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Godot 4.0 migration
This is the pull request where I would explain the status of the Godot 4.0 port. This port is a full rewrite of the original plugin.
Main goals
Reduce the number of exposed classes
In the previous version, each JSON property was exposed as a named class, which could bloat the autocomplete features of the Godot editor. In this migration, the main objective was to reduce them to just two:
JSONConfigFile
: receives a file path and parses it as a JSON.JSONSchema
: represents the structure of the JSON data.Simplify the API
This is a code example from version 1.0.0:
In 2.0.0, it would look like this:
Make it similar to Godot's JSON API
I would try to make
JSONConfigFile
as similar toJSON
as possible.Tasks
In order of priority:
JSONConfigFile
'sparse
method for it to receive the schema.parse_path
.