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game.xml.bak
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game.xml.bak
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<game accelFramerate="0" adsPosition="0" androidMinVersion="9" androidTargetVersion="0" antialias="true" appType="0" atlasBindingDefault="true" author="" authorURL="" autoRotate="false" backgroundColor="-16777216" barBackgroundColor="-12303292" barColor="-7829368" barHeight="8" barLocation="0" barOffsetX="0" barOffsetXPhone="0" barOffsetXTablet="0" barOffsetY="0" barOffsetYPhone="0" barOffsetYTablet="0" barScalePhone="1.0" barScaleTablet="2.0" barWidth="120" bindAllAtlasesDefault="true" borderColor="-12303292" borderThickness="2" checksum="none" cws-desc="Description" cws-icon128="" cws-icon16="" cws-name="Name" cws-version="1.0" defaultFramerate="60" defaultProjectScale="4x" defaultSceneID="0" desc="" desktopScale="1x" disableBackButton="false" enableGPG="false" enablePurchases="false" forceHiResAssets="true" format="4.0.1" gameid="-1" googleAppID="" haxeExtras="" height="480" iosLaunchBackground="-16777216" iosLaunchScaleMode="0" kit="false" lockURL="" maxScaleAndroid="4x" maxScaleDesktop="4x" maxScaleIOS="4x" maxScaleWeb="4x" multitouch="true" name="Demo2DPlatform" openflExtras="" orientation="0" physicsMode="0" pixelsnap="false" preloaderstyle="0" products="" scaleModeAndroid="0" scaleModeDesktop="0" scaleModeIOS="0" scaleModeWeb="0" showAds="false" simulatorOS="0.0" simulatorTargetOS="0.0" splashStyle="0" startInFullScreenDesktop="false" startInFullScreenWeb="false" swfHeight="0" swfWidth="0" swfX="0" swfY="0" swfloc="" telemetry="false" testAds="false" webScale="1x" width="640">
<keys androidAlias="" androidCert="" androidPassword="" androidPublicKey="" cpmID="" iosTeamID="" ioswhirlKey="" ioswhirlKey1="" ngID="" ngKey="" p12="" p12pwd="" prov-adhoc="" prov-store="" whirlKey="" whirlKey1=""/>
<exts>
<e enabled="false" id="date"/>
<e enabled="false" id="hud-console"/>
<e enabled="false" id="test"/>
<e enabled="false" id="2DList"/>
<e enabled="false" id="sfxr-stencyl"/>
<e enabled="false" id="test-native"/>
<e enabled="false" id="External Data"/>
<e enabled="false" id="gamejolt"/>
<e enabled="false" id="Color Utils Extension"/>
<e enabled="false" id="label"/>
<e enabled="false" id="tileapi"/>
<e enabled="false" id="test-flash"/>
<e enabled="false" id="com.polydes.datastruct"/>
<e enabled="false" id="dialog"/>
<e enabled="false" id="com.polydes.dialog"/>
<e enabled="false" id="zindex"/>
<e enabled="false" id="raycastapi"/>
</exts>
<bundles>
<bundle id="" internalVersion="1" name="My Game" store="Mac App Store" version="1.0"/>
<bundle author="" id="" internalVersion="1" metroColor="-12566464" name="" store="Windows Store" version="1.0"/>
<bundle id="com.yourname.gamename" internalVersion="2" name="My Game" store="Google Play" version="1.0"/>
<bundle id="com.yourname.gamename" internalVersion="2" name="My Game" store="App Store" version="1.0"/>
</bundles>
<scales>
<scale detailed="1x" id="0" name="1x" size="1.0"/>
<scale detailed="1.5x" id="1" name="1.5x" size="1.5"/>
<scale detailed="2x" id="2" name="2x" size="2.0"/>
<scale detailed="3x" id="3" name="3x" size="3.0"/>
<scale detailed="4x" id="4" name="4x" size="4.0"/>
</scales>
<projectScales>
<scale enabled="true" name="1x"/>
<scale enabled="true" name="1.5x"/>
<scale enabled="true" name="2x"/>
<scale enabled="false" name="3x"/>
<scale enabled="true" name="4x"/>
</projectScales>
<webScales>
<scale enabled="true" name="1x"/>
<scale enabled="true" name="1.5x"/>
<scale enabled="true" name="2x"/>
<scale enabled="false" name="3x"/>
<scale enabled="true" name="4x"/>
</webScales>
<desktopScales>
<scale enabled="true" name="1x"/>
<scale enabled="true" name="1.5x"/>
<scale enabled="true" name="2x"/>
<scale enabled="false" name="3x"/>
<scale enabled="true" name="4x"/>
