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base.js
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base.js
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/*
Clicker Game
- The most fun you'll ever have playing a generic clone!
Created by Abner Martinez - 2018
*/
///////////////////
/* Configuration */
///////////////////
// Starting Attributes
const BASE_BALANCE = 0;
const BASE_PER_CLICK = 1;
const BASE_PER_SECOND = 0;
const BASE_MULTIPLIER = 1.00;
const BASE_MULTIPLIER_INCREMENT = 0.01;
const BASE_COST = 25;
// Color Scheme
const BASE_COLOR = "#3cd6d6";
const BASE_BORDER_COLOR = "#3cd6d6";
const BASE_BACKGROUND_COLOR = "#05363f00";
const HOVER_COLOR = "#6bffff";
const HOVER_BORDER_COLOR = "#6bffff";
const HOVER_BACKGROUND_COLOR = "#3cd6d638";
const ACTIVE_COLOR = "#e4ffff";
const ACTIVE_BORDER_COLOR = "#e4ffff";
const ACTIVE_BACKGROUND_COLOR = "#05363f00";
const SUCCESS_COLOR = "#8bff74";
const SUCCESS_BORDER_COLOR = "#8bff74";
const SUCCESS_BACKGROUND_COLOR = "#8bff742a";
const ERROR_COLOR = "#fd2465";
const ERROR_BORDER_COLOR = "#fd2465";
const ERROR_BACKGROUND_COLOR = "#fd24652a";
// Text Formatting
const BALANCE_PREFIX = "$";
const PER_CLICK_PREFIX = "APC: ";
const PER_SECOND_PREFIX = "APS: ";
const PER_CLICK_UPGRADE = "upgrade_click";
const PER_SECOND_UPGRADE = "upgrade_auto";
// Sound Files
const SND_ON_MOUSE_DOWN = "sounds/on_click.wav";
const SND_ON_MOUSE_ENTER = "sounds/on_hover.wav";
const SND_ON_MOUSE_LEAVE = "sounds/on_hover_exit.wav";
///////////////
/* Variables */
///////////////
// Starting Attributes
var balance = BASE_BALANCE;
var perClick = BASE_PER_CLICK;
var perSecond = BASE_PER_SECOND;
var perSecondCost = BASE_COST;
var perClickCost = BASE_COST;
var perSecondRate = BASE_MULTIPLIER;
var perClickRate = BASE_MULTIPLIER;
var perSecondRateIncrement = BASE_MULTIPLIER_INCREMENT * 5;
var perClickRateIncrement = BASE_MULTIPLIER_INCREMENT * 2;
var balanceText;
var perClickText;
var perSecondText;
//////////////
/* Elements */
//////////////
// Interface
var balanceDisplay = document.getElementById("balance"); // wallet Display
var perClickDisplay = document.getElementById("per_click"); // APC Display
var perSecondDisplay = document.getElementById("per_second"); // APS Display
var perClickCostDisplay = document.getElementById("click_cost"); // APC Upgrade Visual
var perSecondCostDisplay = document.getElementById("auto_cost"); // APS Upgrade Visual
// Buttons
var clicker = document.getElementById("clicker"); // Clicker Element
var perClickUpgradeButton = document.getElementById("upgrade_click");
var perSecondUpgradeButton = document.getElementById("upgrade_auto");
// Sound References
var activeSound = document.getElementById("click_sound"); // Click Sound Element
var hoverSound = document.getElementById("hover_sound"); // Hover Sound Element
window.onload = function()
{
SetAudio();
SetFunctions();
SetInterface();
setInterval(function() {PayAuto()}, 1000);
}
function SetAudio()
{
hoverSound.src = SND_ON_MOUSE_ENTER;
activeSound.src = SND_ON_MOUSE_DOWN;
}
function SetFunctions()
{
clicker.onclick = function() {Increment()};
perClickUpgradeButton.onclick = function() {UpgradePerClick()};
perSecondUpgradeButton.onclick = function() {UpgradePerSecond()};
perClickUpgradeButton.onmouseleave = function() {ToDefault(perClickUpgradeButton)};
perSecondUpgradeButton.onmouseleave = function() {ToDefault(perSecondUpgradeButton)};
perClickUpgradeButton.onmouseenter = function() {OnHover(perClickUpgradeButton)};
perSecondUpgradeButton.onmouseenter = function() {OnHover(perSecondUpgradeButton)};
perClickUpgradeButton.onmousedown = function() {OnActive(perClickUpgradeButton)};
perSecondUpgradeButton.onmousedown = function() {OnActive(perSecondUpgradeButton)};
}
function SetInterface()
{
balance = BASE_BALANCE;
perClick = BASE_PER_CLICK;
perSecond = BASE_PER_SECOND;
perSecondCost = BASE_COST;
perClickCost = BASE_COST;
perSecondRate = BASE_MULTIPLIER;
perClickRate = BASE_MULTIPLIER;
UpdateInterface();
}
function UpdateInterface()
{
balanceText = `${BALANCE_PREFIX}${balance}`;
perClickText = `${PER_CLICK_PREFIX}${perClick}`;
perSecondText = `${PER_SECOND_PREFIX}${perSecond}`;
balanceDisplay.innerHTML = balanceText;
perClickDisplay.innerHTML = perClickText;
perSecondDisplay.innerHTML = perSecondText;
perClickCostDisplay.innerHTML = `[x${perClickRate}] $${perClickCost}`;
perSecondCostDisplay.innerHTML = `[x${perSecondRate}] $${perSecondCost}`;
}
/* Base Functions - System */
function Increment()
{
PlayClip(activeSound);
balance += perClick;
balanceText = `${BALANCE_PREFIX}${balance}`;
UpdateInterface();
}
function PayAuto()
{
balance += perSecond;
UpdateInterface();
}
function UpgradePerClick()
{
if (balance >= perClickCost)
{
ToSuccess(perClickUpgradeButton);
balance -= perClickCost;
perClick += 1;
perClickRate = toCurrency(perClickRate + (perClickRateIncrement * perClick));
perClickRateIncrement += 0.01;
perClickCost = Math.round(perClick * BASE_COST * perClickRate);
perClickText = `${PER_CLICK_PREFIX}${perClick}`;
}
else
{
ToError(perClickUpgradeButton);
}
UpdateInterface();
}
function UpgradePerSecond()
{
if (balance >= perSecondCost)
{
ToSuccess(perSecondUpgradeButton);
balance -= perSecondCost;
perSecond += 1;
perSecondRate = toCurrency(perSecondRate + (perSecondRateIncrement * perClick));
perSecondCost = Math.round(perSecond * BASE_COST * perSecondRate);
perSecondRateIncrement += 0.01;
}
else
{
ToError(perSecondUpgradeButton);
console.log("You don't have enough to upgrade...");
}
UpdateInterface();
}
function Upgrade(type)
{
var item; // The upgrade item bought.
var cost; // The cost of the item.
var multi; // The multiplier of the item.
var multi_inc; // The multiplier increment of the item.
var onbuytype; // The item purchased.
if (type == "apc")
{
}
if (balance >= cost)
{
ToSuccess(onbuytype);
balance -= cost;
item += 1;
multi = toCurrency(multi + (multi_inc * item));
cost = Math.round(item * BASE_COST * multi);
multi_inc += 0.01;
}
}
/* Button Functions - Visuals */
function ToSuccess(button)
{
with (button.style)
{
color = SUCCESS_COLOR;
borderColor = SUCCESS_BORDER_COLOR;
backgroundColor = SUCCESS_BACKGROUND_COLOR;
transform = "translateY(4px)";
}
}
function ToError(button)
{
with (button.style)
{
color = ERROR_COLOR;
borderColor = ERROR_BORDER_COLOR;
backgroundColor = ERROR_BACKGROUND_COLOR;
transform = "translateY(4px)";
}
}
function ToDefault(button)
{
CloseLoopedClip(hoverSound);
with (button.style)
{
color = BASE_COLOR;
borderColor = BASE_BORDER_COLOR;
backgroundColor = BASE_BACKGROUND_COLOR;
transform = "translateY(-4px)";
transition = "0.5s";
}
}
function OnHover(button)
{
OpenLoopedClip(hoverSound);
with (button.style)
{
color = HOVER_COLOR;
borderColor = HOVER_BORDER_COLOR;
backgroundColor = HOVER_BACKGROUND_COLOR;
}
}
function OnActive(button)
{
PlayClip(hoverSound);
with (button.style)
{
color = ACTIVE_COLOR;
borderColor = ACTIVE_BORDER_COLOR;
backgroundColor = ACTIVE_BACKGROUND_COLOR;
transform = "translateY(4px)";
}
}
/* Sound Functions */
function PlayClip(sound)
{
sound.currentTime = 0;
sound.play();
}
function OpenLoopedClip(sound)
{
sound.volume = 1;
sound.loop = true;
sound.play();
}
function CloseLoopedClip(sound)
{
var init_vol = sound.volume;
for(var i = init_vol; i > 0; i-=0.1)
{
sound.volume = i;
}
sound.currentTime = 0;
sound.pause();
}
/* Required Functions */
function toCurrency(number)
{
return parseFloat((number).toFixed(2));
}