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builtins.h
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#ifndef BUILTINS_H
#define BUILTINS_H
#include "GameID.h"
struct Builtin
{
const char* name;
GameID games;
};
struct BuiltinInfo
{
const Builtin* list;
size_t count;
};
namespace Builtins
{
extern const BuiltinInfo HardpointTypes;
extern const BuiltinInfo StoryTriggers;
extern const BuiltinInfo StoryRewards;
extern const BuiltinInfo Languages;
extern const BuiltinInfo AbilityTypes;
extern const BuiltinInfo ActivationStyles;
extern const BuiltinInfo AbilityClasses;
extern const BuiltinInfo TerrainTypes;
extern const BuiltinInfo RenderModes;
extern const BuiltinInfo WeatherTypes;
extern const BuiltinInfo MousePointers;
extern const BuiltinInfo VictoryConditions;
extern const BuiltinInfo GameModes;
extern const BuiltinInfo Difficulties;
extern const BuiltinInfo AIGoalApplicationFlags;
}
#ifndef NDEBUG
extern void ValidateBuiltins();
#endif
#endif