Version Numbers are completely arbitrary.
0.0 Conceptual Planning Late December 2016
- Thinking about the game mostly.
0.1 Longitude Highway Original version. Featured Orion driving into Bowling Green from the south.
- Framework for a game about drifting cars at anime conventions.
- Start of original XVVN git repo
0.2 4 Ohio Added significant new content, including artists alley (Based on the Ballroom).
- Introduced a photo to washed out blur background transition.
- Most item graphics added.
- A shift to a serious tone and story.
0.3 Frogs? Realized that incorporating the subject matter I had planned into a game about an anime convention would seriously backfire.
- Shift back to fun tone.
The ANO president informed me that Orion was actually male. For a while I tried to just keep things the way they were, but the group disapproved during playtesting. To reduce typos, I just made Ann the main character and swapped the variables.
- Added Frog Sensei & Lake Erie plot.
0.4 Wooster Bruiser Around March 10th The fruit of my Spring Break. A version that was more or less "Feature Complete", but lacked a way to progress in game.
- Most characters drawn and animated.
- While complete-ish, very bare bones.
- Not possible to complete without commands
0.5 AAAAAAAAAAAAAAAAAAA (I'm late!) March 25th,2017 (Start of actual versioning with dates.) The AAAAAAAAAAAAAAAAAAA commits from an hour before Animarathon XV. I figured the game was half complete so I called it 0.5. Released at Animarathon XV, then retracted later that day after critical bugs were discovered.
- The first version to receive media attention.
- First version to use Neural Style artwork.
- Generated the Sunday before, March 19th, in the Mac Hall AI Lab.
- The Mac Hall AI lab is my cousin's dorm room lmao.
0.6 Phew March 26th 2017
- The most obvious and easiest to fix bugs from 0.5 were fixed.
- There were also some content updates.
- Launched new public repository to avoid the shame of 0.2.
0.7 Bug Squasher 1: Buuuuggggg Squaasssher. March 29th 2017
- The some more major bugs from 0.6 were fixed
- There were also some more content updates.
0.8 Bug Squasher 2: The bugs squash back. March 30th 2017
- The most obvious bugs from 0.7 were fixed.
- There were some more content updates.
0.9 I need to be efficient! March 31st 2017
- The final major bugs from 0.8 were fixed + some content updates.
- The time system was updated.
- Deleted some fonts to save space.
0.9.2 I need a working game! April 2nd 2017
- Deleting fonts to save space was a mistake.
0.9.3 Night Coding April 6th 2017
- A switch to a brave new art style.
- A switch back to a better art style after I got some sleep and realized what I had made.
0.9.4 VR is hip right? April 10th 2017
- Mostly switched over to a better coding style that should make typos and bugs easier to spot.
- Continued improvement in art
- Added VR Demo based on A Frame
- Rewriting panels to be shorter, improve replay value.
0.9.5 DNA of the Game April 20th 2017
- Improved Documentation
- Added meme system
- Improved GUI
- Improved Options Formatting.
- Improved the VR Section.
- Added Power Chip support. (Tie in with the Wood County Alcohol, Drug Addiction, and Mental Health Services Board.)
0.9.6 All about the Assets April 30th 2017
- Added more CC0 Audio from Kenny's asset packs.
- Added missing pre-reg Raffle
- Improved the click to continue code to be more readable.
- Streamlined panel selection code
- Improved endings
- Started panel rewrite
0.9.7 Jazz me up May 5th 2017
- Worked on a new style of Character Graphics
- Worked on a new writing style for panels.
0.9.8 Project Psych-0 Summer-October 2017
- Implement New Graphics
- Implement New GUI
- Improved Time System
- Redesigned in game event structure.
- Improved Pachinko System
- Restructured game completely
- Added more achievements
0.9.9 Bonfire Night November 5th 2017
- Pretend this game was meant for 2018 all along.
- Started clean project file for new version of Renpy
- Gave up on versioning each change
0.9.9.9 January 14th 2018
- Reworked graphics partially
- Updated to latest renpy version.
0.9.9.9.9 February 8th 2018
- AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
1.0 February 9th 2018 Ready or not, here I come!
1.01 February 17th 2018 Cleaned up some minor typos, and improved documentation.