diff --git a/Ambient.Impact.AnimateWeapon.filter b/Ambient.Impact.AnimateWeapon.filter index 8e19bde..919c6f6 100644 --- a/Ambient.Impact.AnimateWeapon.filter +++ b/Ambient.Impact.AnimateWeapon.filter @@ -429,7 +429,7 @@ Show # Invitations) get persistent item beams, a white border, and a large minimap # icon. This needs to be before the rare recipe rules to take precedence. Show - Class Maps "Map Fragments" "Misc Map Items" "Memory" "Breachstone" + Class Maps "Map Fragments" "Misc Map Items" "Memory" "Breachstone" "Vault Key" SetBorderColor 255 255 255 255 PlayEffect White MinimapIcon 0 White Cross diff --git a/Ambient.Impact.EndGame.filter b/Ambient.Impact.EndGame.filter index 0423194..3349ad8 100644 --- a/Ambient.Impact.EndGame.filter +++ b/Ambient.Impact.EndGame.filter @@ -429,7 +429,7 @@ Show # Invitations) get persistent item beams, a white border, and a large minimap # icon. This needs to be before the rare recipe rules to take precedence. Show - Class Maps "Map Fragments" "Misc Map Items" "Memory" "Breachstone" + Class Maps "Map Fragments" "Misc Map Items" "Memory" "Breachstone" "Vault Key" SetBorderColor 255 255 255 255 PlayEffect White MinimapIcon 0 White Cross diff --git a/Ambient.Impact.NewLeague.filter b/Ambient.Impact.NewLeague.filter index acbc010..ed97c58 100644 --- a/Ambient.Impact.NewLeague.filter +++ b/Ambient.Impact.NewLeague.filter @@ -440,7 +440,7 @@ Show # Invitations) get persistent item beams, a white border, and a large minimap # icon. This needs to be before the rare recipe rules to take precedence. Show - Class Maps "Map Fragments" "Misc Map Items" "Memory" "Breachstone" + Class Maps "Map Fragments" "Misc Map Items" "Memory" "Breachstone" "Vault Key" SetBorderColor 255 255 255 255 PlayEffect White MinimapIcon 0 White Cross