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VIRUS_KILLER.py
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VIRUS_KILLER.py
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#!/usr/bin/env python
#-*- coding: utf-8 -*-
# Projet de programmation Python - Virus killer
# JUNG Frédéric
# DOURTHE Cyril
# THOUVENIN Arthur
import sys
import os
import random
import codecs
def blast(direction,step,x,y,G,P_V):
'''
This function is part of the explosion function and allow to check if
there is a virus at the x,y position.
Args:
direction->direction,step->,step ->+1 or-1,x,y(current position), G-> grid, P_V-> virus positions
'''
for i in range(direction):#up
y=y+step
if test_grid(x,y,G) == False or G[x][y] == wall: # pas sortir de la grille ou un mur
break
if G[x][y] == virus :
#G[x][y]='F'
depop_virus(x,y,P_V)
G[x][y] = " "
def commandes():
'''
This function is one of the main it control course of the game
'''
a=0
os.system("clear")
while a == 0:
print_grid(grid,inventory)
menu()
nb= error()
if nb == 1:
power_less(inventory)
move_player(grid,location_player,inventory,location_virus)
move_virus(grid,location_player,inventory,location_virus)
lose(inventory)
elif nb == 2:
drugs_inventory(inventory,grid,location_player,location_virus)
print_grid(grid,inventory)
os.system("clear")
elif nb == 0:
exit()
else:
os.system("clear")
print "You make a mistake, retry please..."
def create_grid(G):
'''
This function make a two dimension grid , it make 10 list (length of 10values) in the list grid[] ==> grid[][](10x10)
Args:
G --> the grid []
'''
for i in range(10):
list=[' ',' ',' ',' ',' ',' ',' ',' ',' ',' ']
G.append(list)
def depop_virus(x,y,P_V):
'''
This function is used to suppress a virus when a medicine explosion hit him, We suppress him from list of virus position
Args: x,y(current position choosein explode),P_V -> virus position
'''
index = P_V.index([x,y])
del P_V[index]
def difficulty():
'''
This function allow player to choose his difficulty level
'''
lvl=error()
if lvl==0:
exit()
elif lvl==1:
new_game(easy)#easy
elif lvl==2:
new_game(normal)#normal
elif lvl==3:
new_game(hardcore)#hardcore
elif lvl==4:
Load()
commandes()
else:
print "You make a mistake, retry please..." ###### voir si ça fonctionne et qu'on revient pas au menu
def drugs_inventory(I,G,P_J,P_V):#power d'une bombe ne pas utiliser
'''
This function is used when we have to use a medicine
Args:
I->inventory,G->grid,P_J->player position,P_V->virus position
'''
print("Choose a medicine")
tmp=error()
if tmp != 0 and inventory[tmp-1][1]!=0:
explode(G,I,P_J,P_V,tmp-1)
pop = random.randint(0,3)
inventory[tmp-1] = dinventory[pop]
if tmp == "0":
exit
def easy(G):
'''
This function establish the position of walls for easy mode
Arguments:
G->grid
'''
listx=[2,7,4,0,4,1,6,3,8,2]
listy=[0,1,2,3,4,5,6,7,8,9]
for i in range(len(listx)):
G[listx[i]][listy[i]]=wall
def error():
i=1
while i !=0:
try :
nb=input()
return nb
except NameError: # if input = string
print "Wrong value..."
except SyntaxError: # for special character
print "Wrong value..."
def explode(G,I,P_J,P_V,C):
'''
This function make the "explosion" of medicine when player use it
First we choose to randomly determine where go the explosion if the power is uneven
Then we "scan" the down of the column where player set medicine and if we go over a wall or range of the grid we stop the scan
In this scan if we meet a virus we delete him
Then we do the same thing up the player
Args:
G->grid, I->inventory , P_J->player position , P_V->virus position , C->selected medicine
'''
x= P_J[0]
y= P_J[1]
size_foreward = I[C][1]//2
size_backward = I[C][1]-size_foreward
S=[size_foreward,size_backward]
rand1=random.randint(0,1)
rand2=inventory[C][1]-S[rand1]
step_foreward = 1
step_backward = -1
blast(size_backward,step_backward,x,y,G,P_V)
blast(size_foreward,step_foreward,x,y,G,P_V)
def exit():
'''
This function ask if player want to leave the game
'''
os.system("clear")
print "Are you sure?"
print "[1] YES"
print "[0] NO"
choice=error()
if choice==1:
print "Goodbye warrior!"
