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games.js
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games.js
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import { nanoid } from 'nanoid'
import fs from 'fs'
import path from 'path'
import { fileURLToPath } from 'url'
const __dirname = path.dirname(fileURLToPath(import.meta.url))
const wordList = fs.readFileSync(path.resolve(__dirname, 'wordlist.txt'), 'utf8').split('\n')
const textEncoder = new TextEncoder()
const textDecoder = new TextDecoder()
const rooms = {}
export const createRoom = () => {
const id = nanoid()
const word = textEncoder.encode(wordList[Math.floor(Math.random() * wordList.length)])
const letterCounts = {}
word.forEach(letter => {
letterCounts[letter] = (letterCounts[letter] || 0) + 1
})
rooms[id] = {
word: word,
players: {},
letterCounts: letterCounts,
matchMake: false
}
const interval = setInterval(() => {
if (tryDeleteRoom(id)) {
clearInterval(interval)
}
}, 20 * 1000 * 60)
return id
}
export const matchMake = () => {
const keys = Object.keys(rooms)
for (let i = 0; i < keys.length; i++) {
const room = rooms[keys[i]]
if (room.matchMake) {
return keys[i]
}
}
return null
}
export const getRoom = (id) => {
return rooms[id]
}
export const roomExists = (id) => {
return rooms[id] !== undefined
}
export const createPlayer = (room) => {
if (!roomExists(room)) { return false } else {
const id = nanoid()
rooms[room].players[id] = {
guessCount: 0
}
return id
}
}
export const validateWord = (array) => {
return wordList.includes(textDecoder.decode(array))
}
export const tryDeleteRoom = (id) => {
if (roomExists(id) && Object.keys(rooms[id].players).length === 0) {
delete rooms[id]
return true
}
return false
}
export const getRoomCount = () => {
return Object.keys(rooms).length
}