NOTE: This is still under heavy development. I might publish this on cargo
if it matures to a satisfactory state.
Remake of o2jam/osumania written in Rust with the Piston game engine.
Basically a modular fully customizable 7k VSRG that aims to support multiple skin formats (for gameplay at least) and multiple chart formats.
The goal is not to emulate other games, it's just to mimick the interface so that you don't have to learn how to read a new skin.
Currently requires nightly rust for the literal
macro matcher feature.
This project began as a semester long coding project for a high school class where we set our own deadlines and tried to meet them. The aforementioned deadlines were hosted on GitHub Pages and can still be seen.