Skip to content

Latest commit

 

History

History
147 lines (119 loc) · 4.4 KB

CHANGELOG.md

File metadata and controls

147 lines (119 loc) · 4.4 KB

The Animarathon Version Number System.

Version Numbers are completely arbitrary.

Pre-Release Versions

0.0 Conceptual Planning Late December 2016

  • Thinking about the game mostly.

0.1 Longitude Highway Original version. Featured Orion driving into Bowling Green from the south.

  • Framework for a game about drifting cars at anime conventions.
  • Start of original XVVN git repo

0.2 4 Ohio Added significant new content, including artists alley (Based on the Ballroom).

  • Introduced a photo to washed out blur background transition.
  • Most item graphics added.
  • A shift to a serious tone and story.

0.3 Frogs? Realized that incorporating the subject matter I had planned into a game about an anime convention would seriously backfire.

  • Shift back to fun tone.

The ANO president informed me that Orion was actually male. For a while I tried to just keep things the way they were, but the group disapproved during playtesting. To reduce typos, I just made Ann the main character and swapped the variables.

  • Added Frog Sensei & Lake Erie plot.

0.4 Wooster Bruiser Around March 10th The fruit of my Spring Break. A version that was more or less "Feature Complete", but lacked a way to progress in game.

  • Most characters drawn and animated.
  • While complete-ish, very bare bones.
  • Not possible to complete without commands

Open Beta Versions.

0.5 AAAAAAAAAAAAAAAAAAA (I'm late!) March 25th,2017 (Start of actual versioning with dates.) The AAAAAAAAAAAAAAAAAAA commits from an hour before Animarathon XV. I figured the game was half complete so I called it 0.5. Released at Animarathon XV, then retracted later that day after critical bugs were discovered.

  • The first version to receive media attention.
  • First version to use Neural Style artwork.
  • Generated the Sunday before, March 19th, in the Mac Hall AI Lab.
  • The Mac Hall AI lab is my cousin's dorm room lmao.

0.6 Phew March 26th 2017

  • The most obvious and easiest to fix bugs from 0.5 were fixed.
  • There were also some content updates.
  • Launched new public repository to avoid the shame of 0.2.

0.7 Bug Squasher 1: Buuuuggggg Squaasssher. March 29th 2017

  • The some more major bugs from 0.6 were fixed
  • There were also some more content updates.

0.8 Bug Squasher 2: The bugs squash back. March 30th 2017

  • The most obvious bugs from 0.7 were fixed.
  • There were some more content updates.

0.9 I need to be efficient! March 31st 2017

  • The final major bugs from 0.8 were fixed + some content updates.
  • The time system was updated.
  • Deleted some fonts to save space.

0.9.2 I need a working game! April 2nd 2017

  • Deleting fonts to save space was a mistake.

0.9.3 Night Coding April 6th 2017

  • A switch to a brave new art style.
  • A switch back to a better art style after I got some sleep and realized what I had made.

0.9.4 VR is hip right? April 10th 2017

  • Mostly switched over to a better coding style that should make typos and bugs easier to spot.
  • Continued improvement in art
  • Added VR Demo based on A Frame
  • Rewriting panels to be shorter, improve replay value.

0.9.5 DNA of the Game April 20th 2017

  • Improved Documentation
  • Added meme system
  • Improved GUI
  • Improved Options Formatting.
  • Improved the VR Section.
  • Added Power Chip support. (Tie in with the Wood County Alcohol, Drug Addiction, and Mental Health Services Board.)

0.9.6 All about the Assets April 30th 2017

  • Added more CC0 Audio from Kenny's asset packs.
  • Added missing pre-reg Raffle
  • Improved the click to continue code to be more readable.
  • Streamlined panel selection code
  • Improved endings
  • Started panel rewrite

0.9.7 Jazz me up May 5th 2017

  • Worked on a new style of Character Graphics
  • Worked on a new writing style for panels.

0.9.8 Project Psych-0 Summer-October 2017

  • Implement New Graphics
  • Implement New GUI
  • Improved Time System
  • Redesigned in game event structure.
  • Improved Pachinko System
  • Restructured game completely
  • Added more achievements

0.9.9 Bonfire Night November 5th 2017

  • Pretend this game was meant for 2018 all along.
  • Started clean project file for new version of Renpy
  • Gave up on versioning each change

Release Candidates

0.9.9.9 January 14th 2018

  • Reworked graphics partially
  • Updated to latest renpy version.

0.9.9.9.9 February 8th 2018

  • AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Release Versions

1.0 February 9th 2018 Ready or not, here I come!

1.01 February 17th 2018 Cleaned up some minor typos, and improved documentation.