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Ambient.Impact.AnimateWeapon.filter
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Ambient.Impact.AnimateWeapon.filter
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# Make all visible items bigger and easier to click.
Show
SetFontSize 38
Continue
# Item pieces.
#
# These are currently Harbinger unique item pieces and Vaal Aspect pieces.
#
# @see https://www.poewiki.net/wiki/Item_piece
Show
Class Piece
PlayEffect Brown
MinimapIcon 0 Brown Star
SetBorderColor 175 96 37
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_3uniques.mp3"
# Replica uniques.
Show
Rarity Unique
Replica True
PlayEffect Brown
MinimapIcon 0 Brown Star
SetBorderColor 175 96 37
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_3uniques.mp3"
# Unique items get a persistent item beam.
Show
Rarity Unique
PlayEffect Brown
MinimapIcon 0 Brown Star
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_3uniques.mp3"
# So that unique maps and jewels get caught by the generic rules for those.
Continue
# Influenced items get red borders, persistent red item beams, and large red
# diamond minimap icons.
Show
HasInfluence Shaper Elder Crusader Redeemer Hunter Warlord
SetBorderColor 255 10 10
PlayEffect Red
MinimapIcon 0 Red Diamond
Show
HasEaterOfWorldsImplicit >= 1
SetBorderColor 255 10 10
PlayEffect Red
MinimapIcon 0 Red Diamond
Show
HasSearingExarchImplicit >= 1
SetBorderColor 255 10 10
PlayEffect Red
MinimapIcon 0 Red Diamond
# Veiled items get red borders, persistent red item beams, and large red diamond
# minimap icons. See:
# https://www.reddit.com/r/pathofexile/comments/a3st4i/filter_information_important_information_for/
Show
Identified True
HasExplicitMod "Veil"
SetBorderColor 255 10 10
PlayEffect Red
MinimapIcon 0 Red Diamond
# Unveiled mods, i.e. after choosing a mod from Jun.
Show
HasExplicitMod "Chosen" "of the Order"
SetBorderColor 255 10 10 150
PlayEffect Red Temp
MinimapIcon 2 Red Diamond
# Immortal Syndicate signature mods.
#
# Note that this doesn't include "Brinerot" since that's in the Warbands rule.
#
# @see https://www.poewiki.net/wiki/List_of_Immortal_Syndicate_members
Show
HasExplicitMod "of Aisling" "of Cameria" "Catarina's" "Elreon's" "Gravicius'" "Haku's" "of Hillock" "It's" "of Janus" "Jorgin's" "Korell's" "Leo's" "of Riker" "Rin's" "Tora's" "Vagan's" "Vorici's"
SetBorderColor 255 10 10 150
PlayEffect Red Temp
MinimapIcon 2 Red Diamond
# Items with Bestiary Aspect skills get red borders, persistent red item beams,
# and large red minimap icons. See:
# https://pathofexile.gamepedia.com/Aspect
Show
HasExplicitMod "Saqawal" "Farrul" "Craiceann" "Fenumus"
SetBorderColor 255 10 10
PlayEffect Red
MinimapIcon 0 Red Diamond
# Items with Incursion architect mods get red borders, persistent red item
# beams, and large red minimap icons. See:
# https://pathofexile.gamepedia.com/Citaqualotl,_Architect_of_the_Swarm
# https://pathofexile.gamepedia.com/Guatelitzi,_Architect_of_Flesh
# https://pathofexile.gamepedia.com/Matatl,_Architect_of_Fortifications
# https://pathofexile.gamepedia.com/Puhuarte,_Architect_of_the_Forge
# https://pathofexile.gamepedia.com/Tacati,_Architect_of_Toxins
# https://pathofexile.gamepedia.com/Topotante,_Architect_of_Storms
# https://pathofexile.gamepedia.com/Xopec,_Architect_of_Power
Show
HasExplicitMod "Citaqualotl's" "of Citaqualotl" "Guatelitzi's" "of Guatelitzi" "Matatl's" "of Matatl" "of Puhuarte" "Tacati's" "of Tacati" "Topotante's" "Xopec's"
SetBorderColor 255 10 10
PlayEffect Red
MinimapIcon 0 Red Diamond
# Delve mods.
Show
HasExplicitMod "Subterranean" "of the Underground"
SetBorderColor 255 10 10
PlayEffect Red
MinimapIcon 0 Red Diamond
# Essence mods.
Show
HasExplicitMod "Essences" "of the Essence"
SetBorderColor 255 10 10
PlayEffect Red
MinimapIcon 0 Red Diamond
# Warbands mods.
#
# @see https://www.poewiki.net/wiki/Warband#Items
Show
HasExplicitMod "Brinerot" "Mutewind" "Redblade" "Betrayer's" "Deceiver's" "Turncoat's"
SetBorderColor 255 10 10
PlayEffect Red
MinimapIcon 0 Red Diamond
# Fractured and synthesized items.
Show
FracturedItem True
SetBorderColor 255 10 10
PlayEffect Red
MinimapIcon 0 Red Diamond
Show
SynthesisedItem True
SetBorderColor 255 10 10
PlayEffect Red
MinimapIcon 0 Red Diamond
# Items with corrupted mods.
#
# @see https://www.poewiki.net/wiki/Corrupted#Corrupted_implicit_modifiers
#
# @todo List out specific mods that are more valuable?
Show
CorruptedMods 1 # One mod.
SetBorderColor 255 10 10 150
PlayEffect Red Temp
MinimapIcon 1 Red Triangle
Show
CorruptedMods > 1 # Two or more mods.
