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CircleOrbitMouse.java
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CircleOrbitMouse.java
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/* Controls so far:
Click and Drag to move player WASD and arrow keys work, but are not optimal
Click on player or press 'r' to return planets
Press 'p' or click on the pause button to pause
'c' gets rid of UI and grid, if you want.
Click on upgrades or press '1', '2', or '3' to upgrade
'0' closes the program
Press "like" and "subscribe" to see more content, and don't forget to hit the bell for notifications.
Whatever you do, DON'T push the red button!
*/
/* Bugs so far
"Primal Aspid" angles look wrong, but are they? Other rotated vectors look correct
Planets orbit differently with different frame rates. This might be because of some calculus stuff I have not learned yet.
Definitely some weirds stuff happening with DualGuns
Changing enemies into points definitely messed stuff up.
A try-catch gets triggered sometimes. The one that prints "aqui". I do not know if that is a problem. I think that it happens if multiple things, like player damage and projectile destruction happens in the same frame.
Why don't all of the planet types move in exactly the same way? They should overlap eachother after a boomerang and not move apart.
ToDo
Sell game to Stermoney for Stermoney's (ster)money
More enemy types (always)
Some bosses
Spawners?
Blobs?
Playtesting/fixing point values
Some enemies are WAY more powerful than others. That is ok, but those should reward more points to balance the work.
Enemy chances of spawning?
DEATH
With zombie mode
Keep playing, but not able to get any more upgrades and score stays constant
Menus with START, DIFFICULTY LEVELS, ACHIEVEMENTS, JOURNAL, CREDITS (lol, just me, but with some help), TUTORIAL/CONTROL explaination?, high scores,
Needs remembering? Text file? CSV/JSON Ovik says json better
Add "restart" and "menu" to the pause screen
Consumables:
Dropped from the harder enemies
Different areas with bosses?
Laser Area
Projectile Area
Boo Area
Standard Area
Starting area always standard
Chess Area?
Stuff you can bring into the game
Like HK charms
Unlocked in-game
Needs storage
Examples
Weapon trail
Start with:
Health up
Speed up
Size down
Website/domain?
Half Fixed
Weapons moving too quickly no longer move through enemies without damaging them. Fixed only for planets hitting slow enemies. Fast enemies might go through planets and fast players through enemies.
Fixed!
"Malcolm" type weapons do not move in circles
"GProjectiles" - generally work, but that is not good enough. they move away at certain angles.
Fix bishops in same way as rooks (angles)
"Nboos" - who are they and who do they work for?
The boo gang's "remember" variables do not work quite right with the camera. I will have to check player position + player vector to tell if the player is going away or towards the boos.
Trails don't work quite right
Done:
More upgrades
Planet upgrades
Planet types?
I have made a skill tree in my notebook. I do not know how to implement it. I think maybe buttons on the right side of the screen.
Planet trails should deal damage
TODO - Ovik edition
Make more faces
Icons for the weapon drops
*/
import javax.swing.*;
import java.awt.*;
import java.awt.geom.Line2D;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.lang.Object;
import java.lang.Math;
import java.io.*;
import java.util.*;
import java.util.Collection;
import java.util.Map;
import java.util.ArrayList;
import java.awt.Image;
import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import java.util.ResourceBundle;
import java.time.Clock;
import java.time.*;
public class CircleOrbitMouse implements java.io.Serializable, Cloneable{
public String howDoesThisWork = "reverted";
public static String startsA = "A";
public static String staticTest = "Original";
public static boolean textBoolean = true;
//Time
public static ZoneId zoneId = ZoneId.of("US/Arizona");
public static Clock myClock = Clock.system(zoneId);
public static timerThread myTimerThread;
public KeyboardExample keyboardExample;
public static int mouseX;
public static int mouseY;
public String isShowing = "Menu";
public static String mode = "Classic";
public boolean initializingGame = true;
