This is a fork of LAU made by Metamist (Alexander Arvidsson)
LAU as a project is dead. This fork is an attempt to revitalize Metamist's project, with a few changes to syntax & functionality.
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LAUX is a superset of Lua, adding syntax sugar on top of Lua. It does however still work with vanilla Lua.
You will need to install Node.js to use this.
Open up a terminal of your choice, and type this.
> npm i -g laux-compiler
To transpile you simply go to the folder your project belongs to
> lauxc watch ./laux ./lua
There's also an option to use workspaces, which simply means using a configuration file. The config file must be lauxconfig.json
and be located in the root folder.
This allows you to use a lot more options, of which one of the interesting ones is merges. You can merge multiple files into 1 single output file, which is very useful for releases.
An example of a config file would be this.
{
"path": {
"input": "./laux",
"output": "./lua"
},
"merges": [
{
"filesGlob": ["atlas_jobcreator/fields/**/*.laux"],
"output": "atlas_jobcreator/fields"
},
{
"filesGlob": ["atlas_jobcreator/currencies/**/*.laux"],
"output": "atlas_jobcreator/currencies"
}
]
}
To actually use the merge features, you would have to use the release option, which is denoted as -r
> lauxc workspace
> lauxc workspace -r
- Functions
- Decorators
- Types
- Mutations
- Shortcut Expressions
- Classes
- Safe member navigator
- Import Statement
- Spread operator
- Deconstructing
- For of statement
- Formated string
LAUX adds fat arrows & thin arrows.
Example of fat arrow
local Foo = {}
Foo.Bar = (self) => print(self) end -- Foo.Bar = function(self) print(self) end
Example of thin arrow doing the same
local Foo = {}
Foo.Bar = () -> print(self) end -- Foo.Bar = function(self) print(self) end
Thin arrow is essentially just a fat arrow, but it automatically adds self, just like: adds self automatically in contrast to .
in default Lua.
LAUX adds decorators which can mutate functions to allow for things such as deprecation, singeltons, registries, mixin functionality, memoization, validation, rate limiting, caching, authentication/authorization, logging, etc...
Note
You can currently only have one decorator per function, however, you can combine them into one larger decorator
-- These deprecated functions can be defined in
-- your library & be imported using LAUX's
-- import statement
local function deprecated(func)
return function(...)
local name = nil
local index = 1
while true do
local info = debug.getinfo(func, "S")
if not info then
break
end
if info.what == "Lua" and info.name then
name = info.name
break
end
func = debug.getupvalue(func, index)
if not func then
break
end
index = index + 1
end
MsgC(Color(255, 165, 0), "[WARN] The function " .. name .. " is deprecated. Please look to using alternatives as this will cease to exist!")
func(...)
end
end
-- Imagine we have this TestFunc that comes from SomeLibrary,
-- we want to warn users upon each use so that they use
-- something different
@deprecated
function PrintPlayerName(ply)
print(ply:Nick())
end
This is real-time type checking, so don't run it in something that gets run A TON, like every frame Currently doesn't work with arrow functions, fixing later
function Foo(bar: string)
-- do nothing
end
Outputs to
function Foo(bar)
local __lau_type = (istable(bar) and bar.__type and bar:__type()) or type(bar)
assert(__lau_type == "string", "Expected parameter `bar` to be type `string` instead of `" .. __lau_type .. "`")
end
This also accepts multiple types by using the | (pipe) character
function Foo(bar: string|MyAddon.Bar)
-- do nothing
end
Outputs to
function Foo(bar)
local __lau_type = (istable(bar) and bar.__type and bar:__type()) or type(bar)
assert(__lau_type == "string" or __lau_type == "MyAddon.Bar", "Expected parameter `bar` to be type `string|MyAddon.Bar` instead of `" .. __lau_type .. "`")
end
LAUX adds mutations. Those are just simple shortcuts
Note
x--
doesn't exist for obvious reasons (comments).
