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Events
The event allows you to register custom conduits.
Note: Right now, it only supports registering custom energy conduits.
This is a startup event!
Keep in mind that startup events have to be located inside the kubejs/startup_scripts
folder.
-
id
- required
- single string
- used as the ID for the custom energy conduit item
- automatically linked to the
enderio
namespace, don't add the namespace yourself
-
name
- required
- single string
- used as the name for the custom energy conduit item
- this will be written to the dynamic English lang file provided by KubeJS
-
transferRate
- required
- integer value
- used as the maximum transfer rate per tick for the custom energy conduit
EnderIOEvents.conduits(event => {
event.registerEnergyConduit(id: String, name: String, transferRate: Integer);
});
After registering the custom energy conduit inside the event, the language file as well as the model file will be automatically generated. The only thing you have to provide is a texture for your custom conduit.
The texture file needs to be placed inside the following directory:
kubejs/assets/enderio/textures/block/conduit
It needs to have the same name as the id
parameter you used when registering the custom conduit. Make sure it's a valid .png
file.
This should be a modified version of the original energy conduit texture. You can download a template PSD file here.
For versions below v1.20.1-0.5.0:
The conduit texture will be used for the icon inside the conduit configuration GUI automatically.
For versions above v1.20.1-0.5.0:
You need to place a custom conduit icon texture in the following directory:
kubejs/assets/enderio/textures/conduit_icon
The texture should have the same name as your conduit id. Make sure to crop the texture accordingly so it only consists of the actual icon.
Because this mod uses a custom energy conduit type, there are some things you have to keep in mind.
The default conduit by EnderIO has an unlimited transfer rate or rather Integer.MAX_VALUE
because the energy system is integer-based. If you add your conduits, keep in mind that the default conduit will always be better except when you add your conduit with the same transfer rate. You could work around this by removing the default conduit from EnderIO by disabling its recipe.
Custom conduits can't be placed within the same block as the default energy conduits to prevent two energy lines within the same conduit bundle. Also, custom conduits can't replace default energy conduits but it works the other way around meaning you can upgrade custom conduits with the default one.
Registering custom conduits will add them to the normal EnderIO Conduits creative tab and will be displayed like they were implemented by EnderIO themselves.
Recipes are not generated automatically. You have to add a recipe for your custom conduits yourself!
In this example, we add the "Stellar Energy Conduit" with the id enderio:stellar_conduit
and a transfer rate of 50000
RF/t.
EnderIOEvents.conduits(event => {
event.registerEnergyConduit("stellar_conduit", "Stellar Energy Conduit", 50000);
});
Texture:
Creative Tab:
Connection:
GUI: