Advanced Rocketry is a mod about space, exploration, and resources
Advanced Rocketry does not support anything other than Forge at this point - be it Fabric or Sponge
Please be aware Sponge compatibility issues may never be fixed.
Discord link: https://discord.gg/BbBUmbX
Current Features:
- Rockets that can travel between planets & moons
- Rockets can be configured to use or not use fuel (use fuel by default)
- Can be built from almost any block
- Can be upgraded with different propulsion options
- Basic autogenerated planets
- Generated randomly from planet temperature & atmosphere
- Mix of gas giants and rocky planets
- Advanced XML options for custom planet creation
- Features all Advanced Rocketry options
- Allows mapping other mods dimensions to Advanced Rocketry planets
- Black holes that you can use for power
- Space stations
- Can orbit any planet or moon
- Can choose they amount of light the station gets contstantly by rotation
- Warp ships, capable of going outside planet/moon and sun/planet systems
- Planet Selection Guidance
- Research system that allows for undiscovered planets
- Requires data and artifact to be able to find planets
- Active beacons also make planets visible
- Basic machinery
- Many types of hazardous atmospheres
- High-Pressure atmospheres
- Very High Pressure atmospheres
- Hot atmospheres
- Superheated atmospheres
- Vacuum
- Low-Oxygen atmospheres
- Data collection of planets (not currently fully featured)
- Gravity generators for space stations
- Gravity generators for local areas on planets
- Satellite system
- Data collection satellites
- Can collect three types of data
- Data is used for planetary discovery & asteroid mining
- Oribtal solar power satellites
- Used with the microwave reciever multiblock for power
- Ore Scanning Satellite
- Biome changing satellites
- Data collection satellites
- Asteroid mining
- Automated Harvesting
- Research System
- Random asteroid parameters (size, composition, richness)
- Research can be done to determine properties
- Manual Harvesting
- Player can select as a destination
- temporary dim in created, destroyed when last player leaves
- Gas Giant gas/fluid mining
- Railguns to transfer goods between planets and stations
- Support GTEU, EU, FE, Tesla, and RF as power supplies
- Terraforming
Future Features:
- Rovers (maybe? planetary exploration?)
- Planetary Mapping System (feasible?)
- More Satellites
- Weather Control Satellite
- Mapping satellite (feasible?)
- Clean Rooms (maybe)
- Stations can be positioned over certain locations on planets
- Telescopes -
- Water Detectors (increases info on %dry) ~ space only
- Chemical Detectors (increases chance of finding planets rich in certain ores) ~ space only
- Atmospheric Detectors (increases info on pressure; when combined with chemical can detect if planet has harvestable/hazardous gasses) ~ ground and space
- Temperature Detector (increases info on planetary temperature) ~ space only
- Star Scanner (increases the likelihood of finding planets orbiting a star; higher level allows for smaller planets) ~ ground and Space
- Radio interferometry (lets you discover black holes and get any data quickly) ~ ground only
- Possibility of rockets requiring life support for the player, without which they die
- Larger rocket engines
- T3 engines for nuclear and bipropellant
- Possible T4 engine that is a mini fusion reactor, but unlikely. Up to discrection
- Warp core rework
- Requires data to function
- More data can be used to speed the travel time, past the minimum (maybe)
- Model redo + possibly some auxilary models for auxilary computation banks required for longer jumps
- Terraformer rework
- Completely redo model and concept
- Split terraformer up into a large center with multiple required buildings
- Up gas costs signficantly