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Upcoming Features

Tom Ballaam edited this page Jun 14, 2023 · 9 revisions

Feature list for existing versions:

Version Release Date Link
1.5 16th Sept 2022 Link
1.0 4th June 2022 Link
0.1 30th May 2021 Link

Version 2.0

Item Randomizer

  • Added Items / Locations:
    • Moves / Shops
    • Golden Bananas (Including separation between tougher challenges and easier challenges to enable the user to avoid tougher, longer challenges like Caves Beetle Race)
    • Battle Crowns / Crown Pads
    • Blueprints / Kasplats
    • Keys / Bosses
    • Banana Medals / Medal Reward
    • Company Coins / 8bit Minigame Rewards
    • Kongs
    • Fairies
    • Rainbow Coins / Dirt Patches
    • Bean / 2nd Anthill Reward
    • Pearls / Galleon Pearl Chest
    • Ice Traps (Slightly green Golden Bananas which rotate the opposite way. Picking them up will put you in a trap bubble and deal 1 damage).
    • Junk Items (Melons which refills a melon slice-worth of health)
  • Related Changes:
    • Bonus Barrel skin will now show the reward inside
    • The reward for defeating a boss will show above the boss door when you open it up
    • The reward for completing a crown will show in the background
    • The baboon blast courses in Fungi Forest and Crystal Caves will show a brief cutscene upon entrance which shows the bonus barrel, enabling the user to determine whether the course is worth completing.
    • Various lengthy tasks will now hint the item that you will obtain for beating the task
    • A cutscene will play upon talking to the Banana Fairy Queen (after obtaining the first reward) which will show what is behind the door that is opened by obtaining a certain amount of fairies

More Randomizers

  • Location Randomizers:
    • Wrinkly Doors
    • Troff 'n' Scoff Portals
    • Battle Crowns
    • Fairies
    • Colored Bananas
    • Coins
  • More Moves Added: Training Moves (Diving, Vine Swinging, Oranges and Barrel Throwing), Camera and Shockwave have been added to Move Randomizer.'
  • Cross-Map Warps: Additional modes for Bananaport Randomizer. Warps can now be paired with warps in other levels.
  • Arcade Level Order Rando: The four stages in DK Arcade are now in a random order.
  • Random Starting Location: You can now start almost anywhere in the game.

Server and UI Updates

  • Server: Huge revamp means that seeds will generate significantly faster than 1.5.
  • Patches: Now works across version, meaning that patches generated on 2.0 will work on future versions.
  • Settings String Revamp: Settings Strings have been overhauled to be more condensed and more adaptable to site updates.
  • Minor UI Updates: Replaced randomization toggles with a dice icon.
  • More Selectors:
    • Starting Keys: You can now select the exact keys you want to start with in your seed
    • Quality of Life (Misc Changes): You can now select which quality of life options you want to enable or disable that is part of the Misc Changes setting.
    • Enemy Rando: You can now select which enemies you want to add into the pool for enemy and crown randomizer.
    • Starting move count: The user can now pick how many moves they want to be given at the start of the seed. This can range from 0 to 40. As a result, the "unlock all moves" setting as this can be replicated by setting the starting move count to 40.
    • Colored Bananas: The user can now set the amount of colored bananas required to obtain the medal reward
    • Fairy Requirement: The user can now set the amount of fairies required to open the door inside Banana Fairy Island
    • Bananaport Randomization: The user can now select which levels will have the bananaport randomization setting applied
  • Advanced ROM Header: Enables DK64 Randomizer to work and save on more emulators and platforms than before.
  • Greater Music Capabilities: Custom Music can now be as large as 32kb instead of 16,512 bytes
  • Presets: Presets have been altered to accommodate all of the new changes. This includes removing Season 1 settings, and replacing it with Season 2 settings.

