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Releases: AkiKurisu/AkiGOAP

AkiGOAP Version 1.1.2

02 Feb 07:12
29c2221
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Added

Add AbortActivePlan() in GOAPPlanner.
Add OnUpdate event in WorldState.
Add states detail for debugging.
Add PlanStack for more convenient plan lookup.
Add editor reload when planner inject new action or goal.

Changed

Replace SkipSearchWhenActionRunning option with SearchMode.
Update MainBackend algorithm.

AkiGOAP Verison 1.1.1

01 Dec 16:22
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ChangeLog

  1. Optimize component, Normal version and Pro version planners are moved to different backend
  2. Editor more friendly, convert snapshot to IMGUIContainer instead of EditorWindow
  3. Optimize memory cost in Main && JobSystem Backend
  4. Update example (move to Samples~)
  5. Simplify editor code

AkiGOAP Verison 1.1.0

05 Sep 06:45
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English:

  1. Add AssemblyInfo.cs
  2. GOAPWorldState now can refresh states automatically
  3. Fix some interface field name by Roslyn Analyzer
  4. Update Example.unity Scene, add some descripton
  5. Fix wrong tooltip for IsActivate field in PlannerPro
  6. Add Node Constraint for different node stack
  7. Add Save To Json function for graph editor

中文:

  1. 添加AssemblyInfo.cs
  2. GOAPWorldState现在可以自动刷新状态
  3. 修复Roslyn Analyzer部分接口字段名称
  4. 更新Example.unity场景,添加一些描述
  5. 修复PlannerPro中IsActivate字段的错误提示
  6. 为Graph Editor的不同Node Stack添加节点约束
  7. Graph Editor添加Save To Json功能

AkiGOAP Verison 1.0.1

26 Jul 09:02
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English:
Fix GOAPPlannerPro always have a candidate goal in manually activate mode though its precondition will not satisfied
Chinses:
修复了手动激活模式(manually activate mode)下GOAPPlannerPro 始终拥有候选目标(candidate goal),即使该目标的precondition无法被满足

AkiGOAP 1.0.0

19 Jul 07:50
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AkiGOAP is a Goal Oriented Action Planner unity plugin that supports visualization, modular editing, and multi-threading, which integrates the functions of multiple open source GOAP plugins.