SetBorderColor 255 10 10
PlayEffect Red
MinimapIcon 0 Red Triangle
# Highlight flasks that might be worthwhile for the Glassblower's Bauble vendor
# recipe.
Show
BaseType Flask
Quality >= 10
SetBorderColor 100 100 100 255
PlayEffect White Temp
# Highlight six socket items. These can be sold to a vendor for 7 Jeweler's
# Orbs.
Show
Sockets 6
SetBorderColor 255 255 255 255
PlayEffect White Temp
MinimapIcon 1 White Moon
# Highlight tri-colour linked items. These can be sold for a Chromatic Orb.
Show
SocketGroup RGB
SetBorderColor 100 100 100 255
PlayEffect White Temp
# Leveling areas are more permissive with portals.
Width <= 2
Height <= 3
AreaLevel < 68
MinimapIcon 2 White Moon
Show
SocketGroup RGB
SetBorderColor 100 100 100 255
PlayEffect White Temp
# Maps and other endgame areas have more strict size requirements due to
# limited portals.
Width 1
Height 3
AreaLevel >= 68
MinimapIcon 2 White Moon
# Highlight 5-links in case it's a worthwhile one.
Show
LinkedSockets >= 5
Corrupted False
SetBorderColor 100 100 100 255
PlayEffect Grey Temp
MinimapIcon 1 Grey Moon
# Cartographer's Chisel recipe. A 20% quality hammer plus a map sold to a vendor
# gives you a chisel.
Show
BaseType "Stone Hammer" "Rock Breaker" "Gavel"
Rarity Normal
Corrupted False
SetBorderColor 100 100 100 255
PlayEffect White Temp
# Meta-crafting mods get light blue borders, persistent blue item beams, and
# large blue minimap icons. Note that this has to be placed before the generic
# high level base type rules to override them. See:
# https://pathofexile.gamepedia.com/Crafting#Meta-crafting_modifiers
Show
HasExplicitMod "of Crafting" "of Weaponcraft" "of Spellcraft" "of Prefixes" "Suffixed"
# Crafted mod colour.
SetBorderColor 184 218 242
PlayEffect Blue
MinimapIcon 0 Blue Diamond
# Endgame and specialized base types.
#
# Most of these were Atlas base types before 3.17, after which they were
# reworked as regular drops.
#
# @see https://www.poewiki.net/wiki/List_of_atlas_base_items
Show
BaseType "Blue Pearl Amulet" "Marble Amulet" "Seaglass Amulet" "Unset Amulet" "Bone Ring" "Opal Ring" "Steel Ring" "Vermillion Ring" "Cerulean Ring" "Iolite Ring" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Apothecary's Gloves" "Two-Toned Boots" "Fugitive Boots" "Convoking Wand" "Artillery Quiver"
# Light pink.
SetBorderColor 254 128 222 255
PlayEffect Pink Temp
MinimapIcon 2 Pink Diamond
# Heist experimented base types.
#
# @see https://pathofexile.gamepedia.com/Experimented_base_types
Show
BaseType "Maltreatment Axe" "Disapprobation Axe" "Psychotic Axe" "Prime Cleaver" "Honed Cleaver" "Apex Cleaver" "Hedron Bow" "Foundry Bow" "Solarine Bow" "Shadow Fangs" "Malign Fangs" "Void Fangs" "Hollowpoint Dagger" "Pressurised Dagger" "Pneumatic Dagger" "Flickerflame Blade" "Flashfire Blade" "Infernal Blade" "Flare Mace" "Crack Mace" "Boom Mace" "Oscillating Sceptre" "Stabilising Sceptre" "Alternating Sceptre" "Blunt Force Condenser" "Crushing Force Magnifier" "Impact Force Propagator" "Transformer Staff" "Reciprocation Staff" "Battery Staff" "Capacity Rod" "Potentiality Rod" "Eventuality Rod" "Fickle Spiritblade" "Capricious Spiritblade" "Anarchic Spiritblade" "Rebuking Blade" "Blasting Blade" "Banishing Blade" "Assembler Wand" "Congregator Wand" "Accumulator Wand" "Exothermic Tower Shield" "Magmatic Tower Shield" "Heat-attuned Tower Shield" "Endothermic Buckler" "Polar Buckler" "Cold-attuned Buckler" "Exhausting Spirit Shield" "Subsuming Spirit Shield" "Transfer-attuned Spirit Shield" "Micro-Distillery Belt" "Mechalarm Belt" "Simplex Amulet" "Astrolabe Amulet" "Cogwork Ring" "Geodesic Ring"
# Light pink.
SetBorderColor 254 128 222 255
PlayEffect Pink
MinimapIcon 1 Pink Diamond
# Expedition base types.
Show
BaseType "Runic Helm" "Runic Crest" "Runic Crown" "Runic Gloves" "Runic Gages" "Runic Gauntlets" "Runic Greaves" "Runic Sollerets" "Runic Sabatons"
SetBorderColor 128 179 254
PlayEffect Cyan
MinimapIcon 0 Cyan Diamond
# Perfect roll (100%) base defenses at or above item level 83.
Show
BaseType "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Eternal Burgonet" "Lion Pelt" "Hubris Circlet" "Glorious Plate" "Assassin's Garb" "Vaal Regalia" "Pinnacle Tower Shield" "Imperial Buckler" "Titanium Spirit Shield"
BaseDefencePercentile == 100
ItemLevel >= 83
Corrupted False
SetBorderColor 255 150 0 255
PlayEffect Orange
MinimapIcon 0 Orange Diamond
# Good roll (90% and higher) base defenses.
Show
BaseType "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Eternal Burgonet" "Lion Pelt" "Hubris Circlet" "Glorious Plate" "Assassin's Garb" "Vaal Regalia" "Pinnacle Tower Shield" "Imperial Buckler" "Titanium Spirit Shield"