New Settings

  • Glitch Logic: For glitch enthusiasts, you can now generate seeds which expect you to do particular glitches in certain locations to access locations and/or items earlier than you would be able to with glitchless scenarios. Additionally, you can select which glitches you would like to be in logic.
  • Helm Hurry Mode: DK64, but we added a timer. You can customize the bonuses that are provided for obtaining certain items as well as the starting time. Try to beat as much of the game as you can.
  • File Screen Tracker: The file progress screen will now display a whole host of information about the file, including the moves that you have.
  • Progressive Slam Switches: Slam switches can be tied to level order, so that red slam switches will always be in level 7 regardless of what level is occupied in that slot.
  • Extra Hints:
    • Extra Hints have been added to hint the locations of very important items in the very late stages of the seed
    • The following extra hints have been added under the scenario of the player not having the move:
      • Monkeyport: Accessible by touching the lower monkeyport pad in DK Isles upon obtaining enough Golden Bananas to enter all of the first 7 levels.
      • Gorilla Gone: Accessible by touching the pad in Helm Lobby upon obtaining enough Golden Bananas to enter all levels.
      • Simian Slam Upgrades: Accessible by entering Chunky Phase without any slam upgrades.
      • All Instruments: Accessible by touching the pads in Hideout Helm, as long as the pad is spawned. These hints are only applied if the extra hint setting is set to "all"
  • Complex Level Progression: A level order randomizer mode which disables a lot of measures that simple level order randomization uses to generate fair seeds.
  • Changes to existing settings:
    • Faster Checks:
      • Mill Lever Puzzle is shortened from 5 levers to 3 levers
      • Jetpac will require only 2500 points to obtain the reward instead of 5000
    • Random Puzzle Solutions:
      • Mill Lever Puzzle will be randomized
      • Crypt Lever Puzzle will be randomized
  • Helm Doors: The required item and amount of that item to open the two doors before getting Key 8 (or whatever item is placed there) can be changed or randomized, depending on the user's preferences.
  • Win Condition: The user can change the trigger that will pull up the game's credits from the following list:
    • Beat K. Rool
    • Acquire Key 8
    • Obtain All Keys
    • Obtain All Fairies
    • Obtain All Blueprints
    • Obtain All Medals
    • Kremling Kapture: Take a photo of all enemies in the game. A checklist can be found here.

Difficulty

  • Tiny Phase: Toe sequence is now randomized with hard bosses.
  • Smaller Shops: Shops will have, at most, 3 items in them. This makes shops a little less overpowered in settings such as Item Rando
  • Hard Enemies:
    • Kasplats will now have a 6% chance of shockwaving
    • Guards will have triple health
    • Spider Projectiles unfortunately needed to be removed because of the strange and bizarre crashes that they would end up causing, including corruption of the game's memory management systems.

Cosmetics

  • Disco Chunky: Optional cosmetic modifier for Chunky Kong
  • Krusha: Now playable in Adventure mode by replacing a random kong or a kong of your choice. Pressing Z+B will allow Krusha to skate. In order to perform moves that normally require Z+B (Chimpy Charge, Orangstand, Primate Punch), you'll have to be below a certain speed. Krusha will fire out explosive limes instead of the replacement kong's ammo type.
  • Various cosmetic options randomized: Klaptraps in Minigames, skybox colors and many more minor things have some cosmetic modifier applied.

Pause Menu Overhaul

  • Level In-Game Time: The game now stores and displays the in-game time played in a level.
  • Checks: Added a screen which displays the checks that have been completed in game. For example, if you kill a kasplat which drops a key, acquiring the key will complete a kasplat check.
  • Hints: Hints that have been read will now be added to the pause menu, which can be quickly re-read through the pause menu.
  • Moves Tracker: The tracker from the file screen has been ported to the pause menu.

Quality of life changes

Optional Changes

  • Remove Cutscenes: Removed over 250 cutscenes from gameplay, greatly speeding up the flow of the game for experienced players.
  • Vanilla Fixes Additions:
    • The second race with the Fungi Forest Rabbit will now provide infinite crystals.
    • The Hideout Helm timer will now correctly pause when selecting an option in the pause menu that isn't "unpause"
    • A softlock will no longer occur upon entering a battle crown with Strong Kong
    • "Squawks with a spotlight" will behave slightly better
    • Fixes a bug where Tiny throwing a TNT Barrel from a pad would occasionally result in the TNT Pad moving along with the barrel.
  • Reduced Lag Additions:
    • Anti-aliasing is disabled, improving the game's fps by as much as 4fps.
    • More weather effects have been removed.
  • Homing Balloons: Homing Ammo will now home in on Balloons
  • Raise Fungi Dirt Patch: The dirt patch hidden under some grass in Fungi Forest that was famously hidden until 2017 has been slightly raised to make it more obvious that it is there.
  • Kongless Hint Doors: Kongless hint doors will remove the kong unlock requirement in order to read a hint
  • Fast Hints: Wrinkly will now appear faster to enable quicker reading of hints.
  • Save K. Rool Progress: K. Rool will now save the progress that is made during the fight. In other words, if you die in Tiny Phase (where Tiny Phase is the 2nd phase of the fight), re-entering the fight will put you back in Tiny Phase instead of the 1st phase.
  • Small Bananas always visible: Makes colored bananas and banana coins always visible regardless of whether you have the kong unlocked
  • Brighten Mad Maze Maul Enemies: Forces the enemies inside Mad Maze Maul to be full brightness regardless of their positional lighting conditions, making them easier to spot.
  • Remove Wrinkly Puzzles: Makes all doors accessible in Fungi Lobby without spinning the wheel, removes the crystals in Caves Lobby, and places Chunky's wrinkly door behind feather door in Aztec Lobby.

Non-Optional Changes

  • The Tag Barrel near the mermaid palace has been shifted.
  • The Lanky and Chunky balloons in Galleon have been shifted to fix some bugged loading.
  • Guards will no longer spot players who are in a gorilla gone/strong kong/orangstand sprint state
  • The bean is now permanently saved to your file upon collection
  • Vines will now render as red and translucent if you have not obtained vine swinging
  • More lives are given at the start of DK Arcade, meaning that you won't get a game over as often.
  • The fairy that is behind the bars in the 5-Door Ship in Galleon has been relocated to not be behind the bars. Not only does this make this fairy easier to obtain, but it also makes it possible on some PC/Emulator configurations.
  • Hints will now have text that is highlighted in various colors allowing the player to parse the hint quicker
  • The lever puzzle in the Creepy Castle crypt will now have the numbers on the signs denoting the order which you are intended to pull the levers.
  • Shop indicator will now display both the kong and the item that will be obtained from that kong

Accessibility Changes

  • Remove Water Oscillation: Removes water oscillation and the oscillation in the Seasickness ship and the Mech fish to reduce potential motion sickness - Additionally, the underwater items in Caves have been raised in accordance with this setting.
  • Inverted Camera Controls: Option has been added to the options menu in-game to invert the direction the camera moves when moving the analog stick up or down.
  • Dark Mode Textboxes: Textboxes can be optionally changed to dark mode for all dark mode enthusiasts
  • Kong Heads on Balloons: Kong heads will be placed on balloons, making it easier to distinguish the kong assigned to a balloon in troubling lighting conditions.
  • Colorblind Mode: Item colors and various other color-based elements will be altered to make them more distinguishable to users with various types of colorblindness. The user can input their type of colorblindness, which will affect what the altered colors are.

Miscellaneous Changes

  • Autocomplete bonus barrels: Behavior has been modified so that it will only autocomplete once the barrel is visible.
  • The boot messages which are shown during fast boot are randomized.
  • Chunky Phase is not always the last phase in K. Rool. Likewise, DK Room is not always the first room in Helm.
  • Kop Changes:
    • They will now drop crystals.
    • Kops will be momentarily distracted whenever they are playing with their walkie talkie. When distracted, the kop will have reduced visibility.
  • The block elevators in Block Tower room in Factory now go up and down faster, and more randomly
  • In Irondonk, the monkeyport pad to get to Helm Lobby is useable by every kong. Additionally, the Helm B. Locker will respond to all kongs.
  • Cranky will now refill crystal coconuts, if you have a crystal coconut move.
  • Item Collision has been overhauled to be significantly better with varied item sizes (notably the Golden Bananas in Galleon 2-Door Ship and the one hidden by the large rock in DK Isles) and items placed in specific locations which expose flaws with the vanilla game's collision system.
  • Oranges will now be translucent if you do not have the orange throwing ability
  • Tag Anywhere now buffers the input. In other words, if you pause, and hold either D-Pad left or right, upon unpausing, you will change kong instantly
  • Shockwave & Camera can now be decoupled to be separate moves.
  • The default value for the settings that can be set on the in-game main menu can be set on the randomizer website.
  • Logo has been updated.

Bug Fixes and other dev-related minutiae

  • Fixed GetOut enemies in battle crowns occasionally crashing the game
  • Many other crashes and bugs fixed.
  • The stack trace screen (only visible when the game has crashed from an invalid operation) has been overhauled to yield more information. Hopefully you never see this change, but it helps us (the developers) debug and fix sources of crashes faster. Unfortunately, Wii U still doesn't render this.
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