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script.js
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script.js
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'use strict';
//Selecting elements
const player0El = document.querySelector('.player--0');
const player1El = document.querySelector('.player--1');
const score0El = document.querySelector('#score--0');
const score1El = document.getElementById('score--1');
const current0El = document.getElementById('current--0');
const current1El = document.getElementById('current--1');
const diceEl = document.querySelector('.dice');
const btnNew = document.querySelector('.btn--new');
const btnRoll = document.querySelector('.btn--roll');
const btnHold = document.querySelector('.btn--hold');
let scores, currentScore, activePlayer, playing
const init = function() {
scores = [0,0]
currentScore = 0
activePlayer = 0
playing = true
score0El.textContent = 0
score1El.textContent = 0
current0El.textContent = 0
current1El.textContent = 0
diceEl.classList.add('hidden')
player0El.classList.remove('player--winner')
player1El.classList.remove('player--winner')
player0El.classList.add('player--active')
player1El.classList.remove('player--active')
}
init()
const switchPlayer = function() {
document.getElementById(`current--${activePlayer}`).textContent = 0
currentScore = 0
activePlayer = activePlayer === 0 ? 1 : 0
player0El.classList.toggle('player--active')
player1El.classList.toggle('player--active')
};
btnRoll.addEventListener('click', function(){
if(playing)
{
//1. Generating a random dice roll
const dice = Math.trunc(Math.random() * 6) +1
//2. Display the dice
diceEl.classList.remove('hidden')
diceEl.src = `dice-${dice}.png`
//3. Check for rolled 1 : if true, switch to next player
if(dice!==1){
//Add dice to current score
currentScore+=dice
document.getElementById(`current--${activePlayer}`).textContent = currentScore
} else {
//Switch to next player
switchPlayer()
}
}
})
btnHold.addEventListener('click', function(){
if(playing)
{
//1. Add current score to active player's score
scores[activePlayer] += currentScore
document.getElementById(`score--${activePlayer}`).textContent = scores[activePlayer]
//2. Check if player's score is >=100
// Finish the game
if(scores[activePlayer]>=100) {
playing = false
diceEl.classList.add('hidden')
document.querySelector(`.player--${activePlayer}`).classList.add('player--winner')
document.querySelector(`.player--${activePlayer}`).classList.add('player--active')
}
else {
//3. Switch to next player
switchPlayer()
}
}
})
btnNew.addEventListener('click', init)