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fix win assets naming
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Alex313031 authored Aug 26, 2023
1 parent ab7995f commit 6651125
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions prepare_assets.sh
Original file line number Diff line number Diff line change
Expand Up @@ -91,12 +91,12 @@ elif [[ "${OS_NAME}" == "windows" ]]; then

if [[ "${SHOULD_BUILD_EXE_SYS}" != "no" ]]; then
echo "Moving System EXE"
mv "vscode\\.build\\win32-${VSCODE_ARCH}\\system-setup\\VSCodeSetup.exe" "assets\\${APP_NAME}Setup_${VSCODE_ARCH}_${RELEASE_VERSION}.exe"
mv "vscode\\.build\\win32-${VSCODE_ARCH}\\system-setup\\VSCodeSetup.exe" "assets\\${APP_NAME}_Setup_${VSCODE_ARCH}_${RELEASE_VERSION}.exe"
fi

if [[ "${SHOULD_BUILD_EXE_USR}" != "no" ]]; then
echo "Moving User EXE"
mv "vscode\\.build\\win32-${VSCODE_ARCH}\\user-setup\\VSCodeSetup.exe" "assets\\${APP_NAME}UserSetup_${VSCODE_ARCH}_${RELEASE_VERSION}.exe"
mv "vscode\\.build\\win32-${VSCODE_ARCH}\\user-setup\\VSCodeSetup.exe" "assets\\${APP_NAME}_User_Setup_${VSCODE_ARCH}_${RELEASE_VERSION}.exe"
fi

VSCODE_PLATFORM="win32"
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