BaseDefencePercentile >= 90
Corrupted False
SetBorderColor 255 150 0 125
PlayEffect Orange Temp
MinimapIcon 2 Orange Diamond
# Base items useful for high level crafting are shown. Item level 83 and higher
# is required for some of the highest numerical mods to be crafted. Note that
# item level and required level are two different things, with the former an
# intrinsic property of the item that cannot be changed by crafting. Item level
# 86+ items get blue outlines and brief item beams because certain top Delve
# mods can only roll at that item level or higher.
Show
BaseType "Titan Gauntlets" "Vaal Gauntlets" "Stealth Gloves" "Slink Gloves" "Arcanist Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet" "Silken Hood" "Sinner Tricorne" "Lion Pelt" "Mind Cage" "Hubris Circlet" "Astral Plate" "Gladiator Plate" "Glorious Plate" "Zodiac Leather" "Assassin's Garb" "Widowsilk Robe" "Vaal Regalia" "Pinnacle Tower Shield" "Crusader Buckler" "Imperial Buckler" "Harmonic Spirit Shield" "Titanium Spirit Shield"
Rarity Normal
ItemLevel >= 86
Corrupted False
SetBorderColor 14 186 255
PlayEffect Cyan Temp
MinimapIcon 2 Cyan Diamond
Show
BaseType "Titan Gauntlets" "Vaal Gauntlets" "Stealth Gloves" "Slink Gloves" "Arcanist Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet" "Silken Hood" "Sinner Tricorne" "Lion Pelt" "Mind Cage" "Hubris Circlet" "Astral Plate" "Gladiator Plate" "Glorious Plate" "Zodiac Leather" "Assassin's Garb" "Widowsilk Robe" "Vaal Regalia" "Pinnacle Tower Shield" "Crusader Buckler" "Imperial Buckler" "Harmonic Spirit Shield" "Titanium Spirit Shield"
Rarity Normal
ItemLevel >= 83
Corrupted False
PlayEffect White Temp
# Jewellery base types that have meh or low value implicits are hidden,
# provided they're rare or lower rarity.
Hide
BaseType "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
ItemLevel >= 75
Rarity <= Rare
Show
Class Amulet Ring Belt
Rarity Normal Magic
ItemLevel >= 86
SetBorderColor 14 186 255
PlayEffect Cyan Temp
Show
Class Amulet Ring Belt
Rarity Normal Magic
ItemLevel >= 83
PlayEffect White Temp
# Sacricial Garb are always shown.
Show
BaseType "Sacrificial Garb"
Rarity Normal
PlayEffect White Temp
# Breach splinters and blessings.
Show
BaseType "Splinter of Xoph" "Splinter of Tul" "Splinter of Esh" "Splinter of Uul-Netol" "Splinter of Chayula" "Blessing of Xoph" "Blessing of Tul" "Blessing of Esh" "Blessing of Uul-Netol" "Blessing of Chayula"
SetBorderColor 255 10 10
PlayEffect Red
MinimapIcon 0 Red Kite
# Legion splinters and emblems.
Show
BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem"
SetBorderColor 185 96 214
PlayEffect Purple
MinimapIcon 0 Purple Kite
# Simulacrum splinters and the Simulacrum map fragment.
Show
BaseType "Simulacrum Splinter" "Simulacrum"
SetBorderColor 255 255 255 200
PlayEffect White
MinimapIcon 0 White Kite
# Utility flasks.
Show
Class "Utility Flasks"
SetBorderColor 30 144 255 180
PlayEffect Blue Temp
MinimapIcon 2 Blue Circle
# Cluster and abyss jewels get bright red borders, persistent red item beams,
# and big red hexagon map icons. These have to be before the generic jewel rule
# to take precedence.
Show
BaseType "Cluster Jewel"
SetBorderColor 255 10 10
PlayEffect Red
MinimapIcon 0 Red Hexagon
Show
Class "Abyss Jewel"
SetBorderColor 255 10 10
PlayEffect Red
MinimapIcon 0 Red Hexagon
# Highlight all jewels with a semi-transparent red outline, temporary red item
# beams, and small red hexagon map icons. This needs to be before the rare
# recipe rules to take precedence.
Show
Class Jewel
SetBorderColor 255 10 10 150
PlayEffect Red Temp
MinimapIcon 2 Red Hexagon
# Heist stuff.
Show
Class Contract Blueprint "Heist Target" "Heist Cloak" "Heist Brooch" "Heist Tool" "Heist Gear"
SetBorderColor 210 0 60
PlayEffect Red
MinimapIcon 0 Red Star
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_1maybevaluable.mp3"
Show
BaseType "Thief's Trinket"
SetBorderColor 210 0 60
PlayEffect Red
MinimapIcon 0 Red Star
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_1maybevaluable.mp3"
# Forbidden Sanctum stuff.
Show
Class "Sanctum Research" "Relic"
SetBorderColor 210 0 60
PlayEffect Red
MinimapIcon 0 Red Star
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_1maybevaluable.mp3"
# Expedition Logbooks.
Show
Class "Expedition Logbooks"
SetBorderColor 128 179 254
PlayEffect Cyan
MinimapIcon 0 Cyan Cross
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_1maybevaluable.mp3"
# Items with an enchantment get a green border, a persistent green item beam,
# and a large green diamond minimap icon.
Show
AnyEnchantment True
SetBorderColor 122 219 137 255
PlayEffect Green
MinimapIcon 0 Green Diamond
# Fishing rods because why not?
Show
Class "Fishing Rods"
# Purple from this list:
# https://pathofexile.gamepedia.com/Item_filter_guide#Color_Options
SetBorderColor 136 136 255 255
PlayEffect Purple
MinimapIcon 0 Purple Diamond
# Non-unique Stygian Vises get a green border, persistent green item beam, and
# large green diamond minimap icon.
Show
BaseType "Stygian Vise"
Rarity Normal Magic Rare
SetBorderColor 122 219 137 255
PlayEffect Green
MinimapIcon 0 Green Diamond
# Breach rings get red borders, persistent red item beams, and large red circle
# minimap icons.
Show
BaseType "Breach Ring"
