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Hotfix for shops/synth
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Tirlititi committed Jun 11, 2023
1 parent abc4ff6 commit c3ca096
Showing 1 changed file with 3 additions and 0 deletions.
3 changes: 3 additions & 0 deletions Assembly-CSharp/Global/ShopUI.cs
Original file line number Diff line number Diff line change
Expand Up @@ -626,7 +626,10 @@ private void DisplayInfo(ShopUI.ShopType shopType)
ingrNum++;
}
for (Int32 i = 0; i < 2; i++)
{
hud[i].Self.SetActive(true);
FF9UIDataTool.DisplayMultipleItems(ingrSplit[i], hud[i].IconSprite, hud[i].NameLabel, ingrEnabled[i]);
}
}
}
}
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@Tirlititi
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If an item/weapon shop was given synthesis recipes AND if these recipes used 3 or more ingredients, the ingredients were not displayed properly. This commit fixes that.

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