Save(grid,location_virus,inventory,location_player)
sys.exit()
if choice == 0:
exit
else :
print "Wrong value" ####### vérifier si ça fonctionne
def hardcore(G):
'''
This function establish the position of walls for hardcore mode
Args:
G->grid
'''
listx=[2,8,3,6,7,1,4,7,0,2,9,0,4,5,7,1,3,9,1,6,7,3,4,5,6,0,8,9,2,6]
listy=[0,0,1,1,1,2,2,2,3,3,3,4,4,4,4,5,5,5,6,6,6,7,7,7,7,8,8,8,9,9]
for i in range(len(listx)):
G[listx[i]][listy[i]]=wall
def lose(I):
'''
This function is used to know if player lose the game and then print lose
Args:
I->inventory
'''
x=0
for i in I:
if i[1]==0:
x=x+1
if x==4:
print """
__
,-~¨^ ^¨-, _,
/ / ;^-._...,¨/
/ / / /
/ / / /
/ / / /
/,.-:''-,_ / / /
_,.-:--._ ^ ^:-._ __../
/^ / /¨:.._¨__.;
/ / / ^ /
/ / / /
/ / / /
/_,.--:^-._/ / /
^ ^¨¨-.___.:^
"""
os.system("clear")
print " __ __ _____ _ _ _ _____ _____ _____ "
print " \ \ / / / _ \ | | | | | | / _ \ / ___/ | ____| "
print " \ \/ / | | | | | | | | | | | | | | | |___ | |__ "
print " \ / | | | | | | | | | | | | | | \___ \ | __| "
print " / / | |_| | | |_| | | |___ | |_| | ___| | | |___ "
print " /_/ \_____/ \_____/ |_____| \_____/ /_____/ |_____| "
def menu():
'''
This function print the in-game menu
'''
print "\x1b[30;1m============\x1b[37;0m Virus Killer \x1b[30;1m===============\x1b[37;0m"
print "\n"
print "[1] Move."
print "[2] Use medication."
print "\n[0] Leave"
print "\n"
print "\x1b[30;1m=========================================\x1b[37;0m"
def move(G,P,I,movement,nbr_case,x,y,P_V):#description
'''
This function is the properly movement where virus and player move step by step. Moreover, this function allows to increase the power of bombs if an ATP is picked up.
Args:
G->grid, P->player position, I->inventory, movement->function movement, nbr_case ->number of case,x ,y(current position), P_V->location virus
'''
loc=0
if G[x][y] == virus:
pos = 1
else:
pos = 2
G[x][y]=" "
x_step=0
y_step=0
if movement == "s":
y_step=1
elif movement == "z":
y_step = -1
elif movement == "q":
x_step = -1
elif movement == "d":
x_step = 1
for i in range(nbr_case):
y=y+(y_step)
x=x+(x_step)
if test_grid(x,y,G) == False or G[x][y] == wall:
x,y = turn_back(x,y,x_step,y_step)
break
elif G[x][y] == ATP:
if pos == 2 :
power_up(I)
pop(1,ATP,loc,G)
G[x][y] = " "
while G[x][y] == virus or G[x][y] == perso or G[x][y] == ATP:
x,y = turn_back(x,y,x_step,y_step)
return x,y
def move_player(G,P,I,P_V):
'''
This function ask player where did he want to go and call a function to move player
Args:
G->grid, P->location player, I->inventory, P_V->location virus
'''
movement = raw_input("Où voulez-vous aller ?")
print ("De combien de cases voulez-vous vous déplacer ?")