SetBorderColor 255 10 10
PlayEffect Red
MinimapIcon 0 Red Circle
# Scarabs based on rough rarities, grouped from most to least rare.
#
# Note that there doesn't seem to be a simple way to differentiate the different
# rarities so we have to spell each one out.
#
# @see https://www.poewiki.net/wiki/Scarab
Show
BaseType "Abyss Scarab of Profound Depth" "Ambush Scarab of Containment" "Ambush Scarab of Discernment" "Bestiary Scarab of the Shadowed Crow" "Betrayal Scarab of Perpetuation" "Beyond Scarab of the Invasion" "Blight Scarab of Blooming" "Blight Scarab of Invigoration" "Breach Scarab of Snares" "Breach Scarab of the Dreamer" "Breach Scarab of Resonant Cascade" "Cartography Scarab of Duplication" "Delirium Scarab of Delusions" "Divination Scarab of Completion" "Domination Scarab of Terrors" "Essence Scarab of Adaptation" "Essence Scarab of Calcification" "Expedition Scarab of Archaeology" "Harbinger Scarab of Warhoards" "Harvest Scarab of Cornucopia" "Incursion Scarab of Timelines" "Influencing Scarab of Conversion" "Legion Scarab of Eternal Conflict" "Reliquary Scarab of Vision" "Torment Scarab of Possession" "Ultimatum Scarab of Catalysing" "Ultimatum Scarab of Inscription" "Scarab of Radiant Storms" "Scarab of Stability" "Scarab of Wisps" "Horned Scarab"
SetBorderColor 255 200 0
# Border colour at 30% brightness.
SetBackgroundColor 76 59 0
# Full brightness for emphasis. Default is 200 200 200.
SetTextColor 255 255 255
PlayEffect Yellow
MinimapIcon 0 Yellow Cross
Show
BaseType "Abyss Scarab of Edifice" "Abyss Scarab of Emptiness" "Ambush Scarab of Potency" "Anarchy Scarab of Partnership" "Bestiary Scarab of Duplicating" "Betrayal Scarab of Reinforcements" "Beyond Scarab of Corruption" "Beyond Scarab of Resurgence" "Blight Scarab of Oils" "Breach Scarab of Lordship" "Cartography Scarab of Ascension" "Cartography Scarab of Singularity" "Delirium Scarab of Neuroses" "Divination Scarab of Curation" "Domination Scarab of Teachings" "Essence Scarab of Ascent" "Expedition Scarab of the Skald" "Harvest Scarab of Doubling" "Incursion Scarab of Champions" "Legion Scarab of Officers" "Legion Scarab of Command" "Legion Scarab of The Sekhema" "Ritual Scarab of Abundance" "Sulphite Scarab of Fumes" "Torment Scarab of Release" "Ultimatum Scarab of Dueling" "Scarab of Hunted Traitors"
SetBorderColor 255 200 0
PlayEffect Yellow
MinimapIcon 0 Yellow Cross
Show
BaseType "Abyss Scarab of Multitudes" "Ambush Scarab of Hidden Compartments" "Anarchy Scarab of Gigantification" "Bestiary Scarab of the Herd" "Betrayal Scarab of Intelligence" "Beyond Scarab of Haemophilia" "Blight Scarab of Bounty" "Breach Scarab of Splintering" "Cartography Scarab of Corruption" "Delirium Scarab of Mania" "Delirium Scarab of Paranoia" "Domination Scarab of Abnormality" "Essence Scarab of Stability" "Expedition Scarab of Runefinding" "Expedition Scarab of Verisium Powder" "Harbinger Scarab of Discernment" "Harbinger Scarab of Regency" "Incursion Scarab of Invasion" "Influencing Scarab of Hordes" "Sulphite Scarab of Greed" "Torment Scarab of Peculiarity" "Ultimatum Scarab of Bribing"
SetBorderColor 255 200 0 230
PlayEffect Yellow Temp
MinimapIcon 1 Yellow Cross
# Catch-all for the remaining scarabs, which should just be the most common
# ones. Note that this must be after the other rules so it doesn't take
# precendence over the above rules.
Show
BaseType Scarab
# Just to be sure we're not accidentally targetting any future base type that
# has "Scarab" in the name that isn't a map fragment.
Class "Map Fragments"
SetBorderColor 255 200 0 180
PlayEffect Yellow Temp
MinimapIcon 2 Yellow Cross
# Maps of tier 17 (and above if they ever add any).
#
# These are a special, harder, and much less common type of map. The purple
# effects chosen are intended to match the purple map art they have.
Show
Class Maps
MapTier >= 17
SetBorderColor 185 96 214
PlayEffect Purple
MinimapIcon 0 Purple Cross
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_6veryvaluable.mp3"
# Maps.
#
# This needs to be before the rare recipe rules to take precedence.
Show
Class Maps
SetBorderColor 255 255 255 200
# SetBackgroundColor 50 50 50
# Not using SetTextColor so the default rarity colours are displayed.
PlayEffect White
MinimapIcon 1 White Cross
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_6veryvaluable.mp3"
# Map fragments and various map-like items split into rough rarity tiers.
#
# Note: "Misc Map Items" are various invitations and Chronicle of Atzoatl.
#
# @see https://www.poewiki.net/wiki/Miscellaneous_map_item
#
# This needs to be before the rare recipe rules to take precedence.
# High tier.
Show
Class "Memory" "Breachstone" "Vault Key"
SetBorderColor 255 255 255
SetBackgroundColor 80 80 80
SetTextColor 255 255 255
PlayEffect White
MinimapIcon 0 White Cross
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_6veryvaluable.mp3"
Show
BaseType "Fragment of Shape" "Fragment of Emptiness" "Awakening Fragment" "Blazing Fragment" "Cosmic Fragment" "Decaying Fragment" "Devouring Fragment" "Reality Fragment" "Synthesising Fragment"
SetBorderColor 255 255 255
SetBackgroundColor 80 80 80
SetTextColor 255 255 255
PlayEffect White
MinimapIcon 0 White Cross
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_6veryvaluable.mp3"
# Mid tier.
Show
BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" "Sacred Blossom" "The Maven's Writ" "Mortal Rage" "Fragment of Knowledge" "Fragment of Terror"
SetBorderColor 255 255 255 180
SetBackgroundColor 50 50 50
SetTextColor 220 220 220
PlayEffect White
MinimapIcon 1 White Cross
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_6veryvaluable.mp3"
# Low tier or generic.
Show
Class "Map Fragments" "Misc Map Items"
SetBorderColor 255 255 255 150
# Not using SetTextColor so the default rarity colours are displayed.
PlayEffect White Temp
MinimapIcon 2 White Cross
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_6veryvaluable.mp3"
# Voidstones.
Show
Class "Atlas Upgrade Item"
SetBorderColor 255 255 255 255
PlayEffect White
MinimapIcon 0 White Circle
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_6veryvaluable.mp3"
