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allocator.go
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/
allocator.go
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//
// Copyright (C) 2019 Aleksei Piianin <piyanin@gmail.com>
//
package main
import "log"
const (
Naive AllocatorType = 0
Buffered AllocatorType = 1
)
var AllocatorSelected AllocatorType
type AllocatorType int
type Allocator interface {
NewTree() *Tree
}
type AllocatorFactory func(uint32) Allocator
type AllocatorNaive struct{}
func NewAllocatorNaive(uint32) Allocator {
return &AllocatorNaive{}
}
func (o *AllocatorNaive) NewTree() *Tree {
return &Tree{}
}
type AllocatorBuffered struct {
buffer []Tree
index int
}
func NewAllocatorBuffered(depth uint32) Allocator {
return &AllocatorBuffered{
buffer: make([]Tree, 1<<(depth+1)),
}
}
func (o *AllocatorBuffered) NewTree() (tree *Tree) {
tree = &o.buffer[o.index]
o.index++
return
}
func GetAllocator() AllocatorFactory {
switch AllocatorSelected {
case Naive:
return NewAllocatorNaive
case Buffered:
return NewAllocatorBuffered
default:
log.Fatal("unsupported allocator: ", AllocatorSelected)
return nil
}
}