Note
The prefix incrementation: ++x
doesn't exist.
x += 5 -- x = x + 5
x *= 2 -- x = x * 2
x /= 2 -- x = x / 2
x++ -- x = x + 1
x -= 1 -- x = x - 1.
x ||= 2 -- x = x or 2
x ..= "me" -- x = x .. "me"
x %= 2 -- x = x % 2
LAUX adds shortcuts for quickly doing a generic action.
stopif i > 5 -- if (i > 5) then return end
breakif i > 2 -- if (i > 2) then break end
continueif i > 8 -- if (i > 8) then continue end
LAUX adds JavaScript-like classes. I assume you already know what a class is.
Syntax
[public] Class name [extends Parent] end
Example
Note
If we are not using a public class we need to add __type() function.
This is to avoid overlapping names for type checking
class Foo
-- We can have static attributes
static ENUMS = {}
-- We can also non static attributes
name = "Bar"
constructor(foobar: string)
self.foobar = foobar
end
setFoobar(val: string) self.foobar = val end
getFoobar() return self.foobar end
-- needed in non public classes
__type()
return "MyAddon.Foo"
end
end
-- Don't need new keyword.
local foo1 = Foo()
Now if we wish, we can extend it
class Bar extends Foo
constructor(foobar)
-- Because we're extending we need to use super()
-- You need to pass the arguments your parent (extends) need
super(foobar)
-- Lets now get our name we got from Foo
print(self.name)
end
-- Only on Bar, not Foo
uniqueMethod() end
end
Classes by default are private, so we can make it public by using the public keyword
public class AtlasShop.Items.Health extends AtlasShop.Item
-- Since this is a public class you don't need a type
-- __type will automatically return the name of the class
end
Important
A class can implicitly define a default constructor.
But, when inheriting from a default constructor class you must create a constructor to call super()
if you define a field, it isn't done implicitly.
class Foo
var = 5
end
class Bar extends Foo
end
local b = Bar()
This will create an error. To fix it create a constructor.
class Foo
var = 5
end
class Bar extends Foo
constructor()
super()
end
end
local b = Bar()
Laux has syntactic sugar for getters and setters. By using _get
and/or _set
.
class Foo
_get _set variable
_get secondVariable
end
The resulting lua corresponding to the methods is
setVariable = function(self, variable)
self.variable = variable
return self
end,
getVariable = function(self)
return self.variable
end,
getSecondVariable = function(self)
return self.secondVariable
end,
LAUX adds a safe member navigator. This allows you to index something in a table without having to check if an element exists.
LAUX code
if (groups?[groupKind]?.members?.name) then
end
Lua code
if (((groups and groups[groupKind]) and groups[groupKind].members) and groups[groupKind].members.name) then
end
The import statement allows for the importing of members of an object. The import statement itself doesn't transpile down into anything, however, what it does is it adds the parent object before each index of it in code. Here's an example:
import print, warn, log from AtlasUI
print("Hello there!")
warn("Hello there!")
log("Hello there!")
Will transpile down to:
AtlasUI.print("Hello there!")
AtlasUI.warn("Hello there!")
AtlasUI.log("Hello there!")
This is the same operator found in JavaScript. It functions like table.concat
/table.unpack
.
local a = { 2, 3 }
local b = { 1, ...a, 4 }
PrintTable(b) -- { 1, 2, 3, 4 }
Same as in JavaScript.
local tbl = { a = 5, b = 3 }
local { a, b } = tbl -- local a, b = tbl.a, tbl.b
print(a) -- 5
print(b) -- 3
You can do a generic for loop, which is the equivalent of doing
for i, v in pairs(tbl) do
end
By doing this in LAUX
for i, v of tbl do
end
There is no ipairs equivalent of this.
You can make a formated string by using the `
character and enclosing your variable names in braces :
print(string.format("there are %d %s", number, string)
By doing this in LAUX
print(`there are ${number} ${string}`)