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PySudoku.py
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PySudoku.py
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import sys, os, random, pygame
from objects.SudokuSquare import *
from objects.GameResources import *
digits = '123456789'
rows = 'ABCDEFGHI'
def play(values_list):
pygame.init()
size = width, height = 700, 700
screen = pygame.display.set_mode(size)
background_image = pygame.image.load("./images/sudoku-board-bare.jpg").convert()
clock = pygame.time.Clock()
# The puzzleNumber sets a seed so either generate
# a random number to fill in here or accept user
# input for a duplicatable puzzle.
for values in values_list:
pygame.event.pump()
theSquares = []
initXLoc = 0
initYLoc = 0
startX, startY, editable, number = 0, 0, "N", 0
for y in range(9):
for x in range(9):
if x in (0, 1, 2): startX = (x * 57) + 38
if x in (3, 4, 5): startX = (x * 57) + 99
if x in (6, 7, 8): startX = (x * 57) + 159
if y in (0, 1, 2): startY = (y * 57) + 35
if y in (3, 4, 5): startY = (y * 57) + 100
if y in (6, 7, 8): startY = (y * 57) + 165
col = digits[x]
row = rows[y]
string_number = values[row + col]
if len(string_number) > 1 or string_number == '' or string_number == '.':
number = None
else:
number = int(string_number)
theSquares.append(SudokuSquare(number, startX, startY, editable, x, y))
screen.blit(background_image, (0, 0))
for num in theSquares:
num.draw()
pygame.display.flip()
pygame.display.update()
clock.tick(5)
# leave game showing until closed by user
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if __name__ == "__main__":
main()
sys.exit()