nbr_case=error()
x=P[0]
y=P[1]
x,y = move(G,P,I,movement,nbr_case,x,y,P_V)
os.system("clear")
G[x][y]= perso
P[0]=x
P[1]=y
def move_virus(G,P,I,P_V):
'''
This function is base on move_player function and allow virus to move randomly
Here we choose a random direction then a random number of cases to move
Args:
G->grid, P->location player, I->inventory, P_V->location virus
'''
for i in range(len(P_V)):
nbr_case=random.randint(1,9) #nb de cases entre 1 et 9
listdirect=["z","q","s","d"]
pos=random.randint(0,3)
movement=listdirect[pos]
x=P_V[i][0]
y=P_V[i][1]
x,y = move(G,P,I,movement,nbr_case,x,y,P_V)
G[x][y]= virus
P_V[i][0]=x
P_V[i][1]=y
def new_game(level):
'''
This function make condition on default to start a new game like walls, ATP, virus then call the function commandes to start game
Args:
level-> difficulty
'''
level(grid)
pop(nb_ATP,ATP,location_virus,grid)
pop(nb_vir,virus,location_virus,grid)
commandes()
def normal(grid):
'''
This function establish the position of walls for normal mode
Args:
G->grid
'''
listx=[2,8,7,3,7,4,0,2,0,4,9,1,6,1,6,3,0,8,2,6]
listy=[0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9]
for i in range(len(listx)):
grid[listx[i]][listy[i]]=wall
def pop(nb,mol,loc,G):
'''
In this function we add a number of molecule randomly and for virus we save their positions
Args:
nb->nombre of molecule, mol->which molecule we use, loc->location, G->grid
'''
for i in range(nb):
r=0
loc_virus=[]
while r==0:
x=random.randint(0,9)
y=random.randint(0,9)
if test_grid_empty(x,y,G)==True:
G[x][y]=mol
if mol == virus:
loc_virus.append(x)
loc_virus.append(y)
loc.append(loc_virus)
break
if test_grid_empty(x,y,G)==False:
continue
def power_less(I):
'''
This function make power -1 on each medecine and call lose(I) to know if all of medicine power are to 0 if they are = LOSE
Args:
I->inventory
'''
i = 0
while i < 4:
I[i][1]=I[i][1]-1
if I[i][1] < 0 :
I[i][1] = 0
i = i + 1
def power_up(I):
'''
This function give +2 to power of two random medicine
Args:
I->inventory
'''
i = 0
while i<2:
tmp=random.randint(0,3)
I[tmp][1]=I[tmp][1]+1
if I[tmp][1]>8:
I[tmp][1]=8
i = i + 1
def print_grid(G,I):
'''
This function allow to print in correct position and in a more graphical way, values in the grid then call the function print_inventory(I) to print inventory just after the grid
Args:
G->grid, I->inventory
'''
print "\n"
print "----------- ","\x1b[33;1mVIRUS KILLER","\x1b[37;0m --------------"
print "\x1b[30;1m+---+---+---+---+---+---+---+---+---+---+\x1b[37;1m"
y=0
while y<=9:
x=0
for h in range(9):
print "\x1b[30;1m|\x1b[37;1m",G[x][y],
x=x+1
print "\x1b[30;1m|\x1b[37;1m",G[x][y],"\x1b[30;1m|\x1b[37;1m"
print"\x1b[30;1m+---+---+---+---+---+---+---+---+---+---+\x1b[37;1m"
y=y+1
print_inventory(I)
def print_inventory(I):
'''
This function allow to print inventory wherever we want to
Args:
I->inventory
'''
i=0
print "\x1b[30;1m\n=========== \x1b[32;1m"u"\u2624"" \x1b[37;0mInventory \x1b[32;1m"u"\u2624"" \x1b[30;1m=============\n"
print " \x1b[33;1mMedicine\x1b[37;0m \x1b[33;1mPower\x1b[37;0m"
while i<4:
print "[",i+1,"]"," ",I[i][0]," --> ",I[i][1]
i=i+1
print "\x1b[37;0m\n"
def print_title():
'''
This function is useful to print screen title of the game
'''
print """\x1b[32;1m _ _ _ _____ _ _ _____ _ _ _ _ _ _____ _____
| | / / | | | _ \ | | | | / ___/ | | / / | | | | | | | ____| | _ \\
| | / / | | | |_| | | | | | | |___ | |/ / | | | | | | | |__ | |_| |
| | / / | | | _ / | | | | \___ \ | |\ \ | | | | | | | __| | _ /
| |/ / | | | | \ \ | |_| | ___| | | | \ \ | | | |___ | |___ | |___ | | \ \\
|___/ |_| |_| \_\ \_____/ /_____/ |_| \_\ |_| |_____| |_____| |_____| |_| \_\ \x1b[37;1m"""
print """\x1b[31;1m _ _________ _
_dMMMb._ .adOOOOOOOOOba. _,dMMMb_
dP' ~YMMb dOOOOOOOOOOOOOOOb aMMP~ `Yb
V ~"Mb dOOOOOOOOOOOOOOOOOb dM"~ V
`Mb. dOOOOOOOOOOOOOOOOOOOb ,dM'
`YMb._ |OOOOOOOOOOOOOOOOOOOOO| _,dMP'
__ `YMMM| OP'~"YOOOOOOOOOOOP"~`YO |MMMP' __
,dMMMb. ~~' OO `YOOOOOP' OO `~~ ,dMMMb.
