A basic personal repository for simple Blender tools that I use frequently in my work.
Currently, it have only two tools:
- Snap Origin to Selection
- Cleanup UV Maps
It snaps the origin of the object to whatever ever selected in the edit mode, the main objective is to have a shortcut instead of snapping the cursor, then snapping the origin. Currently, the cursor stays in the same position after snapping, instead of returning to the cursor's original position before the operation (Can be changed if needed).
How to use:
- Select face/s, edge/s or vertex/vertices in edit mode.
- Click "Snap Origin" in the N panel, "PandaTools" menu
From:
To:
The tool is made specifically for the models that are imported into different software/websites. Sometimes, you have multiple UV maps in one object, which may cause several problems, specifically in the texturing/normal map side of things.
How to use:
- Select single or multiple objects in object mode.
- Click "Clean UV maps" in the N panel, "PandaTools" menu
You can download and install the add-on from the "releases" tab: