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software-development-resources

What?

A collection of links for various fields of software development (Mostlt Graphics). Mainly game related, most have been read and vetted. If you find any dead links, please submit an issue and I will try to address it as soon as possible.

Table Of Contents

Project Management

Estimation

Math

Game Design

Languages

C

C plus plus

C Sharp

Misc

AI

Rendering

Vulkan

DX12

Textures And Compression

Colors

Forward, Deferred, Visibility, Etc

Transparency, Blending

GPU Architecture

Code

Particles

Shadows

Spherical Harmonics

Raytracing

Blue Noise

Graphics Codebases

Normals And Tangent Spaces

Shaders

Compute Shaders

Geometry Shaders

Tesselation Shaders

Mesh Shaders

Lighting/Shading

Lights

BRDFs

Ambient Occlusion

Subsurface Scattering

Importance Sampling

ReSTIR

Cameras, Exposure, Tonemapping

Misc

Occlusion

Atmosphere/Clouds

Depth

Signed Distance Fields

Tutorials

Shader Editors

Render Graphs

Floating Point

Algorithms

Networking

CPU Archicture

Optimizations

Vectorization

Retro

Threading

Parallel Prefix Algorithms

Sound

Collision

Misc

Unity

Unreal