_,dP~ `YMba_ OOb `OOO' dOO _aMMP' ~Yb._
<MMP' `~YMMa_ YOOo \x1b[37;1m@\x1b[31;1m OOO \x1b[37;1m@\x1b[31;1m oOOP _adMP~' `YMM>
`YMMMM\`OOOo OOO oOOO'/MMMMP'
,aa. `~YMMb `OOOb._,dOOOb._,dOOO'dMMP~' ,aa.
,dMYYMba._ `OOOOOOOOOOOOOOOOO' _,adMYYMb.
,MP' `YMMba._ OOOOOOOOOOOOOOOOO _,adMMP' `YM.
MP' ~YMMMba._ YOOOOPVVVVVYOOOOP _,adMMMMP~ `YM
YMb ~YMMMM\`OOOOI`````IOOOOO'/MMMMP~ dMP
`Mb. `YMMMb`OOOI,,,,,IOOOO'dMMMP' ,dM'
`' `OObNNNNNdOO' `'
`~OOOOO~'
\x1b[37;1m"""
print """
^
_______ ^^^
|xxxxxxx| _^^^^^_
|xxxxxxx| | [][] |
______xxxxx| |[][][] |
|++++++|xxxx| | [][][]| METROPOLIS
|++++++|xxxx| |[][][] |
|++++++|_________ [][]|
|++++++|=|=|=|=|=| [] |
|++++++|=|=|=|=|=|[][]|
___________|++HH++| _HHHH__| _________ _________ _________
_______________ ______________ ______________
__________________ ___________ __________________ ____________"""
print "\x1b[32;1m =============================================================================================\x1b[37;1m"
print "\n"
print "\n"
print "[1] START"
print "[0] EXIT"
def speech():
'''
This function is a little speech that introduce some kind of context for player
'''
os.system('clear')
star="\x1b[33;1m"u"\u2605""\x1b[37;1m"
print """
=====================================================================================
| |
| ╓▄ª▀╙▀╙▀▀%w▄; |
| ▄A▀ └▀▀v▄ |
| ╓A▀ └█ | Welcome warrior,
| █ ▌ |
| ▌ █ | You are in 2594, Humanity is in danger, recent advances in genetics,
| ▐ ▐⌐ | robotics, and technology are driving the world to extinction.
| █`└└""*"*ⁿⁿⁿ══════ⁿⁿª*ff**"?└▌ |
| █ ▌ | A new virus appeared from nowhere, is name \x1b[31;1mSOVEREIGN!\x1b[37;1m""",virus,"""
| ,█¥═▄▄▄;, ,,;▄▌ |
| ,═Γ█│\╙╕ ▀ ,▄⌠╙└└└└└└└└v▄ ,▄Ω<▌ | We detected 4 powerfull strains, if you succeed in destroying them, maybe humanity will have \x1b[33;1mHOPE!\x1b[37;1m
| ╓A▀ ,⌐▌,V╘▐▌ Q▀▀▀▄▄ . ▄▀╙ ▌▄▄ |
| ,═▀ ,A ▌Γ\ ▐▌ .│: ▐ ▐└*w█▀▄▄ | For this mission you will have 4 anti-virus with different power to start.
| ╓▀` ╓┘ ▀▄╕ ▐= v ▌≈=═Φ ²Y▄▀¥▄ |
| ▄▌ ▌ ¥▄,▌ * Γ ╙¥ █ "w▀▀▄ | But on the field you will have \x1b[32;1mPower enhancer\x1b[37;1m : """,ATP,"""
| ▐▌▌ ▌ ╓▀▌ █ = [x==l, ,Ü/ ╓▀ *▄▀W, | they will increase two of your anti-virus by 1.
