Features
- 3 experimental shaders for models (Realistic, Toon, outlines) #531 (by FakeEric)
- Texture filtering settings (allows square pixels like PSX)
- Disc change screens
- Qol: Soft reset, minimap position, visible inventory stock in synth shops
- Launcher changes:
- Reworked Mod manager with visible mod conflicts and updates, new UI and a lot of QoL.
- Cheats: "manual trance", "10000 cards" and "lower TetraMaster randomness", simplified some options, check updates by default,
- Adv. menu with model viewer shortcut
Modding
- Model Viewer overhaul
- All animated textures & 2D sfx are now moddable
- Most textures (battle, npc, monsters, worldmap) are moddable in folders as png
- Statuses moddable (full overhaul)
- Any model can carry any model as weapon
- Export battle textures
- Many other possibilities (Trance models, SFX, custom textures, item/abilities, scan, scripts, white wind, Ncalc parameters, mix feature...)
- Mods: Moddb links supported, Memoria version check
Bugfixes
- Settings: Force narrow screen if resolution too short, Steam overlay patcher removed if not windows, ini file more robust,
- Battle fixes: some attacks too slow, some double inputs, ViviAutoAttack, translations, AutoPotionOverhealLimit
- Script fixes: Instant quitting, Dagguerreo NPC, Desert palace widescreen spoil, turbo dialog
- Visual fixes:
- 8 battle textures problems
- 18+ bugged/missing animations, lights and shadows
- 11 widescreen problems
- Thank you to @barkermn01 for signing this patcher
This launcher is now installable on Steam Deck and Linux using this line in Konsole/terminal; bash -c "$(curl -sL https://gist.githubusercontent.com/dotaxis/1ad1c64baa7ad9c1dabcb255ea6257ae/raw/c83a7991f007fe504731de01e5e133f6e219d87b/memoria.sh)"
(thanks @dotaxis)