public static double frameRate = 30;
public static double timeInSeconds=0;
public static int refreshTime = (int)(1000/(frameRate));
public static double masterSpeed = 1000/frameRate;
public static boolean photoMode = false;
ArrayList<Point> list= new ArrayList<Point>();
public static double weaponBaseSpeed = masterSpeed*0.01;
public static double speed;
public static int gridSeparation=80;
//COLORS
Color teal = new Color(0x0099af);
Color turquoise = new Color(0x40e0d0);
public static double weaponXVelocity = 0.0;
public static double weaponYVelocity = 0.0;
public static boolean isForcePropDisSqWeaponToMouse=true;
private static final int weaponDiameter = 20;
private static boolean circleTapped = false;
private static boolean weaponReturn=false;
public static int weaponReturnStartX;
public static int weaponReturnStartY;
private static boolean secondWeaponReturn=false;
private static int secondWeaponReturnStartX;
private static int secondWeaponReturnStartY;
public static final int FRAME_WIDTH = 1280;
public static final int FRAME_HEIGHT = 720;
private MyCircle myCircle = new MyCircle();
//private Orbiter planet = new Orbiter();
private static int x = FRAME_WIDTH/2;
private static int y = FRAME_HEIGHT/2;
private static int playerX=FRAME_WIDTH/2;
private static int playerY=FRAME_HEIGHT/2;
private static int playerDiameter=45;
public static Point playerPoint = new Point(playerX, playerY,playerDiameter, Color.BLUE);
private static boolean isForcePropDisSqPlayerToMouse=false;
public static double horLineOffset=0;
public static double vertLineOffset=0;
//weapon
ArrayList<Weapon> weaponList = new ArrayList<Weapon>();
ArrayList<Weapon> standbyWeaponList = new ArrayList<Weapon>();
int numReturned = 0;
double firstWeaponGravity=1;
double secondWeaponGravity=0.5;
//Weapon firstWeapon = new Weapon("Bounce",playerX-100, playerY, masterSpeed, firstWeaponGravity, teal);
//Weapon secondaryWeapon = new Weapon("Malcolm",playerX, playerY, masterSpeed, secondWeaponGravity, turquoise);
//Second weapon trail
int secondTrailDiameter=10;
int secondTrailLength = 10;
//Trail secondTrail = new Trail(secondaryWeapon.getX(), secondaryWeapon.getY(), secondTrailDiameter, secondTrailLength );
//Enemies
int numberOfEnemies=10;
ArrayList<Enemy> enemyList = new ArrayList<Enemy>();
int numberOfProjectiles = 0;
//Enemy firstEnemy = new Enemy("Boo",500,500,masterSpeed);
//EnemyPoint firstEnemyPoint = new EnemyPoint("Simple", 500,500, masterSpeed, refreshTime);
int enemiesKilled = 0;
int score = 0;
int combo = 0;
int minCombo = 3;
ArrayList<ComboNumber> comboList= new ArrayList<ComboNumber>();
boolean shouldDave = true;
int daveTimer = 0;
boolean shouldWeinberg = true;
ArrayList<Enemy> bossList = new ArrayList<Enemy>();
ArrayList<Integer> bossNumList = new ArrayList<Integer>();
public static boolean bossShouldSpawn = false;
public static boolean bossPresent = false;
ArrayList<ParticlePoof> particleList = new ArrayList<ParticlePoof>();
//enemyList.add(firstEnemy);
// for (int i = 0; i < numberOfEnemies; i++) {
// Enemy moreEnemy = new Enemy("Limp", Math.random()*10,Math.random()*10);
// }
//GUI
int GUIHeight=FRAME_HEIGHT/24;
//Upgrades
boolean offerUpgrade = false;
private static int numberOfEachUp = 5;
boolean firstUpgradeChosen = false;
boolean secondUpgradeChosen = false;
boolean thirdUpgradeChosen = false;
boolean mouseInNoGood = false;
int upgradeScore = 50;
int previousUpgradeScore = 0;
int numberOfHealthUpgrades = 0;
int numberOfSpeedUpgrades = 0;
int numberOfSizeUpgrades = 0;
int numTotalUpgrades = 0;
//Special Upgrades
ArrayList<Drop> dropList = new ArrayList<Drop>();
ArrayList<ArrayList<String>> specialUp2d = new ArrayList<ArrayList<String>>();
int owedSpecialUp = 0;
int gottenSpecialUp = 0;
int upWidth = 100;
int upHeight = 100;
int firstUpRectX = (FRAME_WIDTH/3)-upWidth/2;
int secondUpRectX = (FRAME_WIDTH/2)-upWidth/2;
int thirdUpRectX = (2*FRAME_WIDTH/3)-upWidth/2;
int upRectY = FRAME_HEIGHT-150;
ArrayList<Button> specialUpButtonList = new ArrayList<Button>();
//Player Stats
private static double playerSpeed=masterSpeed/3;
private static int heartSeparation = 10;
private static int playerStartHealth = 5;
private static int playerMaxMaxHealth = numberOfEachUp+playerStartHealth;
private static int playerMaxHealth = playerStartHealth;
public static int playerHealth= playerMaxHealth;
