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Fix stuck sprite issue by directly swapping textures (See #45)
- Directly swap out the texture of the character being lipsynced, rather than calling MODDrawBustshot - This should avoid issues where MODDrawBustshot is called at an innapropriate time, causing the character to get stuck on the screen. - If the MODLipSyncProcess is ever called at the wrong time, it won't ever cause the character to be stuck on the screen, however it may cause the wrong sprite to be displayed if the layer is re-used for another character immediately after. It should clear next time the sprite is re-drawn.
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