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[Feature] Togglable CheatCheck #42
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In the meantime I have compiled the plugin based on the 1.2.1-stable tag with the requested changes. The reason why I don't push the changes to the main repo is because I was working on 2.0-stable and I'll implement the same in that version. Also, the 2.0-stable version has been finished for quite a while but I haven't released it yet because it has some performance issues for the players (a very small portion) and I haven't figured out why. |
Oh great, ill test them both. |
Np, let me know if it worked! |
Nope it didnt. But a friend of mine did it somehow. |
Glad to hear that! Thank you |
@7mochi Hi, I went through the code and for the OpenGF32 detector there's an issue. I have tested it using the actual cheat. The problem is that every command as Cheers!
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Add a cvar to enable and disable the cheatcheck part of the plugin.
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