diff --git a/Ambient.Impact.AnimateWeapon.filter b/Ambient.Impact.AnimateWeapon.filter index 424fc40..e03412e 100644 --- a/Ambient.Impact.AnimateWeapon.filter +++ b/Ambient.Impact.AnimateWeapon.filter @@ -386,9 +386,30 @@ Show PlayEffect Red MinimapIcon 0 Red Circle -# Scarabs. +# Scarabs. Note that there doesn't seem to be a simple way to differentiate the +# different tiers by using "Rusted Scarab" for example, as it has to be the +# full string name of the scarab, so "Rusted Breach Scarab", "Rusted Abyss +# Scarab", etc., so instead we just specify a partial BaseType and limit it to +# the item class of "Map Fragments". +# +# @todo Can we spell out each scarab name explicitly just to be sure? +# +# @see https://www.poewiki.net/wiki/Scarab +Show + BaseType Rusted + Class "Map Fragments" + SetBorderColor 255 200 0 150 + PlayEffect Yellow Temp + MinimapIcon 2 Yellow Cross +Show + BaseType Polished + Class "Map Fragments" + SetBorderColor 255 200 0 180 + PlayEffect Yellow Temp + MinimapIcon 1 Yellow Cross Show - BaseType Scarab + BaseType Gilded + Class "Map Fragments" SetBorderColor 255 200 0 PlayEffect Yellow MinimapIcon 0 Yellow Cross diff --git a/Ambient.Impact.EndGame.filter b/Ambient.Impact.EndGame.filter index 8ac0ca1..e171354 100644 --- a/Ambient.Impact.EndGame.filter +++ b/Ambient.Impact.EndGame.filter @@ -386,9 +386,30 @@ Show PlayEffect Red MinimapIcon 0 Red Circle -# Scarabs. +# Scarabs. Note that there doesn't seem to be a simple way to differentiate the +# different tiers by using "Rusted Scarab" for example, as it has to be the +# full string name of the scarab, so "Rusted Breach Scarab", "Rusted Abyss +# Scarab", etc., so instead we just specify a partial BaseType and limit it to +# the item class of "Map Fragments". +# +# @todo Can we spell out each scarab name explicitly just to be sure? +# +# @see https://www.poewiki.net/wiki/Scarab +Show + BaseType Rusted + Class "Map Fragments" + SetBorderColor 255 200 0 150 + PlayEffect Yellow Temp + MinimapIcon 2 Yellow Cross +Show + BaseType Polished + Class "Map Fragments" + SetBorderColor 255 200 0 180 + PlayEffect Yellow Temp + MinimapIcon 1 Yellow Cross Show - BaseType Scarab + BaseType Gilded + Class "Map Fragments" SetBorderColor 255 200 0 PlayEffect Yellow MinimapIcon 0 Yellow Cross diff --git a/Ambient.Impact.NewLeague.filter b/Ambient.Impact.NewLeague.filter index 2f2871c..27e7863 100644 --- a/Ambient.Impact.NewLeague.filter +++ b/Ambient.Impact.NewLeague.filter @@ -397,9 +397,30 @@ Show PlayEffect Red MinimapIcon 0 Red Circle -# Scarabs. +# Scarabs. Note that there doesn't seem to be a simple way to differentiate the +# different tiers by using "Rusted Scarab" for example, as it has to be the +# full string name of the scarab, so "Rusted Breach Scarab", "Rusted Abyss +# Scarab", etc., so instead we just specify a partial BaseType and limit it to +# the item class of "Map Fragments". +# +# @todo Can we spell out each scarab name explicitly just to be sure? +# +# @see https://www.poewiki.net/wiki/Scarab +Show + BaseType Rusted + Class "Map Fragments" + SetBorderColor 255 200 0 150 + PlayEffect Yellow Temp + MinimapIcon 2 Yellow Cross +Show + BaseType Polished + Class "Map Fragments" + SetBorderColor 255 200 0 180 + PlayEffect Yellow Temp + MinimapIcon 1 Yellow Cross Show - BaseType Scarab + BaseType Gilded + Class "Map Fragments" SetBorderColor 255 200 0 PlayEffect Yellow MinimapIcon 0 Yellow Cross