# Hide all common base types matching the following criteria:
#
# - Are common (i.e. non-league/atlas exclusive) base types, except for the top
# tier.
#
# - Are hybrid defense types (except league/atlas exclusives and a few high
# tier shields), because I don't like those.
#
# - Are attack (not spell) type weapons, because the base damage matters there.
#
# - Drops with item level 75 or above. This is so you can still use the Chaos
# orb recipe if you want to.
#
Hide
BaseType "Plate Vest" "Chestplate" "Copper Plate" "War Plate" "Full Plate" "Arena Plate" "Lordly Plate" "Bronze Plate" "Battle Plate" "Sun Plate" "Colosseum Plate" "Majestic Plate" "Golden Plate" "Crusader Plate" "Shabby Jerkin" "Strapped Leather" "Buckskin Tunic" "Wild Leather" "Full Leather" "Sun Leather" "Thief's Garb" "Eelskin Tunic" "Frontier Leather" "Glorious Leather" "Coronal Leather" "Cutthroat's Garb" "Sharkskin Tunic" "Destiny Leather" "Simple Robe" "Silken Vest" "Scholar's Robe" "Silken Garb" "Mage's Vestment" "Silk Robe" "Cabalist Regalia" "Sage's Robe" "Silken Wrap" "Conjurer's Vestment" "Spidersilk Robe" "Destroyer Regalia" "Savant's Robe" "Necromancer Silks" "Scale Vest" "Light Brigandine" "Scale Doublet" "Infantry Brigandine" "Full Scale Armour" "Soldier's Brigandine" "Field Lamellar" "Wyrmscale Doublet" "Hussar Brigandine" "Full Wyrmscale" "Commander's Brigandine" "Battle Lamellar" "Dragonscale Doublet" "Desert Brigandine" "Full Dragonscale" "General's Brigandine" "Triumphant Lamellar" "Chainmail Vest" "Chainmail Tunic" "Ringmail Coat" "Chainmail Doublet" "Full Ringmail" "Full Chainmail" "Holy Chainmail" "Latticed Ringmail" "Crusader Chainmail" "Ornate Ringmail" "Chain Hauberk" "Devout Chainmail" "Loricated Ringmail" "Conquest Chainmail" "Elegant Ringmail" "Saint's Hauberk" "Saintly Chainmail" "Padded Vest" "Oiled Vest" "Padded Jacket" "Oiled Coat" "Scarlet Raiment" "Waxed Garb" "Bone Armour" "Quilted Jacket" "Sleek Coat" "Crimson Raiment" "Lacquered Garb" "Crypt Armour" "Sentinel Jacket" "Varnished Coat" "Blood Raiment" "Sadist Garb" "Carnal Armour" "Iron Greaves" "Steel Greaves" "Plated Greaves" "Reinforced Greaves" "Antique Greaves" "Ancient Greaves" "Goliath Greaves" "Rawhide Boots" "Goathide Boots" "Cloudwhisper Boots" "Deerskin Boots" "Nubuck Boots" "Eelskin Boots" "Sharkskin Boots" "Shagreen Boots" "Wool Shoes" "Velvet Slippers" "Silk Slippers" "Scholar Boots" "Satin Slippers" "Samite Slippers" "Conjurer Boots" "Leatherscale Boots" "Ironscale Boots" "Bronzescale Boots" "Steelscale Boots" "Serpentscale Boots" "Wyrmscale Boots" "Hydrascale Boots" "Dragonscale Boots" "Chain Boots" "Ringmail Boots" "Mesh Boots" "Riveted Boots" "Zealot Boots" "Soldier Boots" "Legion Boots" "Crusader Boots" "Wrapped Boots" "Strapped Boots" "Clasped Boots" "Shackled Boots" "Trapper Boots" "Ambush Boots" "Carnal Boots" "Murder Boots" "Assassin's Boots" "Iron Gauntlets" "Plated Gauntlets" "Bronze Gauntlets" "Steel Gauntlets" "Antique Gauntlets" "Ancient Gauntlets" "Goliath Gauntlets" "Rawhide Gloves" "Goathide Gloves" "Deerskin Gloves" "Nubuck Gloves" "Eelskin Gloves" "Sharkskin Gloves" "Shagreen Gloves" "Wool Gloves" "Velvet Gloves" "Silk Gloves" "Embroidered Gloves" "Satin Gloves" "Samite Gloves" "Conjurer Gloves" "Fishscale Gauntlets" "Ironscale Gauntlets" "Bronzescale Gauntlets" "Steelscale Gauntlets" "Serpentscale Gauntlets" "Wyrmscale Gauntlets" "Hydrascale Gauntlets" "Dragonscale Gauntlets" "Chain Gloves" "Ringmail Gloves" "Mesh Gloves" "Riveted Gloves" "Zealot Gloves" "Soldier Gloves" "Legion Gloves" "Crusader Gloves" "Wrapped Mitts" "Strapped Mitts" "Clasped Mitts" "Trapper Mitts" "Ambush Mitts" "Carnal Mitts" "Assassin's Mitts" "Murder Mitts" "Iron Hat" "Cone Helmet" "Barbute Helmet" "Close Helmet" "Gladiator Helmet" "Reaver Helmet" "Siege Helmet" "Samnite Helmet" "Ezomyte Burgonet" "Leather Cap" "Tricorne" "Leather Hood" "Wolf Pelt" "Hunter Hood" "Noble Tricorne" "Ursine Pelt" "Vine Circlet" "Iron Circlet" "Torture Cage" "Tribal Circlet" "Bone Circlet" "Lunaris Circlet" "Steel Circlet" "Necromancer Circlet" "Solaris Circlet" "Battered Helm" "Sallet" "Visored Sallet" "Gilded Sallet" "Secutor Helm" "Fencer Helm" "Lacquered Helmet" "Fluted Bascinet" "Pig-Faced Bascinet" "Nightmare Bascinet" "Rusted Coif" "Soldier Helmet" "Great Helmet" "Crusader