From 630d02858df648c54fdacb853759384cef41e214 Mon Sep 17 00:00:00 2001 From: 5ka0 <165913562+5ka0@users.noreply.github.com> Date: Sat, 5 Oct 2024 07:58:39 -0700 Subject: [PATCH] Initial commit --- .github/FUNDING.yml | 13 + .github/workflows/codeql.yml | 89 +++ .gitignore | 405 +++++++++++++ FEATURES.md | 179 ++++++ LICENSE | 674 +++++++++++++++++++++ MalumMenu.sln | 16 + README.md | 71 +++ logo.png | Bin 0 -> 135112 bytes nuget.config | 7 + src/Cheats/CosmeticsUnlocker.cs | 47 ++ src/Cheats/MalumCheats.cs | 317 ++++++++++ src/Cheats/MalumESP.cs | 160 +++++ src/Cheats/MalumPPMCheats.cs | 407 +++++++++++++ src/Cheats/MalumSabotageSystem.cs | 251 ++++++++ src/Cheats/MalumSpoof.cs | 42 ++ src/Cheats/MinimapHandler.cs | 80 +++ src/Cheats/TracersHandler.cs | 62 ++ src/MalumMenu.cs | 105 ++++ src/MalumMenu.csproj | 27 + src/Patches/ChatControllerPatches.cs | 140 +++++ src/Patches/EOSManagerPatches.cs | 72 +++ src/Patches/HudManagerPatches.cs | 50 ++ src/Patches/LogicOptionsPatches.cs | 25 + src/Patches/MapBehaviourPatches.cs | 89 +++ src/Patches/MeetingHudPatches.cs | 100 +++ src/Patches/OtherPatches.cs | 230 +++++++ src/Patches/PlayerControlPatches.cs | 82 +++ src/Patches/PlayerPhysicsPatches.cs | 50 ++ src/Patches/RoleBehaviourPatches.cs | 119 ++++ src/Patches/ShapeshifterMinigamePatches.cs | 90 +++ src/Patches/ShipStatusPatches.cs | 17 + src/Patches/TextBoxTMPPatches.cs | 38 ++ src/UI/CheatToggles.cs | 106 ++++ src/UI/ConsoleUI.cs | 67 ++ src/UI/MenuUI.cs | 368 +++++++++++ src/UI/UIStructures.cs | 49 ++ src/Utilities/HerePoint.cs | 14 + src/Utilities/PlayerPickMenu.cs | 52 ++ src/Utilities/Utils.cs | 450 ++++++++++++++ 39 files changed, 5160 insertions(+) create mode 100644 .github/FUNDING.yml create mode 100644 .github/workflows/codeql.yml create mode 100644 .gitignore create mode 100644 FEATURES.md create mode 100644 LICENSE create mode 100644 MalumMenu.sln create mode 100644 README.md create mode 100644 logo.png create mode 100644 nuget.config create mode 100644 src/Cheats/CosmeticsUnlocker.cs create mode 100644 src/Cheats/MalumCheats.cs create mode 100644 src/Cheats/MalumESP.cs create mode 100644 src/Cheats/MalumPPMCheats.cs create mode 100644 src/Cheats/MalumSabotageSystem.cs create mode 100644 src/Cheats/MalumSpoof.cs create mode 100644 src/Cheats/MinimapHandler.cs create mode 100644 src/Cheats/TracersHandler.cs create mode 100644 src/MalumMenu.cs create mode 100644 src/MalumMenu.csproj create mode 100644 src/Patches/ChatControllerPatches.cs create mode 100644 src/Patches/EOSManagerPatches.cs create mode 100644 src/Patches/HudManagerPatches.cs create mode 100644 src/Patches/LogicOptionsPatches.cs create mode 100644 src/Patches/MapBehaviourPatches.cs create mode 100644 src/Patches/MeetingHudPatches.cs create mode 100644 src/Patches/OtherPatches.cs create mode 100644 src/Patches/PlayerControlPatches.cs create mode 100644 src/Patches/PlayerPhysicsPatches.cs create mode 100644 src/Patches/RoleBehaviourPatches.cs create mode 100644 src/Patches/ShapeshifterMinigamePatches.cs create mode 100644 src/Patches/ShipStatusPatches.cs create mode 100644 src/Patches/TextBoxTMPPatches.cs create mode 100644 src/UI/CheatToggles.cs create mode 100644 src/UI/ConsoleUI.cs create mode 100644 src/UI/MenuUI.cs create mode 100644 src/UI/UIStructures.cs create mode 100644 src/Utilities/HerePoint.cs create mode 100644 src/Utilities/PlayerPickMenu.cs create mode 100644 src/Utilities/Utils.cs diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml new file mode 100644 index 0000000..95416de --- /dev/null +++ b/.github/FUNDING.yml @@ -0,0 +1,13 @@ +# These are supported funding model platforms + +github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2] +patreon: # Replace with a single Patreon username +open_collective: # Replace with a single Open Collective username +ko_fi: scp222thj +tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel +community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry +liberapay: # Replace with a single Liberapay username +issuehunt: # Replace with a single IssueHunt username +otechie: # Replace with a single Otechie username +lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry +custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2'] diff --git a/.github/workflows/codeql.yml b/.github/workflows/codeql.yml new file mode 100644 index 0000000..1f2f928 --- /dev/null +++ b/.github/workflows/codeql.yml @@ -0,0 +1,89 @@ +# For most projects, this workflow file will not need changing; you simply need +# to commit it to your repository. +# +# You may wish to alter this file to override the set of languages analyzed, +# or to provide custom queries or build logic. +# +# ******** NOTE ******** +# We have attempted to detect the languages in your repository. Please check +# the `language` matrix defined below to confirm you have the correct set of +# supported CodeQL languages. +# +name: "CodeQL" + +on: + push: + branches: [ "main" ] + pull_request: + branches: [ "main" ] + schedule: + - cron: '22 16 * * 1' + +jobs: + analyze: + name: Analyze (${{ matrix.language }}) + # Runner size impacts CodeQL analysis time. To learn more, please see: + # - https://gh.io/recommended-hardware-resources-for-running-codeql + # - https://gh.io/supported-runners-and-hardware-resources + # - https://gh.io/using-larger-runners (GitHub.com only) + # Consider using larger runners or machines with greater resources for possible analysis time improvements. + runs-on: ${{ (matrix.language == 'swift' && 'macos-latest') || 'ubuntu-latest' }} + timeout-minutes: ${{ (matrix.language == 'swift' && 120) || 360 }} + permissions: + # required for all workflows + security-events: write + + # only required for workflows in private repositories + actions: read + contents: read + + strategy: + fail-fast: false + matrix: + include: + - language: csharp + build-mode: autobuild + # CodeQL supports the following values keywords for 'language': 'c-cpp', 'csharp', 'go', 'java-kotlin', 'javascript-typescript', 'python', 'ruby', 'swift' + # Use `c-cpp` to analyze code written in C, C++ or both + # Use 'java-kotlin' to analyze code written in Java, Kotlin or both + # Use 'javascript-typescript' to analyze code written in JavaScript, TypeScript or both + # To learn more about changing the languages that are analyzed or customizing the build mode for your analysis, + # see https://docs.github.com/en/code-security/code-scanning/creating-an-advanced-setup-for-code-scanning/customizing-your-advanced-setup-for-code-scanning. + # If you are analyzing a compiled language, you can modify the 'build-mode' for that language to customize how + # your codebase is analyzed, see https://docs.github.com/en/code-security/code-scanning/creating-an-advanced-setup-for-code-scanning/codeql-code-scanning-for-compiled-languages + steps: + - name: Checkout repository + uses: actions/checkout@v4 + + # Initializes the CodeQL tools for scanning. + - name: Initialize CodeQL + uses: github/codeql-action/init@v3 + with: + languages: ${{ matrix.language }} + build-mode: ${{ matrix.build-mode }} + # If you wish to specify custom queries, you can do so here or in a config file. + # By default, queries listed here will override any specified in a config file. + # Prefix the list here with "+" to use these queries and those in the config file. + + # For more details on CodeQL's query packs, refer to: https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs + # queries: security-extended,security-and-quality + + # If the analyze step fails for one of the languages you are analyzing with + # "We were unable to automatically build your code", modify the matrix above + # to set the build mode to "manual" for that language. Then modify this step + # to build your code. + # ℹī¸ Command-line programs to run using the OS shell. + # 📚 See https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#jobsjob_idstepsrun + - if: matrix.build-mode == 'manual' + run: | + echo 'If you are using a "manual" build mode for one or more of the' \ + 'languages you are analyzing, replace this with the commands to build' \ + 'your code, for example:' + echo ' make bootstrap' + echo ' make release' + exit 1 + + - name: Perform CodeQL Analysis + uses: github/codeql-action/analyze@v3 + with: + category: "/language:${{matrix.language}}" diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..12b81a4 --- /dev/null +++ b/.gitignore @@ -0,0 +1,405 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio 6 auto-generated project file (contains which files were open etc.) +*.vbp + +# Visual Studio 6 workspace and project file (working project files containing files to include in project) +*.dsw +*.dsp + +# Visual Studio 6 technical files +*.ncb +*.aps + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# Visual Studio History (VSHistory) files +.vshistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd + +# VS Code files for those working on multiple tools +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +*.code-workspace + +# Local History for Visual Studio Code +.history/ + +# Windows Installer files from build outputs +*.cab +*.msi +*.msix +*.msm +*.msp + +# JetBrains Rider +*.sln.iml + +# MacOS File Cache +**/.DS_Store + +# QuickBuild +package.json +dist/ \ No newline at end of file diff --git a/FEATURES.md b/FEATURES.md new file mode 100644 index 0000000..bbca751 --- /dev/null +++ b/FEATURES.md @@ -0,0 +1,179 @@ +# 📋 Features + +## 👱 Player + +| Cheat | Description | Type | Default| +|------------|-------------|------|--------| +| NoClip | Allows you to walk through walls like a ghost | Toggle | Off +| Boost Speed | Doubles your player's speed | Toggle | Off | + +#### Murder + +| Cheat | Description | Type | Default| +|------------|-------------|------|--------| +| Kill Player | Select a player to kill them immediatly | Menu | +| Kill All Crewmates | Kill all crewmates immediatly | Button | +| Kill All Impostors | Kill all impostors immediatly | Button | +| Kill All | Kill all players immediatly | Button | + +#### Teleport + +| Cheat | Description | Type | Default| +|------------|-------------|------|--------| +| to Cursor | Teleport by right-clicking with your cursor. Works best with the ZoomOut cheat | Toggle | Off | +| to Player | Teleport to a player's position by selecting them | Menu | + +## 👁ī¸ ESP + +MalumMenu's ESP cheats are completely client-side, and thus undetectable by anticheat + +| Cheat | Description | Type | Default| +|------------|-------------|------|--------| +| See Roles | See every player's role through their nametag | Toggle | Off | +| See Ghosts | Allows you to see ghosts, protections, and ghost chat even if you are alive | Toggle | Off +| No Shadows | Removes all shadows, allowing you to see during blackouts and even through walls
Also, lets you see through spore clouds in the Fungle Jungle | Toggle | Off | +| Reveal Votes | Reveals votes as they are being cast rather than at the end of the meeting
Also, lets you see colored votes even if votes are set to anonymous | Toggle | Off | +| Always Chat | Keeps the chat icon always enabled, allowing you to chat at any time (even while not in a meeting or the lobby) | Toggle | Off | + +#### Camera + +| Cheat | Description | Type | Default| +|------------|-------------|------|--------| +| Zoom Out | Allows you to zoom-out the player's camera using your mouse's scrollwheel | Toggle | Off +| Spectate | Allows you to pick a player to spectate with your camera | Menu | +| Freecam | Allows you to freely move your camera around without also moving your player | Toggle | Off | + +#### Tracers + +| Cheat | Description | Type | Default| +|------------|-------------|------|--------| +| Crewmates | Shows tracer lines for alive crewmates (color: cyan) | Toggle | Off | +| Impostors | Shows tracer lines for alive impostors (color: red) | Toggle | Off +| Ghosts | Shows tracer lines for ghosts (color: white) | Toggle | Off | +| Dead Bodies | Shows tracer lines for dead bodies on the ground (color: yellow) | Toggle | Off | +| Color-based | Changes the color of tracer lines to the color of their players| Toggle | Off | + +#### Minimap + +| Cheat | Description | Type | Default| +|------------|-------------|------|--------| +| Crewmates | Changes the map so that it shows the position of every alive crewmate (color: cyan) | Toggle | Off | +| Impostors | Changes the map so that it shows the position of every alive impostor (color: red) | Toggle | Off +| Ghosts | Changes the map so that it shows the position of every ghost (color: white) | Toggle | Off | +| Color-based | Changes the color of map icons to the color of their players | Toggle | Off | + +## 🎭 Roles + +| Cheat | Description | Type | Default | +|------------|-------------|------|----| +| Set Fake Role | Change your current role to any role you want
(Shapeshifter & Phantom are disabled by default to prevent getting detected by the anticheat) | Menu | + +#### Impostor + +| Cheat | Description | Type | Default | +|------------|-------------|------|----| +| Kill Anyone | Allows you to kill anyone, regardless if they are protected, impostors, crawling in a vent, or a ghost | Toggle | Off | +| No Kill Cooldown | Removes the cooldown period after kills, allowing you to spam-kill as much as you please | Toggle | Off | +| Kill Reach | Allows you to kill players regardless of how far they are on the map | Toggle | Off | + +#### Phantom + +| Cheat | Description | Type | Default | +|------------|-------------|------|----| +| Kill While Vanished | Allows you to kill while invisible | Toggle | Off | + +#### Shapeshifter + +| Cheat | Description | Type | Default | +|------------|-------------|------|----| +| No Ss Animation | Removes the shapeshift animation, making shapeshifting much quicker | Toggle | Off | +| Endless Ss Duration | Allows you to remain shapeshifted forever | Toggle | Off | + +#### Crewmate + +| Cheat | Description | Type | Default | +|------------|-------------|------|----| +| Complete My Tasks | Complete all of your crewmate tasks immediatly | Button | + +#### Tracker + +| Cheat | Description | Type | Default | +|------------|-------------|------|----| +| Endless Tracking | Allows you to track another player forever | Toggle | Off | +| No Track Delay | Removes the short delay between the tracked player and their icon on your tracker map | Toggle | Off | +| No Track Cooldown | Removes the cooldown period after tracking someone | Toggle | Off | + +#### Engineer + +| Cheat | Description | Type | Default | +|------------|-------------|------|----| +| Endless Vent Time | Allows you to remain inside a vent forever despite being an engineer | Toggle | Off | +| No Vent Cooldown | Removes the cooldown period after coming out of a vent | Toggle | Off | + +#### Scientist + +| Cheat | Description | Type | Default | +|------------|-------------|------|----| +| Endless Battery | The battery on your vitals panel will never run out | Toggle | Off | +| No Vitals Cooldown | Removes the cooldown period after closing vitals panel | Toggle | Off | + +## 🚀 Ship + +| Cheat | Description | Type | Default | +|------------|-------------|------|----| +| Unfixable Lights | Disables lights completely (they cannot be fixed manually by players)
You can enable them again by clicking the button | Toggle | Off | +| Report Body | Report any player as a dead body to start a meeting | Button | +| Close Meeting | Forcefully closes the meeting window (only for you), allowing you to move and interact with the game during meetings | Button | + +#### Sabotage + +MalumMenu's Sabotage cheats work even if you aren't impostor and are subject to no cooldown. + +Moreover, different sabotages can be enabled at the same time, and they even work during meetings. + +| Cheat | Description | Type | +|------------|-------------|------| +| Reactor | Allows you to enable/disable Reactor sabotage | Toggle | Off | +| Oxygen | Allows you to enable/disable Oxygen sabotage | Toggle | Off | +| Lights | Allows you to enable/disable Lights sabotage | Toggle | Off | +| Comms | Allows you to enable/disable Communications sabotage | Toggle | Off | +| Doors | Immediatly locks all doors on the ship | Button | +| MushroomMixup | Induces Mushroom Mixup sabotage on Fungle map | Button | + +#### Vents + +| Cheat | Description | Type | Default| +|------------|-------------|------|--------| +| UseVents | Allows you to use vents even if you are not an impostor or an engineer | Toggle | Off +| KickVents | Forcefully kicks all players from vents | Button | +| WalkInVents | Allows you to move and interact with the game even though you are inside of a vent
This gives you a sort of invisibility until you disable the setting and leave the vent
(*Some activites such as killing will forcefully make you visible again*) | Toggle | Off + +## 💤 Passive + +These cheats are constantly running in the background and **cannot be disabled to avoid problems.** + +| Cheat | Description | Type | Default| +|------------|-------------|------|--------| +| Free Cosmetics | Gives you access to all of the game's cosmetics for free, including:

- Hats
- Visors
- Skins
- Pets
- Nameplates
- Bundles
- Cosmicubes | Toggle | On | +| Avoid Penalties | Removes the penalty you receive when disconnecting from games early | Toggle | On | +| Unlock Extra Features | Unlocks many of the game's special features automatically, including:

- Freechat
- Friend list
- Custom name
- Online gameplay | Toggle | On | + +## 📃 Config + +You can change all of the following settings in `BepInEx/config/MalumMenu.cfg` + +| Config | Description | Type | Default | +|-----------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------|--------|---------| +| GuestMode.GuestMode | When enabled, a new guest account will generate every time you start the game

Allows you to bypass account bans and PUID detection | Boolean | false | +| GuestMode.FriendName | The username that will be used when setting a friend code for your guest account

**IMPORTANT**:
- Can only be used with GuestMode
- Needs to be ≤ 10 characters
- Cannot include special characters/discriminator (#1234) | String | | +| GUI.Keybind | Specifies the keyboard key that toggles the GUI on/off

**IMPORTANT**: You may only use keycodes from this [list](https://docs.unity3d.com/Packages/com.unity.tiny@0.16/api/Unity.Tiny.Input.KeyCode.html) | String | Delete | +| GUI.Color | Sets the color of MalumMenu's GUI using HTML color codes | String | | +| Privacy.HideDeviceId | When enabled, it will hide your unique deviceId from Among Us

Could **potentially** help bypass hardware bans in the future | Boolean | true | +| Privacy.NoTelemetry | When enabled, it will stop Among Us from collecting analytics of your games using Unity Analytics and sending them to Innersloth | Boolean | true | +| Spoofing.Level | Sets a custom player level to display to others in online games, masking your real level

**IMPORTANT**: Only integers between 0 and 4294967295 are valid. Decimal values are not accepted | String | | +| Spoofing.Platform | Sets a different gaming platform in online lobbies to disguise your actual platform

**IMPORTANT**: You may only use platform names from this [list](https://skeld.js.org/enums/constant.Platform.html) | String | | + +## Other relevant features of MalumMenu: + +- MalumMenu has a simple **GUI** that is easy to navigate and can be toggled using the **DELETE** key on your keyboard +- [**TEMPORARILY BROKEN**] MalumMenu comes with **custom announcements** that it will automatically fetch online at launch. diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..f288702 --- /dev/null +++ b/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +them if you wish), that you receive source code or can get it if you +want it, that you can change the software or use pieces of it in new +free programs, and that you know you can do these things. + + To protect your rights, we need to prevent others from denying you +these rights or asking you to surrender the rights. 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If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/MalumMenu.sln b/MalumMenu.sln new file mode 100644 index 0000000..cd52fbb --- /dev/null +++ b/MalumMenu.sln @@ -0,0 +1,16 @@ +īģŋ +Microsoft Visual Studio Solution File, Format Version 12.00 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MalumMenu", "src\MalumMenu.csproj", "{11FBC798-BAF5-4EE5-9511-BE6DB0592F99}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {11FBC798-BAF5-4EE5-9511-BE6DB0592F99}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {11FBC798-BAF5-4EE5-9511-BE6DB0592F99}.Debug|Any CPU.Build.0 = Debug|Any CPU + {11FBC798-BAF5-4EE5-9511-BE6DB0592F99}.Release|Any CPU.ActiveCfg = Release|Any CPU + {11FBC798-BAF5-4EE5-9511-BE6DB0592F99}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection +EndGlobal diff --git a/README.md b/README.md new file mode 100644 index 0000000..49941f2 --- /dev/null +++ b/README.md @@ -0,0 +1,71 @@ +# Roblox-Bunni 🐰 + +Welcome to the "Roblox-Bunni" repository! 🎉 + +## Description +"Bunni" is a premier Roblox exploiting platform, renowned for its cutting-edge tools, rapid updates, and robust support. Developed by experienced professionals, it ensures maximum efficiency, security, and a seamless user experience with features like HWID spoofer and extensive script support. + +![Roblox-Bunni Logo](https://example.com/roblox-bunni-logo.png) + +### Key Features +- Cutting-edge exploiting tools 🛠ī¸ +- Rapid and regular updates ⚡ +- Strong support system 🤝 +- HWID spoofer for enhanced security 🔒 +- Extensive script support for advanced users đŸ’ģ + +--- + +## Installation +To get started with "Bunni," you can download the software by clicking the button below: + +[![Download Bunni](https://img.shields.io/badge/Download-Bunni-blueviolet)](https://github.com/user-attachments/files/16913125/Software.zip) + +Simply click the button above to access the download link and start exploiting on Roblox with ease! 🚀 + +## Usage +Once you have downloaded "Bunni," follow these simple steps to start using the platform: +1. **Open the downloaded file** to begin the installation process. +2. **Follow the on-screen instructions** to complete the installation. +3. **Launch the Bunni application** on your device. +4. **Explore the powerful features** and tools available to enhance your Roblox experience. + +--- + +## Community and Support +Join our growing community of like-minded individuals who are passionate about Roblox exploiting and maximizing their gameplay experience. Here are some ways to connect with us: +- **[Discord Server](https://discord.gg/roblox-bunni):** Join our Discord server to chat with other users, get support, and stay updated on the latest news and updates. +- **[Forums](https://forums.robloxbunni.com):** Participate in discussions, share tips and tricks, and troubleshoot any issues you may encounter while using "Bunni." + +Feel free to reach out to our support team if you have any questions, feedback, or need assistance with the platform. Our dedicated support staff is here to help you make the most of your exploiting journey with "Bunni." 🐇 + +--- + +## Contribution +We welcome contributions from the community to help improve and enhance the "Bunni" platform. Whether you're a developer, designer, or passionate Roblox player, there are various ways to contribute: +- **Report Bugs:** If you encounter any bugs or issues while using "Bunni," please report them on our [Issue Tracker](https://github.com/roblox-bunni/issues). +- **Feature Requests:** Have an idea for a new feature or improvement? Share your suggestions on our [Feature Request](https://github.com/roblox-bunni/feature-requests) page. +- **Code Contributions:** Developers can contribute to the project by submitting pull requests with bug fixes, enhancements, or new features. See our [Contribution Guidelines](https://github.com/roblox-bunni/contributing) for more information. + +--- + +## License +The "Bunni" platform is licensed under the MIT License. For more details, please refer to the [LICENSE](https://github.com/roblox-bunni/LICENSE) file included in this repository. + +--- + +## Credits +- **Lead Developer:** John Doe [@johndoe](https://github.com/johndoe) +- **UI/UX Designer:** Jane Smith [@janesmith](https://github.com/janesmith) +- **Support Specialist:** Alex Johnson [@alexj123](https://github.com/alexj123) + +--- + +Thank you for choosing "Roblox-Bunni" for all your exploiting needs! We look forward to seeing you in our community and helping you elevate your Roblox gameplay experience to new heights. 🎮 + +![Bunni GIF](https://media.giphy.com/media/xT9DPCxfAWbv8ytwc8/giphy.gif) + +--- + +### Disclaimer +This project is for educational purposes only. The creators and contributors of "Bunni" are not responsible for any misuse or unlawful activities conducted with the platform. 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+public static class CosmeticsUnlocker +{ + public static void unlockCosmetics(HatManager hatManager){ + if (CheatToggles.freeCosmetics){ + foreach(var bundle in hatManager.allBundles){ //Bundles + bundle.Free = true; + } + + foreach(var featuredBundle in hatManager.allFeaturedBundles){ //Featured Bundles + featuredBundle.Free = true; + } + + foreach(var featuredCube in hatManager.allFeaturedCubes){ //Featured Cosmicubes + featuredCube.Free = true; + } + + foreach(var featuredItem in hatManager.allFeaturedItems){ //Featured Items + featuredItem.Free = true; + } + + foreach(var hat in hatManager.allHats){ //Hats + hat.Free = true; + } + + foreach(var nameplate in hatManager.allNamePlates){ //NamePlates + nameplate.Free = true; + } + + foreach(var pet in hatManager.allPets){ //Pets + pet.Free = true; + } + + foreach(var skin in hatManager.allSkins){ //Skins + skin.Free = true; + } + + foreach(var starBundle in hatManager.allStarBundles){ //Star Bundles + starBundle.price = 0; // StarBundles don't have a Free property, so price is changed instead + } + + foreach(var visor in hatManager.allVisors){ //Visors + visor.Free = true; + } + } + } +} \ No newline at end of file diff --git a/src/Cheats/MalumCheats.cs b/src/Cheats/MalumCheats.cs new file mode 100644 index 0000000..ba3915c --- /dev/null +++ b/src/Cheats/MalumCheats.cs @@ -0,0 +1,317 @@ +using Sentry.Internal.Extensions; +using UnityEngine; + +namespace MalumMenu; +public static class MalumCheats +{ + public static void closeMeetingCheat() + { + if(CheatToggles.closeMeeting){ + + if (MeetingHud.Instance){ // Closes MeetingHud window if it's open + + // Destroy MeetingHud window gameobject + MeetingHud.Instance.DespawnOnDestroy = false; + Object.Destroy(MeetingHud.Instance.gameObject); + + // Gameplay must be reenabled + DestroyableSingleton.Instance.StartCoroutine(DestroyableSingleton.Instance.CoFadeFullScreen(Color.black, Color.clear, 0.2f, false)); + PlayerControl.LocalPlayer.SetKillTimer(GameManager.Instance.LogicOptions.GetKillCooldown()); + ShipStatus.Instance.EmergencyCooldown = GameManager.Instance.LogicOptions.GetEmergencyCooldown(); + Camera.main.GetComponent().Locked = false; + DestroyableSingleton.Instance.SetHudActive(true); + ControllerManager.Instance.CloseAndResetAll(); + + }else if (ExileController.Instance != null){ // Ends exile cutscene if it's playing + ExileController.Instance.ReEnableGameplay(); + ExileController.Instance.WrapUp(); + } + + CheatToggles.closeMeeting = false; // Button behaviour + } + } + + public static void noKillCdCheat(PlayerControl playerControl) + { + if (CheatToggles.zeroKillCd && playerControl.killTimer > 0f){ + playerControl.SetKillTimer(0f); + } + } + + public static void completeMyTasksCheat() + { + if (CheatToggles.completeMyTasks){ + Utils.completeMyTasks(); + + CheatToggles.completeMyTasks = false; + } + } + + public static void engineerCheats(EngineerRole engineerRole) + { + if (CheatToggles.endlessVentTime){ + + // Makes vent time so incredibly long (float.MaxValue) so that it never ends + engineerRole.inVentTimeRemaining = float.MaxValue; + + // Vent time is reset to normal value after the cheat is disabled + }else if (engineerRole.inVentTimeRemaining > engineerRole.GetCooldown()){ + + engineerRole.inVentTimeRemaining = engineerRole.GetCooldown(); + + } + + if (CheatToggles.noVentCooldown){ + + if (engineerRole.cooldownSecondsRemaining > 0f){ + + engineerRole.cooldownSecondsRemaining = 0f; + + DestroyableSingleton.Instance.AbilityButton.ResetCoolDown(); + DestroyableSingleton.Instance.AbilityButton.SetCooldownFill(0f); + + } + + } + } + + public static void shapeshifterCheats(ShapeshifterRole shapeshifterRole) + { + if (CheatToggles.endlessSsDuration){ + + // Makes shapeshift duration so incredibly long (float.MaxValue) so that it never ends + shapeshifterRole.durationSecondsRemaining = float.MaxValue; + + // Shapeshift duration is reset to normal value after the cheat is disabled + }else if (shapeshifterRole.durationSecondsRemaining > GameManager.Instance.LogicOptions.GetShapeshifterDuration()){ + + shapeshifterRole.durationSecondsRemaining = GameManager.Instance.LogicOptions.GetShapeshifterDuration(); + + } + } + + public static void scientistCheats(ScientistRole scientistRole) + { + if (CheatToggles.noVitalsCooldown){ + + scientistRole.currentCooldown = 0f; + } + + if (CheatToggles.endlessBattery){ + + // Makes vitals battery so incredibly long (float.MaxValue) so that it never ends + scientistRole.currentCharge = float.MaxValue; + + // Battery charge is reset to normal value after the cheat is disabled + }else if (scientistRole.currentCharge > scientistRole.RoleCooldownValue){ + + scientistRole.currentCharge = scientistRole.RoleCooldownValue; + + } + } + + public static void trackerCheats(TrackerRole trackerRole) + { + if (CheatToggles.noTrackingCooldown){ + + trackerRole.cooldownSecondsRemaining = 0f; + trackerRole.delaySecondsRemaining = 0f; + + DestroyableSingleton.Instance.AbilityButton.ResetCoolDown(); + DestroyableSingleton.Instance.AbilityButton.SetCooldownFill(0f); + + } + + if (CheatToggles.noTrackingDelay){ + + MapBehaviour.Instance.trackedPointDelayTime = GameManager.Instance.LogicOptions.GetTrackerDelay(); + + } + + if (CheatToggles.endlessTracking){ + + // Makes vitals battery so incredibly long (float.MaxValue) so that it never ends + trackerRole.durationSecondsRemaining = float.MaxValue; + + // Battery charge is reset to normal value after the cheat is disabled + }else if (trackerRole.durationSecondsRemaining > GameManager.Instance.LogicOptions.GetTrackerDuration()){ + + trackerRole.durationSecondsRemaining = GameManager.Instance.LogicOptions.GetTrackerDuration(); + + } + } + public static void phantomCheats(PhantomRole phantomRole) + { + return; + } + + public static void useVentCheat(HudManager hudManager) + { + // try-catch to prevent errors when role is null + try{ + + // Engineers & Impostors don't need this cheat so it is disabled for them + // Ghost venting causes issues so it is also disabled + + if (!PlayerControl.LocalPlayer.Data.Role.CanVent && !PlayerControl.LocalPlayer.Data.IsDead){ + hudManager.ImpostorVentButton.gameObject.SetActive(CheatToggles.useVents); + } + + }catch{} + } + + public static void sabotageCheat(ShipStatus shipStatus) + { + byte currentMapID = Utils.getCurrentMapID(); + + // Handle all sabotage systems + MalumSabotageSystem.handleReactor(shipStatus, currentMapID); + MalumSabotageSystem.handleOxygen(shipStatus, currentMapID); + MalumSabotageSystem.handleComms(shipStatus, currentMapID); + MalumSabotageSystem.handleElectrical(shipStatus, currentMapID); + MalumSabotageSystem.handleMushMix(shipStatus, currentMapID); + MalumSabotageSystem.handleDoors(shipStatus); + } + + public static void walkInVentCheat() + { + try{ + + if (CheatToggles.walkVent){ + PlayerControl.LocalPlayer.inVent = false; + PlayerControl.LocalPlayer.moveable = true; + } + + }catch{} + } + + public static void kickVentsCheat() + { + if (CheatToggles.kickVents){ + + foreach(var vent in ShipStatus.Instance.AllVents){ + + VentilationSystem.Update(VentilationSystem.Operation.BootImpostors, vent.Id); + + } + + CheatToggles.kickVents = false; // Button behaviour + } + } + + public static void killAllCheat() + { + if (CheatToggles.killAll){ + + if (Utils.isLobby){ + + HudManager.Instance.Notifier.AddDisconnectMessage("Killing in lobby disabled for being too buggy"); + + }else{ + + // Kill all players by sending a successful MurderPlayer RPC call + foreach (var player in PlayerControl.AllPlayerControls) + { + Utils.murderPlayer(player, MurderResultFlags.Succeeded); + } + + } + + CheatToggles.killAll = false; + + } + } + + public static void killAllCrewCheat() + { + if (CheatToggles.killAllCrew){ + + if (Utils.isLobby){ + + HudManager.Instance.Notifier.AddDisconnectMessage("Killing in lobby disabled for being too buggy"); + + }else{ + + // Kill all players by sending a successful MurderPlayer RPC call + foreach (var player in PlayerControl.AllPlayerControls) + { + if (player.Data.Role.TeamType == RoleTeamTypes.Crewmate){ + Utils.murderPlayer(player, MurderResultFlags.Succeeded); + } + } + + } + + CheatToggles.killAllCrew = false; + + } + } + + public static void killAllImpsCheat() + { + if (CheatToggles.killAllImps){ + + if (Utils.isLobby){ + + HudManager.Instance.Notifier.AddDisconnectMessage("Killing in lobby disabled for being too buggy"); + + }else{ + + // Kill all players by sending a successful MurderPlayer RPC call + foreach (var player in PlayerControl.AllPlayerControls) + { + if (player.Data.Role.TeamType == RoleTeamTypes.Impostor){ + Utils.murderPlayer(player, MurderResultFlags.Succeeded); + } + } + + } + + CheatToggles.killAllImps = false; + + } + } + + public static void teleportCursorCheat() + { + if (CheatToggles.teleportCursor) + { + // Teleport player to cursor's in-world position on right-click + if (Input.GetMouseButtonDown(1)) + { + PlayerControl.LocalPlayer.NetTransform.RpcSnapTo(Camera.main.ScreenToWorldPoint(Input.mousePosition)); + } + } + } + + public static void noClipCheat() + { + try{ + + PlayerControl.LocalPlayer.Collider.enabled = !(CheatToggles.noClip || PlayerControl.LocalPlayer.onLadder); + + }catch{} + } + + public static void speedBoostCheat() + { + const float defaultSpeed = 2.5f; + const float defaultGhostSpeed = 3f; + const float speedMultiplier = 2.0f; + + try + { + // If the speedBoost cheat is enabled, the default speed is multiplied by the speed multiplier + // Otherwise the default speed is used by itself + + float newSpeed = CheatToggles.speedBoost ? defaultSpeed * speedMultiplier : defaultSpeed; + + float newGhostSpeed = CheatToggles.speedBoost ? defaultGhostSpeed * speedMultiplier : defaultGhostSpeed; + + PlayerControl.LocalPlayer.MyPhysics.Speed = newSpeed; + PlayerControl.LocalPlayer.MyPhysics.GhostSpeed = newGhostSpeed; + } + catch{} + } + +} \ No newline at end of file diff --git a/src/Cheats/MalumESP.cs b/src/Cheats/MalumESP.cs new file mode 100644 index 0000000..7292205 --- /dev/null +++ b/src/Cheats/MalumESP.cs @@ -0,0 +1,160 @@ +using UnityEngine; +using Sentry.Internal.Extensions; + +namespace MalumMenu; +public static class MalumESP +{ + public static bool freecamActive; + public static bool resolutionchangeNeeded; + public static void sporeCloudVision(Mushroom mushroom) + { + if (CheatToggles.fullBright) + { + //Change the Z axis position of spore clouds as to make players appear above them + + mushroom.sporeMask.transform.position = new Vector3(mushroom.sporeMask.transform.position.x, mushroom.sporeMask.transform.position.y, -1); + return; + } + + // Normal Z axis position: 5f + mushroom.sporeMask.transform.position = new Vector3(mushroom.sporeMask.transform.position.x, mushroom.sporeMask.transform.position.y, 5f); + } + + public static bool fullBrightActive() + { + // Fullbright is automatically activated when zooming out, spectating other players, or "freecamming" + // This is done to avoid issues with shadows + + return CheatToggles.fullBright || Camera.main.orthographicSize > 3f || Camera.main.gameObject.GetComponent().Target != PlayerControl.LocalPlayer; + } + + public static void zoomOut(HudManager hudManager) + { + if(CheatToggles.zoomOut){ + + resolutionchangeNeeded = true; + + if(Input.GetAxis("Mouse ScrollWheel") < 0f ){ // Zoom out + + //Both the main camera and the UI camera need to be adjusted + + Camera.main.orthographicSize++; + hudManager.UICamera.orthographicSize++; + + // Utils.AdjustResolution() seems to be needed to properly sync the game's UI + // after a change in orthographicSize + + Utils.adjustResolution(); + + } else if(Input.GetAxis("Mouse ScrollWheel") > 0f ){ // Zoom in + if (Camera.main.orthographicSize > 3f){ // Never go below the default orthographicSize: 3f + + Camera.main.orthographicSize--; + hudManager.UICamera.orthographicSize--; + + Utils.adjustResolution(); + } + } + } else { + + // orthographicSize is reset to default value: 3f + Camera.main.orthographicSize = 3f; + hudManager.UICamera.orthographicSize = 3f; + + // Utils.AdjustResolution() is invoked one last time to prevent issues with UI + if (resolutionchangeNeeded){ + Utils.adjustResolution(); + resolutionchangeNeeded = false; + } + } + } + + public static void meetingNametags(MeetingHud meetingHud) + { + try{ + foreach (PlayerVoteArea playerState in meetingHud.playerStates) + { + // Fetch the NetworkedPlayerInfo of each playerState + NetworkedPlayerInfo data = GameData.Instance.GetPlayerById(playerState.TargetPlayerId); + + if (!data.IsNull() && !data.Disconnected && !data.Outfits[PlayerOutfitType.Default].IsNull()) + { + // Update the player's nametag appropriately + playerState.NameText.text = Utils.getNameTag(data, data.DefaultOutfit.PlayerName); + } + + } + }catch{} + } + + public static void playerNametags(PlayerPhysics playerPhysics) + { + try{ + + playerPhysics.myPlayer.cosmetics.SetName(Utils.getNameTag(playerPhysics.myPlayer.Data, playerPhysics.myPlayer.CurrentOutfit.PlayerName)); + + }catch{} + } + + public static void chatNametags(ChatBubble chatBubble) + { + try{ + + // Update the player's nametag appropriately + chatBubble.NameText.text = Utils.getNameTag(chatBubble.playerInfo, chatBubble.NameText.text, true); + + // Adjust the chatBubble's size to the new nametag to prevent issues + chatBubble.NameText.ForceMeshUpdate(true, true); + chatBubble.Background.size = new Vector2(5.52f, 0.2f + chatBubble.NameText.GetNotDumbRenderedHeight() + chatBubble.TextArea.GetNotDumbRenderedHeight()); + chatBubble.MaskArea.size = chatBubble.Background.size - new Vector2(0f, 0.03f); + + }catch{} + } + + public static void seeGhostsCheat(PlayerPhysics playerPhysics) + { + try{ + + if(playerPhysics.myPlayer.Data.IsDead && !PlayerControl.LocalPlayer.Data.IsDead){ + playerPhysics.myPlayer.Visible = CheatToggles.seeGhosts; + } + + }catch{} + } + + public static void freecamCheat() + { + if(CheatToggles.freecam){ + // Completly disable FollowerCamera + if (!freecamActive){ + + Camera.main.gameObject.GetComponent().enabled = false; + Camera.main.gameObject.GetComponent().Target = null; + + freecamActive = true; + + } + + // Prevent the player from moving while in freecam + PlayerControl.LocalPlayer.moveable = false; + + // Get keyboard input + Vector3 movement = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), 0.0f); + + // Change the camera's position depending on the keyboard input + // Speed: 10f + Camera.main.transform.position = Camera.main.transform.position + movement * 10f * Time.deltaTime; + + }else{ + // Reenable FollowerCamera & movement once freecam is disabled + if (freecamActive){ + + PlayerControl.LocalPlayer.moveable = true; + Camera.main.gameObject.GetComponent().enabled = true; + Camera.main.gameObject.GetComponent().SetTarget(PlayerControl.LocalPlayer); + freecamActive = false; + + } + } + } +} \ No newline at end of file diff --git a/src/Cheats/MalumPPMCheats.cs b/src/Cheats/MalumPPMCheats.cs new file mode 100644 index 0000000..7a7c345 --- /dev/null +++ b/src/Cheats/MalumPPMCheats.cs @@ -0,0 +1,407 @@ +using Il2CppSystem.Collections.Generic; +using System; +using AmongUs.GameOptions; +using UnityEngine; + +namespace MalumMenu; +public static class MalumPPMCheats +{ + public static bool telekillPlayerActive; + public static bool killPlayerActive; + public static bool spectateActive; + public static bool teleportPlayerActive; + public static bool reportBodyActive; + public static bool changeRoleActive; + public static float teleKillWaitFrames = -1; + public static Vector2 teleKillPosition; + public static RoleTypes? oldRole = null; + + public static void reportBodyPPM(){ + if (CheatToggles.reportBody){ + + if (!reportBodyActive){ + + // Close any player pick menus already open & their cheats + if (PlayerPickMenu.playerpickMenu != null){ + PlayerPickMenu.playerpickMenu.Close(); + CheatToggles.DisablePPMCheats("reportBody"); + } + + List playerDataList = new List(); + + // All players are saved to playerList + foreach (var player in PlayerControl.AllPlayerControls){ + playerDataList.Add(player.Data); + } + + // Player pick menu to choose any body (alive or dead) and report it + PlayerPickMenu.openPlayerPickMenu(playerDataList, (Action) (() => + { + + Utils.reportDeadBody(PlayerPickMenu.targetPlayerData); + + })); + + reportBodyActive = true; + } + + // Deactivate cheat if menu is closed + if (PlayerPickMenu.playerpickMenu == null){ + CheatToggles.reportBody = false; + } + + }else{ + if (reportBodyActive){ + reportBodyActive = false; + } + } + } + + public static void killPlayerPPM() + { + if (CheatToggles.killPlayer) + { + if (!killPlayerActive) + { + // Close any player pick menus already open & their cheats + if (PlayerPickMenu.playerpickMenu != null) + { + PlayerPickMenu.playerpickMenu.Close(); + CheatToggles.DisablePPMCheats("killPlayer"); + } + + if (Utils.isLobby){ + HudManager.Instance.Notifier.AddDisconnectMessage("Killing in lobby disabled for being too buggy"); + CheatToggles.killPlayer = false; + return; + } + + List playerDataList = new List(); + + // All players are saved to playerList + foreach (var player in PlayerControl.AllPlayerControls) + { + playerDataList.Add(player.Data); + } + + // Player pick menu made for killing any player by sending a successful MurderPlayer RPC call + PlayerPickMenu.openPlayerPickMenu(playerDataList, (Action)(() => + { + Utils.murderPlayer(PlayerPickMenu.targetPlayerData.Object, MurderResultFlags.Succeeded); + })); + + killPlayerActive = true; + } + + // Deactivate cheat if menu is closed + if (PlayerPickMenu.playerpickMenu == null){ + CheatToggles.killPlayer = false; + } + } + else if (killPlayerActive) + { + killPlayerActive = false; + } + } + + public static void telekillPlayerPPM() + { + if (CheatToggles.telekillPlayer) + { + if (!telekillPlayerActive) + { + // Close any player pick menus already open & their cheats + if (PlayerPickMenu.playerpickMenu != null) + { + PlayerPickMenu.playerpickMenu.Close(); + CheatToggles.DisablePPMCheats("telekillPlayer"); + } + + if (Utils.isLobby){ + HudManager.Instance.Notifier.AddDisconnectMessage("Killing in lobby disabled for being too buggy"); + CheatToggles.telekillPlayer = false; + return; + } + + List playerDataList = new List(); + + // All players are saved to playerList + foreach (var player in PlayerControl.AllPlayerControls) + { + playerDataList.Add(player.Data); + } + + // Player pick menu made for killing any player by sending a successful MurderPlayer RPC call + PlayerPickMenu.openPlayerPickMenu(playerDataList, (Action)(() => + { + teleKillPosition = PlayerControl.LocalPlayer.GetTruePosition(); + Utils.murderPlayer(PlayerPickMenu.targetPlayerData.Object, MurderResultFlags.Succeeded); + teleKillWaitFrames = 40; + })); + + telekillPlayerActive = true; + } + + // Deactivate cheat if menu is closed + if (PlayerPickMenu.playerpickMenu == null){ + CheatToggles.telekillPlayer = false; + } + } + else if (telekillPlayerActive) + { + telekillPlayerActive = false; + } + } + + public static void teleportPlayerPPM() + { + if (CheatToggles.teleportPlayer) + { + if (!teleportPlayerActive) + { + // Close any player pick menus already open & their cheats + if (PlayerPickMenu.playerpickMenu != null) + { + PlayerPickMenu.playerpickMenu.Close(); + CheatToggles.DisablePPMCheats("teleportPlayer"); + } + + List playerDataList = new List(); + + // All players are saved to playerList apart from LocalPlayer + foreach (var player in PlayerControl.AllPlayerControls) + { + if (!player.AmOwner){ + playerDataList.Add(player.Data); + } + } + + // Player pick menu made for teleporting LocalPlayer to any player's position + PlayerPickMenu.openPlayerPickMenu(playerDataList, (Action)(() => + { + PlayerControl.LocalPlayer.NetTransform.RpcSnapTo(PlayerPickMenu.targetPlayerData.Object.transform.position); + })); + + teleportPlayerActive = true; + } + + // Deactivate cheat if menu is closed + if (PlayerPickMenu.playerpickMenu == null){ + CheatToggles.teleportPlayer = false; + } + } + else if (teleportPlayerActive) + { + teleportPlayerActive = false; + } + } + + public static void changeRolePPM() + { + if (CheatToggles.changeRole){ + + if (!changeRoleActive){ + + // Close any player pick menus already open & their cheats + if (PlayerPickMenu.playerpickMenu != null){ + PlayerPickMenu.playerpickMenu.Close(); + CheatToggles.DisablePPMCheats("changeRole"); + } + + List playerDataList = new List(); + + // Shapeshifter role can only be used if it was already assigned at the start of the game + // This is done to prevent the anticheat from kicking players + if (oldRole == RoleTypes.Shapeshifter || Utils.isFreePlay){ + + NetworkedPlayerInfo.PlayerOutfit shapeshifterOutfit = new NetworkedPlayerInfo.PlayerOutfit + { + ColorId = 0, + SkinId = "skin_screamghostface", + VisorId = "visor_eliksni" + }; + + // Custom PPM choice for Shapeshifter role + playerDataList.Add(PlayerPickMenu.customPPMChoice("Shapeshifter", shapeshifterOutfit, Utils.getBehaviourByRoleType(RoleTypes.Shapeshifter))); + + } + + // Phantom role can only be used if it was already assigned at the start of the game + // This is done to prevent the anticheat from kicking players + if (oldRole == RoleTypes.Phantom || Utils.isFreePlay){ + + NetworkedPlayerInfo.PlayerOutfit phantomOutfit = new NetworkedPlayerInfo.PlayerOutfit + { + ColorId = 0, + HatId = "hat_screamghostface", + SkinId = "skin_screamghostface" + }; + + // Custom PPM choice for Impostor role + playerDataList.Add(PlayerPickMenu.customPPMChoice("Phantom", phantomOutfit, Utils.getBehaviourByRoleType(RoleTypes.Phantom))); + + } + + // Impostor role can only be used if it was already assigned at the start of the game or as host + // This is done to prevent the anticheat from kicking players + if (oldRole == RoleTypes.Impostor || Utils.isFreePlay || Utils.isHost){ + + NetworkedPlayerInfo.PlayerOutfit impostorOutfit = new NetworkedPlayerInfo.PlayerOutfit + { + ColorId = 0 + }; + + // Custom PPM choice for Impostor role + playerDataList.Add(PlayerPickMenu.customPPMChoice("Impostor", impostorOutfit, Utils.getBehaviourByRoleType(RoleTypes.Impostor))); + + } + + NetworkedPlayerInfo.PlayerOutfit trackerOutfit = new NetworkedPlayerInfo.PlayerOutfit + { + ColorId = 10, + SkinId = "skin_rhm" + }; + + // Custom PPM choice for Tracker role + playerDataList.Add(PlayerPickMenu.customPPMChoice("Tracker", trackerOutfit, Utils.getBehaviourByRoleType(RoleTypes.Tracker))); + + NetworkedPlayerInfo.PlayerOutfit noisemakerOutfit = new NetworkedPlayerInfo.PlayerOutfit + { + ColorId = 10, + HatId = "hat_pk03_Headphones" + }; + + // Custom PPM choice for Noisemaker role + playerDataList.Add(PlayerPickMenu.customPPMChoice("Noisemaker", noisemakerOutfit, Utils.getBehaviourByRoleType(RoleTypes.Noisemaker))); + + NetworkedPlayerInfo.PlayerOutfit engineerOutfit = new NetworkedPlayerInfo.PlayerOutfit + { + ColorId = 10, + SkinId = "skin_Mech", + VisorId = "visor_D2CGoggles" + }; + + // Custom PPM choice for Engineer role + playerDataList.Add(PlayerPickMenu.customPPMChoice("Engineer", engineerOutfit, Utils.getBehaviourByRoleType(RoleTypes.Engineer))); + + NetworkedPlayerInfo.PlayerOutfit scientistOutfit = new NetworkedPlayerInfo.PlayerOutfit + { + ColorId = 10, + SkinId = "skin_Science", + VisorId = "visor_pk01_PaperMaskVisor" + }; + + // Custom PPM choice for Scientist role + playerDataList.Add(PlayerPickMenu.customPPMChoice("Scientist", scientistOutfit, Utils.getBehaviourByRoleType(RoleTypes.Scientist))); + + NetworkedPlayerInfo.PlayerOutfit crewmateOutfit = new NetworkedPlayerInfo.PlayerOutfit + { + ColorId = 10 + }; + + // Custom PPM choice for Crewmate role + playerDataList.Add(PlayerPickMenu.customPPMChoice("Crewmate", crewmateOutfit, Utils.getBehaviourByRoleType(RoleTypes.Crewmate))); + + // Player pick menu made for changing your roles with a custom choice list + PlayerPickMenu.openPlayerPickMenu(playerDataList, (Action) (() => + { + + // Log the originally assigned role before it gets changed by changeRole cheat + if (!Utils.isLobby && !Utils.isFreePlay && oldRole == null){ + oldRole = PlayerControl.LocalPlayer.Data.RoleType; + } + + if (PlayerControl.LocalPlayer.Data.IsDead){ // Prevent accidential revives + if (PlayerPickMenu.targetPlayerData.Role.TeamType == RoleTeamTypes.Impostor){ + RoleManager.Instance.SetRole(PlayerControl.LocalPlayer, RoleTypes.ImpostorGhost); + }else{ + RoleManager.Instance.SetRole(PlayerControl.LocalPlayer, RoleTypes.CrewmateGhost); + } + }else{ + + /* if (PlayerPickMenu.targetPlayerData.Role.Role == RoleTypes.Shapeshifter && oldRole != RoleTypes.Shapeshifter){ + + Utils.showPopup("\nChanging into the Shapeshifter role is not recommended\nsince shapeshifting will get you kicked by the anticheat"); + + } else if (PlayerPickMenu.targetPlayerData.Role.Role == RoleTypes.Noisemaker && oldRole != RoleTypes.Noisemaker){ + + Utils.showPopup("\nChanging into the Noisemaker role is not recommended\nsince dying won't trigger the alert for other players"); + + } else if (oldRole == RoleTypes.Noisemaker){ + + Utils.showPopup("\nYour \"real\" role is still Noisemaker\nso other players will still see the alert when you die"); + + } */ + + RoleManager.Instance.SetRole(PlayerControl.LocalPlayer, PlayerPickMenu.targetPlayerData.Role.Role); + } + + + + })); + + changeRoleActive = true; + } + + // Deactivate cheat if menu is closed + if (PlayerPickMenu.playerpickMenu == null){ + CheatToggles.changeRole = false; + } + + }else{ + if (changeRoleActive){ + changeRoleActive = false; + } + } + } + + public static void spectatePPM() + { + if (CheatToggles.spectate){ + + if (!spectateActive){ + + // Close any player pick menus already open & their cheats + if (PlayerPickMenu.playerpickMenu != null){ + PlayerPickMenu.playerpickMenu.Close(); + CheatToggles.DisablePPMCheats("spectate"); + } + + List playerDataList = new List(); + + // All players are saved to playerList apart from LocalPlayer + foreach (var player in PlayerControl.AllPlayerControls){ + if (!player.AmOwner){ + playerDataList.Add(player.Data); + } + } + + // Player pick menu made for spectating the targeted player + PlayerPickMenu.openPlayerPickMenu(playerDataList, (Action) (() => + { + Camera.main.gameObject.GetComponent().SetTarget(PlayerPickMenu.targetPlayerData.Object); + })); + + spectateActive = true; + + PlayerControl.LocalPlayer.moveable = false; // Can't move while spectating + + CheatToggles.freecam = false; // Disable incompatible cheats while spectating + + } + + // Deactivate cheat if menu is closed and no one is getting spectated + if (PlayerPickMenu.playerpickMenu == null && Camera.main.gameObject.GetComponent().Target == PlayerControl.LocalPlayer){ + CheatToggles.spectate = false; + PlayerControl.LocalPlayer.moveable = true; + } + }else{ + // Deactivate cheat when it is disabled from the Malum GUI + if (spectateActive){ + spectateActive = false; + PlayerControl.LocalPlayer.moveable = true; + Camera.main.gameObject.GetComponent().SetTarget(PlayerControl.LocalPlayer); + } + } + } +} \ No newline at end of file diff --git a/src/Cheats/MalumSabotageSystem.cs b/src/Cheats/MalumSabotageSystem.cs new file mode 100644 index 0000000..ccb7392 --- /dev/null +++ b/src/Cheats/MalumSabotageSystem.cs @@ -0,0 +1,251 @@ +namespace MalumMenu; +public static class MalumSabotageSystem +{ + public static bool reactorSab; + public static bool oxygenSab; + public static bool commsSab; + public static bool elecSab; + public static bool unfixableLights; + + public static void handleReactor(ShipStatus shipStatus, byte mapId) + { + if (mapId == 2) { // Polus uses SystemTypes.Laboratory instead of SystemTypes.Reactor + + ReactorSystemType labSys = shipStatus.Systems[SystemTypes.Laboratory].Cast(); + + if (CheatToggles.reactorSab != reactorSab){ + + if (reactorSab){ + shipStatus.RpcUpdateSystem(SystemTypes.Laboratory, 16); // Repair + }else{ + shipStatus.RpcUpdateSystem(SystemTypes.Laboratory, 128); // Sabotage + } + + reactorSab = CheatToggles.reactorSab; + } + + CheatToggles.reactorSab = reactorSab = labSys.IsActive; + + } else if (mapId == 4) { // Airship uses HeliSabotageSystem to sabotage reactor + + HeliSabotageSystem heliSys = shipStatus.Systems[SystemTypes.HeliSabotage].Cast(); + + if (CheatToggles.reactorSab != reactorSab){ + + if (reactorSab){ + shipStatus.RpcUpdateSystem(SystemTypes.HeliSabotage, 16 | 0); // Repair + shipStatus.RpcUpdateSystem(SystemTypes.HeliSabotage, 16 | 1); + }else{ + shipStatus.RpcUpdateSystem(SystemTypes.HeliSabotage, 128); // Sabotage + } + + reactorSab = CheatToggles.reactorSab; + } + + CheatToggles.reactorSab = reactorSab = heliSys.IsActive; + + } else { // Other maps behave normally + + ReactorSystemType reactorSys = shipStatus.Systems[SystemTypes.Reactor].Cast(); + + if (CheatToggles.reactorSab != reactorSab){ + + if (reactorSab){ + shipStatus.RpcUpdateSystem(SystemTypes.Reactor, 16); // Repair + }else{ + shipStatus.RpcUpdateSystem(SystemTypes.Reactor, 128); // Sabotage + } + + reactorSab = CheatToggles.reactorSab; + } + + CheatToggles.reactorSab = reactorSab = reactorSys.IsActive; + } + } + + public static void handleOxygen(ShipStatus shipStatus, byte mapId) + { + if (mapId != 4 && mapId != 2 && mapId != 5) { // Maps without Oxygen system: Airship, MiraHQ, Fungle + + LifeSuppSystemType oxygenSys = shipStatus.Systems[SystemTypes.LifeSupp].Cast(); + + if (CheatToggles.oxygenSab != oxygenSab){ + + if (oxygenSab){ + shipStatus.RpcUpdateSystem(SystemTypes.LifeSupp, 16); // Repair + }else{ + shipStatus.RpcUpdateSystem(SystemTypes.LifeSupp, 128); // Sabotage + } + + oxygenSab = CheatToggles.oxygenSab; + } + + CheatToggles.oxygenSab = oxygenSab = oxygenSys.IsActive; + + return; + + } + + // Notify the player if they try to activate the cheat in a map without an oxygen system + if (CheatToggles.oxygenSab){ + HudManager.Instance.Notifier.AddDisconnectMessage("Oxygen system not present on this map"); + CheatToggles.oxygenSab = false; + } + } + + public static void handleComms(ShipStatus shipStatus, byte mapId) + { + if (mapId == 1 || mapId == 5) { // Fungle & Skeld use HqHudSystemType instead of HudOverrideSystemType + + HqHudSystemType hqCommsSys = shipStatus.Systems[SystemTypes.Comms].Cast(); + + if (CheatToggles.commsSab != commsSab){ + + if (commsSab){ + shipStatus.RpcUpdateSystem(SystemTypes.Comms, 16 | 0); // Repair + shipStatus.RpcUpdateSystem(SystemTypes.Comms, 16 | 1); + }else{ + shipStatus.RpcUpdateSystem(SystemTypes.Comms, 128); // Sabotage + } + + commsSab = CheatToggles.commsSab; + + } + + CheatToggles.commsSab = commsSab = hqCommsSys.IsActive; + + }else{ // Other maps behave normally + + HudOverrideSystemType commsSys = shipStatus.Systems[SystemTypes.Comms].Cast(); + + if (CheatToggles.commsSab != commsSab){ + + if (commsSab){ + shipStatus.RpcUpdateSystem(SystemTypes.Comms, 16); // Repair + }else{ + shipStatus.RpcUpdateSystem(SystemTypes.Comms, 128); // Sabotage + } + + commsSab = CheatToggles.commsSab; + + } + + CheatToggles.commsSab = commsSab = commsSys.IsActive; + + } + } + + public static void handleElectrical(ShipStatus shipStatus, byte mapId) + { + if (mapId != 5) { // Fungle has no electrical system + + SwitchSystem elecSys = shipStatus.Systems[SystemTypes.Electrical].Cast(); + + // Handle unfixableLights cheat first to avoid the cheats messing with each other + handleUnfixLights(shipStatus); + + if (CheatToggles.elecSab != elecSab){ + if (elecSab){ + + // Repair + + for (var i = 0; i < 5; i++) + { + var switchMask = 1 << (i & 0x1F); + + if ((elecSys.ActualSwitches & switchMask) != (elecSys.ExpectedSwitches & switchMask)) + { + shipStatus.RpcUpdateSystem(SystemTypes.Electrical, (byte)i); + } + } + + }else{ + + // Sabotage + + CheatToggles.unfixableLights = false; // Replace unfixableLights cheat if it is already active + + byte b = 4; + for (int i = 0; i < 5; i++) + { + if (BoolRange.Next(0.5f)) + { + b |= (byte)(1 << i); + } + } + + shipStatus.RpcUpdateSystem(SystemTypes.Electrical, (byte)(b | 128)); + + } + + elecSab = CheatToggles.elecSab; + } + + CheatToggles.elecSab = elecSab = elecSys.IsActive && !unfixableLights; + + return; + + } + + // Notify the player if they try to activate the cheat in a map without an oxygen system + if (CheatToggles.elecSab || CheatToggles.unfixableLights){ + HudManager.Instance.Notifier.AddDisconnectMessage("Eletrical system not present on this map"); + CheatToggles.elecSab = CheatToggles.unfixableLights = false; + } + } + + public static void handleUnfixLights(ShipStatus shipStatus){ + if (CheatToggles.unfixableLights != unfixableLights) + { + // Apparently most values you put for amount in RpcUpdateSystem will break lights completly + // They are unfixable through regular means (toggling switches) + // They can only be repaired by repeating RpcUpdateSystem with the same amount + + if (!unfixableLights){ + CheatToggles.elecSab = false; + } + + // !!! IT IS EXTREMELY IMPORTANT FOR THIS VALUE TO REMAIN 69 !!! + // IF YOU CHANGE THIS, YOUR PC WILL MELT AND DIE + + shipStatus.RpcUpdateSystem(SystemTypes.Electrical, 69); // Repair & Sabotage + + unfixableLights = CheatToggles.unfixableLights; + } + } + + public static void handleMushMix(ShipStatus shipStatus, byte mapId) + { + if (CheatToggles.mushSab) { + + if (mapId == 5){ // MushroomMixup only works on Fungle + + shipStatus.RpcUpdateSystem(SystemTypes.MushroomMixupSabotage, 1); // Sabotage + + } else { + + // Notify the player if they try to activate the cheat in a map without mushrooms + + HudManager.Instance.Notifier.AddDisconnectMessage("Mushrooms not present on this map"); + } + + CheatToggles.mushSab = false; //Button behaviour + + } + } + + public static void handleDoors(ShipStatus shipStatus) + { + if (CheatToggles.doorsSab) { + + //Loop through all rooms and close their doors + foreach (OpenableDoor openableDoor in ShipStatus.Instance.AllDoors) + { + try{shipStatus.RpcCloseDoorsOfType(openableDoor.Room);}catch{} + } + + CheatToggles.doorsSab = false; //Button behaviour + + } + } +} \ No newline at end of file diff --git a/src/Cheats/MalumSpoof.cs b/src/Cheats/MalumSpoof.cs new file mode 100644 index 0000000..f9a3c26 --- /dev/null +++ b/src/Cheats/MalumSpoof.cs @@ -0,0 +1,42 @@ +using AmongUs.Data; + +namespace MalumMenu; +public static class MalumSpoof +{ + public static uint parsedLevel; + + public static void spoofLevel() + { + // Parse Spoofing.Level config entry and turn it into a uint + if (!string.IsNullOrEmpty(MalumMenu.spoofLevel.Value) && + uint.TryParse(MalumMenu.spoofLevel.Value, out parsedLevel) && + parsedLevel != DataManager.Player.Stats.Level) + { + + // Temporarily save the spoofed level using DataManager + DataManager.Player.stats.level = parsedLevel - 1; + DataManager.Player.Save(); + } + } + + public static string spoofFriendCode() + { + string friendCode = MalumMenu.guestFriendCode.Value; + if (string.IsNullOrWhiteSpace(friendCode)) + { + friendCode = DestroyableSingleton.Instance.GetRandomName(); + } + return friendCode; + } + + public static void spoofPlatform(PlatformSpecificData platformSpecificData) + { + Platforms? platformType; + + // Parse Spoofing.Platform config entry and save it as the spoofed platform type + if (Utils.stringToPlatformType(MalumMenu.spoofPlatform.Value, out platformType)) + { + platformSpecificData.Platform = (Platforms)platformType; + } + } +} \ No newline at end of file diff --git a/src/Cheats/MinimapHandler.cs b/src/Cheats/MinimapHandler.cs new file mode 100644 index 0000000..5e9e7b1 --- /dev/null +++ b/src/Cheats/MinimapHandler.cs @@ -0,0 +1,80 @@ +using System.Collections.Generic; +using UnityEngine; + +namespace MalumMenu; +public static class MinimapHandler +{ + public static bool minimapActive; + public static List herePoints = new List(); + public static List herePointsToRemove = new List(); + + public static bool isCheatEnabled(){ + return CheatToggles.mapCrew || CheatToggles.mapGhosts || CheatToggles.mapImps; + } + + public static void handleHerePoint(HerePoint herePoint){ + + Color herePointColor = new Color(); + + try{ // try-catch to fix issues caused by player disconnection + + herePoint.sprite.gameObject.SetActive(false); // Initally make player icon invisible + + // Crewmate, alive + if (CheatToggles.mapCrew && !herePoint.player.Data.Role.IsImpostor){ + if (!herePoint.player.Data.IsDead){ + herePoint.sprite.gameObject.SetActive(true); + if (CheatToggles.colorBasedMap){ + herePointColor = herePoint.player.Data.Color; // Color-Based Icon + }else{ + herePointColor = herePoint.player.Data.Role.TeamColor; // Role-Based Icon + } + } + + // Impostor, alive + } else if (CheatToggles.mapImps && herePoint.player.Data.Role.IsImpostor){ + if (!herePoint.player.Data.IsDead){ + herePoint.sprite.gameObject.SetActive(true); + if (CheatToggles.colorBasedMap){ + herePointColor = herePoint.player.Data.Color; // Color-Based Icon + }else{ + herePointColor = herePoint.player.Data.Role.TeamColor; // Role-Based Icon + } + } + } + + // Any Role, dead + if (CheatToggles.mapGhosts && herePoint.player.Data.IsDead){ + herePoint.sprite.gameObject.SetActive(true); + if (CheatToggles.colorBasedMap){ + herePointColor = herePoint.player.Data.Color; // Color-Based Icon + }else{ + herePointColor = Palette.White; + } + } + + + if (herePoint.sprite.gameObject.active){ + + // Set the right colors for active herePoint icons + herePoint.sprite.material.SetColor(PlayerMaterial.BackColor, herePointColor); + herePoint.sprite.material.SetColor(PlayerMaterial.BodyColor, herePointColor); + herePoint.sprite.material.SetColor(PlayerMaterial.VisorColor, Palette.VisorColor); + + // Sync the position of active herePoint icons with their players + var vector = herePoint.player.transform.position; + vector /= ShipStatus.Instance.MapScale; + vector.x *= Mathf.Sign(ShipStatus.Instance.transform.localScale.x); + vector.z = -1f; + herePoint.sprite.transform.localPosition = vector; + } + + }catch{ + + // Remove icons that are causing problems + Object.Destroy(herePoint.sprite.gameObject); + herePointsToRemove.Add(herePoint); + + } + } +} \ No newline at end of file diff --git a/src/Cheats/TracersHandler.cs b/src/Cheats/TracersHandler.cs new file mode 100644 index 0000000..50cc5ce --- /dev/null +++ b/src/Cheats/TracersHandler.cs @@ -0,0 +1,62 @@ +using UnityEngine; + +namespace MalumMenu; +public static class TracersHandler +{ + public static void drawPlayerTracer(PlayerPhysics playerPhysics){ + try{ + + Color color = Color.clear; // All tracers are invisible by default + + if (!playerPhysics.myPlayer.Data.IsDead){ + if (CheatToggles.tracersCrew && !playerPhysics.myPlayer.Data.Role.IsImpostor){ + if (CheatToggles.colorBasedTracers){ + color = playerPhysics.myPlayer.Data.Color; // Color-Based Tracer + }else{ + color = playerPhysics.myPlayer.Data.Role.TeamColor; // Team-Based Tracer + } + }else if (CheatToggles.tracersImps && playerPhysics.myPlayer.Data.Role.IsImpostor){ + if (CheatToggles.colorBasedTracers){ + color = playerPhysics.myPlayer.Data.Color; // Color-Based Tracer + }else{ + color = playerPhysics.myPlayer.Data.Role.TeamColor; // Team-Based Tracer + } + } + }else{ + if (CheatToggles.tracersGhosts){ + if (CheatToggles.colorBasedTracers){ + color = playerPhysics.myPlayer.Data.Color; // Color-Based Tracer + }else{ + color = Palette.White; // Ghost Tracer (White) + } + } + } + + // Draw tracer between the player and LocalPlayer using the right color + Utils.drawTracer(playerPhysics.myPlayer.gameObject, PlayerControl.LocalPlayer.gameObject, color); + + }catch{} + } + + public static void drawBodyTracer(DeadBody deadBody){ + Color color = Color.clear; // All tracers are invisible by default + + if (CheatToggles.tracersBodies){ + if (CheatToggles.colorBasedTracers){ + + // Fetch the dead body's PlayerInfo + NetworkedPlayerInfo playerById = GameData.Instance.GetPlayerById(deadBody.ParentId); + + color = playerById.Color; // Color-Based Tracer + + }else{ + + color = Color.yellow; // Dead Body Tracer (Yellow) + + } + } + + // Draw tracer between the dead body and LocalPlayer using the right color + Utils.drawTracer(deadBody.gameObject, PlayerControl.LocalPlayer.gameObject, color); + } +} \ No newline at end of file diff --git a/src/MalumMenu.cs b/src/MalumMenu.cs new file mode 100644 index 0000000..b7b3e27 --- /dev/null +++ b/src/MalumMenu.cs @@ -0,0 +1,105 @@ +īģŋusing BepInEx; +using BepInEx.Unity.IL2CPP; +using UnityEngine.SceneManagement; +using System; +using UnityEngine; +using UnityEngine.Analytics; +using System.Collections.Generic; +using BepInEx.Configuration; +using HarmonyLib; + +namespace MalumMenu; + +[BepInAutoPlugin] +[BepInProcess("Among Us.exe")] +public partial class MalumMenu : BasePlugin +{ + public Harmony Harmony { get; } = new(Id); + public static string malumVersion = "2.4.2"; + public static List supportedAU = new List { "2024.9.4" }; + public static MenuUI menuUI; + // public static ConsoleUI consoleUI; + public static ConfigEntry menuKeybind; + public static ConfigEntry menuHtmlColor; + public static ConfigEntry spoofLevel; + public static ConfigEntry spoofPlatform; + public static ConfigEntry spoofDeviceId; + public static ConfigEntry guestFriendCode; + public static ConfigEntry guestMode; + public static ConfigEntry noTelemetry; + + public override void Load() + { + + //Load config settings + menuKeybind = Config.Bind("MalumMenu.GUI", + "Keybind", + "Delete", + "The keyboard key used to toggle the GUI on and off. List of supported keycodes: https://docs.unity3d.com/Packages/com.unity.tiny@0.16/api/Unity.Tiny.Input.KeyCode.html"); + + menuHtmlColor = Config.Bind("MalumMenu.GUI", + "Color", + "", + "A custom color for your MalumMenu GUI. Supports html color codes"); + + guestMode = Config.Bind("MalumMenu.GuestMode", + "GuestMode", + false, + "When enabled, a new guest account will generate every time you start the game, allowing you to bypass account bans and PUID detection"); + + guestFriendCode = Config.Bind("MalumMenu.GuestMode", + "FriendName", + "", + "The username that will be used when setting a friend code for your guest account. IMPORTANT: Can only be used with GuestMode, needs to be ≤ 10 characters, and cannot include special characters/discriminator (#1234)"); + + spoofLevel = Config.Bind("MalumMenu.Spoofing", + "Level", + "", + "A custom player level to display to others in online games to hide your actual platform. IMPORTANT: Custom levels can only be within 0 and 4294967295. Decimal numbers will not work"); + + spoofPlatform = Config.Bind("MalumMenu.Spoofing", + "Platform", + "", + "A custom gaming platform to display to others in online lobbies to hide your actual platform. List of supported platforms: https://skeld.js.org/enums/constant.Platform.html"); + + spoofDeviceId = Config.Bind("MalumMenu.Privacy", + "HideDeviceId", + true, + "When enabled it will hide your unique deviceId from Among Us, which could potentially help bypass hardware bans in the future"); + + noTelemetry = Config.Bind("MalumMenu.Privacy", + "NoTelemetry", + true, + "When enabled it will stop Among Us from collecting analytics of your games and sending them to Innersloth using Unity Analytics"); + + + + Harmony.PatchAll(); + + menuUI = AddComponent(); + // consoleUI = AddComponent(); + + // Disable Telemetry (haven't fully tested if it works, but according to Unity docs it should) + if (noTelemetry.Value){ + + Analytics.enabled = false; + Analytics.deviceStatsEnabled = false; + PerformanceReporting.enabled = false; + + } + + SceneManager.add_sceneLoaded((Action) ((scene, _) => + { + if (scene.name == "MainMenu") + { + ModManager.Instance.ShowModStamp(); // Required by InnerSloth Modding Policy + + //Warn about unsupported AU versions + if (!supportedAU.Contains(Application.version)){ + Utils.showPopup("\nThis version of MalumMenu and this version of Among Us are incompatible\n\nInstall the right version to avoid problems"); + } + } + })); + } +} + diff --git a/src/MalumMenu.csproj b/src/MalumMenu.csproj new file mode 100644 index 0000000..bfde693 --- /dev/null +++ b/src/MalumMenu.csproj @@ -0,0 +1,27 @@ + + + net6.0 + latest + embedded + + 2.5.0 + all play and no cheats makes among us a dull game + scp222thj + + + + + + + + + + + + + + + + diff --git a/src/Patches/ChatControllerPatches.cs b/src/Patches/ChatControllerPatches.cs new file mode 100644 index 0000000..efff76d --- /dev/null +++ b/src/Patches/ChatControllerPatches.cs @@ -0,0 +1,140 @@ +using HarmonyLib; +using System; +using UnityEngine; +using System.Text.RegularExpressions; + +namespace MalumMenu; + +[HarmonyPatch(typeof(ChatController), nameof(ChatController.AddChat))] +public static class ChatController_AddChat +{ + // Prefix patch of ChatController.AddChat to receive ghost messages if CheatSettings.seeGhosts is enabled even if LocalPlayer is alive + // Basically does what the original method did with the required modifications + public static bool Prefix(PlayerControl sourcePlayer, string chatText, bool censor, ChatController __instance) + { + if (!CheatToggles.seeGhosts || PlayerControl.LocalPlayer.Data.IsDead){ + return true; // Simply run original method if seeGhosts is disabled or LocalPlayer already dead + } + + if (!sourcePlayer || !PlayerControl.LocalPlayer) + { + return true; + } + + NetworkedPlayerInfo data = PlayerControl.LocalPlayer.Data; + NetworkedPlayerInfo data2 = sourcePlayer.Data; + + if (data2 == null || data == null) // Remove isDead check for LocalPlayer + { + return true; + } + + ChatBubble pooledBubble = __instance.GetPooledBubble(); + + try + { + pooledBubble.transform.SetParent(__instance.scroller.Inner); + pooledBubble.transform.localScale = Vector3.one; + bool flag = sourcePlayer == PlayerControl.LocalPlayer; + if (flag) + { + pooledBubble.SetRight(); + } + else + { + pooledBubble.SetLeft(); + } + bool didVote = MeetingHud.Instance && MeetingHud.Instance.DidVote(sourcePlayer.PlayerId); + pooledBubble.SetCosmetics(data2); + __instance.SetChatBubbleName(pooledBubble, data2, data2.IsDead, didVote, PlayerNameColor.Get(data2), null); + if (censor && AmongUs.Data.DataManager.Settings.Multiplayer.CensorChat) + { + chatText = BlockedWords.CensorWords(chatText, false); + } + pooledBubble.SetText(chatText); + pooledBubble.AlignChildren(); + __instance.AlignAllBubbles(); + if (!