</desktopScales>
<iOSScales>
<scale enabled="true" name="1x"/>
<scale enabled="true" name="1.5x"/>
<scale enabled="true" name="2x"/>
<scale enabled="false" name="3x"/>
<scale enabled="true" name="4x"/>
</iOSScales>
<androidScales>
<scale enabled="true" name="1x"/>
<scale enabled="true" name="1.5x"/>
<scale enabled="true" name="2x"/>
<scale enabled="false" name="3x"/>
<scale enabled="true" name="4x"/>
</androidScales>
<folders/>
<packs/>
<groups>
<group desc="" id="4" name="Enemies"/>
<group desc="The entrance for a new level" id="5" name="Entrance"/>
<group desc="" id="6" name="Bullet"/>
</groups>
<cgroups>
<cgroup g1="0" g2="1"/>
<cgroup g1="0" g2="4"/>
<cgroup g1="0" g2="5"/>
<cgroup g1="1" g2="3"/>
<cgroup g1="1" g2="4"/>
<cgroup g1="1" g2="5"/>
<cgroup g1="1" g2="6"/>
<cgroup g1="3" g2="3"/>
<cgroup g1="4" g2="5"/>
<cgroup g1="4" g2="6"/>
<cgroup g1="5" g2="6"/>
</cgroups>
<input>
<key id="0" keyname="UP" name="up" vk="38" vks="38,87"/>
<key id="1" keyname="DOWN" name="down" vk="40" vks="40,83"/>
<key id="2" keyname="LEFT" name="left" vk="37" vks="37,65"/>
<key id="3" keyname="RIGHT" name="right" vk="39" vks="39,68"/>
<key id="4" keyname="Z" name="z" vk="90" vks="90"/>
<key id="5" keyname="X" name="x" vk="88" vks="88"/>
<key id="6" keyname="ENTER" name="enter" vk="10" vks="10"/>
<key id="7" keyname="C" name="c" vk="67" vks="67"/>
<key id="8" keyname="SPACE" name="space" vk="32" vks="32"/>
</input>
<attcats>
<cat id="-1" name="Default"/>
</attcats>
<props>
<p name="phys.gravy" value=""/>
<p name="phys.gravx" value=""/>
</props>
<attributes/>
<collisions>
<poly id="0" name="Square" pts="0.0,0.0#0.0,1.0#1.0,1.0#1.0,0.0"/>
<poly id="1" name="Rect Up" pts="0.0,0.0#0.0,0.5#1.0,0.5#1.0,0.0"/>
<poly id="2" name="Rect Down" pts="0.0,0.5#0.0,1.0#1.0,1.0#1.0,0.5"/>
<poly id="3" name="Rect Left" pts="0.0,0.0#0.0,1.0#0.5,1.0#0.5,0.0"/>
<poly id="4" name="Rect Right" pts="0.5,0.0#0.5,1.0#1.0,1.0#1.0,0.0"/>
<poly id="5" name="Tri 45R" pts="0.0,0.0#0.0,1.0#1.0,1.0"/>
<poly id="6" name="Tri 45L" pts="1.0,0.0#0.0,1.0#1.0,1.0"/>
<poly id="7" name="Tri 45R Inv" pts="0.0,0.0#0.0,1.0#1.0,0.0"/>
<poly id="8" name="Tri 45L Inv" pts="0.0,0.0#1.0,1.0#1.0,0.0"/>
<poly id="9" name="Tri 30R" pts="0.0,1.0#1.0,1.0#1.0,0.5"/>
<poly id="10" name="Tri 30L" pts="0.0,0.5#0.0,1.0#1.0,1.0"/>
<poly id="11" name="Tri 30-2R" pts="0.0,0.5#0.0,1.0#1.0,1.0#1.0,0.0"/>
<poly id="12" name="Tri 30-2L" pts="0.0,0.0#0.0,1.0#1.0,1.0#1.0,0.5"/>
<poly id="13" name="Tri 30R Inv" pts="0.0,0.0#1.0,0.5#1.0,0.0"/>
<poly id="14" name="Tri 30L Inv" pts="0.0,0.0#0.0,0.5#1.0,0.0"/>
<poly id="15" name="Tri 30-2R Inv" pts="0.0,0.0#0.0,0.5#1.0,1.0#1.0,0.0"/>
<poly id="16" name="Tri 30-2L Inv" pts="0.0,0.0#0.0,1.0#1.0,0.5#1.0,0.0"/>
<poly id="17" name="Tri 60R" pts="0.5,1.0#1.0,1.0#1.0,0.0"/>
<poly id="18" name="Tri 60L" pts="0.0,0.0#0.0,1.0#0.5,1.0"/>
<poly id="19" name="Tri 60-2R" pts="0.5,0.0#0.0,1.0#1.0,1.0#1.0,0.0"/>
<poly id="20" name="Tri 60-2L" pts="0.0,0.0#0.0,1.0#1.0,1.0#0.5,0.0"/>
<poly id="21" name="Tri 60R Inv" pts="0.5,0.0#1.0,1.0#1.0,0.0"/>
<poly id="22" name="Tri 60L Inv" pts="0.0,0.0#0.0,1.0#0.5,0.0"/>
<poly id="23" name="Tri 60-2R Inv" pts="0.0,0.0#0.5,1.0#1.0,1.0#1.0,0.0"/>
<poly id="24" name="Tri 60-2L Inv" pts="0.0,0.0#0.0,1.0#0.5,1.0#1.0,0.0"/>
</collisions>
<autotileFormats/>
<atlases>
<atlas allScenes="true" desc="" dirty="true" id="0" members="0,1,2,3,5,25,27,28,30,32,35,38,40,42,43,44,45,53,54," name="Main Atlas" pvr="false" resize="0" target="0"/>
<atlas allScenes="true" desc="" dirty="true" id="1" members="" name="Atlas 2" pvr="false" resize="0" target="0"/>
<atlas allScenes="true" desc="" dirty="true" id="2" members="" name="Atlas 3" pvr="false" resize="0" target="0"/>
<atlas allScenes="true" desc="" dirty="true" id="3" members="" name="Atlas 4" pvr="false" resize="0" target="0"/>
</atlases>
<libraries/>
</game>