Helmet" "Aventail Helmet" "Zealot Helmet" "Great Crown" "Magistrate Crown" "Prophet Crown" "Praetor Crown" "Scare Mask" "Plague Mask" "Iron Mask" "Festival Mask" "Golden Mask" "Raven Mask" "Callous Mask" "Regicide Mask" "Harlequin Mask" "Vaal Mask" "Deicide Mask" "Splintered Tower Shield" "Corroded Tower Shield" "Rawhide Tower Shield" "Cedar Tower Shield" "Copper Tower Shield" "Reinforced Tower Shield" "Painted Tower Shield" "Buckskin Tower Shield" "Mahogany Tower Shield" "Bronze Tower Shield" "Girded Tower Shield" "Crested Tower Shield" "Shagreen Tower Shield" "Goathide Buckler" "Pine Buckler" "Painted Buckler" "Hammered Buckler" "War Buckler" "Gilded Buckler" "Oak Buckler" "Enameled Buckler" "Corrugated Buckler" "Battle Buckler" "Golden Buckler" "Ironwood Buckler" "Lacquered Buckler" "Vaal Buckler" "Twig Spirit Shield" "Yew Spirit Shield" "Bone Spirit Shield" "Tarnished Spirit Shield" "Jingling Spirit Shield" "Brass Spirit Shield" "Walnut Spirit Shield" "Ivory Spirit Shield" "Ancient Spirit Shield" "Chiming Spirit Shield" "Thorium Spirit Shield" "Lacewood Spirit Shield" "Fossilised Spirit Shield" "Rotted Round Shield" "Fir Round Shield" "Studded Round Shield" "Scarlet Round Shield" "Splendid Round Shield" "Maple Round Shield" "Spiked Round Shield" "Crimson Round Shield" "Baroque Round Shield" "Teak Round Shield" "Spiny Round Shield" "Cardinal Round Shield" "Elegant Round Shield" "Plank Kite Shield" "Linden Kite Shield" "Reinforced Kite Shield" "Layered Kite Shield" "Ceremonial Kite Shield" "Etched Kite Shield" "Steel Kite Shield" "Laminated Kite Shield" "Angelic Kite Shield" "Branded Kite Shield" "Champion Kite Shield" "Mosaic Kite Shield" "Archon Kite Shield" "Spiked Bundle" "Driftwood Spiked Shield" "Alloyed Spiked Shield" "Burnished Spiked Shield" "Ornate Spiked Shield" "Redwood Spiked Shield" "Compound Spiked Shield" "Polished Spiked Shield" "Sovereign Spiked Shield" "Alder Spiked Shield" "Driftwood Club" "Tribal Club" "Spiked Club" "War Hammer" "Bladed Mace" "Ceremonial Mace" "Dream Mace" "Wyrm Mace" "Petrified Club" "Barbed Club" "Battle Hammer" "Flanged Mace" "Ornate Mace" "Phantom Mace" "Dragon Mace" "Ancestral Club" "Tenderizer" "Driftwood Maul" "Tribal Maul" "Mallet" "Sledgehammer" "Jagged Maul" "Brass Maul" "Fright Maul" "Morning Star" "Totemic Maul" "Great Mallet" "Steelhead" "Spiny Maul" "Plated Maul" "Dread Maul" "Solar Maul" "Karui Maul" "Colossus Mallet" "Rusted Hatchet" "Jade Hatchet" "Boarding Axe" "Cleaver" "Broad Axe" "Arming Axe" "Decorative Axe" "Spectral Axe" "Etched Hatchet" "Jasper Axe" "Tomahawk" "Wrist Chopper" "War Axe" "Chest Splitter" "Ceremonial Axe" "Wraith Axe" "Engraved Hatchet" "Karui Axe" "Siege Axe" "Stone Axe" "Jade Chopper" "Woodsplitter" "Poleaxe" "Double Axe" "Gilded Axe" "Shadow Axe" "Dagger Axe" "Jasper Chopper" "Timber Axe" "Headsman Axe" "Labrys" "Noble Axe" "Abyssal Axe" "Karui Chopper" "Talon Axe" "Rusted Sword" "Copper Sword" "Sabre" "Broad Sword" "War Sword" "Ancient Sword" "Elegant Sword" "Dusk Blade" "Hook Sword" "Variscite Blade" "Cutlass" "Baselard" "Battle Sword" "Elder Sword" "Graceful Sword" "Twilight Blade" "Grappler" "Gemstone Sword" "Corsair Sword" "Rusted Spike" "Whalebone Rapier" "Battered Foil" "Basket Rapier" "Jagged Foil" "Antique Rapier" "Elegant Foil" "Thorn Rapier" "Smallsword" "Wyrmbone Rapier" "Burnished Foil" "Estoc" "Serrated Foil" "Primeval Rapier" "Fancy Foil" "Apex Rapier" "Courtesan Sword" "Dragonbone Rapier" "Corroded Blade" "Longsword" "Bastard Sword" "Two-Handed Sword" "Etched Greatsword" "Ornate Sword" "Spectral Sword" "Curved Blade" "Butcher Sword" "Footman Sword" "Highland Blade" "Engraved Greatsword" "Tiger Sword" "Wraith Sword" "Lithe Blade" "Headman's Sword" "Reaver Sword" "Crude Bow" "Short Bow" "Long Bow" "Composite Bow" "Recurve Bow" "Bone Bow" "Royal Bow" "Death Bow" "Grove Bow" "Reflex Bow" "Decurve Bow" "Compound Bow" "Sniper Bow" "Ivory Bow" "Highborn Bow" "Decimation Bow" "Nailed Fist" "Sharktooth Claw" "Awl" "Cat's Paw" "Blinder" "Timeworn Claw" "Sparkling Claw" "Fright Claw" "Double Claw" "Thresher Claw" "Gouger" "Tiger's Paw" "Gut Ripper" "Prehistoric Claw" "Noble Claw" "Eagle Claw" "Twin Claw" "Great White Claw" "Glass Shank" "Skinning Knife" "Stiletto" "Flaying Knife" "Prong Dagger" "Poignard" "Trisula" "Gutting Knife"
