This engine is no longer supported, since there are a lot of jambs that I'm too lazy to fix. Therefore, I am currently working on a new engine, but under the same name. It will also be 2D and on OpenGL. All this time I have been studying the structure of game engines, so I hope this time I will get a normal engine. At the moment I have already made a launcher for the new engine and today (at the time of writing this text) I started making the engine myself. I chose an architecture similar to Unreal Engine, which means that the new engine will have two main folders, "Runtime" and "Editor". This method seemed very convenient to me. My plan is as follows: immediately I will make "libraries" in the "Runtime" folder, which will contain all the logic of the engine, and after that I will take care of the engine editor. Also, I plan to use CMake in the new engine, however, I haven't worked with it much, so I don't know what will happen. Well, I plan to release it on GitHub with completely open source code as soon as I finish it, since last time I was very distracted by GitHub.
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This is my first "Hyko" game engine made using C++ and OpenGL.
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0LGL0/Hyko_Engine
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This is my first "Hyko" game engine made using C++ and OpenGL.