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Forgot to bump actual project to v8.30.0
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AddictedCS committed Oct 25, 2023
1 parent 7969229 commit 5da89a5
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Showing 2 changed files with 2 additions and 3 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -610,7 +610,6 @@ public async Task ShouldQueryBothAudioAndVideo()

config.OngoingCallback = _ => { Interlocked.Add(ref ongoingCalls, _.Count()); };
config.ErrorCallback = (error, _) => throw error;
config.RestoredAfterErrorCallback = () => throw new Exception("Downtime callback called");
return config;
})
.InterceptHashes(fingerprints =>
Expand All @@ -621,7 +620,7 @@ public async Task ShouldQueryBothAudioAndVideo()
.UsingServices(modelService)
.Query(CancellationToken.None);

Assert.AreEqual(1, successMatches.Count);
Assert.AreEqual(1, successMatches.Count, $"There should be only one match: {string.Join("\n", successMatches)}");
var (audioResult, videoResult) = successMatches.First();
Assert.IsNotNull(audioResult);
Assert.IsNotNull(videoResult);
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2 changes: 1 addition & 1 deletion src/SoundFingerprinting/SoundFingerprinting.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<Nullable>enable</Nullable>
<PackageVersion>8.28.0</PackageVersion>
<PackageVersion>8.30.0</PackageVersion>
<Authors>Sergiu Ciumac</Authors>
<PackageDescription>SoundFingerprinting is a C# framework that implements an efficient algorithm of audio fingerprinting and identification. Designed for developers, enthusiasts, researchers in the fields of audio processing, data mining, digital signal processing.</PackageDescription>
<PackageProjectUrl>https://github.com/addictedcs/soundfingerprinting</PackageProjectUrl>
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