ItemLevel >= 75
Rarity <= Rare
# Chaos recipe items.
Show
ItemLevel >= 60
ItemLevel <= 74
Rarity Rare
Corrupted False
SetBorderColor 255 200 0
PlayEffect Yellow Temp
# Regal recipe items.
Show
ItemLevel >= 75
Rarity Rare
Corrupted False
SetBorderColor 30 144 255
PlayEffect Yellow Temp
# Shaper and Elder items.
Show
Rarity <= Rare
ShaperItem True
ElderItem True
SetBorderColor 66 244 152 255
PlayEffect Yellow
MinimapIcon 2 Yellow Diamond
# Divination cards get item beams and minimap icons.
Show
Class Card
PlayEffect Blue
MinimapIcon 2 Blue Square
# Hide really common and/or meh divination cards.
#
# @todo Should this have an AreaLevel condition, like >=68 ?
Hide
Class Card
BaseType "The Carrion Crow" "The Inoculated" "The King's Blade" "Lantador's Lost Love" "Light and Truth" "The Metalsmith's Gift" "The Lover" "The Scholar" "Struck by Lightning" "Thunderous Skies"
# Stacked decks get item beams, minimap icons, and border colours with the
# divination card blue to make them stand out from other currency.
Show
BaseType "Stacked Deck"
PlayEffect Blue
MinimapIcon 2 Blue Square
SetBorderColor 14 186 255 230
# Incubators get pink item beams, large pink map icons, and pink text and
# border colours.
Show
Class Incubator
SetTextColor 254 128 222 255
SetBorderColor 254 128 222 255
PlayEffect Pink
MinimapIcon 0 Pink Raindrop
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_1maybevaluable.mp3"
# Shaper calls out valuable orbs for you.
# https://pathofexile.gamepedia.com/Item_filter_guide#Actions
# https://www.pathofexile.com/forum/view-thread/1930848
Show
BaseType "Orb of Alchemy"
PlayAlertSound ShAlchemy 300
Continue
Show
BaseType "Blessed Orb"
PlayAlertSound ShBlessed 300
Continue
Show
BaseType "Chaos Orb" "Eldritch Chaos Orb" "Tainted Chaos Orb"
PlayAlertSound ShChaos 300
Continue
Show
BaseType "Divine Orb" "Tainted Divine Teardrop"
PlayAlertSound ShDivine 300
Continue
Show
BaseType "Exalted Orb" "Crusader's Exalted Orb" "Redeemer's Exalted Orb" "Hunter's Exalted Orb" "Warlord's Exalted Orb" "Eldritch Exalted Orb" "Tainted Exalted Orb"
PlayAlertSound ShExalted 300
Continue
Show
BaseType "Orb of Fusing" "Tainted Orb of Fusing"
PlayAlertSound ShFusing 300
Continue
Show
BaseType "Regal Orb"
PlayAlertSound ShRegal 300
Continue
Show
BaseType "Vaal Orb"
PlayAlertSound ShVaal 300
Continue
Show
BaseType "Mirror of Kalandra" # As if.
PlayAlertSound ShMirror 300
Continue
# Custom sound for valuable currency that don't have Shaper lines. The class is
# necessary to avoid false positives with any other base types that contain
# "Fossil" in their name (e.g. Fossilized Spirit Shield), and the Essence Drain
# gem.
Show
Class Currency
BaseType Essence "Remnant of Corruption" "Gemcutter's Prism" "Orb of Annulment" "Eldritch Orb of Annulment" "Annulment Shard" Sextant "Jeweller's Orb" "Orb of Chance" "Cartographer's Chisel" "Orb of Regret" "Orb of Scouring" "Chaos Shard" "Exalted Shard" "Fracturing Orb" "Fracturing Shard" "Regal Shard" "Ancient Orb" "Ancient Shard" "Mirror Shard" "Engineer's Orb" "Engineer's Shard" "Orb of Horizons" "Horizon Shard" "Harbinger's Orb" "Harbinger's Shard" "Perandus Coin" Oil "Oil Extractor" "Awakener's Orb" "Bestiary Orb" "Imprinted Bestiary Orb" "Vial of Awakening" "Vial of Consequence" "Vial of Dominance" "Vial of Fate" "Vial of Sacrifice" "Vial of Summoning" "Vial of the Ghost" "Vial of the Ritual" "Vial of Transcendence" Fossil Resonator Catalyst "Delirium Orb" "Facetor's Lens" "Rogue's Marker" "Prime Regrading Lens" "Secondary Regrading Lens" "Tempering Orb" "Tailoring Orb" "Orb of Unmaking" "Ritual Splinter" "Ritual Vessel" "Crescent Splinter" "Sacred Orb" "Tainted Blessing" "Tainted Chromatic Orb" "Tainted Jeweller's Orb" "Tainted Mythic Orb" "Scouting Report" "Greater Eldritch Ember" "Grand Eldritch Ember" "Exceptional Eldritch Ember" "Greater Eldritch Ichor" "Grand Eldritch Ichor" "Exceptional Eldritch Ichor" "Astragali" "Burial Medallion" "Exotic Coinage" "Scrap Metal" "Primal Crystallised Lifeforce" "Sacred Crystallised Lifeforce" "Vivid Crystallised Lifeforce" "Wild Crystallised Lifeforce" "Orb of Conflict" "Orb of Dominance" "Valdo's Puzzle Box" Omen Tattoo "Veiled Scarab"
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_2currency.mp3"