public static boolean isPlayerInvincible=false;
public static int properInvincibleTime=1356;
//public static int properInvincibleTime=43*refreshTime;
public static int invincibleTime=properInvincibleTime;
public static boolean heartFlash=false;
public static int originalTimePink = properInvincibleTime*7/40;
public static int timePink=originalTimePink;
public static int pinkTimer=0;
//Pausing
public static boolean isPaused = false;
int pauseScale = 1;
int pauseHalfWidth = 5*pauseScale;
int pauseHalfHeight = 20*pauseScale;
int pauseX = (int)(FRAME_WIDTH*49.0/50.0-4)*pauseScale;
int pauseY = (int)(FRAME_HEIGHT/20.0+2)*pauseScale;
int pauseSpacing = 10*pauseScale;
//Menu
Button playButton = new Button(0,0,100,100, "PLAY");
Button modesButton = new Button(0,0,50,50, "Modes");
Button backButton = new Button(0,0,50,50, "Back");
//String play = "PLAY";
//int playButtonSize = 100;
//int playButtonHeight = playButtonSize;
//int playButtonWidth;
//int playButtonX;
//int playButtonY;
Button creditButton = new Button(0,0,25,25,"Credits");
int creditY = FRAME_HEIGHT;
//Image helper stuff
public transient BufferedImage shrinkImage;
public transient BufferedImage speedUpImage;
public transient BufferedImage weinbergImage = null;
boolean initializeImages = true;
public SavedInfo mySavedInfo;
public CircleOrbitMouse()
{
mySavedInfo = new SavedInfo();
//ResourceBundle rsc = ResourceBundle.getBundle("ImageBundle");
Enemy.setUp();
ArrayList<String> level0Up = new ArrayList<String>();
level0Up.add("Size");
level0Up.add("Trail");
ArrayList<String> level1Up = new ArrayList<String>();
level1Up.add("+Planet");
level1Up.add("+Tangent");
level1Up.add("+RTangent");
level1Up.add("+CTowards");
ArrayList<String> level2Up = new ArrayList<String>();
ArrayList<String> level3Up = new ArrayList<String>();
ArrayList<String> level4Up = new ArrayList<String>();
specialUp2d.add(level0Up);
specialUp2d.add(level1Up);
specialUp2d.add(level2Up);
specialUp2d.add(level3Up);
specialUp2d.add(level4Up);
//Bosses
bossList.add(new Enemy("Weinberg",FRAME_WIDTH/2, -FRAME_HEIGHT/2, masterSpeed, refreshTime));
bossList.add(new Enemy("DualGuns",FRAME_WIDTH/2, 3*FRAME_HEIGHT/2, masterSpeed, refreshTime));
bossList.add(new Enemy("Momcolm",FRAME_WIDTH/2, 3*FRAME_HEIGHT/2, masterSpeed, refreshTime));
// bossNumList.add(5000);
//enemyList.add(firstEnemy);
// numberOfEnemies = 20;
//spawnEnemies(0,0,FRAME_WIDTH,FRAME_HEIGHT,numberOfEnemies);
//asdf.out.println(enemyList);
}
CircleOrbitMouse tempCircleOrbitMouse;
//The class as a whole is called "CircleOrbitMouse"
//The instance of CircleOrbitMouse is "circleViewer"
//serialize is called really early in the program, pretty much immediately
//deserialize is called when (playerHealth<=0)
public void serialize(){
try {
FileOutputStream fileOut =
new FileOutputStream("/tmp/CircleGame.ser");
ObjectOutputStream out = new ObjectOutputStream(fileOut);
out.writeObject(circleViewer);
out.close();
fileOut.close();
System.out.printf("Serialized data is saved in /tmp/CircleGame.ser");
} catch (IOException i) {
i.printStackTrace();
}
}
public void deserialize(){
try {
System.out.println("Tried");
FileInputStream fileIn = new FileInputStream("/tmp/CircleGame.ser");
ObjectInputStream in = new ObjectInputStream(fileIn);
/*The toString just prints the value of isShowing,
the variable that tells the program if it should show the
menu, the game, etc. This works as intended; it prints "Menu"
which is what isShowing was when serialization occurred
*/
//System.out.println((CircleOrbitMouse) in.readObject());
//This is the line that causes the java.io.EOFException:
circleViewer = (CircleOrbitMouse) in.readObject();
in.close();
fileIn.close();
System.out.println("Tried");
} catch (IOException i) {
System.out.println("2nd deserialize catch");
i.printStackTrace();
return;
} catch (ClassNotFoundException c) {
System.out.println("CircleOrbitMouse class not found");
c.printStackTrace();
return;
}
}
public CircleOrbitMouse getSerialFile() throws FileNotFoundException, IOException, ClassNotFoundException{
FileInputStream fileIn = new FileInputStream("/tmp/CircleGame.ser");
ObjectInputStream in = new ObjectInputStream(fileIn);
//The toString just prints the value of isShowing, the variable that tells the program if it should show the menu, the game, etc.
