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Program.cs
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#region Strategy Pattern
//using DesignPatterns.StrategyPattern;
//using DesignPatterns.StrategyPattern.Implementations;
//Duck decoyDuck = new DecoyDuck();
//Duck rubberDuck = new RubberDuck();
////decoyDuck.PerformQuack();
//rubberDuck.PerformQuack();
//rubberDuck.quackBehavior = new QuackBehavior();
//rubberDuck.PerformQuack();
#endregion
#region Observer Pattern
//using DesignPatterns.ObserverPattern;
//using DesignPatterns.ObserverPattern.Displays;
//var weatherData = new WeatherData();
//var current = new CurrentConditions(weatherData);
//var forecast = new Forecast(weatherData);
//weatherData.ChangeWeatherData(new(25 , 60 , 8));
//Console.WriteLine("-----------------------------------");
//current.RemoveMe(weatherData);
//weatherData.ChangeWeatherData(new(19 , 18 , 20));
#endregion
#region Decorator Pattern
//using DesignPatterns.DecoratorPattern;
//using DesignPatterns.DecoratorPattern.Beverages;
//using DesignPatterns.DecoratorPattern.Condiments;
//Beverage b1 = new Espresso();
//b1 = new Mocha(b1);
//Console.WriteLine(b1.GetDescribtion() + " = " + b1.GetCost() + "$");
//Beverage b2 = new Latte();
////callback hell
//b2 = new Whip(b2);
//b2 = new Mocha(b2);
//b2 = new Mocha(b2);
//b2 = new Mocha(b2);
//b2 = new Mocha(b2);
//b2 = new Mocha(b2);
//Console.WriteLine(b2.GetDescribtion() + " = " + b2.GetCost() + "$");
#endregion
#region Factory Pattern
//using DesignPatterns.FactoryPattern;
//using DesignPatterns.FactoryPattern.Stores;
//PizzaStore nyPizzaStore = new NYPizzaStore();
//nyPizzaStore.OrderPizza("cheese");
//Console.WriteLine("--------------------------");
//PizzaStore chicagoPizzaStore = new ChicagoPizzaStore();
//chicagoPizzaStore.OrderPizza("cheese");
#endregion
#region Singleton Pattern
//using DesignPatterns.SingletonPattern;
//ChocolateBoiler boiler = ChocolateBoiler.getInstance();
#endregion
#region Command Pattern
//using DesignPatterns.CommandPattern;
//using DesignPatterns.CommandPattern.Devices;
//using DesignPatterns.CommandPattern.Commands;
//using DesignPatterns;
//var remote = new RemoteControl();
//var light = new Light();
//var garageDoor = new GarageDoor();
//remote.SetCommand(0 , new LightOnCommand(light) , new LightOffCommand(light));
//remote.SetCommand(3 , new RaiseGarageDoorCommand(garageDoor) , new LowerGarageDoorCommand(garageDoor));
//remote.PressOnButton(0);
//remote.PressOffButton(3);
//remote.Undo();
//Console.WriteLine(remote);
#endregion
#region Adapter Pattern
//using DesignPatterns.AdapterPattern.Interfaces;
//using DesignPatterns.AdapterPattern.Birds;
//using DesignPatterns.AdapterPattern.Adapters;
//var duck = new MallardDuck();
//var turkery = new WildTurkery();
//var adapter = new TurkeryAdapter(turkery);
//duck.Fly();
//duck.Quack();
//Console.WriteLine("--------------");
//turkery.Fly();
//turkery.Gobble();
//Console.WriteLine("--------------");
//test(adapter);
//void test(IDuck duck)
//{
// duck.Fly();
// duck.Quack();
//};
#endregion
#region Facade Pattern
//using DesignPatterns.FacadePattern;
//using DesignPatterns.FacadePattern.SubSystem;
//var facadeTheater = new FacadeTheater(new PopToaster() , new DVD() , new CDPlayer());
//facadeTheater.PlayMovie("Lord of the rings");
#endregion
#region Template Pattern
//using DesignPatterns.TemplatePattern.Drinks;
//var tea = new Tea();
//tea.PrepareRecipe();
//Console.WriteLine("-----------------------------");
//var coffee= new Coffee();
//coffee.PrepareRecipe();
#endregion
#region Iterator Pattern
//using DesignPatterns.IteratorPattern;
//using DesignPatterns.IteratorPattern.Menus.Cafe;
//using DesignPatterns.IteratorPattern.Menus.Diner;
//using DesignPatterns.IteratorPattern.Menus.PancakeHouse;
//var waitress = new Waitress(new PancakeHouseMenu() , new DinerMenu() , new CafeMenu());
//waitress.printMenu();
#endregion
#region Composite Pattern
//using DesignPatterns.CompositePattern;
//MenuComponent allMenus = new Menu("ALL MENUS" , "All menus combined");
//MenuComponent pancakeHouseMenu = new Menu("PANCAKE HOUSE MENU" , "Breakfast");
//MenuComponent dinerMenu = new Menu("DINER MENU" , "Lunch");
//MenuComponent dessertMenu = new Menu("DESSERT MENU" , "Dessert of course!");
//MenuComponent cafeMenu = new Menu("CAFE MENU" , "Dinner");
//// add more menu items here
//dinerMenu.add(new MenuItem("Pasta" ,"Spaghetti with Marinara Sauce , and a slice of sourdough bread" ,true ,3.89));
//dessertMenu.add(new MenuItem("Apple Pie" ,"Apple pie with a flakey crust , topped with vanilla icecream" ,true ,1.59));
//dinerMenu.add(dessertMenu);
//// add menu items here
//allMenus.add(pancakeHouseMenu);
//allMenus.add(dinerMenu);
//allMenus.add(cafeMenu);
//Waitress waitress = new Waitress(allMenus);
//waitress.printMenu();
#endregion
#region Gankro
//using DesignPatterns.Gankro;
//using DesignPatterns.Gankro.Monsters;
//using DesignPatterns.Gankro.Spells;
//var spell1 = new Spell(new DollA());
//var spell2 = new Spell(new DollB());
//var spell3 = new Spell(new DollC());
//GankroBag gan = new GankroBag(spell1 , spell2 , spell3);
///*In Fight*/
//foreach (var spell in gan.spells)
//{
// spell.UseSpell();
//}
#endregion
#region State Pattern
//using DesignPatterns.StatePattern;
//GumballMachine machine = new(5);
//Console.WriteLine(machine);
//Console.WriteLine("-----------------------------");
//machine.insertQuarter();
//machine.turnCrank();
//Console.WriteLine(machine);
//Console.WriteLine("-----------------------------");
//machine.insertQuarter();
//machine.ejectQuarter();
//machine.turnCrank();
//Console.WriteLine(machine);
//Console.WriteLine("-----------------------------");
//machine.insertQuarter();
//machine.turnCrank();
//machine.insertQuarter();
//machine.turnCrank();
//machine.ejectQuarter();
//Console.WriteLine(machine);
//Console.WriteLine("-----------------------------");
//machine.insertQuarter();
//machine.insertQuarter();
//machine.turnCrank();
//machine.insertQuarter();
//machine.turnCrank();
//machine.insertQuarter();
//machine.turnCrank();
//Console.WriteLine(machine);
//Console.WriteLine("-----------------------------");
#endregion
#region Proxy Pattern
#endregion
Console.ReadKey();