlagSimSolverLimitMaxMotorAcceleration
[C++] FFlagSimSolverOptimizeIslandizerManager3
[C++] FFlagSimSolverPartitionedArrayInferSizeFromFirst
[C++] FIntSimSolverDecreasePartMinimumDensityDefault
[C++] FIntSimSolverLDLCrashLog2
[C++] DFIntDebugSimSolverMinFlopsToSpawnLDLThread
[C++] SFFlagSimSolverBatchBufferMaxAge
[C++] DFIntSimSolverBatchBufferMaxAge
[C++] SFFlagSimSolverFixCircularRead
[C++] DFIntSimSolverFixCircularRead
[C++] DFIntSimSolverImprovedSleepCriteriaH
[C++] DFIntSimSolverLargeIslandCountMax
[C++] DFIntSimSolverLargeIslandCountThreshold
[C++] DFIntSimSolverLargeWorkloadThreshold
[C++] DFIntSimSolverLDLCrashMillisecTimeout
[C++] DFIntSimSolverLDLHangMillisecTimeout
[C++] DFIntSimSolverLDLMaxAllowableEdges
[C++] DFIntSimSolverLDLMaxPassingEdges
[C++] DFIntSimSolverLevitationTurningMaxImpulseCalibrationLengthScaleTenths
[C++] DFIntSimSolverLevitationTurningMinImpulseCharacteristicGravityTenths
[C++] DFIntSimSolverNumTasksForLargeIslandCount
[C++] DFIntSimSolverStatisticsHundrethsPercentage
[C++] FFlagDebugSimSolverAlign2AxesGS
[C++] FFlagSimSolverDenseInvertTinyLDLComponents5
[C++] FFlagSimSolverEnableMoverConstraintRootBehaviorPhasedRollout
[C++] SFFlagSimSolverImprovedSleepCriteriaH
[C++] FFlagSimSolverImprovedSleepCriteria
[C++] FIntSimSolverLDLComponentMaxDimEligibleForDenseFactorization
[C++] SFFlagSimSolverLargeIslandCountMax
[C++] FIntSimSolverResponsiveness
[C++] SFFlagSimSolverLargeIslandCountThreshold
[C++] SFFlagSimSolverLargeWorkloadThreshold
[C++] SFFlagSimSolverLDLCrashMillisecTimeout
[C++] SFFlagSimSolverLDLHangMillisecTimeout
[C++] SFFlagSimSolverLDLMaxAllowableEdges
[C++] SFFlagSimSolverLDLMaxPassingEdges
[C++] SFFlagSimSolverLevitationTurningMaxImpulseCalibrationLengthScaleTenths
[C++] SFFlagSimSolverLevitationTurningMinImpulseCharacteristicGravityTenths
[C++] SFFlagSimSolverMoverConstraintRootBehaviorSetDefaultEnabled
[C++] SFFlagSimSolverMoverConstraintRootBehaviorSetDefaultEnabled
[C++] SFFlagSimSolverStatisticsHundrethsPercentage