return (CircleOrbitMouse) in.readObject();
}
public String toString(){
return isShowing;
}
public static double findDistance(double x1, double y1, double x2, double y2){
return Math.sqrt((((y2 - y1) * (y2 - y1) + (x2 - x1) * (x2 - x1))));
}
public static double findYDistance( double y1, double y2){
return (Math.abs(y2 - y1));
}
public static double findXDistance(double x1, double x2){
return ((Math.abs(x2 - x1)));
}
public static double findslope(double rise, double run){
return (Math.atan(Math.tan(rise/run)));
}
public static double xToStraightVector(int thingX, int thingY, int targetX, int targetY, double normalSpeed, String direction, boolean dissquared, int CIRCLE_DIAMETER){
double twoPointDistance=findDistance(thingX, thingY, targetX, targetY);
double adjacent=findXDistance(thingX, targetX);
if(dissquared&&(twoPointDistance<CIRCLE_DIAMETER||adjacent==0)){
return(0);
}else{
/*
if(twoPointDistance<normalSpeed){
normalSpeed=1;
}
*/
double angle = java.lang.Math.acos(adjacent/twoPointDistance);
/*
if(twoPointDistance>normalSpeed){
//tooCloseSpeed=normalSpeed;
}else{
normalSpeed=1;
}
*/
double bigF;
if(dissquared){
bigF = 10000/(twoPointDistance*twoPointDistance);
}else{
bigF = 1;
}
double xDirect = normalSpeed*bigF*java.lang.Math.cos(angle);
if(thingX>targetX){
xDirect=-xDirect;
//speed=0;
}
if(direction.equals("towards")){
}else if(direction.equals("away")){
xDirect=-xDirect;
}
/*if(!dissquared&&xDirect>twoPointDistance){
xDirect=adjacent;
}*/
// xDirect=xDirect/(twoPointDistance*twoPointDistance);
if(java.lang.Math.abs(adjacent)<java.lang.Math.abs(xDirect)){
if(xDirect<0){
xDirect=-adjacent;
}else{
xDirect=adjacent;
}
}
return(xDirect);
}
}
public static double yToStraightVector(int thingX, int thingY, int targetX, int targetY, double normalSpeed, String direction, boolean dissquared, int CIRCLE_DIAMETER){
double twoPointDistance=findDistance(thingX, thingY, targetX, targetY);
double opposite=findYDistance(thingY, targetY);
if(dissquared&&(twoPointDistance<CIRCLE_DIAMETER||opposite==0)){
return(0);
}else{
/*if(twoPointDistance<normalSpeed){
normalSpeed=1;
}
*/
double angle = java.lang.Math.asin(opposite/twoPointDistance);
/*
if(twoPointDistance>normalSpeed){
//tooCloseSpeed=normalSpeed;
}else{
normalSpeed=1;
}
*/
double bigF;
if(dissquared){
bigF = 10000/(twoPointDistance*twoPointDistance);
}else{
bigF = 1;
}
// double bigF = 10000/(twoPointDistance*twoPointDistance);
double yDirect = normalSpeed*bigF*java.lang.Math.sin(angle);
if(thingY>targetY){
yDirect=-yDirect;
//speed=0;
}
if(direction.equals("towards")){
}else if(direction.equals("away")){
yDirect=-yDirect;
}
// yDirect=yDirect/(twoPointDistance*twoPointDistance);
//asdf.out.println(yDirect);
/*if(!dissquared&&yDirect>twoPointDistance){
yDirect=opposite;
}*/
if(java.lang.Math.abs(opposite)<java.lang.Math.abs(yDirect)){
if(yDirect<0){
yDirect=-opposite;
}else{
yDirect=opposite;
}
}
return(yDirect);
}
}
public static boolean pointInRect(int cornerX, int cornerY, int width, int height, int pointX, int pointY){
if(pointX>=cornerX&&pointX<=cornerX+width&&pointY>=cornerY&&pointY<=cornerY+height){
return true;
}else{
return false;
}
}
public void spawnEnemies(int xCorner, int yCorner, int width, int height, int quantity){
for(int i=1; i<=quantity; i++){
int typeRandomInt = (int)(Math.random()*33+1);
String typeRandom;
switch(typeRandomInt){
case 1: typeRandom = "TLessQueen";
break;
case 2: typeRandom = "TLessRook";
break;
case 3: typeRandom = "TLessBishop";
break;
case 4: typeRandom = "Nboo";
break;
case 5: typeRandom = "Aboo";
break;
case 6: typeRandom = "Rboo";
break;
case 7: typeRandom = "Boo";
break;
case 8: typeRandom = "Swoop";
break;
case 9: typeRandom = "Limp";
break;
case 10: typeRandom = "Simple"; //Has image
