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Releases: AnimatingLegend/Funkin-Week7

v0.2.8 HotFix Release - 4

29 Jan 01:54
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[v0.2.8 HotFix Release - 4] - [1/28/24]

DISCLAIMER READ READ READ !!!

Added

  • (Re)Added Combo-Break Feature
  • (Re)Added Memory Counter
  • Added a Save Category in the Options menu
  • Added Week 3 Shaders
  • Added Week 7 Cutscenes to desktop builds (added it like last year but whatever lol)
  • Mini cutscene/transition to Monster

Changed

  • FPS/MEM Counter revamp
  • Complete overhaul of the Alphabet system
  • Mini Folder overhaul
  • Your Camera shakes when a train is passing by on Week 3
  • Application icon got reverted to the v0.2.7 one
  • Other minuscule changes have been made

Fixed

  • Story-Menu Character's offsets (Pico is now flipped)
  • Minor ghost tapping fixes
  • Week 6 debug errors & map size
  • Stage Preloading issues
  • Memory spiking in certain menus
  • Other minuscule bugs have been patched

Removed

  • Combo Asset

v0.2.8 HotFix Release - 3

08 Aug 03:13
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[v0.2.8 HotFix Release - 3] - [8/7/22]

Update by FlagDev ~ Week 7 Desktop cutscenes are still coming, be patient lol

Added

  • Added FlagDev to the team :)
  • Added Test song to the game
  • Added Option Descriptions
  • Added Loading menu to desktop builds
  • Opponents Note Strums now light up (Optional)

Changed

  • Changed/Updated Charting Menu
  • Changed Characters sizes & offsets in StoryMenu

Fixed

  • Fixed Framerate Issues
  • Fixed Issue where songs would crash everytime you'd select one
  • Fixed Asset Overhaul shit (mostly character files)
  • Fixed Charting crashes

Removed

  • ComboBreak Feature (temporarily)...

Photos and shit

image

Windows Screenshot 2022 08 07 - 22 53 26 56

Windows Screenshot 2022 08 07 - 22 55 30 28

v0.2.8 HotFix Release - 2

22 Jul 01:47
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[v0.2.8 HotFix Release - 2] - [7/21/22]

Added

  • Naughtyness, Camera Zoomming on beat, Framerate, & Judgements in HUD Options
  • Monster added into Week 2 - (after so long...)
  • RAM (Memory) Counter

Changed

  • Week 7 Changelog - (Desktop Builds)
  • Monster Charting/Sprites
  • Updated Some character offsets in the Story-Menu
  • Updated ComboBreak-Feature - (optimized shit)
  • Asset Overhaul Shit - (Changed File-locations, and removed unnecessary shit)
  • Version Text

Fixed

  • Your game no longer resets after beating Week 7
  • Week 5 Cutscene - (the transitioning from eggnog to Winter-Horrorland)
  • Pico train Delay [Week 3] - (Trains should pass by every 10 - 15 seconds)
  • Week 6 Dialogue layering
  • DeathCounter issues

Removed

  • Full-Screen Option
  • Legend - (Place-holder character)

Official v0.2.8 Release

07 Jul 21:53
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Official Release; Fixed multiple bugs, Added some cool shit ETC. Check it out below !!

[v0.2.8] - 7/7/22

Added

  • Options Menu + Customizable Keybinds + Downscroll + Ghost tapping !!
  • NoteSplashes
  • Cutscene handler [WEB ONLY, Desktop Coming Soon]
  • Tankman Gameover lines
  • DeathCounter [Get Blue Balled lmfao]
  • Kickstarter menu item [beat week 7 and it SHOULD pop up]
  • BF plays miss sprites if you miss a Note now
  • You can now change your difficulty, and toggle practice mode in the pause menu

Changed

  • Updated Loading Screen for HTML5 builds
  • More Changes to Freeplay Menu [Freeplay colors, made it more optimized]
  • Reverted Intro BPM back to 102
  • Reverted FPS back to 60

Fixed

  • Tweaks made to input system [note hits SHOULD register more often]
  • Week 7 Stage [Optimized code, Pico now shoots tankmen in stress, Tank moves across the map every 15 - 30 seconds]

HotFix Release v0.2.8

25 May 19:10
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More changes & fixes have been made

[v0.2.8 HotFix Release] - 5/25/22

Added

  • ComboBreak-pixel sprite (GOD BLESS KRYSTAL FOR MAKING THE SPRITE)
  • Week7 README to desktop builds
  • Cool ass Freeplay Colors to Freeplay menu

Changed

  • Intro BPM has been changed to 110
  • Major changes to input system (still a WIP but is functionable)

Fixed

  • Lagspikes should be fixed when scrolling through songs in the Freeplay menu
  • Funkin Credits show on desktop builds now
  • Combo-Break feature now fades everytime it appears
  • Main Menu UI Speed (its a little more slow now)
  • Tankman's offsets a tremendous amount
  • Week 6 Dialogue/Gameplay bugs
  • Week 7 Stage

Removed

  • Legend from the game (he's getting a make over soon!)
  • old songs that weren't being used in the game
  • Animate-Atlas (just for a while though)

Alpha Release v0.2.8

19 Apr 06:50
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Heres progress on what I did so far. [PROJECT STILL UNFINISHED]

[v0.2.8 Alpha Release] - 4/19/22

Added

  • Added cool shader when booting up the game [Use your arrow keys for it to work]
  • Added Legend [Just a Character for testing purposes. I'm too lazy to remove him]
  • Added a Combo-Break feature ive been working on for a while [W.I.P]

Changes/Fixes

  • Tweaked Characters offsets a little bit [GF, Tankman, BF-holding-GF, ETC]
  • Changed/Fixed camera speed so it wouldn't be so snappy when its their turn to sing [This is due to high FPS]
  • Changed/Fixed the main menu UI speed due to high FPS
  • Changed Thorns map size [Fixed black patch in the stage also]
  • Fixed Issue where the default intro sounds will play on a pixel level
  • Fixed issue where some songs didnt work due to charting changes
  • Fixed other Game-Breaking Bugs
  • Updated CHANGELOG.MD for desktop/laptop users
  • Loads of Backend Changes

Removals

  • Removed some IntroText
  • Removed 'Monster' from the song pool

Beta Release v0.2.8

19 Mar 01:25
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what I did so far. changes and additions are still being made though!!

[v0.2.8 Beta Release] - 3/18/22

Added

  • Everything thats week 7

Changed

  • Keybinds (DF JK)
  • FPS Cap (144)
  • Charting on most of the songs
  • Characters offsets (Mostly week 7)

Fixed

  • A majority of songs crashing
  • Tweak input system (its still shit but functional)