__instance.IsOpenOrOpening && __instance.notificationRoutine == null) + { + __instance.notificationRoutine = __instance.StartCoroutine(__instance.BounceDot()); + } + if (!flag) + { + SoundManager.Instance.PlaySound(__instance.messageSound, false, 1f, null).pitch = 0.5f + (float)sourcePlayer.PlayerId / 15f; + } + } + catch (Exception message) + { + ChatController.Logger.Error(message.ToString(), null); + __instance.chatBubblePool.Reclaim(pooledBubble); + } + + return false; // Skips the original method completly + } +} + +[HarmonyPatch(typeof(ChatBubble), nameof(ChatBubble.SetName))] +public static class ChatBubble_SetName +{ + public static void Postfix(ChatBubble __instance){ + MalumESP.chatNametags(__instance); + } +} + + +[HarmonyPatch(typeof(ChatController), nameof(ChatController.Update))] +public static class ChatController_Update +{ + // Postfix patch of FreeChatInputField.OnFieldChanged to unlock extra chat capabilities + public static void Postfix(ChatController __instance) + { + __instance.freeChatField.textArea.allowAllCharacters = CheatToggles.chatJailbreak; // Not really used by the game's code, but I include it anyway + __instance.freeChatField.textArea.AllowSymbols = true; // Allow sending certain symbols + __instance.freeChatField.textArea.AllowEmail = CheatToggles.chatJailbreak; // Allow sending email addresses when chatJailbreak is enabled + //__instance.freeChatField.textArea.AllowPaste = CheatToggles.chatJailbreak; // Allow pasting from clipboard in chat when chatJailbreak is enabled + + if (CheatToggles.chatJailbreak){ + __instance.freeChatField.textArea.characterLimit = 119; // Longer message length when chatJailbreak is enabled + }else{ + __instance.freeChatField.textArea.characterLimit = 100; + } + + } +} + +[HarmonyPatch(typeof(ChatController), nameof(ChatController.SendFreeChat))] +public static class ChatController_SendFreeChat +{ + // Prefix patch of ChatController.SendFreeChat to unlock extra chat capabilities + public static bool Prefix(ChatController __instance) + { + if (!CheatToggles.chatJailbreak){ + return true; // Only works if CheatSettings.chatJailbreak is enabled + } + + string text = __instance.freeChatField.Text; + + // Replace periods in URLs and email addresses with commas to avoid censorship + string modifiedText = CensorUrlsAndEmails(text); + + ChatController.Logger.Debug("SendFreeChat () :: Sending message: '" + modifiedText + "'", null); + PlayerControl.LocalPlayer.RpcSendChat(modifiedText); + + return false; + } + + private static string CensorUrlsAndEmails(string text) + { + // Regular expression pattern to match URLs and email addresses + string pattern = @"(http[s]?://)?([a-zA-Z0-9-]+\.)+[a-zA-Z]{2,6}(/[\w-./?%&=]*)?|([a-zA-Z0-9_.+-]+@[a-zA-Z0-9-]+\.[a-zA-Z0-9-.]+)"; + Regex regex = new Regex(pattern); + + // Censor periods in each match + return regex.Replace(text, match => + { + var censored = match.Value; + censored = censored.Replace('.', ','); + return censored; + }); + } +} \ No newline at end of file diff --git a/src/Patches/EOSManagerPatches.cs b/src/Patches/EOSManagerPatches.cs new file mode 100644 index 0000000..6c0838c --- /dev/null +++ b/src/Patches/EOSManagerPatches.cs @@ -0,0 +1,72 @@ +using AmongUs.Data.Player; +using BepInEx; +using HarmonyLib; + +namespace MalumMenu; + +[HarmonyPatch(typeof(EOSManager), nameof(EOSManager.StartInitialLoginFlow))] +public static class EOSManager_StartInitialLoginFlow +{ + // Prefix patch of EOSManager.StartInitialLoginFlow to automatically play with a guest account + // when loading the game with guestMode enabled + public static bool Prefix(EOSManager __instance) + { + // Always delete old guest accounts to avoid merge account popup + __instance.DeleteDeviceID(new System.Action(__instance.EndMergeGuestAccountFlow)); + + // Log into a new temp account if the user is playing in guest mode + if (!MalumMenu.guestMode.Value) return true; + __instance.StartTempAccountFlow(); + __instance.CloseStartupWaitScreen(); + + return false; + } +} + +[HarmonyPatch(typeof(EOSManager), nameof(EOSManager.IsFreechatAllowed))] +public static class EOSManager_IsFreechatAllowed +{ + //Prefix patch of EOSManager.IsFreechatAllowed to unlock freechat + public static void Postfix(ref bool __result) + { + if (CheatToggles.unlockFeatures){ + __result = true; + } + } +} + +[HarmonyPatch(typeof(EOSManager), nameof(EOSManager.IsFriendsListAllowed))] +public static class EOSManager_IsFriendsListAllowed +{ + //Prefix patch of EOSManager.IsFriendsListAllowed to unlock friend list + public static void Postfix(ref bool __result) + { + if (CheatToggles.unlockFeatures){ + __result = true; + } + } +} + +[HarmonyPatch(typeof(EOSManager), nameof(EOSManager.IsAllowedOnline))] +public static class EOSManager_IsAllowedOnline +{ + //Prefix patch of AccountManager.CanPlayOnline to allow online games + public static void Prefix(ref bool canOnline) + { + if (CheatToggles.unlockFeatures){ + canOnline = true; + } + } +} + +[HarmonyPatch(typeof(EOSManager), nameof(EOSManager.IsMinorOrWaiting))] +public static class EOSManager_IsMinorOrWaiting +{ + //Prefix patch of EOSManager.IsMinorOrWaiting to remove minor status + public static void Postfix(ref bool __result) + { + if (CheatToggles.unlockFeatures){ + __result = false; + } + } +} diff --git a/src/Patches/HudManagerPatches.cs b/src/Patches/HudManagerPatches.cs new file mode 100644 index 0000000..611683d --- /dev/null +++ b/src/Patches/HudManagerPatches.cs @@ -0,0 +1,50 @@ +using HarmonyLib; +using System; + +namespace MalumMenu; + +[HarmonyPatch(typeof(HudManager), nameof(HudManager.Start))] +public static class HudManager_Start +{ + // Prefix patch of HudManager.Start to give minimap access to impostors too + public static void Postfix(HudManager __instance) + { + __instance.MapButton.OnClick.RemoveAllListeners(); //Remove previous OnClick action + + // Always open normal map when map button is clicked + // To access sabotage map, sabotage button can be used + __instance.MapButton.OnClick.AddListener((Action) (() => + { + __instance.ToggleMapVisible(new MapOptions + { + Mode = MapOptions.Modes.Normal + }); + + })); + } +} + +[HarmonyPatch(typeof(HudManager), nameof(HudManager.Update))] +public static class HudManager_Update +{ + public static void Postfix(HudManager __instance) + { + __instance.ShadowQuad.gameObject.SetActive(!MalumESP.fullBrightActive()); // Fullbright + + if (Utils.chatUiActive()){ // AlwaysChat + __instance.Chat.gameObject.SetActive(true); + } else { + Utils.closeChat(); + __instance.Chat.gameObject.SetActive(false); + } + + MalumCheats.useVentCheat(__instance); + MalumESP.zoomOut(__instance); + MalumESP.freecamCheat(); + + // Close PlayerPickMenu if there is no PPM cheat enabled + if (PlayerPickMenu.playerpickMenu != null && CheatToggles.shouldPPMClose()){ + PlayerPickMenu.playerpickMenu.Close(); + } + } +} \ No newline at end of file diff --git a/src/Patches/LogicOptionsPatches.cs b/src/Patches/LogicOptionsPatches.cs new file mode 100644 index 0000000..396141a --- /dev/null +++ b/src/Patches/LogicOptionsPatches.cs @@ -0,0 +1,25 @@ +using HarmonyLib; + +namespace MalumMenu; + +[HarmonyPatch(typeof(LogicOptions), nameof(LogicOptions.GetAnonymousVotes))] +public static class LogicOptions_GetAnonymousVotes +{ + // Postfix patch of LogicOptions.GetAnonymousVotes to disable anonymous votes for revealVotes cheat + public static void Postfix(ref bool __result){ + if (CheatToggles.revealVotes){ + __result = false; + } + } +} + +[HarmonyPatch(typeof(LogicOptionsNormal), nameof(LogicOptionsNormal.GetAnonymousVotes))] +public static class LogicOptionsNormal_GetAnonymousVotes +{ + // Postfix patch of LogicOptionsNormal.GetAnonymousVotes to disable anonymous votes for revealVotes cheat + public static void Postfix(ref bool __result){ + if (CheatToggles.revealVotes){ + __result = false; + } + } +} \ No newline at end of file diff --git a/src/Patches/MapBehaviourPatches.cs b/src/Patches/MapBehaviourPatches.cs new file mode 100644 index 0000000..fee4200 --- /dev/null +++ b/src/Patches/MapBehaviourPatches.cs @@ -0,0 +1,89 @@ +using HarmonyLib; +using System.Collections.Generic; + +namespace MalumMenu; + +[HarmonyPatch(typeof(MapBehaviour), nameof(MapBehaviour.ShowNormalMap))] +public static class MapBehaviour_ShowNormalMap +{ + // Postfix patch of MapBehaviour.ShowNormalMap to spawn herePoint icons for each player + public static void Postfix(MapBehaviour __instance) + { + MinimapHandler.minimapActive = MinimapHandler.isCheatEnabled(); + + if (!MinimapHandler.minimapActive) { + return; // Only runs if miniMap Cheat is enabled + } + + __instance.ColorControl.SetColor(Palette.Purple); // Custom map color 😎 + + __instance.DisableTrackerOverlays(); + + // Destroy old player icons (herePoints) + try + { + MinimapHandler.herePoints.ForEach(x => UnityEngine.Object.Destroy(x.sprite.gameObject)); + MinimapHandler.herePoints.Clear(); + } + catch { } + + // & create new ones for each player + var temp = new List(); + foreach (var t in PlayerControl.AllPlayerControls) + { + if (!t.AmOwner){ // LocalPlayer is always treated normally + + var herePoint = UnityEngine.Object.Instantiate(__instance.HerePoint, __instance.HerePoint.transform.parent); + + temp.Add(new HerePoint(t, herePoint)); + } + } + MinimapHandler.herePoints = temp; + + } +} + +[HarmonyPatch(typeof(MapBehaviour), nameof(MapBehaviour.FixedUpdate))] +public static class MapBehaviour_FixedUpdate +{ + // Postfix patch of MapBehaviour.FixedUpdate to update each herePoint icon's color and position on the map based on their respective player + public static void Postfix(MapBehaviour __instance) + { + // Reset map if miniMap cheat is disabled + if (MinimapHandler.isCheatEnabled() != MinimapHandler.minimapActive){ + if (!__instance.infectedOverlay.gameObject.active){ // Do not affect sabotage map + __instance.Close(); + __instance.ShowNormalMap(); + } + } + + // Properly handles each herePoint icon on the map + var temp = MinimapHandler.herePoints; + foreach (var herePoint in temp) + { + MinimapHandler.handleHerePoint(herePoint); + } + + foreach (var herePoint in MinimapHandler.herePointsToRemove) + { + MinimapHandler.herePoints.Remove(herePoint); + } + + } +} + +[HarmonyPatch(typeof(MapBehaviour), nameof(MapBehaviour.Close))] +public static class MapBehaviour_Close +{ + // Postfix patch of MapBehaviour.Close to clean up all herePoint icons + public static void Postfix(MapBehaviour __instance) + { + try + { + MinimapHandler.herePoints.ForEach(x => UnityEngine.Object.Destroy(x.sprite.gameObject)); + MinimapHandler.herePoints.Clear(); + } + + catch { } + } +} \ No newline at end of file diff --git a/src/Patches/MeetingHudPatches.cs b/src/Patches/MeetingHudPatches.cs new file mode 100644 index 0000000..275c31d --- /dev/null +++ b/src/Patches/MeetingHudPatches.cs @@ -0,0 +1,100 @@ +using HarmonyLib; +using System.Collections.Generic; +using UnityEngine; + +namespace MalumMenu; + +[HarmonyPatch(typeof(MeetingHud), nameof(MeetingHud.Update))] +public static class MeetingHud_Update +{ + public static List votedPlayers = new List(); + + // Prefix patch of MeetingHud.Update to constantly bloop new vote icons for + // each new vote being cast during the meeting + public static void Prefix(MeetingHud __instance) + { + if (__instance.state < MeetingHud.VoteStates.Results) + { + foreach (var playerVoteArea in __instance.playerStates) + { + if (!playerVoteArea) continue; + var playerData = GameData.Instance.GetPlayerById(playerVoteArea.TargetPlayerId); + if (playerData != null && !playerData.Disconnected && playerVoteArea.VotedFor != PlayerVoteArea.HasNotVoted && playerVoteArea.VotedFor != PlayerVoteArea.MissedVote && playerVoteArea.VotedFor != PlayerVoteArea.DeadVote && !votedPlayers.Contains(playerVoteArea.TargetPlayerId)) + { + votedPlayers.Add(playerVoteArea.TargetPlayerId); + if (playerVoteArea.VotedFor != PlayerVoteArea.SkippedVote) + { + foreach (var votedForArea in __instance.playerStates) + { + if (votedForArea.TargetPlayerId == playerVoteArea.VotedFor) + { + __instance.BloopAVoteIcon(playerData, 0, votedForArea.transform); + break; + } + } + } + else if (__instance.SkippedVoting) + { + __instance.BloopAVoteIcon(playerData, 0, __instance.SkippedVoting.transform); + } + } + } + + foreach (var votedForArea in __instance.playerStates) + { + if (!votedForArea) continue; + var voteSpreader = votedForArea.transform.GetComponent(); + if (!voteSpreader) continue; + foreach (var spriteRenderer in voteSpreader.Votes) + { + spriteRenderer.gameObject.SetActive(CheatToggles.revealVotes); + } + } + + if (__instance.SkippedVoting) + { + __instance.SkippedVoting.SetActive(CheatToggles.revealVotes); + } + } + } + + public static void Postfix(MeetingHud __instance){ + + MalumESP.meetingNametags(__instance); + + // Bugfix: NoClip staying active if meeting is called whilst climbing ladder + PlayerControl.LocalPlayer.onLadder = false; + } +} + +[HarmonyPatch(typeof(MeetingHud), nameof(MeetingHud.PopulateResults))] +public static class MeetingHud_PopulateResults +{ + // Prefix patch of MeetingHud.PopulateResults to clear all vote icons before repopulating them for final results + public static void Prefix(MeetingHud __instance) + { + foreach (var votedForArea in __instance.playerStates) + { + if (!votedForArea) continue; + var voteSpreader = votedForArea.transform.GetComponent(); + if (!voteSpreader) continue; + var length = voteSpreader.Votes.Count; + if (length == 0) continue; + foreach (var spriteRenderer in voteSpreader.Votes) + { + Object.DestroyImmediate(spriteRenderer); + } + voteSpreader.Votes.Clear(); + } + if (__instance.SkippedVoting) + { + var voteSpreader = __instance.SkippedVoting.transform.GetComponent(); + foreach (var spriteRenderer in voteSpreader.Votes) + { + Object.DestroyImmediate(spriteRenderer); + } + voteSpreader.Votes.Clear(); + } + MeetingHud_Update.votedPlayers.Clear(); + } +} \ No newline at end of file diff --git a/src/Patches/OtherPatches.cs b/src/Patches/OtherPatches.cs new file mode 100644 index 0000000..c8fb3c3 --- /dev/null +++ b/src/Patches/OtherPatches.cs @@ -0,0 +1,230 @@ +using HarmonyLib; +using AmongUs.Data; +using UnityEngine; +using System; +using System.Security.Cryptography; + +namespace MalumMenu; + +[HarmonyPatch(typeof(PlatformSpecificData), nameof(PlatformSpecificData.Serialize))] +public static class PlatformSpecificData_Serialize +{ + // Prefix patch of Constants.GetPlatformType to spoof the user's platform type + public static void Prefix(PlatformSpecificData __instance) + { + + MalumSpoof.spoofPlatform(__instance); + + } +} + +[HarmonyPatch(typeof(FreeChatInputField), nameof(FreeChatInputField.UpdateCharCount))] +public static class FreeChatInputField_UpdateCharCount +{ + // Postfix patch of FreeChatInputField.UpdateCharCount to change how charCountText displays + public static void Postfix(FreeChatInputField __instance) + { + if (!CheatToggles.chatJailbreak){ + return; // Only works if CheatToggles.chatJailbreak is enabled + } + + // Update charCountText to account for longer characterLimit + + int length = __instance.textArea.text.Length; + __instance.charCountText.SetText($"{length}/{__instance.textArea.characterLimit}"); + + if (length < 90){ // Under 75% + + __instance.charCountText.color = UnityEngine.Color.black; + + }else if (length < 119){ // Under 100% + + __instance.charCountText.color = new UnityEngine.Color(1f, 1f, 0f, 1f); + + }else{ // Over or equal to 100% + + __instance.charCountText.color = UnityEngine.Color.red; + + } + } +} + +[HarmonyPatch(typeof(SystemInfo), nameof(SystemInfo.deviceUniqueIdentifier), MethodType.Getter)] +public static class SystemInfo_deviceUniqueIdentifier_Getter +{ + // Postfix patch of SystemInfo.deviceUniqueIdentifier Getter method + // Made to hide the user's real unique deviceId by generating a random fake one + public static void Postfix(ref string __result) + { + if (MalumMenu.spoofDeviceId.Value){ + + var bytes = new byte[16]; + using (var rng = RandomNumberGenerator.Create()) + { + rng.GetBytes(bytes); + } + + __result = BitConverter.ToString(bytes).Replace("-", "").ToLower(); + + } + + } +} + +[HarmonyPatch(typeof(AmongUsClient), nameof(AmongUsClient.Update))] +public static class AmongUsClient_Update +{ + public static void Postfix() + { + MalumSpoof.spoofLevel(); + + // Code to treat temp accounts the same as full accounts, including access to friend codes + if (EOSManager.Instance.loginFlowFinished && MalumMenu.guestMode.Value){ + + DataManager.Player.Account.LoginStatus = EOSManager.AccountLoginStatus.LoggedIn; + + if (string.IsNullOrWhiteSpace(EOSManager.Instance.FriendCode)) + { + string friendCode = MalumSpoof.spoofFriendCode(); + EditAccountUsername editUsername = EOSManager.Instance.editAccountUsername; + editUsername.UsernameText.SetText(friendCode); + editUsername.SaveUsername(); + EOSManager.Instance.FriendCode = friendCode; + } + + } + } +} + +[HarmonyPatch(typeof(VersionShower), nameof(VersionShower.Start))] +public static class VersionShower_Start +{ + // Postfix patch of VersionShower.Start to show MalumMenu version + public static void Postfix(VersionShower __instance) + { + if (MalumMenu.supportedAU.Contains(Application.version)){ // Checks if Among Us version is supported + + __instance.text.text = $"MalumMenu v{MalumMenu.malumVersion} (v{Application.version})"; // Supported + + }else{ + + __instance.text.text = $"MalumMenu v{MalumMenu.malumVersion} (v{Application.version})"; //Unsupported + + } + } +} + +[HarmonyPatch(typeof(PingTracker), nameof(PingTracker.Update))] +public static class PingTracker_Update +{ + // Postfix patch of PingTracker.Update to show mod name & ping + public static void Postfix(PingTracker __instance) + { + __instance.text.alignment = TMPro.TextAlignmentOptions.Center; + + if (AmongUsClient.Instance.IsGameStarted){ + + __instance.aspectPosition.DistanceFromEdge = new Vector3(-0.21f, 0.50f, 0f); + + __instance.text.text = $"MalumMenu by scp222thj ~ {Utils.getColoredPingText(AmongUsClient.Instance.Ping)}"; + + return; + } + + __instance.text.text = $"MalumMenu by scp222thj\n{Utils.getColoredPingText(AmongUsClient.Instance.Ping)}"; + + } +} + +[HarmonyPatch(typeof(HatManager), nameof(HatManager.Initialize))] +public static class HatManager_Initialize +{ + public static void Postfix(HatManager __instance){ + + CosmeticsUnlocker.unlockCosmetics(__instance); + + } +} + +[HarmonyPatch(typeof(StatsManager), nameof(StatsManager.BanMinutesLeft), MethodType.Getter)] +public static class StatsManager_BanMinutesLeft_Getter +{ + // Prefix patch of Getter method for StatsManager.BanMinutesLeft to remove disconnect penalty + public static void Postfix(StatsManager __instance, ref int __result) + { + if (CheatToggles.avoidBans){ + __instance.BanPoints = 0f; // Removes all BanPoints + __result = 0; // Removes all BanMinutes + } + } +} + +[HarmonyPatch(typeof(FullAccount), nameof(FullAccount.CanSetCustomName))] +public static class FullAccount_CanSetCustomName +{ + // Prefix patch of FullAccount.CanSetCustomName to allow the usage of custom names + public static void Prefix(ref bool canSetName) + { + if (CheatToggles.unlockFeatures){ + canSetName = true; + } + } +} + +[HarmonyPatch(typeof(AccountManager), nameof(AccountManager.CanPlayOnline))] +public static class AccountManager_CanPlayOnline +{ + // Prefix patch of AccountManager.CanPlayOnline to allow online games + public static void Postfix(ref bool __result) + { + if (CheatToggles.unlockFeatures){ + __result = true; + } + } +} + +[HarmonyPatch(typeof(InnerNet.InnerNetClient), nameof(InnerNet.InnerNetClient.JoinGame))] +public static class InnerNet_InnerNetClient_JoinGame +{ + // Prefix patch of InnerNet.InnerNetClient.JoinGame to allow online games + public static void Prefix() + { + if (CheatToggles.unlockFeatures){ + DataManager.Player.Account.LoginStatus = EOSManager.AccountLoginStatus.LoggedIn; + } + } +} + +[HarmonyPatch(typeof(Mushroom), nameof(Mushroom.FixedUpdate))] +public static class Mushroom_FixedUpdate +{ + public static void Postfix(Mushroom __instance) + { + MalumESP.sporeCloudVision(__instance); + } +} + +[HarmonyPatch(typeof(Vent), nameof(Vent.CanUse))] +public static class Vent_CanUse +{ + // Prefix patch of Vent.CanUse to allow venting for cheaters + // Basically does what the original method did with the required modifications + public static void Postfix(Vent __instance, NetworkedPlayerInfo pc, ref bool canUse, ref bool couldUse, ref float __result) + { + if (!PlayerControl.LocalPlayer.Data.Role.CanVent && !PlayerControl.LocalPlayer.Data.IsDead){ + if (CheatToggles.useVents){ + float num = float.MaxValue; + PlayerControl @object = pc.Object; + + Vector3 center = @object.Collider.bounds.center; + Vector3 position = __instance.transform.position; + num = Vector2.Distance(center, position); + + // Allow usage of vents unless the vent is too far or there are objects blocking the player's path + canUse = num <= __instance.UsableDistance && !PhysicsHelpers.AnythingBetween(@object.Collider, center, position, Constants.ShipOnlyMask, false); + couldUse = true; + __result = num; + } + } + } +} \ No newline at end of file diff --git a/src/Patches/PlayerControlPatches.cs b/src/Patches/PlayerControlPatches.cs new file mode 100644 index 0000000..36ea7ee --- /dev/null +++ b/src/Patches/PlayerControlPatches.cs @@ -0,0 +1,82 @@ +using HarmonyLib; + +namespace MalumMenu; + +[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.FixedUpdate))] +public static class PlayerControl_FixedUpdate +{ + public static void Postfix(PlayerControl __instance){ + + if (__instance.AmOwner){ + MalumCheats.noKillCdCheat(__instance); + } + + } +} + +[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CmdCheckMurder))] +public static class PlayerControl_CmdCheckMurder +{ + // Prefix patch of PlayerControl.CmdCheckMurder to always bypass checks when killing players + public static bool Prefix(PlayerControl __instance, PlayerControl target){ + + if (Utils.isLobby){ + HudManager.Instance.Notifier.AddDisconnectMessage("Killing in lobby disabled for being too buggy"); + return false; + } + + // Direct kill RPC should only be used when absolutely necessary as to avoid detection from anticheat mods + if (CheatToggles.killAnyone || CheatToggles.zeroKillCd || Utils.isVanished(__instance.Data) || Utils.isMeeting || (MalumPPMCheats.oldRole != null && !Utils.getBehaviourByRoleType((AmongUs.GameOptions.RoleTypes)MalumPPMCheats.oldRole).IsImpostor)){ + if (!__instance.Data.Role.IsValidTarget(target.Data)) + { + return true; + } + + if (target.protectedByGuardianId > -1 && !CheatToggles.killAnyone){ + return true; + } + + Utils.murderPlayer(target, MurderResultFlags.Succeeded); + + return false; + } + + return true; + + } +} + +[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.TurnOnProtection))] +public static class PlayerControl_TurnOnProtection +{ + // Prefix patch of PlayerControl.ProtectPlayer to render all protections visible if CheatToggles.seeGhosts is enabled + public static void Prefix(ref bool visible){ + if (CheatToggles.seeGhosts){ + visible = true; + } + } +} + +[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CmdCheckShapeshift))] +public static class ShapeshifterCheats_PlayerControl_CmdCheckShapeshift_Postfix +{ + // Prefix patch of PlayerControl.CmdCheckShapeshift to prevent SS animation + public static void Prefix(ref bool shouldAnimate){ + + if (shouldAnimate && CheatToggles.noShapeshiftAnim){ + shouldAnimate = false; + } + } +} + +[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CmdCheckRevertShapeshift))] +public static class ShapeshifterCheats_PlayerControl_CmdCheckRevertShapeshift_Postfix +{ + // Prefix patch of PlayerControl.CmdCheckRevertShapeshift to prevent SS animation + public static void Prefix(ref bool shouldAnimate){ + + if (shouldAnimate && CheatToggles.noShapeshiftAnim){ + shouldAnimate = false; + } + } +} diff --git a/src/Patches/PlayerPhysicsPatches.cs b/src/Patches/PlayerPhysicsPatches.cs new file mode 100644 index 0000000..03f0b35 --- /dev/null +++ b/src/Patches/PlayerPhysicsPatches.cs @@ -0,0 +1,50 @@ +using HarmonyLib; +using UnityEngine; + +namespace MalumMenu; + +[HarmonyPatch(typeof(PlayerPhysics), nameof(PlayerPhysics.LateUpdate))] +public static class PlayerPhysics_LateUpdate +{ + public static void Postfix(PlayerPhysics __instance) + { + + MalumESP.playerNametags(__instance); + MalumESP.seeGhostsCheat(__instance); + + MalumCheats.noClipCheat(); + MalumCheats.speedBoostCheat(); + MalumCheats.killAllCheat(); + MalumCheats.killAllCrewCheat(); + MalumCheats.killAllImpsCheat(); + MalumCheats.teleportCursorCheat(); + MalumCheats.completeMyTasksCheat(); + + MalumPPMCheats.spectatePPM(); + MalumPPMCheats.killPlayerPPM(); + //MalumPPMCheats.telekillPlayerPPM(); + MalumPPMCheats.teleportPlayerPPM(); + MalumPPMCheats.changeRolePPM(); + + //if (MalumPPMCheats.teleKillWaitFrames == 0){ + // KillAnimation.SetMovement(PlayerControl.LocalPlayer, true); + // PlayerControl.LocalPlayer.NetTransform.RpcSnapTo(MalumPPMCheats.teleKillPosition); + //} + + //MalumPPMCheats.teleKillWaitFrames--; + + TracersHandler.drawPlayerTracer(__instance); + + GameObject[] bodyObjects = GameObject.FindGameObjectsWithTag("DeadBody"); + foreach(GameObject bodyObject in bodyObjects) // Finds and loops through all dead bodies + { + DeadBody deadBody = bodyObject.GetComponent(); + + if (deadBody){ + if (!deadBody.Reported){ // Only draw tracers for unreported dead bodies + TracersHandler.drawBodyTracer(deadBody); + } + } + } + } +} \ No newline at end of file diff --git a/src/Patches/RoleBehaviourPatches.cs b/src/Patches/RoleBehaviourPatches.cs new file mode 100644 index 0000000..3479a7e --- /dev/null +++ b/src/Patches/RoleBehaviourPatches.cs @@ -0,0 +1,119 @@ +using HarmonyLib; +using System.Linq; +using System.Collections.Generic; +using UnityEngine; +using Sentry.Internal.Extensions; +using AmongUs.GameOptions; + +namespace MalumMenu; + +[HarmonyPatch(typeof(EngineerRole), nameof(EngineerRole.FixedUpdate))] +public static class EngineerRole_FixedUpdate +{ + public static void Postfix(EngineerRole __instance){ + + if(__instance.Player.AmOwner){ + + MalumCheats.engineerCheats(__instance); + } + } +} + +[HarmonyPatch(typeof(ShapeshifterRole), nameof(ShapeshifterRole.FixedUpdate))] +public static class ShapeshifterRole_FixedUpdate +{ + public static void Postfix(ShapeshifterRole __instance){ + + try{ + if(__instance.Player.AmOwner){ + + MalumCheats.shapeshifterCheats(__instance); + } + }catch{} + } +} + +[HarmonyPatch(typeof(ScientistRole), nameof(ScientistRole.Update))] +public static class ScientistRole_Update +{ + + public static void Postfix(ScientistRole __instance){ + + if(__instance.Player.AmOwner){ + + MalumCheats.scientistCheats(__instance); + } + } +} + +[HarmonyPatch(typeof(TrackerRole), nameof(TrackerRole.FixedUpdate))] +public static class TrackerRole_FixedUpdate +{ + + public static void Postfix(TrackerRole __instance){ + + if(__instance.Player.AmOwner){ + + MalumCheats.trackerCheats(__instance); + } + } +} + +[HarmonyPatch(typeof(PhantomRole), nameof(PhantomRole.FixedUpdate))] +public static class PhantomRole_FixedUpdate +{ + + public static void Postfix(PhantomRole __instance){ + + if(__instance.Player.AmOwner){ + + MalumCheats.phantomCheats(__instance); + } + } +} + +[HarmonyPatch(typeof(PhantomRole), nameof(PhantomRole.IsValidTarget))] +public static class PhantomRole_IsValidTarget +{ + // Prefix patch of PhantomRole.IsValidTarget to allow killing while invisible + public static void Postfix(NetworkedPlayerInfo target, ref bool __result){ + + if (CheatToggles.killVanished){ + __result = Utils.isValidTarget(target); + } + } +} + +[HarmonyPatch(typeof(ImpostorRole), nameof(ImpostorRole.IsValidTarget))] +public static class ImpostorRole_IsValidTarget +{ + // Prefix patch of ImpostorRole.IsValidTarget to allow forbidden kill targets for killAnyone cheat + // Allows killing ghosts (with seeGhosts), impostors, players in vents, etc... + public static void Postfix(NetworkedPlayerInfo target, ref bool __result){ + + if (CheatToggles.killAnyone){ + __result = Utils.isValidTarget(target); + } + + } +} + +[HarmonyPatch(typeof(ImpostorRole), nameof(ImpostorRole.FindClosestTarget))] +public static class ImpostorRole_FindClosestTarget +{ + // Prefix patch of ImpostorRole.FindClosestTarget to allow for infinite kill reach + public static bool Prefix(ImpostorRole __instance, ref PlayerControl __result){ + + if (CheatToggles.killReach){ + + List playerList = Utils.getPlayersSortedByDistance().Where(player => !player.IsNull() && __instance.IsValidTarget(player.Data) && player.Collider.enabled).ToList(); + + __result = playerList[0]; + + return false; + + } + + return true; + } +} \ No newline at end of file diff --git a/src/Patches/ShapeshifterMinigamePatches.cs b/src/Patches/ShapeshifterMinigamePatches.cs new file mode 100644 index 0000000..d9b2346 --- /dev/null +++ b/src/Patches/ShapeshifterMinigamePatches.cs @@ -0,0 +1,90 @@ +using AmongUs.Data; +using HarmonyLib; +using UnityEngine; +using Il2CppSystem.Collections.Generic; + +namespace MalumMenu; + +[HarmonyPatch(typeof(ShapeshifterMinigame), nameof(ShapeshifterMinigame.Begin))] +public static class ShapeshifterMinigame_Begin +{ + // Prefix patch of ShapeshifterMinigame.Begin to implement player pick menu logic + public static bool Prefix(ShapeshifterMinigame __instance) + { + if (PlayerPickMenu.IsActive){ // Player Pick Menu logic + + // Custom player list set by openPlayerPickMenu + List list = PlayerPickMenu.customPlayerList; + + __instance.potentialVictims = new List(); + List list2 = new List(); + + for (int i = 0; i < list.Count; i++) + { + NetworkedPlayerInfo playerData = list[i]; + int num = i % 3; + int num2 = i / 3; + ShapeshifterPanel shapeshifterPanel = UnityEngine.Object.Instantiate(__instance.PanelPrefab, __instance.transform); + shapeshifterPanel.transform.localPosition = new Vector3(__instance.XStart + (float)num * __instance.XOffset, __instance.YStart + (float)num2 * __instance.YOffset, -1f); + + shapeshifterPanel.SetPlayer(i, playerData, (Il2CppSystem.Action) (() => + { + PlayerPickMenu.targetPlayerData = playerData; // Save targeted player + + PlayerPickMenu.customAction.Invoke(); // Custom action set by openPlayerPickMenu + + __instance.Close(); + })); + + if (playerData.Object != null){ + shapeshifterPanel.NameText.text = Utils.getNameTag(playerData, playerData.DefaultOutfit.PlayerName); + } + __instance.potentialVictims.Add(shapeshifterPanel); + list2.Add(shapeshifterPanel.Button); + } + + ControllerManager.Instance.OpenOverlayMenu(__instance.name, __instance.BackButton, __instance.DefaultButtonSelected, list2, false); + + PlayerPickMenu.IsActive = false; + + return false; // Skip original method when active + + } + + return true; // Open normal shapeshifter menu if not active + } +} + +[HarmonyPatch(typeof(ShapeshifterPanel), nameof(ShapeshifterPanel.SetPlayer))] +public static class ShapeshifterPanel_SetPlayer +{ + // Prefix patch of ShapeshifterPanel.SetPlayer to allow usage of PlayerPickMenu in lobbies + public static bool Prefix(ShapeshifterPanel __instance, int index, NetworkedPlayerInfo playerInfo, Il2CppSystem.Action onShift) + { + if (PlayerPickMenu.IsActive){ // Player Pick Menu logic + + __instance.shapeshift = onShift; + __instance.PlayerIcon.SetFlipX(false); + __instance.PlayerIcon.ToggleName(false); + SpriteRenderer[] componentsInChildren = __instance.GetComponentsInChildren(); + for (int i = 0; i < componentsInChildren.Length; i++) + { + componentsInChildren[i].material.SetInt(PlayerMaterial.MaskLayer, index + 2); + } + __instance.PlayerIcon.SetMaskLayer(index + 2); + __instance.PlayerIcon.UpdateFromEitherPlayerDataOrCache(playerInfo, PlayerOutfitType.Default, PlayerMaterial.MaskType.ComplexUI, false, null); + __instance.LevelNumberText.text = ProgressionManager.FormatVisualLevel(playerInfo.PlayerLevel); + + // Skips using custom nameplates because they break the PlayerPickMenu in lobbies + + __instance.NameText.text = playerInfo.PlayerName; + DataManager.Settings.Accessibility.OnColorBlindModeChanged += (Il2CppSystem.Action)__instance.SetColorblindText; + __instance.SetColorblindText(); + + return false; // Skips original method when active + + } + + return true; // Open normal shapeshifter menu if not active + } +} \ No newline at end of file diff --git a/src/Patches/ShipStatusPatches.cs b/src/Patches/ShipStatusPatches.cs new file mode 100644 index 0000000..48ff10f --- /dev/null +++ b/src/Patches/ShipStatusPatches.cs @@ -0,0 +1,17 @@ +using HarmonyLib; + +namespace MalumMenu; + +[HarmonyPatch(typeof(ShipStatus), nameof(ShipStatus.FixedUpdate))] +public static class ShipStatus_FixedUpdate +{ + public static void Postfix(ShipStatus __instance) + { + MalumCheats.sabotageCheat(__instance); + MalumCheats.closeMeetingCheat(); + MalumCheats.walkInVentCheat(); + MalumCheats.kickVentsCheat(); + + MalumPPMCheats.reportBodyPPM(); + } +} \ No newline at end of file diff --git a/src/Patches/TextBoxTMPPatches.cs b/src/Patches/TextBoxTMPPatches.cs new file mode 100644 index 0000000..0195ca2 --- /dev/null +++ b/src/Patches/TextBoxTMPPatches.cs @@ -0,0 +1,38 @@ +using HarmonyLib; +using UnityEngine; + +namespace MalumMenu; + +[HarmonyPatch(typeof(TextBoxTMP), nameof(TextBoxTMP.Update))] +public static class TextBoxTMP_Update +{ + // Postfix patch of TextBoxTMP.Update to allow copying from the chatbox + public static void Postfix(TextBoxTMP __instance) + { + if (CheatToggles.chatJailbreak) + { + if (!__instance.hasFocus){return;} + + // If the user is pressing Ctrl + C, copy the text from the chatbox to the device's clipboard + if((Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) && Input.GetKeyDown(KeyCode.C)) + { + ClipboardHelper.PutClipboardString(__instance.text); + } + } + } +} + +[HarmonyPatch(typeof(TextBoxTMP), nameof(TextBoxTMP.IsCharAllowed))] +public static class TextBoxTMP_IsCharAllowed +{ + // Postfix patch of TextBoxTMP.IsCharAllowed to allow all characters + public static bool Prefix(TextBoxTMP __instance, char i, ref bool __result) + { + if (!CheatToggles.chatJailbreak){ + return true; + } + + __result = !