break;
case 11: typeRandom = "Simple Ranged";
break;
case 12: typeRandom = "Grande";
break;
case 13: typeRandom = "Pequeño";
break;
case 14: typeRandom = "Trail";
break;
case 15: typeRandom = "Sentry";
break;
case 16: typeRandom = "Speed Sentry";
break;
case 17: typeRandom = "Primal Aspid";
break;
case 18: typeRandom = "Octo";
break;
case 19: typeRandom = "Spiral";
break;
case 20: typeRandom = "RSpiral";
break;
case 21: typeRandom = "Wall"; //Has Image
break;
case 22: typeRandom = "2Tetra";
break;
case 23: typeRandom = "Primal";
break;
case 24: typeRandom = "G Shoot";
break;
case 25: typeRandom = "G Across";
break;
case 26: typeRandom = "Health";
break;
case 27: typeRandom = "Strong Shooter";
break;
case 28: typeRandom = "SwoopBack";
break;
case 29: typeRandom = "RandLaser";
break;
case 30: typeRandom = "SentryLaser";
break;
case 31: typeRandom = "LaserAspid";
break;
case 32: typeRandom = "RotateLaser";
break;
case 33: typeRandom = "SNboo";
break;
default: typeRandom = "Stationary";
}
/*if(shouldDave && timeInSeconds>10000){
typeRandom = "Dave";
}*/
//Set All Enemies
//typeRandom = "Wall";
int randomPositionX= (int)(Math.random()*(width+1)+xCorner);
int randomPositionY= (int)(Math.random()*(height+1)+yCorner);
Enemy myEnemy = new Enemy(typeRandom, randomPositionX, randomPositionY, masterSpeed, refreshTime);
//if(enemyList.size()==0){
enemyList.add(myEnemy);
//}
}
}
public void spawnEnemy(int x, int y, int quantity, String type){
for(int i = 0; i<quantity; i++){
Enemy myEnemy = new Enemy(type, x, y, masterSpeed, refreshTime);
enemyList.add(myEnemy);
}
}
public static FileOutputStream outputStream;
public static ObjectOutputStream objectOutputStream;
public static CircleOrbitMouse circleViewer;
public static void main(String[] args) throws InterruptedException, IOException, CloneNotSupportedException {
//enemyList.add(firstEnemy);
/* CircleOrbitMouse*/ circleViewer = new CircleOrbitMouse();
//CircleViewer planet = new CircleViewer();
outputStream = new FileOutputStream("C:\\Users\\Username\\Desktop\\save.ser");
objectOutputStream = new ObjectOutputStream(outputStream);
circleViewer.run();
}
private void moveWeapon(){
try{
for(Weapon eachWeapon : weaponList){
eachWeapon.orbit(eachWeapon.getTarget().getX(), eachWeapon.getTarget().getY(), eachWeapon.getTarget().getDiameter());
}
}catch (Exception e){System.out.println("seriously");}
//secondaryWeapon.orbit(firstWeapon.getX(), firstWeapon.getY(), playerPoint.getDiameter());
//weaponXVelocity = weaponXVelocity+(xToStraightVector(x, y, playerPoint.getX(), playerPoint.getY(), weaponBaseSpeed, "towards",isForcePropDisSqWeaponToMouse, weaponDiameter));
//weaponYVelocity = weaponYVelocity+(yToStraightVector(x, y, playerPoint.getX(), playerPoint.getY(), weaponBaseSpeed, "towards",isForcePropDisSqWeaponToMouse, weaponDiameter));
//asdf.out.println(weaponXVelocity);
//x=x+xStraightVector(x, y, mouseX, mouseY, weaponBaseSpeed);
// y=y+yStraightVector(x, y, mouseX, mouseY, weaponBaseSpeed);
//x= (int)(Math.round(x+(weaponXVelocity)));
//y= (int)(Math.round(y+(weaponYVelocity)));
//asdf.out.println(firstWeapon.getX()+" "+ x);
}
private void movePlayer(){
//Checks that the mouse is not in an upgrade box
if(pointInRect(pauseX, pauseY, pauseX+pauseHalfWidth+pauseSpacing, pauseY+pauseHalfHeight, mouseX, mouseY)||offerUpgrade&&(pointInRect(firstUpRectX, upRectY, upWidth, upHeight, mouseX, mouseY)||pointInRect(secondUpRectX, upRectY, upWidth, upHeight, mouseX, mouseY)||pointInRect(thirdUpRectX, upRectY, upWidth, upHeight, mouseX, mouseY))){
mouseInNoGood = true;
}else{
mouseInNoGood = false;
}
boolean usedKeys = false;
if(mouseY>GUIHeight && !mouseInNoGood && !(keyboardExample.getMyKeyListener().downDown || keyboardExample.getMyKeyListener().upDown || keyboardExample.getMyKeyListener().leftDown || keyboardExample.getMyKeyListener().rightDown)){
playerPoint.setVector((int)(Math.round(xToStraightVector(playerPoint.getX(), playerPoint.getY(), mouseX, mouseY,playerSpeed,"towards",isForcePropDisSqPlayerToMouse, playerPoint.getDiameter()))),
(int)(Math.round(yToStraightVector(playerPoint.getX(), playerPoint.getY(), mouseX, mouseY,playerSpeed,"towards",isForcePropDisSqPlayerToMouse, playerPoint.getDiameter()))) );
} else{
//Keyboard controls
if(keyboardExample.getMyKeyListener().rightDown){
playerPoint.setVector(playerSpeed,0);
}
if(keyboardExample.getMyKeyListener().leftDown){
playerPoint.setVector(-playerSpeed,0);
}
if(keyboardExample.getMyKeyListener().upDown){
playerPoint.setVector(0,-playerSpeed);
}
if(keyboardExample.getMyKeyListener().downDown){
playerPoint.setVector(0,playerSpeed);
}
if(keyboardExample.getMyKeyListener().rightDown && keyboardExample.getMyKeyListener().upDown){
playerPoint.setVector(playerSpeed/Math.sqrt(2),-playerSpeed/Math.sqrt(2));
}
if(keyboardExample.getMyKeyListener().upDown && keyboardExample.getMyKeyListener().leftDown){
playerPoint.setVector(-playerSpeed/Math.sqrt(2),-playerSpeed/Math.sqrt(2));
}
if(keyboardExample.getMyKeyListener().leftDown && keyboardExample.getMyKeyListener().downDown){
playerPoint.setVector(-playerSpeed/Math.sqrt(2),playerSpeed/Math.sqrt(2));
}
if(keyboardExample.getMyKeyListener().downDown && keyboardExample.getMyKeyListener().rightDown){
playerPoint.setVector(playerSpeed/Math.sqrt(2),playerSpeed/Math.sqrt(2));
}
if(keyboardExample.getMyKeyListener().leftDown && keyboardExample.getMyKeyListener().rightDown){
playerPoint.setVector(0,0);
}
if(keyboardExample.getMyKeyListener().downDown && keyboardExample.getMyKeyListener().upDown){
playerPoint.setVector(0,0);
}
if(keyboardExample.getMyKeyListener().rightDown && keyboardExample.getMyKeyListener().upDown && keyboardExample.getMyKeyListener().leftDown){
playerPoint.setVector(0,-playerSpeed);
}
if(keyboardExample.getMyKeyListener().upDown && keyboardExample.getMyKeyListener().leftDown && keyboardExample.getMyKeyListener().downDown){
playerPoint.setVector(-playerSpeed,0);
}
if(keyboardExample.getMyKeyListener().leftDown && keyboardExample.getMyKeyListener().downDown && keyboardExample.getMyKeyListener().rightDown){
playerPoint.setVector(0,playerSpeed);
}
if(keyboardExample.getMyKeyListener().downDown && keyboardExample.getMyKeyListener().rightDown && keyboardExample.getMyKeyListener().upDown){
playerPoint.setVector(playerSpeed,0);
}
if(keyboardExample.getMyKeyListener().downDown && keyboardExample.getMyKeyListener().rightDown && keyboardExample.getMyKeyListener().upDown && keyboardExample.getMyKeyListener().leftDown){
playerPoint.setVector(0,0);
}
/*if(keyboardExample.getMyKeyListener().downDown && !keyboardExample.getMyKeyListener().upDown){
if(keyboardExample.getMyKeyListener().leftDown && !keyboardExample.getMyKeyListener().rightDown){
playerPoint.setVector(-playerSpeed/Math.sqrt(2), playerSpeed/Math.sqrt(2));
}else if(keyboardExample.getMyKeyListener().rightDown&& !keyboardExample.getMyKeyListener().leftDown){
playerPoint.setVector(playerSpeed/Math.sqrt(2), playerSpeed/Math.sqrt(2));
}else{
playerPoint.setVector(0, playerSpeed*1);
}
}else if(keyboardExample.getMyKeyListener().upDown&& !keyboardExample.getMyKeyListener().downDown){
if(keyboardExample.getMyKeyListener().leftDown && !keyboardExample.getMyKeyListener().rightDown){
playerPoint.setVector(-playerSpeed/Math.sqrt(2), -playerSpeed/Math.sqrt(2));
}else if(keyboardExample.getMyKeyListener().rightDown&& !keyboardExample.getMyKeyListener().leftDown){
playerPoint.setVector(playerSpeed/Math.sqrt(2), -playerSpeed/Math.sqrt(2));
}else{
