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GamePatcherKClasses.cpp
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GamePatcherKClasses.cpp
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#include "GamePatcherKClasses.h"
#include "File.h"
#include "KEnvironment.h"
namespace GamePatcher {
File* g_drmValues = nullptr;
void CKGroup::deserialize(KEnvironment* kenv, File* file, size_t length)
{
nextGroup = kenv->readObjRef<CKGroup>(file);
parentGroup = kenv->readObjRef<CKGroup>(file);
life = kenv->readObjRef<CKObject>(file);
bundle = kenv->readObjRef<CKObject>(file);
unk2 = file->readUint32();
childGroup = kenv->readObjRef<CKGroup>(file);
childHook = kenv->readObjRef<CKHook>(file);
}
void CKGroup::serialize(KEnvironment* kenv, File* file)
{
kenv->writeObjRef(file, nextGroup);
kenv->writeObjRef(file, parentGroup);
kenv->writeObjRef(file, life);
kenv->writeObjRef(file, bundle);
file->writeUint32(unk2);
kenv->writeObjRef(file, childGroup);
kenv->writeObjRef(file, childHook);
}
void CKAsterixGameManager::deserialize(KEnvironment* kenv, File* file, size_t length)
{
file->read(part1.data(), part1.size());
// 4 byte value from DRM
if (!g_drmValues)
file->readUint32();
file->read(part2.data(), part2.size());
uint16_t strsize = file->readUint16();
texture = file->readString(strsize);
file->read(part3.data(), part3.size());
}
void CKAsterixGameManager::serialize(KEnvironment* kenv, File* file)
{
file->write(part1.data(), part1.size());
file->writeUint32(0x24011980);
file->write(part2.data(), part2.size());
file->writeUint16((uint16_t)texture.size());
file->write(texture.data(), texture.size());
file->write(part3.data(), part3.size());
}
void CKGrpBaseSquad::deserialize(KEnvironment* kenv, File* file, size_t length)
{
CKGroup::deserialize(kenv, file, length);
bsUnk1 = file->readUint32();
msgAction = kenv->readObjRef<CKObject>(file);
}
void CKGrpBaseSquad::serialize(KEnvironment* kenv, File* file)
{
CKGroup::serialize(kenv, file);
file->writeUint32(bsUnk1);
kenv->writeObjRef(file, msgAction);
}
void CKGrpSquad::deserialize(KEnvironment* kenv, File* file, size_t length)
{
CKGrpBaseSquad::deserialize(kenv, file, length);
for (auto mat : { &mat1, &mat2 }) {
for (auto& f : *mat)
f = file->readFloat();
}
sqUnk1 = file->readFloat();
for (float& c : sqUnk2)
c = file->readFloat();
for (auto& ref : refs)
ref = kenv->readObjRef<CKObject>(file);
for (auto arr : { &sqUnk3, &sqUnk4 })
for (float& f : *arr)
f = file->readFloat();
sqUnk5 = file->readUint32();
uint32_t numChoreographies = file->readUint32();
choreographies.resize(numChoreographies);
for (auto& ref : choreographies)
ref = kenv->readObjRef<CKObject>(file);
uint32_t numChoreoKeys = file->readUint32();
choreoKeys.resize(numChoreoKeys);
for (auto& ref : choreoKeys)
ref = kenv->readObjRef<CKObject>(file);
for (auto arr : { &bings, &dings }) {
arr->resize(file->readUint32());
for (auto& bing : *arr) {
bing.a = file->readUint32();
bing.b = file->readUint8();
}
}
fings.resize(file->readUint32());
for (auto& i : fings)
i = file->readUint32();
for (auto& f : sqUnk6)
f = file->readFloat();
sqUnk7 = file->readUint16();
sqUnk8 = file->readUint8();
pools.resize(file->readUint32());
for (PoolEntry& pe : pools) {
pe.pool = kenv->readObjRef<CKObject>(file);
pe.cpnt = kenv->readObjRef<CKObject>(file);
pe.u1 = file->readUint8();
pe.numEnemies = g_drmValues->readUint16();
pe.u2 = file->readUint8();
pe.u3 = kenv->readObjRef<CKObject>(file);
}
sqUnkA = file->readUint16();
sqUnkB = file->readFloat();
sqUnkC = file->readUint16();
}
void CKGrpSquad::serialize(KEnvironment* kenv, File* file)
{
CKGrpBaseSquad::serialize(kenv, file);
for (auto mat : { &mat1, &mat2 }) {
for (auto& f : *mat)
file->writeFloat(f);
}
file->writeFloat(sqUnk1);
for (float& c : sqUnk2)
file->writeFloat(c);
for (auto& ref : refs)
kenv->writeObjRef<CKObject>(file, ref);
for (auto arr : { &sqUnk3, &sqUnk4 })
for (float& f : *arr)
file->writeFloat(f);
file->writeUint32(sqUnk5);
file->writeUint32(choreographies.size());
for (auto& ref : choreographies)
kenv->writeObjRef<CKObject>(file, ref);
file->writeUint32(choreoKeys.size());
for (auto& ref : choreoKeys)
kenv->writeObjRef<CKObject>(file, ref);
for (auto arr : { &bings, &dings }) {
file->writeUint32(arr->size());
for (auto& bing : *arr) {
file->writeUint32(bing.a);
file->writeUint8(bing.b);
}
}
file->writeUint32(fings.size());
for (auto& i : fings)
file->writeUint32(i);
for (auto& f : sqUnk6)
file->writeFloat(f);
file->writeUint16(sqUnk7);
file->writeUint8(sqUnk8);
file->writeUint32(pools.size());
for (PoolEntry& pe : pools) {
kenv->writeObjRef(file, pe.pool);
kenv->writeObjRef<CKObject>(file, pe.cpnt);
file->writeUint8(pe.u1);
file->writeUint16(pe.numEnemies);
file->writeUint8(pe.u2);
kenv->writeObjRef<CKObject>(file, pe.u3);
}
file->writeUint16(sqUnkA);
file->writeFloat(sqUnkB);
file->writeUint16(sqUnkC);
}
void CKGrpSquadEnemy::deserialize(KEnvironment* kenv, File* file, size_t length)
{
CKGrpSquad::deserialize(kenv, file, length);
seUnk1 = file->readFloat();
seUnk2 = file->readFloat();
}
void CKGrpSquadEnemy::serialize(KEnvironment* kenv, File* file)
{
CKGrpSquad::serialize(kenv, file);
file->writeFloat(seUnk1);
file->writeFloat(seUnk2);
}
void CKEnemyCoreCpnt::deserialize(KEnvironment* kenv, File* file, size_t length)
{
firstVal = file->readUint32();
health = g_drmValues->readUint8();
}
void CKEnemyCoreCpnt::serialize(KEnvironment* kenv, File* file)
{
file->writeUint32(firstVal);
file->writeUint8(health);
}
void CKHkTorchCore::deserialize(KEnvironment* kenv, File* file, size_t length)
{
file->read(part1.data(), part1.size());
timer = g_drmValues->readFloat();
}
void CKHkTorchCore::serialize(KEnvironment* kenv, File* file)
{
file->write(part1.data(), part1.size());
file->writeFloat(timer);
}
}