Welcome to A Space Project. A project involving space...
Get a realistic sense of the cosmic scale; there's literally dozens of planets and traveling between them could take up to entire minutes! Enjoy Galactic-Space-Exploration-in-a-sate-of-the-art-hyper-realistic-physics-simulation-of-the-entire-universe!
Game is in pre-alpha prototype phase. More of a sandbox than a game, there is not much content yet
- Fly around the star system in a spaceship
- Discover a plethora of astronomical bodies including:
- Unary star systems, Binary star systems, Trinary star systems, and even
Quadri... quatro? quadrino-ary? - lonely rogue planets who lost their sun :(
- Destructible asteroids using cutting edge - t r i ▲ n g l e s -
- Unary star systems, Binary star systems, Trinary star systems, and even
- Mine asteroids for resources. Upgrade ship.
- Faster Than Light Travel! (yeah it's real, cuz like quantum anti-dark matter n' stuff yo)
Fight against other ship(disabled for now)- combat broken placeholder AI while I figure out the rest of the engine.
- Land on and explore finite (toroidally wrapped) planets (in theory, probably out of scope).
- Controller Support (works in game but not all menus)
- hot plugging!
- Sound?
- there is no sound in the vacuum of space silly
Unit Tests- pfft... my code is perfect. the first time. every time.
- Developer Tools (in progress)
- Cross-Platform Desktop
- Linux, Windows, OSX
- Official Steam Deck support!
- Feature Creep and Unrealistic Scope!
- Multiplayer is out of current scope :(
Control | Desktop | Controller/Gamepad |
---|---|---|
Aim | Mouse | Left Stick |
Movement | WASD | Left Stick + L1/R1 |
Boost | Space | A |
Brakes | S | X |
Attack: Shoot | Left-Click | RT |
Defense: Shield | Shift | LT |
Defense: Dodge (Barrel Roll) | Double Tap A/D | Double Tap R1/L1 |
Interact | E | D-Pad Down |
Cycle Equiped Tool | Q | D-Pad Right |
Engage HyperDrive | Hold 1 | Hold B |
Enter/Exit vehicle | G | Y |
Zoom | Scroll Wheel | Right JoyStick |
Reset Zoom | Middle-Click | Click in Right stick |
Toggle Map State | M | |
Toggle HUD | H | |
Full screen | F11 | |
Menu (Pause) | Escape | Start |
MSAA (Multisample Anti-Alias) | F7 | |
Vsync | F8 | |
ECS Debug Viewer | F9 | |
Misc debug keys | too lazy to document, won't be permanent |
A work in progress engine toy sandbox thing: scaffolding for what will hopefully one day be a game. The code is bit rough in some places, littered with todo's, half-baked features, and the occasional bug. For more documentation and current status see:
wiki: https://github.com/0XDE57/SpaceProject/wiki
project: https://github.com/users/0XDE57/projects/1
Apache 2.0: see LICENSE.md
Credit appreciated. Contributions welcome!
General
- Set up your Development Environment: https://libgdx.com/wiki/start/setup
- Import project in IDE of choice using gradle.
- If a "File not found" error occurs, check the working directory. Append "\assets" to the working directory in run configurations.
IntelliJ
- Desktop
- create Run Configuration
- main class = com.spaceproject.desktop.DesktopLauncher
- use classpath of module 'desktop'
- working directory = ...\SpaceProject\assets
- (must ensure working directory includes assets so data like fonts, particles, shaders, configs can be loaded)
- build and run!