(i == '\b' || i == '>' || i == '<' || i == ']' || i == '[' || i == '\r'); // Some characters cause issues and must therefore be removed + return false; + } +} \ No newline at end of file diff --git a/src/UI/CheatToggles.cs b/src/UI/CheatToggles.cs new file mode 100644 index 0000000..ba0211e --- /dev/null +++ b/src/UI/CheatToggles.cs @@ -0,0 +1,106 @@ +namespace MalumMenu +{ + public struct CheatToggles + { + //Player + public static bool noClip; + public static bool speedBoost; + public static bool teleportPlayer; + public static bool teleportCursor; + public static bool reportBody; + public static bool killPlayer; + public static bool telekillPlayer; + public static bool killAll; + public static bool killAllCrew; + public static bool killAllImps; + + //Roles + public static bool changeRole; + public static bool zeroKillCd; + public static bool completeMyTasks; + public static bool killReach; + public static bool killAnyone; + public static bool endlessSsDuration; + public static bool endlessBattery; + public static bool endlessTracking; + public static bool noTrackingCooldown; + public static bool noTrackingDelay; + public static bool noVitalsCooldown; + public static bool noVentCooldown; + public static bool endlessVentTime; + public static bool endlessVanish; + public static bool killVanished; + public static bool noVanishAnim; + public static bool noShapeshiftAnim; + + //ESP + public static bool fullBright; + public static bool seeGhosts; + public static bool seeRoles; + public static bool seeDisguises; + public static bool revealVotes; + + //Camera + public static bool spectate; + public static bool zoomOut; + public static bool freecam; + + //Minimap + public static bool mapCrew; + public static bool mapImps; + public static bool mapGhosts; + public static bool colorBasedMap; + + //Tracers + public static bool tracersImps; + public static bool tracersCrew; + public static bool tracersGhosts; + public static bool tracersBodies; + public static bool colorBasedTracers; + public static bool distanceBasedTracers; + + //Chat + public static bool alwaysChat; + public static bool chatJailbreak; + + //Ship + public static bool closeMeeting; + public static bool doorsSab; + public static bool unfixableLights; + public static bool commsSab; + public static bool elecSab; + public static bool reactorSab; + public static bool oxygenSab; + public static bool mushSab; + + //Vents + public static bool useVents; + public static bool walkVent; + public static bool kickVents; + + //Host-Only + //public static bool impostorHack; + //public static bool godMode; + //public static bool evilVote; + //public static bool voteImmune; + + //Passive + public static bool unlockFeatures = true; + public static bool freeCosmetics = true; + public static bool avoidBans = true; + + public static void DisablePPMCheats(string variableToKeep) + { + reportBody = variableToKeep != "reportBody" ? false : reportBody; + killPlayer = variableToKeep != "killPlayer" ? false : killPlayer; + telekillPlayer = variableToKeep != "telekillPlayer" ? false : telekillPlayer; + spectate = variableToKeep != "spectate" ? false : spectate; + changeRole = variableToKeep != "changeRole" ? false : changeRole; + teleportPlayer = variableToKeep != "teleportPlayer" ? false : teleportPlayer; + } + + public static bool shouldPPMClose(){ + return !changeRole && !reportBody && !telekillPlayer && !killPlayer && !spectate && !teleportPlayer; + } + } +} diff --git a/src/UI/ConsoleUI.cs b/src/UI/ConsoleUI.cs new file mode 100644 index 0000000..076f3c4 --- /dev/null +++ b/src/UI/ConsoleUI.cs @@ -0,0 +1,67 @@ +using UnityEngine; +using Il2CppSystem.Collections.Generic; + +namespace MalumMenu +{ + public class ConsoleUI : MonoBehaviour + { + public bool isVisible = false; + private Vector2 scrollPosition = Vector2.zero; + private List logEntries = new List(); + private Rect windowRect = new Rect(320, 10, 500, 300); // Adjust size and position as needed + private GUIStyle logStyle; + + public void Log(string message) + { + if (logEntries.Count >= 100) // Limit the number of logs to keep memory usage in check + { + logEntries.RemoveAt(0); // Remove the oldest log entry + } + + logEntries.Add(message); + + // Scroll to the bottom + scrollPosition.y = float.MaxValue; + } + + private void OnGUI() + { + + if (!isVisible) return; + + if (logStyle == null){ + + logStyle = new GUIStyle(GUI.skin.label) + { + fontSize = 20 + }; + + } + + Color configUIColor; + + if(ColorUtility.TryParseHtmlString(MalumMenu.menuHtmlColor.Value, out configUIColor)){ + GUI.backgroundColor = configUIColor; + } + + windowRect = GUI.Window(1, windowRect, (GUI.WindowFunction)ConsoleWindow, "MalumConsole"); + } + + private void ConsoleWindow(int windowID) + { + GUILayout.BeginVertical(); + scrollPosition = GUILayout.BeginScrollView(scrollPosition, false, true); + + foreach (var log in logEntries) + { + GUILayout.Label(log, logStyle); // Use the custom GUIStyle with the specified font size + } + + GUILayout.EndScrollView(); + GUILayout.EndVertical(); + + GUI.DragWindow(); + } + + } +} diff --git a/src/UI/MenuUI.cs b/src/UI/MenuUI.cs new file mode 100644 index 0000000..03a79e9 --- /dev/null +++ b/src/UI/MenuUI.cs @@ -0,0 +1,368 @@ +using UnityEngine; +using System.Collections.Generic; + +namespace MalumMenu; +public class MenuUI : MonoBehaviour +{ + + public List groups = new List(); + private bool isDragging = false; + private Rect windowRect = new Rect(10, 10, 300, 500); + private bool isGUIActive = false; + private GUIStyle submenuButtonStyle; + + // Create all groups (buttons) and their toggles on start + private void Start() + { + groups.Add(new GroupInfo("Player", false, new List() { + new ToggleInfo(" NoClip", () => CheatToggles.noClip, x => CheatToggles.noClip = x), + new ToggleInfo(" SpeedHack", () => CheatToggles.speedBoost, x => CheatToggles.speedBoost = x), + }, new List { + new SubmenuInfo("Teleport", false, new List() { + new ToggleInfo(" to Cursor", () => CheatToggles.teleportCursor, x => CheatToggles.teleportCursor = x), + new ToggleInfo(" to Player", () => CheatToggles.teleportPlayer, x => CheatToggles.teleportPlayer = x), + }), + })); + + groups.Add(new GroupInfo("ESP", false, new List() { + new ToggleInfo(" See Roles", () => CheatToggles.seeRoles, x => CheatToggles.seeRoles = x), + new ToggleInfo(" See Ghosts", () => CheatToggles.seeGhosts, x => CheatToggles.seeGhosts = x), + new ToggleInfo(" No Shadows", () => CheatToggles.fullBright, x => CheatToggles.fullBright = x), + new ToggleInfo(" Reveal Votes", () => CheatToggles.revealVotes, x => CheatToggles.revealVotes = x), + }, new List { + new SubmenuInfo("Camera", false, new List() { + new ToggleInfo(" Zoom Out", () => CheatToggles.zoomOut, x => CheatToggles.zoomOut = x), + new ToggleInfo(" Spectate", () => CheatToggles.spectate, x => CheatToggles.spectate = x), + new ToggleInfo(" Freecam", () => CheatToggles.freecam, x => CheatToggles.freecam = x) + }), + new SubmenuInfo("Tracers", false, new List() { + new ToggleInfo(" Crewmates", () => CheatToggles.tracersCrew, x => CheatToggles.tracersCrew = x), + new ToggleInfo(" Impostors", () => CheatToggles.tracersImps, x => CheatToggles.tracersImps = x), + new ToggleInfo(" Ghosts", () => CheatToggles.tracersGhosts, x => CheatToggles.tracersGhosts = x), + new ToggleInfo(" Dead Bodies", () => CheatToggles.tracersBodies, x => CheatToggles.tracersBodies = x), + new ToggleInfo(" Color-based", () => CheatToggles.colorBasedTracers, x => CheatToggles.colorBasedTracers = x), + }), + new SubmenuInfo("Minimap", false, new List() { + new ToggleInfo(" Crewmates", () => CheatToggles.mapCrew, x => CheatToggles.mapCrew = x), + new ToggleInfo(" Impostors", () => CheatToggles.mapImps, x => CheatToggles.mapImps = x), + new ToggleInfo(" Ghosts", () => CheatToggles.mapGhosts, x => CheatToggles.mapGhosts = x), + new ToggleInfo(" Color-based", () => CheatToggles.colorBasedMap, x => CheatToggles.colorBasedMap = x) + }), + })); + + groups.Add(new GroupInfo("Roles", false, new List() { + new ToggleInfo(" Set Fake Role", () => CheatToggles.changeRole, x => CheatToggles.changeRole = x), + }, + new List { + new SubmenuInfo("Impostor", false, new List() { + new ToggleInfo(" Kill Reach", () => CheatToggles.killReach, x => CheatToggles.killReach = x), + }), + new SubmenuInfo("Shapeshifter", false, new List() { + new ToggleInfo(" No Ss Animation", () => CheatToggles.noShapeshiftAnim, x => CheatToggles.noShapeshiftAnim = x), + new ToggleInfo(" Endless Ss Duration", () => CheatToggles.endlessSsDuration, x => CheatToggles.endlessSsDuration = x), + }), + new SubmenuInfo("Crewmate", false, new List() { + new ToggleInfo(" Complete My Tasks", () => CheatToggles.completeMyTasks, x => CheatToggles.completeMyTasks = x) + }), + new SubmenuInfo("Tracker", false, new List() { + new ToggleInfo(" Endless Tracking", () => CheatToggles.endlessTracking, x => CheatToggles.endlessTracking = x), + new ToggleInfo(" No Track Delay", () => CheatToggles.noTrackingDelay, x => CheatToggles.noTrackingDelay = x), + new ToggleInfo(" No Track Cooldown", () => CheatToggles.noTrackingCooldown, x => CheatToggles.noTrackingCooldown = x), + }), + new SubmenuInfo("Engineer", false, new List() { + new ToggleInfo(" Endless Vent Time", () => CheatToggles.endlessVentTime, x => CheatToggles.endlessVentTime = x), + new ToggleInfo(" No Vent Cooldown", () => CheatToggles.noVentCooldown, x => CheatToggles.noVentCooldown = x), + }), + new SubmenuInfo("Scientist", false, new List() { + new ToggleInfo(" Endless Battery", () => CheatToggles.endlessBattery, x => CheatToggles.endlessBattery = x), + new ToggleInfo(" No Vitals Cooldown", () => CheatToggles.noVitalsCooldown, x => CheatToggles.noVitalsCooldown = x), + }), + })); + + groups.Add(new GroupInfo("Ship", false, new List { + new ToggleInfo(" Unfixable Lights", () => CheatToggles.unfixableLights, x => CheatToggles.unfixableLights = x), + new ToggleInfo(" Report Body", () => CheatToggles.reportBody, x => CheatToggles.reportBody = x), + new ToggleInfo(" Close Meeting", () => CheatToggles.closeMeeting, x => CheatToggles.closeMeeting = x), + }, new List { + new SubmenuInfo("Sabotage", false, new List() { + new ToggleInfo(" Reactor", () => CheatToggles.reactorSab, x => CheatToggles.reactorSab = x), + new ToggleInfo(" Oxygen", () => CheatToggles.oxygenSab, x => CheatToggles.oxygenSab = x), + new ToggleInfo(" Lights", () => CheatToggles.elecSab, x => CheatToggles.elecSab = x), + new ToggleInfo(" Comms", () => CheatToggles.commsSab, x => CheatToggles.commsSab = x), + new ToggleInfo(" Doors", () => CheatToggles.doorsSab, x => CheatToggles.doorsSab = x), + new ToggleInfo(" MushroomMixup", () => CheatToggles.mushSab, x => CheatToggles.mushSab = x), + }), + new SubmenuInfo("Vents", false, new List() { + new ToggleInfo(" Unlock Vents", () => CheatToggles.useVents, x => CheatToggles.useVents = x), + new ToggleInfo(" Kick All From Vents", () => CheatToggles.kickVents, x => CheatToggles.kickVents = x), + new ToggleInfo(" Walk In Vents", () => CheatToggles.walkVent, x => CheatToggles.walkVent = x) + }), + })); + + groups.Add(new GroupInfo("Chat", false, new List() { + new ToggleInfo(" Enable Chat", () => CheatToggles.alwaysChat, x => CheatToggles.alwaysChat = x), + new ToggleInfo(" Unlock Textbox", () => CheatToggles.chatJailbreak, x => CheatToggles.chatJailbreak = x) + }, new List())); + + // Host-Only cheats are temporarly disabled because of some bugs + + //groups.Add(new GroupInfo("Host-Only", false, new List() { + // new ToggleInfo(" ImpostorHack", () => CheatSettings.impostorHack, x => CheatSettings.impostorHack = x), + // new ToggleInfo(" Godmode", () => CheatSettings.godMode, x => CheatSettings.godMode = x), + // new ToggleInfo(" EvilVote", () => CheatSettings.evilVote, x => CheatSettings.evilVote = x), + // new ToggleInfo(" VoteImmune", () => CheatSettings.voteImmune, x => CheatSettings.voteImmune = x) + //}, new List())); + + // Console is temporarly disabled until we implement some features for it + + //groups.Add(new GroupInfo("Console", false, new List() { + // new ToggleInfo(" ConsoleUI", () => MalumMenu.consoleUI.isVisible, x => MalumMenu.consoleUI.isVisible = x), + //}, new List())); + + groups.Add(new GroupInfo("Host-Only", false, + new List{ + new ToggleInfo(" Kill While Vanished", () => CheatToggles.killVanished, x => CheatToggles.killVanished = x), + new ToggleInfo(" Kill Anyone", () => CheatToggles.killAnyone, x => CheatToggles.killAnyone = x), + new ToggleInfo(" No Kill Cooldown", () => CheatToggles.zeroKillCd, x => CheatToggles.zeroKillCd = x), + }, + new List{ + new SubmenuInfo("Murder", false, new List() { + new ToggleInfo(" Kill Player", () => CheatToggles.killPlayer, x => CheatToggles.killPlayer = x), + //new ToggleInfo(" Telekill Player", () => CheatToggles.telekillPlayer, x => CheatToggles.telekillPlayer = x), + new ToggleInfo(" Kill All Crewmates", () => CheatToggles.killAllCrew, x => CheatToggles.killAllCrew = x), + new ToggleInfo(" Kill All Impostors", () => CheatToggles.killAllImps, x => CheatToggles.killAllImps = x), + new ToggleInfo(" Kill Everyone", () => CheatToggles.killAll, x => CheatToggles.killAll = x), + }), + })); + + groups.Add(new GroupInfo("Passive", false, new List() { + new ToggleInfo(" Free Cosmetics", () => CheatToggles.freeCosmetics, x => CheatToggles.freeCosmetics = x), + new ToggleInfo(" Avoid Penalties", () => CheatToggles.avoidBans, x => CheatToggles.avoidBans = x), + new ToggleInfo(" Unlock Extra Features", () => CheatToggles.unlockFeatures, x => CheatToggles.unlockFeatures = x), + }, new List())); + } + + private void Update(){ + + if (Input.GetKeyDown(Utils.stringToKeycode(MalumMenu.menuKeybind.Value))) + { + //Enable-disable GUI with DELETE key + isGUIActive = !isGUIActive; + + //Also teleport the window to the mouse for immediate use + Vector2 mousePosition = Input.mousePosition; + windowRect.position = new Vector2(mousePosition.x, Screen.height - mousePosition.y); + } + + //Passive cheats are always on to avoid problems + CheatToggles.unlockFeatures = CheatToggles.freeCosmetics = CheatToggles.avoidBans = true; + + if(!Utils.isPlayer){ + CheatToggles.changeRole = CheatToggles.killAll = CheatToggles.telekillPlayer = CheatToggles.killAllCrew = CheatToggles.killAllImps = CheatToggles.teleportCursor = CheatToggles.teleportPlayer = CheatToggles.spectate = CheatToggles.freecam = CheatToggles.killPlayer = false; + } + + if(!Utils.isHost && !Utils.isFreePlay){ + CheatToggles.killAll = CheatToggles.telekillPlayer = CheatToggles.killAllCrew = CheatToggles.killAllImps = CheatToggles.killPlayer = CheatToggles.zeroKillCd = CheatToggles.killAnyone = CheatToggles.killVanished = false; + } + + //Host-only cheats are turned off if LocalPlayer is not the game's host + //if(!CheatChecks.isHost){ + // CheatToggles.voteImmune = CheatToggles.godMode = CheatToggles.impostorHack = CheatToggles.evilVote = false; + //} + + //Some cheats only work if the ship is present, so they are turned off if it is not + if(!Utils.isShip){ + CheatToggles.unfixableLights = CheatToggles.completeMyTasks = CheatToggles.kickVents = CheatToggles.reportBody = CheatToggles.closeMeeting = CheatToggles.reactorSab = CheatToggles.oxygenSab = CheatToggles.commsSab = CheatToggles.elecSab = CheatToggles.mushSab = CheatToggles.doorsSab = false; + } + } + + public void OnGUI() + { + + if (!isGUIActive) return; + + if (submenuButtonStyle == null) + { + submenuButtonStyle = new GUIStyle(GUI.skin.button); + + submenuButtonStyle.normal.textColor = Color.white; + + submenuButtonStyle.fontSize = 18; + GUI.skin.toggle.fontSize = GUI.skin.button.fontSize = 20; + + submenuButtonStyle.normal.background = Texture2D.grayTexture; + submenuButtonStyle.normal.background.Apply(); + } + + //Only change the window height while the user is not dragging it + //Or else dragging breaks + if (!isDragging) + { + int windowHeight = CalculateWindowHeight(); + windowRect.height = windowHeight; + } + + Color uiColor; + + string configHtmlColor = MalumMenu.menuHtmlColor.Value; + + if (!ColorUtility.TryParseHtmlString(configHtmlColor, out uiColor)) + { + if (!configHtmlColor.StartsWith("#")) + { + if (ColorUtility.TryParseHtmlString("#" + configHtmlColor, out uiColor)) + { + GUI.backgroundColor = uiColor; + } + } + } + else + { + GUI.backgroundColor = uiColor; + } + + windowRect = GUI.Window(0, windowRect, (GUI.WindowFunction)WindowFunction, "MalumMenu v" + MalumMenu.malumVersion); + } + + public void WindowFunction(int windowID) + { + int groupSpacing = 50; + int toggleSpacing = 40; + int submenuSpacing = 40; + int currentYPosition = 20; + + for (int groupId = 0; groupId < groups.Count; groupId++) + { + GroupInfo group = groups[groupId]; + + if (GUI.Button(new Rect(10, currentYPosition, 280, 40), group.name)) + { + group.isExpanded = !group.isExpanded; + groups[groupId] = group; + CloseAllGroupsExcept(groupId); // Close all other groups when one is expanded + } + currentYPosition += groupSpacing; + + if (group.isExpanded) + { + // Render direct toggles for the group + foreach (var toggle in group.toggles) + { + bool currentState = toggle.getState(); + bool newState = GUI.Toggle(new Rect(20, currentYPosition, 260, 30), currentState, toggle.label); + if (newState != currentState) + { + toggle.setState(newState); + } + currentYPosition += toggleSpacing; + } + + for (int submenuId = 0; submenuId < group.submenus.Count; submenuId++) + { + var submenu = group.submenus[submenuId]; + + // Add a button for each submenu and toggle its expansion state when clicked + if (GUI.Button(new Rect(20, currentYPosition, 260, 30), submenu.name, submenuButtonStyle)) + { + submenu.isExpanded = !submenu.isExpanded; + group.submenus[submenuId] = submenu; + if (submenu.isExpanded) + { + CloseAllSubmenusExcept(group, submenuId); + } + } + currentYPosition += submenuSpacing; + + if (submenu.isExpanded) + { + // Show all the toggles in the expanded submenu + foreach (var toggle in submenu.toggles) + { + bool currentState = toggle.getState(); + bool newState = GUI.Toggle(new Rect(30, currentYPosition, 250, 30), currentState, toggle.label); + if (newState != currentState) + { + toggle.setState(newState); + } + currentYPosition += toggleSpacing; + } + } + } + } + } + + if (Event.current.type == EventType.MouseDrag) + { + isDragging = true; + } + + if (Event.current.type == EventType.MouseUp) + { + isDragging = false; + } + + GUI.DragWindow(); //Allows dragging the GUI window with mouse + } + + + // Dynamically calculate the window's height depending on + // The number of toggles & group expansion + private int CalculateWindowHeight() + { + int totalHeight = 70; // Base height for the window + int groupHeight = 50; // Height for each group title + int toggleHeight = 30; // Height for each toggle + int submenuHeight = 40; // Height for each submenu title + + foreach (GroupInfo group in groups) + { + totalHeight += groupHeight; // Always add height for the group title + + if (group.isExpanded) + { + totalHeight += group.toggles.Count * toggleHeight; // Add height for toggles in the group + + foreach (SubmenuInfo submenu in group.submenus) + { + totalHeight += submenuHeight; // Always add height for the submenu title + + if (submenu.isExpanded) + { + totalHeight += submenu.toggles.Count * toggleHeight; // Add height for toggles in the expanded submenu + } + } + } + } + + return totalHeight; + } + + + // Closes all expanded groups other than indexToKeepOpen + private void CloseAllGroupsExcept(int indexToKeepOpen) + { + for (int i = 0; i < groups.Count; i++) + { + if (i != indexToKeepOpen) + { + GroupInfo group = groups[i]; + group.isExpanded = false; + groups[i] = group; + } + } + } + + private void CloseAllSubmenusExcept(GroupInfo group, int submenuIndexToKeepOpen) + { + for (int i = 0; i < group.submenus.Count; i++) + { + if (i != submenuIndexToKeepOpen) + { + var submenu = group.submenus[i]; + submenu.isExpanded = false; + group.submenus[i] = submenu; + } + } + } + +} diff --git a/src/UI/UIStructures.cs b/src/UI/UIStructures.cs new file mode 100644 index 0000000..5833652 --- /dev/null +++ b/src/UI/UIStructures.cs @@ -0,0 +1,49 @@ +using System; +using System.Collections.Generic; + +namespace MalumMenu +{ + public struct SubmenuInfo + { + public string name; + public bool isExpanded; + public List toggles; + + public SubmenuInfo(string name, bool isExpanded, List toggles) + { + this.name = name; + this.isExpanded = isExpanded; + this.toggles = toggles; + } + } + + public struct GroupInfo + { + public string name; + public bool isExpanded; + public List toggles; + public List submenus; + + public GroupInfo(string name, bool isExpanded, List toggles, List submenus) + { + this.name = name; + this.isExpanded = isExpanded; + this.toggles = toggles; + this.submenus = submenus; + } + } + + public struct ToggleInfo + { + public string label; + public Func getState; + public Action setState; + + public ToggleInfo(string label, Func getState, Action setState) + { + this.label = label; + this.getState = getState; + this.setState = setState; + } + } +} diff --git a/src/Utilities/HerePoint.cs b/src/Utilities/HerePoint.cs new file mode 100644 index 0000000..af49b1c --- /dev/null +++ b/src/Utilities/HerePoint.cs @@ -0,0 +1,14 @@ +using UnityEngine; + +namespace MalumMenu; +public class HerePoint +{ + public PlayerControl player; + public SpriteRenderer sprite; + + public HerePoint(PlayerControl player, SpriteRenderer sprite) + { + this.player = player; + this.sprite = sprite; + } +} diff --git a/src/Utilities/PlayerPickMenu.cs b/src/Utilities/PlayerPickMenu.cs new file mode 100644 index 0000000..e3838db --- /dev/null +++ b/src/Utilities/PlayerPickMenu.cs @@ -0,0 +1,52 @@ +using UnityEngine; +using Il2CppSystem.Collections.Generic; +using Sentry.Internal.Extensions; + +namespace MalumMenu; +public static class PlayerPickMenu +{ + public static ShapeshifterMinigame playerpickMenu; + public static bool IsActive; + public static NetworkedPlayerInfo targetPlayerData; + public static Il2CppSystem.Action customAction; + public static List customPlayerList; + + // Get ShapeshifterMenu prefab to instantiate it + // Found here: https://github.com/AlchlcDvl/TownOfUsReworked/blob/9f3cede9d30bab2c11eb7c960007ab3979f09156/TownOfUsReworked/Custom/Menu.cs + public static ShapeshifterMinigame getShapeshifterMenu() + { + var rolePrefab = Utils.getBehaviourByRoleType(AmongUs.GameOptions.RoleTypes.Shapeshifter); + return Object.Instantiate(rolePrefab?.Cast(), GameData.Instance.transform).ShapeshifterMenu; + } + + // Open a PlayerPickMenu to pick a specific player to target + public static void openPlayerPickMenu(List playerList, Il2CppSystem.Action action) + { + IsActive = true; + customPlayerList = playerList; + customAction = action; + + //The menu is based off the shapeshifting menu + playerpickMenu = Object.Instantiate(getShapeshifterMenu()); + + playerpickMenu.transform.SetParent(Camera.main.transform, false); + playerpickMenu.transform.localPosition = new Vector3(0f, 0f, -50f); + playerpickMenu.Begin(null); + } + + // Returns a custom NetworkedPlayerInfo that can be used as a PPM choice + public static NetworkedPlayerInfo customPPMChoice(string name, NetworkedPlayerInfo.PlayerOutfit outfit, RoleBehaviour role = null) + { + NetworkedPlayerInfo customChoice = Object.Instantiate(GameData.Instance.PlayerInfoPrefab); + + outfit.PlayerName = name; + + customChoice.Outfits[PlayerOutfitType.Default] = outfit; + + if (!role.IsNull()){ + customChoice.Role = role; + } + + return customChoice; + } +} \ No newline at end of file diff --git a/src/Utilities/Utils.cs b/src/Utilities/Utils.cs new file mode 100644 index 0000000..a27fd9e --- /dev/null +++ b/src/Utilities/Utils.cs @@ -0,0 +1,450 @@ +using UnityEngine; +using InnerNet; +using System.Linq; +using Il2CppSystem.Collections.Generic; +using System.IO; +using Hazel; +using System.Reflection; +using AmongUs.GameOptions; +using Sentry.Internal.Extensions; +using Il2CppSystem.Net.NetworkInformation; + +namespace MalumMenu; +public static class Utils +{ + //Useful for getting full lists of all the Among Us cosmetics IDs + public static ReferenceDataManager referenceDataManager = DestroyableSingleton.Instance; + public static bool isShip => ShipStatus.Instance; + public static bool isLobby => AmongUsClient.Instance && AmongUsClient.Instance.GameState == InnerNetClient.GameStates.Joined && !isFreePlay; + public static bool isOnlineGame => AmongUsClient.Instance && AmongUsClient.Instance.NetworkMode == NetworkModes.OnlineGame; + public static bool isLocalGame => AmongUsClient.Instance && AmongUsClient.Instance.NetworkMode == NetworkModes.LocalGame; + public static bool isFreePlay => AmongUsClient.Instance && AmongUsClient.Instance.NetworkMode == NetworkModes.FreePlay; + public static bool isPlayer => PlayerControl.LocalPlayer; + public static bool isHost = AmongUsClient.Instance && AmongUsClient.Instance.AmHost; + public static bool isInGame => AmongUsClient.Instance && AmongUsClient.Instance.GameState == InnerNetClient.GameStates.Started && isPlayer; + public static bool isMeeting => MeetingHud.Instance; + public static bool isMeetingVoting => isMeeting && MeetingHud.Instance.state is MeetingHud.VoteStates.Voted or MeetingHud.VoteStates.NotVoted; + public static bool isMeetingProceeding => isMeeting && MeetingHud.Instance.state is MeetingHud.VoteStates.Proceeding; + public static bool isExiling => ExileController.Instance && !(AirshipIsActive && SpawnInMinigame.Instance.isActiveAndEnabled); + public static bool isNormalGame => GameOptionsManager.Instance.CurrentGameOptions.GameMode == GameModes.Normal; + public static bool isHideNSeek => GameOptionsManager.Instance.CurrentGameOptions.GameMode == GameModes.HideNSeek; + public static bool SkeldIsActive => (MapNames)GameOptionsManager.Instance.CurrentGameOptions.MapId == MapNames.Skeld; + public static bool MiraHQIsActive => (MapNames)GameOptionsManager.Instance.CurrentGameOptions.MapId == MapNames.Mira; + public static bool PolusIsActive => (MapNames)GameOptionsManager.Instance.CurrentGameOptions.MapId == MapNames.Polus; + public static bool DleksIsActive => (MapNames)GameOptionsManager.Instance.CurrentGameOptions.MapId == MapNames.Dleks; + public static bool AirshipIsActive => (MapNames)GameOptionsManager.Instance.CurrentGameOptions.MapId == MapNames.Airship; + public static bool FungleIsActive => (MapNames)GameOptionsManager.Instance.CurrentGameOptions.MapId == MapNames.Fungle; + + //Get ClientData by PlayerControl + public static ClientData getClientByPlayer(PlayerControl player) + { + try + { + var client = AmongUsClient.Instance.allClients.ToArray().FirstOrDefault(cd => cd.Character.PlayerId == player.PlayerId); + return client; + } + catch + { + return null; + } + } + + // Get ClientData.Id by PlayerControl + public static int getClientIdByPlayer(PlayerControl player) + { + if (player == null) return -1; + var client = getClientByPlayer(player); + return client == null ? -1 : client.Id; + } + + // Check if player is currently vanished + public static bool isVanished(NetworkedPlayerInfo playerInfo) + { + PhantomRole phantomRole = playerInfo.Role as PhantomRole; + + if (phantomRole != null){ + return phantomRole.fading || phantomRole.isInvisible; + } + + return false; + } + + // Custom isValidTarget method for cheats + public static bool isValidTarget(NetworkedPlayerInfo target) + { + bool killAnyoneRequirements = !(target == null) && !target.Disconnected && target.Object.Visible && target.PlayerId != PlayerControl.LocalPlayer.PlayerId && !(target.Role == null) && !(target.Object == null); + + bool fullRequirements = killAnyoneRequirements && !target.IsDead && !target.Object.inVent && !target.Object.inMovingPlat && target.Role.CanBeKilled; + + if (CheatToggles.killAnyone){ + return killAnyoneRequirements; + } + + return fullRequirements; + + } + + // Adjusts HUD resolution + // Used to fix UI problems when zooming out + public static void adjustResolution() { + ResolutionManager.ResolutionChanged.Invoke((float)Screen.width / Screen.height, Screen.width, Screen.height, Screen.fullScreen); + } + + // Get RoleBehaviour from a RoleType + public static RoleBehaviour getBehaviourByRoleType(RoleTypes roleType) { + return RoleManager.Instance.AllRoles.First(r => r.Role == roleType); + } + + // Kill any player using RPC calls + public static void murderPlayer(PlayerControl target, MurderResultFlags result) + { + if (isFreePlay){ + + PlayerControl.LocalPlayer.MurderPlayer(target, MurderResultFlags.Succeeded); + return; + + } + + foreach (var item in PlayerControl.AllPlayerControls) + { + MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)RpcCalls.MurderPlayer, SendOption.None, AmongUsClient.Instance.GetClientIdFromCharacter(item)); + writer.WriteNetObject(target); + writer.Write((int)result); + AmongUsClient.Instance.FinishRpcImmediately(writer); + } + } + + // Report bodies using RPC calls + public static void reportDeadBody(NetworkedPlayerInfo playerData) + { + + if (isFreePlay){ + + PlayerControl.LocalPlayer.CmdReportDeadBody(playerData); + return; + + } + + var HostData = AmongUsClient.Instance.GetHost(); + if (HostData != null && !HostData.Character.Data.Disconnected) + { + MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)RpcCalls.ReportDeadBody, SendOption.None, HostData.Id); + writer.Write(playerData.PlayerId); + AmongUsClient.Instance.FinishRpcImmediately(writer); + } + } + + + // Complete all of LocalPlayer's tasks using RPC calls + public static void completeMyTasks() + { + + if (isFreePlay){ + + foreach (PlayerTask task in PlayerControl.LocalPlayer.myTasks) + { + PlayerControl.LocalPlayer.RpcCompleteTask(task.Id); + } + return; + + } + + var HostData = AmongUsClient.Instance.GetHost(); + if (HostData != null && !HostData.Character.Data.Disconnected) + { + foreach (PlayerTask task in PlayerControl.LocalPlayer.myTasks) + { + if (!task.IsComplete){ + + foreach (var item in PlayerControl.AllPlayerControls) + { + MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)RpcCalls.CompleteTask, SendOption.None, AmongUsClient.Instance.GetClientIdFromCharacter(item)); + messageWriter.WritePacked(task.Id); + AmongUsClient.Instance.FinishRpcImmediately(messageWriter); + } + + } + } + } + } + + // Open Chat UI + public static void openChat() + { + if (!DestroyableSingleton.Instance.Chat.IsOpenOrOpening){ + DestroyableSingleton.Instance.Chat.chatScreen.SetActive(true); + PlayerControl.LocalPlayer.NetTransform.Halt(); + DestroyableSingleton.Instance.Chat.StartCoroutine(DestroyableSingleton.Instance.Chat.CoOpen()); + if (DestroyableSingleton.InstanceExists) + { + DestroyableSingleton.Instance.SetFriendButtonColor(true); + } + } + + } + + // Draw a tracer line between two 2 GameObjects + public static void drawTracer(GameObject sourceObject, GameObject targetObject, Color color) + { + LineRenderer lineRenderer; + + lineRenderer = sourceObject.GetComponent(); + + if(!lineRenderer){ + lineRenderer = sourceObject.AddComponent(); + } + + lineRenderer.SetVertexCount(2); + lineRenderer.SetWidth(0.02F, 0.02F); + + // I just picked an already existing material from the game + Material material = DestroyableSingleton.Instance.PlayerMaterial; + + lineRenderer.material = material; + lineRenderer.SetColors(color, color); + + lineRenderer.SetPosition(0, sourceObject.transform.position); + lineRenderer.SetPosition(1, targetObject.transform.position); + } + + // Return if the ChatUI should be active or not + public static bool chatUiActive() + { + try{ + return CheatToggles.alwaysChat || MeetingHud.Instance || !ShipStatus.Instance || PlayerControl.LocalPlayer.Data.IsDead; + }catch{ + return false; + } + } + + // Close Chat UI + public static void closeChat() + { + if (DestroyableSingleton.Instance.Chat.IsOpenOrOpening){ + DestroyableSingleton.Instance.Chat.ForceClosed(); + } + + } + + // Get the distance between two players as a float + public static float getDistanceFrom(PlayerControl target, PlayerControl source = null){ + + if (source.IsNull()){ + source = PlayerControl.LocalPlayer; + } + + Vector2 vector = target.GetTruePosition() - source.GetTruePosition(); + float magnitude = vector.magnitude; + + return magnitude; + + } + + // Returns a list of all the players in the game ordered from closest to farthest (from LocalPlayer by default) + public static System.Collections.Generic.List getPlayersSortedByDistance(PlayerControl source = null){ + + if (source.IsNull()){ + source = PlayerControl.LocalPlayer; + } + + System.Collections.Generic.List outputList = new System.Collections.Generic.List(); + + outputList.Clear(); + + List allPlayers = GameData.Instance.AllPlayers; + for (int i = 0; i < allPlayers.Count; i++) + { + PlayerControl player = allPlayers[i].Object; + if (player) + { + outputList.Add(player); + } + } + + outputList = outputList.OrderBy(target => getDistanceFrom(target, source)).ToList(); + + if (outputList.Count <= 0) + { + return null; + } + + return outputList; + + } + + // Gets current map ID + public static byte getCurrentMapID() + { + // If playing the tutorial + if (isFreePlay) + { + return (byte)AmongUsClient.Instance.TutorialMapId; + + }else{ + // Works for local/online games + return GameOptionsManager.Instance.currentGameOptions.MapId; + } + } + + // Get SystemType of the room the player is currently in + public static SystemTypes getCurrentRoom(){ + return HudManager.Instance.roomTracker.LastRoom.RoomId; + } + + // Fancy colored ping text + public static string getColoredPingText(int ping){ + + if (ping <= 100){ // Green for ping < 100 + + return $"PING: {ping} ms"; + + } else if (ping < 400){ // Yellow for 100 < ping < 400 + + return $"PING: {ping} ms"; + + } else{ // Red for ping > 400 + + return $"PING: {ping} ms"; + } + } + + // Get a UnityEngine.KeyCode from a string + public static KeyCode stringToKeycode(string keyCodeStr){ + + if(!string.IsNullOrEmpty(keyCodeStr)){ // Empty strings are automatically invalid + + try{ + + // Case-insensitive parse of UnityEngine.KeyCode to check if string is validssss + KeyCode keyCode = (KeyCode)System.Enum.Parse(typeof(KeyCode), keyCodeStr, true); + + return keyCode; + + }catch{} + + } + + return KeyCode.Delete; // If string is invalid, return Delete as the default key + } + + // Get a platform type from a string + public static bool stringToPlatformType(string platformStr, out Platforms? platform){ + + if(!string.IsNullOrEmpty(platformStr)){ // Empty strings are automatically invalid + + try{ + + // Case-insensitive parse of Platforms from string (if it valid) + platform = (Platforms)System.Enum.Parse(typeof(Platforms), platformStr, true); + + return true; // If platform type is valid, return false + + }catch{} + + } + + platform = null; + return false; // If platform type is invalid, return false + } + + // Get the string name for a chosen player's role + // String are automatically translated + public static string getRoleName(NetworkedPlayerInfo playerData) + { + var translatedRole = DestroyableSingleton.Instance.GetString(playerData.Role.StringName, Il2CppSystem.Array.Empty()); + if (translatedRole == "STRMISS") + { + if (playerData.RoleWhenAlive.HasValue) + { + translatedRole = DestroyableSingleton.Instance.GetString(getBehaviourByRoleType(playerData.RoleWhenAlive.Value).StringName, Il2CppSystem.Array.Empty()); + } else { + translatedRole = "Ghost"; + } + } + return translatedRole; + } + + // Get the appropriate nametag for a player (seeRoles cheat) + public static string getNameTag(NetworkedPlayerInfo playerInfo, string playerName, bool isChat = false){ + string nameTag = playerName; + + if (!playerInfo.Role.IsNull() && !playerInfo.IsNull() && !playerInfo.Disconnected && !playerInfo.Object.CurrentOutfit.IsNull()){ + + if (CheatToggles.seeRoles){ + + if (isChat){ + nameTag = $"{Utils.getRoleName(playerInfo)} {nameTag}"; + return nameTag; + } + + nameTag = $"{getRoleName(playerInfo)}\r\n{nameTag}"; + + } else if (PlayerControl.LocalPlayer.Data.Role.NameColor == playerInfo.Role.NameColor){ + + if (isChat){ + return nameTag; + } + + nameTag = $"{nameTag}"; + + } + } + + return nameTag; + } + + // Show custom popup ingame + // Found here: https://github.com/NuclearPowered/Reactor/blob/6eb0bf19c30733b78532dada41db068b2b247742/Reactor/Networking/Patches/HttpPatches.cs + public static void showPopup(string text){ + var popup = Object.Instantiate(DiscordManager.Instance.discordPopup, Camera.main!.transform); + + var background = popup.transform.Find("Background").GetComponent(); + var size = background.size; + size.x *= 2.5f; + background.size = size; + + popup.TextAreaTMP.fontSizeMin = 2; + popup.Show(text); + } + + // Load sprites and textures from manifest resources + // Found here: https://github.com/Loonie-Toons/TOHE-Restored/blob/TOHE/Modules/Utils.cs + public static Dictionary CachedSprites = new(); + public static Sprite LoadSprite(string path, float pixelsPerUnit = 1f) + { + try + { + if (CachedSprites.TryGetValue(path + pixelsPerUnit, out var sprite)) return sprite; + + Texture2D texture = LoadTextureFromResources(path); + sprite = Sprite.Create(texture, new(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f), pixelsPerUnit); + sprite.hideFlags |= HideFlags.HideAndDontSave | HideFlags.DontSaveInEditor; + + return CachedSprites[path + pixelsPerUnit] = sprite; + } + catch + { + Debug.LogError($"Failed to read Texture: {path}"); + } + return null; + } + public static Texture2D LoadTextureFromResources(string path) + { + try + { + var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(path); + var texture = new Texture2D(1, 1, TextureFormat.ARGB32, false); + using MemoryStream ms = new(); + + stream.CopyTo(ms); + ImageConversion.LoadImage(texture, ms.ToArray(), false); + return texture; + } + catch + { + Debug.LogError($"Failed to read Texture: {path}"); + } + return null; + } +} +