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Patch Thread #1
Comments
The sprites is usually something I do while going through the script. |
Sharedassets and new UI
Music and Sound Effects from Hou (Overg)
Sprite Flaws
Reference (Chronological Order)
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It was found that some of the voices are not used in the script:
Orian went through them, with the following comments
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Completed ItemsConsole Porting (orian)
Lip Sync
DLL Updates
Add voices to scripts (enumag, if available)
Voice Archive
Installer Assets (Pixelguin)
Installer (drojf)
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I noticed a 'reboot to title' just now after I loaded a save and played for about 5 seconds, due to a thrown exception. Not sure if it was me working on the mod that caused it, or an actual bug. I was messing with the window mode settings too at the time. I'm not that concerned if the crash happens just after loading as you can just reload that same save. It's complaining that the nameformat was null, so rather simple to do a null check, but I would want to know the actual cause of the crash
Full Log: Probably fixed in 07th-mod/higurashi-assembly@c4dcce3 |
- I think this bug exists in the vanilla game, but perhaps it doesn't cause any issues - Previously, ReadOptionalString() would return null instead of the default value - In our code, this could lead to 'restart to title' due to a thrown exception, see 07th-mod/hou-plus#1 (comment)
TODO
DLL updates (drojf)
I've produced an early version of the mod DLL, which can be downloaded here:
Character names don't appear in NVL/OG mode, even when specified in nameformat?all previous chapters work like this, there is an if statement on every nametag line which disables it if not in ADV modeDLL Download: https://github.com/07th-mod/hou-plus/releases/ - just take the
HigurashiEp10_Data/Managed/Assembly-CSharp.dll
file and nothing else.Build System (drojf)
(disabled for now, since github actions will always fail)OG Mode / Mangagamer CG and Sprites
After initial release updates
BGM/SE Options (drojf)
Update photoshop archives
Update archive on this page: https://07th-mod.com/wiki/developer/graphics/psd-files-templates/
Manual Install
Save ChangesConsider saving tomod
subfolder to avoid conflict with unmodded saves, using a file like nipah.json added to root of hou-plus repo (which is eventually copied toHigurashiEp10_Data
by release script, refer to console arcs for example.This issue regarding Steam cloud saves should be resolved first though: Tell user or handle too many saves stopping Steam cloud save working higurashi-assembly#111The text was updated successfully, but these errors were encountered: