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Let me preface this discussion by saying that if it goes into different directions, I'll take the time to separate all the talking points into different discussions or documents. So let me begin.
I decided to challenge myself and to also scratch a few itches I had about game development by taking a classic game, adding my own twist to it, and after all that, adding some multiplayer to it, either split screen or online multiplayer. I'm looking for advance topics to read about and learn. It's been several years since I studied game programming in school and that was the last time I played with viewports or shaders for example.
So here's my topic for discussion. What and how do Rendering Setups/Targets work? Is there any documentation or can we share some information here which we can then later document?
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Hi all,
Let me preface this discussion by saying that if it goes into different directions, I'll take the time to separate all the talking points into different discussions or documents. So let me begin.
I decided to challenge myself and to also scratch a few itches I had about game development by taking a classic game, adding my own twist to it, and after all that, adding some multiplayer to it, either split screen or online multiplayer. I'm looking for advance topics to read about and learn. It's been several years since I studied game programming in school and that was the last time I played with viewports or shaders for example.
So here's my topic for discussion. What and how do Rendering Setups/Targets work? Is there any documentation or can we share some information here which we can then later document?
Cheers
Beljoda
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