| ║ ╙▄ █ ▄¬█ └▌ ⌐ ,⌐` ,-~ç ,. '█ ╙╕╙█, |
| ║ ╕ █ A ▐⌐ ▀⌐ ⌐/ ç▄═¬═w╓=▄¬└ █ ╙w▀▄ | BUT above all, pay attention at the power of your anti-virus ,
| ▐⌐ ╙▄ ▀█ ,▌ '▀ç" ⌐'""ⁿ¬══─* k█ █┘ | if they all fall to 0 we are all dead, nothing will stop him!
| ▌ "w ╙▀▄ ▀▄ ╞`¬ç ,,╓┘ █▐Ö╗ ╓█╙▀W▄ |
| ╓▄▀█ `\ç ▀▀≡▄ç ▀▄╘ ▌ █ ▀▄ ▄▀ "%, ▀▄ |
| ▄▀ ▐▌ "═ç `╙▀ "█▄ ,▌ ▐∩ █ █` ▀ ▀█▄▄ |
| ▄▀ █▀ "═w, █ "▀▄▄▄▄▄≤▀▀ ▌ ▀ ,█ ▄▄≡Φ█▀▀▀└` |
| ▄█═"╙╙'" ▌ █ ⌐ ▌*≈¡ ,«" █ █ ╓▀,▀ ▀▄ ┐ |
| ▄┘ ⌐ ▀▄ ▐ ▐= -""¬ █ █ ╓▀ █ █ ╕ |
|▄¬ ▐ '▀▄, ▐ ▐= ▌ █ ╓█ ▌ ▌ ⌐ |
|▌ ▐ `▀W▄ ▐ ▐▌▄ ▀ ▄ ,▌ ╙▄█ █ ▌ |
| 1**f▄ ╓¬═▀Φ▄ ▄ ▌ └ª═▄, ╓A└ ╓▀ █ ▀▄ █ ▀ |
| █ ▌ ▐ ▐⌐ ▀▄ ╙ █ └-""**"- ▄▀¬ ▐ⁿ╩"│Ö▐^▌▄.ÜΩ╣]ó▄╫╫▄▄ |
| ▀ * └ ' ▀ * ╙ ^┘ ▀▀*"╙▀▀└¬ |
| |
| \x1b[33;1mGeneral Mike Hertz\x1b[37;1m |
| |
=====================================================================================
"""
print """
Choose your level of difficulty :
[1] Easy : better to begin againt \x1b[31;1mSOVEREIGN!\x1b[37;1m.
[2] Normal : you may have guts...
[3] Hardcore : finally a real warrior, let me see your true nature as a hero!""",star,"""\n
[4] Load previous game.
[0] Leave.
"""
def start():
'''
This function start the game and call all other functions
'''
os.system('clear')
r=0
while r == 0:
print_title()
rep=error()
if rep == 1:
speech()
difficulty()
if rep == 0:
exit()
else:
os.system('clear')
print "You make a mistake, retry please..."
def test_grid(x,y,G):
'''
This function is a test where we try to know if we are in the grid or not
Args:
x,y(current position), G->grid
Return:
True or False
'''
if y > len(G)-1 or y < 0 or x > len(G)-1 or x < 0:
return False
return True
def test_grid_empty(x,y,G):
'''
This function use the precedent function test_grid(x,y,G) to know if here we are in a "empty" position
Args:
x,y(current position), G->grid
Return:
True or False
'''
if test_grid(x,y,G)==True and G[x][y]==' ' :
return True
return False
def turn_back(x,y,x_step,y_step):
'''
This function allow the choice of direction to move player or virus
Args:
x,y(current position), x_step->step of x, y_step->step of y
Return:
x,y
'''
y=y-(y_step)
x=x-(x_step)
return x,y
def win(loc_virus):
'''
This function determine when player win
Args:
loc_virus->list of virus location
'''
if len(loc_virus)==0:
os.system("clear")
print """"
|@@@@| |####|
|@@@@| |####|
__ __ _____ _ _ _ __ _ __ _ |@@@@| |####|
\ \ / / / _ \ | | | | | | / / | | | \ | | \@@@@| |####/
\ \/ / | | | | | | | | | | __ / / | | | \| | \@@@| |###/
\ / | | | | | | | | | | / | / / | | | |\ | `@@|_____|##'
/ / | |_| | | |_| | | |/ |/ / | | | | \ | (O)
/_/ \_____/ \_____/ |___/|___/ |_| |_| \_| .-'''''-.