playerPoint.setVector(0, -playerSpeed*1);
}
}else if(keyboardExample.getMyKeyListener().leftDown && !keyboardExample.getMyKeyListener().rightDown){
if(keyboardExample.getMyKeyListener().upDown && !keyboardExample.getMyKeyListener().downDown){
playerPoint.setVector(-playerSpeed/Math.sqrt(2), -playerSpeed/Math.sqrt(2));
}else if(keyboardExample.getMyKeyListener().downDown&& !keyboardExample.getMyKeyListener().upDown){
playerPoint.setVector(-playerSpeed/Math.sqrt(2), playerSpeed/Math.sqrt(2));
}else{
playerPoint.setVector(-playerSpeed*1,0);
}
}else if(keyboardExample.getMyKeyListener().rightDown && !keyboardExample.getMyKeyListener().leftDown){
if(keyboardExample.getMyKeyListener().upDown && !keyboardExample.getMyKeyListener().downDown){
playerPoint.setVector(playerSpeed/Math.sqrt(2), -playerSpeed/Math.sqrt(2));
}else if(keyboardExample.getMyKeyListener().downDown&& !keyboardExample.getMyKeyListener().upDown){
playerPoint.setVector(playerSpeed/Math.sqrt(2), playerSpeed/Math.sqrt(2));
}else{
playerPoint.setVector(playerSpeed*1,0);
}
}
if(keyboardExample.getMyKeyListener().rightDown && keyboardExample.getMyKeyListener().leftDown){
playerPoint.setVector(0,playerPoint.getYVector());
}
if(keyboardExample.getMyKeyListener().upDown && keyboardExample.getMyKeyListener().downDown){
playerPoint.setVector(playerPoint.getXVector(),0);
}
if(keyboardExample.getMyKeyListener().rightDown && keyboardExample.getMyKeyListener().leftDown && (keyboardExample.getMyKeyListener().upDown)){
playerPoint.setVector(0,-playerSpeed/Math.sqrt(2));
}
if(keyboardExample.getMyKeyListener().rightDown && keyboardExample.getMyKeyListener().leftDown && (keyboardExample.getMyKeyListener().downDown)){
playerPoint.setVector(0,playerSpeed/Math.sqrt(2));
}
if(keyboardExample.getMyKeyListener().upDown && keyboardExample.getMyKeyListener().downDown && (keyboardExample.getMyKeyListener().rightDown)){
playerPoint.setVector(-playerPoint.getXVector(),0);
}
if(keyboardExample.getMyKeyListener().upDown && keyboardExample.getMyKeyListener().downDown && (keyboardExample.getMyKeyListener().leftDown)){
playerPoint.setVector(playerPoint.getXVector(),0);
}*/
usedKeys = true;
}
playerPoint.changeXY(playerPoint.getXVector(), playerPoint.getYVector());
//playerX=playerX+playerXVector;
//playerPoint.setY(playerPoint.getY()+playerPoint.getYVector());
playerPoint.changeFromOriginXY(playerPoint.getXVector(), playerPoint.getYVector());
if(usedKeys){
mouseX = playerPoint.getX();
mouseY = playerPoint.getY();
//playerPoint.setVector(0,0);
}
}
private void playerMoveCamera(){
boolean north = false;
boolean south = false;
boolean east = false;
boolean west = false;
if(playerPoint.getX()>FRAME_WIDTH-FRAME_WIDTH/3&&playerPoint.getXVector()>0){
east = true;
//x=x-playerPoint.getXVector();
//playerPoint.setX(playerPoint.getX()-playerPoint.getXVector());
vertLineOffset=(vertLineOffset-playerPoint.getXVector());
//move enemies accordingly
/*
for(int i = 0; i<enemyList.size(); i++){
enemyList.get(i).changeXY(-playerPoint.getXVector(),0);
enemyList.get(i).shiftTarget(-playerPoint.getXVector(),0);
if(enemyList.get(i).getType()=="Nboo"||enemyList.get(i).getType()=="Boo"||enemyList.get(i).getType()=="Rboo"||enemyList.get(i).getType()=="Aboo"){
enemyList.get(i).setRememberX(-playerPoint.getXVector());
}
if(enemyList.get(i).getType()=="Trail"){
for(int k=0; k<enemyList.get(i).getEnemyTrail().getTrailListSize(); k++){
enemyList.get(i).getEnemyTrail().moveTrailListXY(k,-playerPoint.getXVector(),0);
//g.fillOval(enemyList.get(i).getEnemyTrail().getTrailListXAt(k)- enemyList.get(i).getEnemyTrail().getTrailDiameter(k)/2, enemyList.get(i).getEnemyTrail().getTrailListYAt(k)- enemyList.get(i).getEnemyTrail().getTrailDiameter(k)/2, enemyList.get(i).getEnemyTrail().getTrailDiameter(k), enemyList.get(i).getEnemyTrail().getTrailDiameter(k) );
