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seems like the suggested method would be to repeatedly use csgUnion to accumulate an aggregate grid |
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Hi @kdmarrett, the method you shared does work, however it's not the fastest especially as the number of level sets that you are merging increases because it's always merging pairs of levelsets. We recently replaced the backend to That particular example steals from all the input level sets, but there are also examples in this set of unit tests for deep-copying const level sets that you can look at. This approach should be much faster. Hope that helps, let me know if you have more questions. |
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I see, clever. Thanks for the pointer, and also for posting your SIGGRAPH slides, very helpful. |
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from the C++ API?
currently I'm doing:
followed by a levelSetRebuild
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