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Add 'Preserve' compiler directive so that code, specifically those in… (
#195) * Add 'Preserve' compiler directive so that code, specifically those invoked via reflection by newtonsoft.json, is not stripped during builds * Add more Preserve tags
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Assets/PlayFab/PlayFabEditorExtensions/Editor/Resources/MostRecentPackage.unitypackage.meta
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...ty/Sequence/SequenceSDK/EmbeddedWallet/DataTypes/ParameterTypes/IntentDataCloseSession.cs
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...nity/Sequence/SequenceSDK/EmbeddedWallet/DataTypes/ParameterTypes/IntentDataFeeOptions.cs
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...ce/SequenceSDK/EmbeddedWallet/DataTypes/ParameterTypes/IntentDataFinishValidateSession.cs
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using System; | ||
using UnityEngine.Scripting; | ||
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namespace Sequence.EmbeddedWallet | ||
{ | ||
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...nity/Sequence/SequenceSDK/EmbeddedWallet/DataTypes/ParameterTypes/IntentDataGetIdToken.cs
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...nity/Sequence/SequenceSDK/EmbeddedWallet/DataTypes/ParameterTypes/IntentDataGetSession.cs
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...ce/SequenceSDK/EmbeddedWallet/DataTypes/ParameterTypes/IntentDataGetTransactionReceipt.cs
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...ty/Sequence/SequenceSDK/EmbeddedWallet/DataTypes/ParameterTypes/IntentDataInitiateAuth.cs
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...ty/Sequence/SequenceSDK/EmbeddedWallet/DataTypes/ParameterTypes/IntentDataListAccounts.cs
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...ty/Sequence/SequenceSDK/EmbeddedWallet/DataTypes/ParameterTypes/IntentDataListSessions.cs
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...equence/SequenceSDK/EmbeddedWallet/DataTypes/ParameterTypes/IntentDataSessionAuthProof.cs
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...ity/Sequence/SequenceSDK/EmbeddedWallet/DataTypes/ParameterTypes/IntentDataSignMessage.cs
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...Sequence/SequenceSDK/EmbeddedWallet/DataTypes/ParameterTypes/IntentDataValidateSession.cs
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@@ -1,4 +1,5 @@ | ||
using System; | ||
using UnityEngine.Scripting; | ||
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namespace Sequence.EmbeddedWallet | ||
{ | ||
|
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...es/Sequence-Unity/Sequence/SequenceSDK/EmbeddedWallet/DataTypes/ParameterTypes/Payload.cs
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...ity/Sequence/SequenceSDK/EmbeddedWallet/DataTypes/ParameterTypes/RegisterSessionIntent.cs
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