.' * * * `.
: * * :
: ~ \x1b[33;1mW O R L D\x1b[37;1m ~ :
: ~ \x1b[33;1mH E R O\x1b[37;1m ~ :
: * * :
`. * * * .'
`-.....-'
"""
print '''
.''.
.''. *''* :_\/_: .
:_\/_: . .:.*_\/_* : /\ : .'.:.'.
.''.: /\ : _\(/_ ':'* /\ * : '..'. -=:o:=-
:_\/_:'.:::. /)\*''* .|.* '.\'/.'_\(/_'.':'.'
: /\ : ::::: '*_\/_* | | -= o =- /)\ ' *
'..' ':::' * /\ * |'| .'/.\'. '._____
* __*..* | | : |. |' .---"|
_* .-' '-. | | .--'| || | _| |
.-'| _.| | || '-__ | | | || |
|' | |. | || | | | | || |
___| '-' ' "" '-' '-.' '` |____
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
'''
def Save(G,P_V,I,P_J):
'''
This function write in a file save, necesseray informations to restart a game on the same point
Args:
G->grid, P_V-> virus position, I-> inventory, P_J-> player position
'''
file=codecs.open("save","w",encoding="utf-8")
file.write('######### GRID ##########\n')
for i in G:
file.write(':,')
for j in i:#save grid
file.write(j)
file.write(',')
file.write('\n')
file.write('\n======================================================================================\n')
file.write('######### VIRUS LOCATION ##########\n')
for k in P_V:#location virus
file.write('v;')
for t in k:
file.write(str(t))
file.write(';')
file.write('\n')
file.write('\n======================================================================================\n')
file.write('######### INVENTORY ##########\n')
for l in I:#inventory
file.write('i;')
for h in l:
file.write(str(h))
file.write(';')
file.write('\n')
file.write('\n======================================================================================\n')
file.write('######### PLAYER POSITION ##########\n')
file.write('p;')
for m in P_J:#player position
file.write(str(m))
file.write(';')
file.write('\n======================================================================================\n')
file.close()
def Load():
'''
This function read the file save to make global object to the value of previous game
'''
file=codecs.open('save',"r",encoding="utf-8")
global grid
global location_virus
global inventory
global location_player
grid=[]
inventory=[]
location_player=[]
for line in file.readlines():
if not line:
break
if line.startswith(':,'):
y=line.split(',')
y.pop(0)
y.pop(-1)
grid.append(y)
if line.startswith('v;'):
v=line.split(';')
v.pop(0)
v.pop(-1)
vir1=int(v[0])
vir2=int(v[1])
vir=[vir1,vir2]
location_virus.append(vir)
if line.startswith('i;'):
i=line.split(';')
i.pop(0)
i.pop(-1)
inv1=i[0]
inv2=int(i[1])
inv=[inv1,inv2]
inventory.append(inv)
if line.startswith('p;'):
p=line.split(';')
p.pop(0)
p.pop(-1)
print p
p1=int(p[0])
p2=int(p[1])
location_player.append(p1)
location_player.append(p2)
else:
continue
######################
######## MAIN ########
######################
#####Initialisation grid#####
grid=[]
create_grid(grid)
#give the initial number of ATP and Virus
nb_ATP=8
nb_vir=4
location_virus=[] #all x,y virus position will be stored here (2D list)
#####Initialisation inventory#####
dinventory=[["Immunity ",8],["Vaccine ",6],["Antibiotic",4],["Homeopathy",2]]
inventory=[["Immunity ",8],["Vaccine ",6],["Antibiotic",4],["Homeopathy",2]]
#####Define objects######
wall="\x1b[30;1m"u"\u25a9\x1b[37;1m"
perso="\x1b[33;1m"u"\u263b\x1b[37;1m"
virus="\x1b[31;1m"u"\u2620\x1b[37;1m"
ATP="\x1b[32;1m"u"\u2622\x1b[37;1m"
#####Initialisation player#####
location_player=[] #x,y of player position stored in a list
location_player.append(0)
location_player.append(0)
grid[location_player[0]][location_player[1]]= perso #position initiale définie x=0 ;y=0
start()