//asdf.out.println("Run "+enemyList.get(i).getEnemyTrail());
}
}
}
//move weapon accordingly
firstWeapon.changeXY(-playerPoint.getXVector(),0);
secondaryWeapon.changeXY(-playerPoint.getXVector(),0);
//move trail
if(firstWeapon.getIsTrail()){
for(int i=0; i<firstWeapon.getTrailListSize(); i++){
firstWeapon.moveTrailListXY(i, -playerPoint.getXVector(),0 );
}
}
for(int i = 0; i<secondTrail.getTrailListSize(); i++ ){
secondTrail.moveTrailListXY(i, -playerPoint.getXVector(),0);
}
for(int i=0; i<comboList.size(); i++){
comboList.get(i).changeXY(-playerPoint.getXVector(),0);
}
*/
}
if(playerPoint.getX()<FRAME_WIDTH/3&&playerPoint.getXVector()<0){
west = true;
x=x-playerPoint.getXVector();
//playerPoint.setX(playerPoint.getX()-playerPoint.getXVector());
vertLineOffset=vertLineOffset-playerPoint.getXVector();
/*for(int i = 0; i<enemyList.size(); i++){
enemyList.get(i).changeXY(-playerPoint.getXVector(),0);
enemyList.get(i).shiftTarget(-playerPoint.getXVector(),0);
if(enemyList.get(i).getType()=="Nboo"||enemyList.get(i).getType()=="Boo"||enemyList.get(i).getType()=="Rboo"||enemyList.get(i).getType()=="Aboo"){
enemyList.get(i).setRememberX(-playerPoint.getXVector());
}
if(enemyList.get(i).getType()=="Trail"){
for(int k=0; k<enemyList.get(i).getEnemyTrail().getTrailListSize(); k++){
enemyList.get(i).getEnemyTrail().moveTrailListXY(k,-playerPoint.getXVector(),0);
//g.fillOval(enemyList.get(i).getEnemyTrail().getTrailListXAt(k)- enemyList.get(i).getEnemyTrail().getTrailDiameter(k)/2, enemyList.get(i).getEnemyTrail().getTrailListYAt(k)- enemyList.get(i).getEnemyTrail().getTrailDiameter(k)/2, enemyList.get(i).getEnemyTrail().getTrailDiameter(k), enemyList.get(i).getEnemyTrail().getTrailDiameter(k) );
//asdf.out.println("Run "+enemyList.get(i).getEnemyTrail());
}
}
}
//move weapon accordingly
firstWeapon.changeXY(-playerPoint.getXVector(),0);
secondaryWeapon.changeXY(-playerPoint.getXVector(),0);
//move trail
if(firstWeapon.getIsTrail()){
for(int i=0; i<firstWeapon.getTrailListSize(); i++){
firstWeapon.moveTrailListXY(i, -playerPoint.getXVector(),0 );
}
}
for(int i = 0; i<secondTrail.getTrailListSize(); i++ ){
secondTrail.moveTrailListXY(i, -playerPoint.getXVector(),0);
}
for(int i=0; i<comboList.size(); i++){
comboList.get(i).changeXY(-playerPoint.getXVector(),0);
}*/
}
if(playerPoint.getY()>FRAME_HEIGHT-FRAME_HEIGHT/3&&playerPoint.getYVector()>0){
south = true;
y=y-playerPoint.getYVector();
//playerPoint.setY(playerPoint.getY()-playerPoint.getYVector());
horLineOffset=horLineOffset-playerPoint.getYVector();
/*
for(int i = 0; i<enemyList.size(); i++){
enemyList.get(i).changeXY(0,-playerPoint.getYVector());
enemyList.get(i).shiftTarget(0,-playerPoint.getYVector());
if(enemyList.get(i).getType()=="Nboo"||enemyList.get(i).getType()=="Boo"||enemyList.get(i).getType()=="Rboo"||enemyList.get(i).getType()=="Aboo"){
enemyList.get(i).setRememberY(-playerPoint.getYVector());
}
if(enemyList.get(i).getType()=="Trail"){
for(int k=0; k<enemyList.get(i).getEnemyTrail().getTrailListSize(); k++){
enemyList.get(i).getEnemyTrail().moveTrailListXY(k,0,-playerPoint.getYVector());
//g.fillOval(enemyList.get(i).getEnemyTrail().getTrailListXAt(k)- enemyList.get(i).getEnemyTrail().getTrailDiameter(k)/2, enemyList.get(i).getEnemyTrail().getTrailListYAt(k)- enemyList.get(i).getEnemyTrail().getTrailDiameter(k)/2, enemyList.get(i).getEnemyTrail().getTrailDiameter(k), enemyList.get(i).getEnemyTrail().getTrailDiameter(k) );
//asdf.out.println("Run "+enemyList.get(i).getEnemyTrail());
}
}
}
//move weapon accordingly
firstWeapon.changeXY(0,-playerPoint.getYVector());
secondaryWeapon.changeXY(0,-playerPoint.getYVector());