Everything you see in this engine was used in my Funkin': Week 7 project. This is intended to be a more fixed and polished version of the port.
Friday Night Funkin'
- ninjamuffin99 - Programming
- EliteMasterEric - Additional Programmer
- PhantomArcade3k & Evilsk8r - Art
- Kawaisprite - Music
Definitive Edition
- Legend - Lead Programmer/Creator
Shoutouts
- yck - Additional Programmer (helped optimze a bunch of code)
- TackDrawz - Art (made a couple of assets for my engine!)
Additions
- Options Menu
- Customizable Keybinds
- Downscroll & Middlescroll
- Ghost Tapping
- Custom Scroll Speed
- Toggleable Accuracy Meter
- & Plenty More!!!
- Playable Characters
- Pico
- tankman (coming soon!!!)
- Source Code/Asset Overhaul
- Fixed/Changed File locations
- Up-to-date Charting
- Menu/Gameplay Optimization
- Cutscene Handler (MP4 Support)
- & Plenty More!!!
Changes
- Discord Rich Presence
- Added certain messages when going through menus
- Changed Game name & Photo
- Revamped certain menus in the game
- Options Menu (Added options menu music)
- Chart Editor
- Character Editor
- & TONS of gameplay fixes
- Added Unused stage lights
- Updated Dad's Left sing sprite
- Girlfriend does Cheering animations during Bopeebo
- Skid & Pump both do their cheer animations in 'spookeez'
- When lightning occurs, the camera zooms in slightly
- Added mini cutscene/transition to Monster
- Your Camera shakes when a train passes by
- Boyfriend does Cheering animations during Philly
- Girlfriend does Cheering animations during Blammed
- Better hair physics for Mom and boyfriend (identical to psych engines)
- Girlfriend does Cheering animations during Cocoa & Eggnog
- On Winter Horrorland - the HUD is hidden during its mini-cutscene
- On Thorns - the HUD is hidden during its mini cutscene
- Pixel Variation of the pause music
- Pixel Variation of notesplashes
- On Stress - Certain parts of the cutscene can now be Censored
if you want to learn how to compile the game on your own then click here!