-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathdescription.ext
181 lines (145 loc) · 6.3 KB
/
description.ext
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
#define MODULES_DIRECTORY node_modules
class Header
{
gameType = Team;
};
//MISSION SETTINGS =============================================================
respawn = 3;
respawnDelay = 9999;
respawnVehicleDelay = 0;
respawnTemplates[] = {"Base"};
respawnOnStart = -1;
respawnDialog = 0;
disabledAI = 0;
allowFunctionsRecompile = 1;
enableDebugConsole = 1;
author = "Name für Gruppe Adler"; //Missionsersteller (Du)
onLoadName = "TVT TEMPLATE"; //Name der Mission
onLoadMission = ""; //Beschreibung der Mission (wird im Ladebildschirm unterhalb des Ladebildes angezeigt)
loadScreen = "data\loadpic.paa"; //Ladebild
canTakeEnemyRadios = 0; //Können Spieler feindliche Funkgeräte aufsammeln? (0/1)
canUseScopes = 0;
//Garbage Collector =========================================================================
corpseManagerMode = 1; // Leichen aufräumen (0/1)
corpseLimit = 30; // Schwellenwert an Leichen, ab dem die corpseRemovalMinTime benutzt wird
corpseRemovalMinTime = 300; // Mindestdauer bevor eine Leiche gelöscht wird
corpseRemovalMaxTime = 500; // Maximaldauer nach der eine Leiche gelöscht wird
wreckManagerMode = 1; // Wracks aufräumen (0/1)
wreckLimit = 20; // Schwellenwert an Wracks, ab dem die wreckRemovalMinTime benutzt wird
wreckRemovalMinTime = 500; // Mindestdauer bevor ein Wrack gelöscht wird
wreckRemovalMaxTime = 1200;
//MISC =========================================================================
class CfgFunctions {
#include "functions\common\cfgFunctions.hpp"
#include "functions\endings\cfgFunctions.hpp"
#include "functions\groupSettings\cfgFunctions.hpp"
#include "functions\missionSetup\cfgFunctions.hpp"
#include "node_modules\grad-loadout\cfgFunctions.hpp"
#include "node_modules\@gruppe-adler\replay\cfgFunctions.hpp"
};
class GRAD_Replay {
precision = 10; // precision of replay, 5 means every 5 seconds one snapshot (number)
trackedSides[] = {"west","east","independent"}; // defines the sides that will be tracked (possible are "west", "east", "independant", "civilian") (array)
stepsPerTick = 1; // defines steps played back at once (number)
trackedVehicles = 1; // defines if empty and AI steered vehicles will be tracked (0/1)
trackedAI = 0; // defines if AI will be tracked (0/1)
sendingChunkSize = 10; // higher number means replay loading is faster, but might cause instability / lags during loading
trackShots = 1; // defines if shots will be tracked (0/1)
};
//DIALOGS ======================================================================
#include "node_modules\@gruppe-adler\replay\ui\defines.hpp"
#include "node_modules\@gruppe-adler\replay\ui\dialog.hpp"
class RscTitles {
#include "dialogs\preparationTime\rscTitles.hpp"
class grad_Default {
idd = -1;
fadein = 0;
fadeout = 0;
duration = 0;
};
};
//NOTIFICATIONS ================================================================
class CfgNotifications
{
class grad_notification1 {
title = "%1";
iconPicture = "\A3\ui_f\data\map\markers\military\warning_CA.paa";
description = "%2";
duration = 5;
priority = 0;
};
};
//GRAD LOADOUT =================================================================
class Loadouts {
baseDelay = 1;
handleRadios = 1;
resetLoadout = 0;
class Faction {
#include "node_modules\grad-factions-tvt\loadouts.hpp"
};
};
//XEHs =========================================================================
class Extended_Killed_EventHandlers {
class CAManBase {
class grad_common_unitKilled {
killed = "_this call grad_common_fnc_handleUnitKilled";
};
};
};
//CfgWinConditions =============================================================
class CfgWinConditions {
class bluforEliminated {
preset = "ELIMINATION";
presetParams[] = {"WEST"};
condition = "";
checkInterval = 5;
winners[] = {"EAST"};
winText = "BLUFOR eliminated after %1 minutes.<br/>OPFOR wins!";
winTextParams[] = {"round (CBA_missionTime/60)"};
};
class bluforEliminatedWithIndependant {
preset = "ELIMINATION";
presetParams[] = {"WEST"};
condition = "";
checkInterval = 5;
winners[] = {"EAST","INDEPENDENT"};
winText = "BLUFOR eliminated after %1 minutes.<br/>OPFOR wins!";
winTextParams[] = {"round (CBA_missionTime/60)"};
};
class opforEliminated {
preset = "ELIMINATION";
presetParams[] = {"EAST"};
condition = "";
checkInterval = 5;
winners[] = {"WEST"};
winText = "BLUFOR eliminated after %1 minutes.<br/>OPFOR wins!";
winTextParams[] = {"round (CBA_missionTime/60)"};
};
class opforEliminatedWithIndependant {
preset = "ELIMINATION";
presetParams[] = {"EAST"};
condition = "";
checkInterval = 5;
winners[] = {"WEST","INDEPENDENT"};
winText = "BLUFOR eliminated after %1 minutes.<br/>OPFOR wins!";
winTextParams[] = {"round (CBA_missionTime/60)"};
};
class opforEliminatedWithIndependant {
preset = "ELIMINATION";
presetParams[] = {"EAST"};
condition = "";
checkInterval = 5;
winners[] = {"WEST","INDEPENDENT"};
winText = "BLUFOR eliminated after %1 minutes.<br/>OPFOR wins!";
winTextParams[] = {"round (CBA_missionTime/60)"};
};
class independantDefeatedWestAndEast {
preset = "";
presetParams[] = {};
condition = "false";
checkInterval = 60;
winners[] = {"WEST"};
winText = "OPFOR hat innerhalb von %1 Minuten %2 Zivilisten getötet.<br/>BLUFOR gewinnt.";
winTextParams[] = {"round (CBA_missionTime/60)"};
};
};