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Lower tiers of scarabs now temp beams, smaller icons, fainter borders.
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Ambient-Impact committed Nov 23, 2022
1 parent 6ba41ee commit 6c04371
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25 changes: 23 additions & 2 deletions Ambient.Impact.AnimateWeapon.filter
Original file line number Diff line number Diff line change
Expand Up @@ -386,9 +386,30 @@ Show
PlayEffect Red
MinimapIcon 0 Red Circle

# Scarabs.
# Scarabs. Note that there doesn't seem to be a simple way to differentiate the
# different tiers by using "Rusted Scarab" for example, as it has to be the
# full string name of the scarab, so "Rusted Breach Scarab", "Rusted Abyss
# Scarab", etc., so instead we just specify a partial BaseType and limit it to
# the item class of "Map Fragments".
#
# @todo Can we spell out each scarab name explicitly just to be sure?
#
# @see https://www.poewiki.net/wiki/Scarab
Show
BaseType Rusted
Class "Map Fragments"
SetBorderColor 255 200 0 150
PlayEffect Yellow Temp
MinimapIcon 2 Yellow Cross
Show
BaseType Polished
Class "Map Fragments"
SetBorderColor 255 200 0 180
PlayEffect Yellow Temp
MinimapIcon 1 Yellow Cross
Show
BaseType Scarab
BaseType Gilded
Class "Map Fragments"
SetBorderColor 255 200 0
PlayEffect Yellow
MinimapIcon 0 Yellow Cross
Expand Down
25 changes: 23 additions & 2 deletions Ambient.Impact.EndGame.filter
Original file line number Diff line number Diff line change
Expand Up @@ -386,9 +386,30 @@ Show
PlayEffect Red
MinimapIcon 0 Red Circle

# Scarabs.
# Scarabs. Note that there doesn't seem to be a simple way to differentiate the
# different tiers by using "Rusted Scarab" for example, as it has to be the
# full string name of the scarab, so "Rusted Breach Scarab", "Rusted Abyss
# Scarab", etc., so instead we just specify a partial BaseType and limit it to
# the item class of "Map Fragments".
#
# @todo Can we spell out each scarab name explicitly just to be sure?
#
# @see https://www.poewiki.net/wiki/Scarab
Show
BaseType Rusted
Class "Map Fragments"
SetBorderColor 255 200 0 150
PlayEffect Yellow Temp
MinimapIcon 2 Yellow Cross
Show
BaseType Polished
Class "Map Fragments"
SetBorderColor 255 200 0 180
PlayEffect Yellow Temp
MinimapIcon 1 Yellow Cross
Show
BaseType Scarab
BaseType Gilded
Class "Map Fragments"
SetBorderColor 255 200 0
PlayEffect Yellow
MinimapIcon 0 Yellow Cross
Expand Down
25 changes: 23 additions & 2 deletions Ambient.Impact.NewLeague.filter
Original file line number Diff line number Diff line change
Expand Up @@ -397,9 +397,30 @@ Show
PlayEffect Red
MinimapIcon 0 Red Circle

# Scarabs.
# Scarabs. Note that there doesn't seem to be a simple way to differentiate the
# different tiers by using "Rusted Scarab" for example, as it has to be the
# full string name of the scarab, so "Rusted Breach Scarab", "Rusted Abyss
# Scarab", etc., so instead we just specify a partial BaseType and limit it to
# the item class of "Map Fragments".
#
# @todo Can we spell out each scarab name explicitly just to be sure?
#
# @see https://www.poewiki.net/wiki/Scarab
Show
BaseType Rusted
Class "Map Fragments"
SetBorderColor 255 200 0 150
PlayEffect Yellow Temp
MinimapIcon 2 Yellow Cross
Show
BaseType Polished
Class "Map Fragments"
SetBorderColor 255 200 0 180
PlayEffect Yellow Temp
MinimapIcon 1 Yellow Cross
Show
BaseType Scarab
BaseType Gilded
Class "Map Fragments"
SetBorderColor 255 200 0
PlayEffect Yellow
MinimapIcon 0 Yellow Cross
Expand Down

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