Continue
# Large minimap icons, persistent yellow item beams, and yellow outlines for
# these. The class is necessary to avoid false positives with any other base
# types that contain "Fossil" in their name (e.g. Fossilized Spirit Shield), and
# the Essence Drain gem.
Show
Class Currency
BaseType "Blessed Orb" "Chaos Orb" "Eldritch Chaos Orb" "Chaos Shard" "Veiled Orb" "Tainted Chaos Orb" "Divine Orb" "Tainted Divine Teardrop" "Exalted Orb" "Exalted Shard" "Crusader's Exalted Orb" "Redeemer's Exalted Orb" "Hunter's Exalted Orb" "Warlord's Exalted Orb" "Eldritch Exalted Orb" "Tainted Exalted Orb" "Fracturing Orb" "Fracturing Shard" "Mirror of Kalandra" "Mirror Shard" "Screaming Essence" "Shrieking Essence" "Deafening Essence" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Essence of Hysteria" "Remnant of Corruption" "Gemcutter's Prism" "Orb of Annulment" "Eldritch Orb of Annulment" "Annulment Shard" "Ancient Orb" "Ancient Shard" "Harbinger's Orb" "Harbinger's Shard" "Perandus Coin" "Awakener's Orb" "Bestiary Orb" "Imprinted Bestiary Orb" "Vial of Awakening" "Vial of Consequence" "Vial of Dominance" "Vial of Fate" "Vial of Sacrifice" "Vial of Summoning" "Vial of the Ghost" "Vial of the Ritual" "Vial of Transcendence" Fossil Resonator "Accelerating Catalyst" "Fertile Catalyst" "Prismatic Catalyst" "Tainted Catalyst" "Tempering Catalyst" "Unstable Catalyst" "Black Oil" "Opalescent Oil" "Silver Oil" "Golden Oil" "Tainted Oil" "Delirium Orb" "Facetor's Lens" "Prime Regrading Lens" "Secondary Regrading Lens" "Tempering Orb" "Tailoring Orb" "Ritual Splinter" "Ritual Vessel" "Crescent Splinter" "Sacred Orb" "Tainted Blessing" "Tainted Mythic Orb" "Greater Eldritch Ember" "Grand Eldritch Ember" "Exceptional Eldritch Ember" "Greater Eldritch Ichor" "Grand Eldritch Ichor" "Exceptional Eldritch Ichor" "Sacred Crystallised Lifeforce" "Orb of Conflict" "Orb of Dominance" "Valdo's Puzzle Box"
SetBorderColor 252 190 5
PlayEffect Yellow
MinimapIcon 0 Yellow Circle
# Somewhat valuable currency. These have persistent item beams and medium-sized minimap icons.
Show
Class Currency
BaseType "Orb of Alchemy" "Jeweller's Orb" "Orb of Fusing" "Orb of Chance" "Regal Orb" "Vaal Orb" "Cartographer's Chisel" "Orb of Regret" "Orb of Scouring" "Regal Shard" "Engineer's Orb" "Engineer's Shard" "Orb of Horizons" "Horizon Shard" "Orb of Unmaking" Catalyst "Teal Oil" "Azure Oil" "Indigo Oil" "Violet Oil" "Crimson Oil" "Oil Extractor" "Rogue's Marker" "Enkindling Orb" "Instilling Orb" "Scouting Report" "Lesser Eldritch Ember" "Lesser Eldritch Ichor" "Astragali" "Burial Medallion" "Exotic Coinage" "Scrap Metal" "Tainted Chromatic Orb" "Tainted Jeweller's Orb" "Tainted Orb of Fusing" "Primal Crystallised Lifeforce" "Vivid Crystallised Lifeforce" "Wild Crystallised Lifeforce" Omen Tattoo "Veiled Scarab"
SetBorderColor 170 158 120
PlayEffect Brown
MinimapIcon 1 Yellow Circle
# Remove the border colour for scrolls and reduce the opacity slightly on the
# text to de-emphasize them relative to other currency.
Show
BaseType "Scroll of Wisdom" "Portal Scroll"
SetTextColor 170 158 120 215
SetBorderColor 0 0 0 0
# Remove the border for scroll fragments and make their text colour more
# transparent to de-emphasize them even further than whole scrolls.
Show
BaseType "Scroll Fragment"
SetTextColor 170 158 120 180
SetBorderColor 0 0 0 0
# Most currency get a faint border, a brief item beam when they drop, and a
# small minimap icon.
Show
Class Currency
SetBorderColor 170 158 120 150
PlayEffect Brown Temp
MinimapIcon 2 Yellow Circle
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_2currency.mp3"
# Labyrinth items.
Show
Class "Labyrinth Item" "Labyrinth Trinket"
SetBorderColor 122 219 137 255
PlayEffect Green
MinimapIcon 0 Green Star
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_2currency.mp3"
# Quest items get a persistent item beam in addition to their default minimap
# icon and bright green label colour.
Show
Class "Quest Items"
PlayEffect Green
# Awakened gems go all out.
Show
BaseType Awakened
SetBorderColor 27 162 155
# Border colour at 20% brightness.
SetBackgroundColor 8 51 49
# Border colour with brightness increased from 64% to 75%.
SetTextColor 32 191 183
PlayEffect Green
MinimapIcon 0 Green Hexagon
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_12leveling.mp3"
# Rare gems.
Show
BaseType Portal Empower Enlighten Enhance
SetBorderColor 27 162 155
PlayEffect Green
MinimapIcon 1 Green Hexagon
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_12leveling.mp3"
# Vaal skill gems.
Show
Class Gems
BaseType Vaal
SetBorderColor 255 10 10 180
PlayEffect Green Temp
MinimapIcon 2 Green Pentagon
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_12leveling.mp3"
# Gemcutter's Prism vendor recipe: selling a bunch of these that total in 40%
# quality to a vendor gets you one Gemcutter's Prism.
Show
Class Gems
Quality >= 4
SetBorderColor 150 150 150 255
PlayEffect Green
MinimapIcon 2 Green Hexagon
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_12leveling.mp3"
# Rare items get a brief item beam on drop.
Show
Rarity Rare
PlayEffect Yellow Temp
# Incursion items (i.e. Stones of Passage and Flashpowder Kegs) get red
# outlines, persistent item beams, and large red hexagon map icons.
# https://pathofexile.gamepedia.com/Incursion_Item
Show
Class "Incursion Item"
SetBorderColor 210 0 60
PlayEffect Red
MinimapIcon 0 Red Pentagon
CustomAlertSoundOptional "AmbientImpactItemFilter/sounds/BexBloopers_1maybevaluable.mp3"
# Always show these items.
Show
Class Gems "Labyrinth Map Item"
Show
BaseType "Eternal Life Flask"
# Animate weapon items. This is the only difference from the "Maps" item filter.
Show
Rarity Normal
Class Hand "One Hand Mace" Claw Dagger Staves
SetBorderColor 204 0 154
PlayEffect Blue
# Hide all normal and magic items not caught by any of the above.
Hide
Rarity Normal Magic