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Releases: AdrienTD/XXL-Editor

XXL Editor v0.4

20 Oct 15:09
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In this release, now every game using ELB's Kal engine can be loaded, through at least one platform.
This includes not only Asterix XXL games, but also games like Arthur, Spyro DotD, Alice and HTTYD.
Every game has been tested on at least the PC version, or Wii version for games without PC release.
Note that not all features are supported on all games, so this will be something to be addressed in the future.
But at least I hope anyone who has interested in any of the games will be able to at least explore the levels, extract content, find unused stuff, speedrun strats etc.

There is also a much improved Localization editor for people interested in translating the games: it is possible to export/import the text to a UTF8-encoded text file, and it is possible to import new fonts generated with BMFont.

Other than that, since v0.3 there are new but unfinished features in modding capability, such as Cutscene editing, Cameras, XXL2 Scripting etc.
Ton of stuff is still work in progress (and not easy to use), but it is still possible to experiment with them and do some interesting stuff.

XXL Editor v0.3

02 Aug 23:44
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After two and a half years since XXL Editor (C++) was born, version 0.3 has now arrived!

This is probably the biggest update from v0.2, giving tons of modding opportunities for XXL 1!

  • Import new ground models to make totally new sectors, as seen on YouTube.
  • Make your own Squads from scratch, and edit its scripting!
  • Event scripting has now become easier than before!
  • Give names to any entity in the game, thanks to the Addendum file!
  • Duplicate hooks like mechanisms (buttons, corkscrews, turnstiles) and use them in scripted events!
  • A lot of the user interface has been improved, access a window with a single click to its corresponding icon!

Of course, some features are still missing (for example cinematic cutscenes), and support for other games like XXL2, Olympic Games and non-Asterix games are still limited and buggy compared to XXL1, but nobody said the development of the editor ended. 😉

Finally, I know I repeated it already a lot, but if you need help, please check the Wiki. A lot of guides were written to help you achieve what you might want to do. 🙂

XXL Editor v0.2.66

10 May 00:58
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This release contains a new feature Hook cloning which lets you duplicate hooks, which include mecanisms like buttons, corkscrews, doors, etc.
It still has some bugs, but it's already possible to do some interesting things with it :)

Example: https://www.youtube.com/watch?v=OpteJ1x38wY
vlcsnap-2022-05-06-18h23m23s886

XXL Editor v0.2.55

05 Apr 22:24
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View Life sector, view Squad markers, Empty node DFF import crash fix

XXL Editor v0.2.54

24 Mar 16:04
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Fixed crash when rendering empty active beacon cluster bing after loa…

XXL Editor v0.2-52

10 Feb 02:43
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  • XXL2+ Detectors
  • Localization support for XXL2+
  • Olympic Games Xbox 360 support
  • Improved model import/export, more material attributes shown
  • Selection duplication (Alt+C) and removal (Delete) for beacons and squad enemy positions

XXL Editor v0.2

16 Jul 22:50
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This release improves support of more games such as XXL2, Olympic Games. Arthur and Spyro also might work but too limited.

Also it has better support for other platforms (PS2, GameCube, PSP, Wii, ...). For GameCube/Wii games it can also view/edit textures and 3D geometries.

XXL Editor (C++) v0.1

08 Aug 20:40
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XXL Editor (C++) v0.1 Pre-release
Pre-release

A preview of the new XXL Editor rewritten in C++! 😏
Allows partial viewing and modification to textures, 3D models, sounds, squads (fights), beacons (bonuses+crates+boars 🐗), ground collision, hooks, pathfinding grids, detectors (trigger boxes) etc.
Still in pre-alpha! Expect bugs and missing features! 🐛
Do regular backups of your mods (especially the entire folder and not just the LVL) 👀
Be sure to read the readme.pdf file before you start using it. 📖