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List of modules to implement so far. It will be changing over time.
Overall i don't want to bloat system, and thinking about better approach to structure
Spawn Area
PointSpawn
AreaSpawn
CircleSpawn
RingSpawn
PolylineSpawn
Emit
EmitDistance
EmitRate
ParticlesPerEmit
Color
InitialColor
InitialColorMinMax
ColorOverLifetime
ColorMinMaxOverLifetime
ColorListOverLifetime
ColorListMinMaxOverLifetime
ColorBySpeed
Scale
InitialScale
InitialScaleMinMax
ScaleOverLifetime
ScaleMinMaxOverLifetime
ScaleListOverLifetime
ScaleListMinMaxOverLifetime
ScaleBySpeed
Scale
InitialSize
InitialSizeMinMax
SizeOverLifetime
SizeMinMaxOverLifetime
SizeListOverLifetime
SizeListMinMaxOverLifetime
SizeBySpeed
Origin
Origin
Rotate
InitialRotation
InitialRotationMinMax
RotateOverLifetime
RotateMinMaxOverLifetime
RotateListOverLifetime
RotateListMinMaxOverLifetime
RotateToDirection
Move
MovementOverLifetime
MovementListOverLifetime
Force
Force
ForceMinMax
ForceOverLifetime
ForceMinMaxOverLifetime
ForceListOverLifetime
ForceListMinMaxOverLifetime
Velocity
InitialVelocity
InitialVelocityMinMax
Direction
Direction
DirectionMinMax
DirectionOverLifetime
DirectionMinMaxOverLifetime
DirectionListOverLifetime
DirectionListMinMaxOverLifetime
AngularVelocity
AngularVelocity
AngularVelocityMinMax
AngularVelocityOverLifetime
AngularVelocityMinMaxOverLifetime
AngularVelocityListOverLifetime
AngularVelocityListMinMaxOverLifetime
AngularVelocityBySpeed
RadialAccel
RadialAccel
TangentialAccel
Drag
Drag
DragMinMax
AngularDrag
AngularDragMinMax
Other
Burst
Noise
Wiggle
MagneticFields
Callback
Animation
Render
SpriteRenderer
TrailRenderer
The text was updated successfully, but these errors were encountered:
List of modules to implement so far. It will be changing over time.
Overall i don't want to bloat system, and thinking about better approach to structure
Spawn Area
Emit
Color
Scale
Scale
Origin
Rotate
Move
Force
Velocity
Direction
AngularVelocity
RadialAccel
Drag
Other
Render
The text was updated successfully, but these errors were encountered: