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Cargo.toml
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Cargo.toml
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[package]
name = "dwarf_seeks_fortune"
version = "0.1.0"
authors = ["Jazarro <nospam.git@boschman.io>"]
edition = "2018"
[dependencies]
# ---------- Mac users, configuration required: -------------
# -----------------------------------------------------------
# Windows / Linux users, use the following line:
amethyst = { git = "https://github.com/saveriomiroddi/amethyst-dev", branch = "REFERENCE/profiled_frame_limiter/0.15.3", features = ["vulkan"] }
# Mac users, use the following line:
#amethyst = {version = "=0.15.3", features = ["metal"]}
# -----------------------------------------------------------
# -----------------------------------------------------------
log = { version = "0.4.6", features = [] }
serde = { version = "1.0", features = ["derive"] }
dsf_precompile = { path = "dsf_precompile" }
dsf_core = { path = "dsf_core" }
dsf_editor = { path = "dsf_editor" }
[workspace]
members = [
# Prepares some bundles. The main reason this is split off is to improve compilation times.
"dsf_precompile",
# Contains all the core game code.
"dsf_core",
# Contains all code partaining to the level editor.
"dsf_editor",
# Contains all code partaining to the automated checks.
# This crate is not currently in use, but will in time become a separate binary crate.
# The plan is for it to simulate game play to do various things like prove levels are solvable and prove that
# players can or can not make certain jumps.
"dsf_checks",
]