Releases: AnimatingLegend/Funkin-Week7
Releases · AnimatingLegend/Funkin-Week7
v0.2.8 HotFix Release - 4
[v0.2.8 HotFix Release - 4] - [1/28/24]
DISCLAIMER READ READ READ !!!
Added
- (Re)Added Combo-Break Feature
- (Re)Added Memory Counter
- Added a Save Category in the Options menu
- Added Week 3 Shaders
- Added Week 7 Cutscenes to desktop builds (added it like last year but whatever lol)
- Mini cutscene/transition to Monster
Changed
- FPS/MEM Counter revamp
- Complete overhaul of the Alphabet system
- Mini Folder overhaul
- Your Camera shakes when a train is passing by on Week 3
- Application icon got reverted to the v0.2.7 one
- Other minuscule changes have been made
Fixed
- Story-Menu Character's offsets (Pico is now flipped)
- Minor ghost tapping fixes
- Week 6 debug errors & map size
- Stage Preloading issues
- Memory spiking in certain menus
- Other minuscule bugs have been patched
Removed
- Combo Asset
v0.2.8 HotFix Release - 3
[v0.2.8 HotFix Release - 3] - [8/7/22]
Update by FlagDev ~ Week 7 Desktop cutscenes are still coming, be patient lol
Added
- Added FlagDev to the team :)
- Added Test song to the game
- Added Option Descriptions
- Added Loading menu to desktop builds
- Opponents Note Strums now light up (Optional)
Changed
- Changed/Updated Charting Menu
- Changed Characters sizes & offsets in StoryMenu
Fixed
- Fixed Framerate Issues
- Fixed Issue where songs would crash everytime you'd select one
- Fixed Asset Overhaul shit (mostly character files)
- Fixed Charting crashes
Removed
- ComboBreak Feature (temporarily)...
Photos and shit
v0.2.8 HotFix Release - 2
[v0.2.8 HotFix Release - 2] - [7/21/22]
Added
- Naughtyness, Camera Zoomming on beat, Framerate, & Judgements in HUD Options
- Monster added into Week 2 - (after so long...)
- RAM (Memory) Counter
Changed
- Week 7 Changelog - (Desktop Builds)
- Monster Charting/Sprites
- Updated Some character offsets in the Story-Menu
- Updated ComboBreak-Feature - (optimized shit)
- Asset Overhaul Shit - (Changed File-locations, and removed unnecessary shit)
- Version Text
Fixed
- Your game no longer resets after beating Week 7
- Week 5 Cutscene - (the transitioning from eggnog to Winter-Horrorland)
- Pico train Delay [Week 3] - (Trains should pass by every 10 - 15 seconds)
- Week 6 Dialogue layering
- DeathCounter issues
Removed
- Full-Screen Option
- Legend - (Place-holder character)
Official v0.2.8 Release
Official Release; Fixed multiple bugs, Added some cool shit ETC. Check it out below !!
[v0.2.8] - 7/7/22
Added
- Options Menu + Customizable Keybinds + Downscroll + Ghost tapping !!
- NoteSplashes
- Cutscene handler [WEB ONLY, Desktop Coming Soon]
- Tankman Gameover lines
- DeathCounter [Get Blue Balled lmfao]
- Kickstarter menu item [beat week 7 and it SHOULD pop up]
- BF plays miss sprites if you miss a Note now
- You can now change your difficulty, and toggle practice mode in the pause menu
Changed
- Updated Loading Screen for HTML5 builds
- More Changes to Freeplay Menu [Freeplay colors, made it more optimized]
- Reverted Intro BPM back to 102
- Reverted FPS back to 60
Fixed
- Tweaks made to input system [note hits SHOULD register more often]
- Week 7 Stage [Optimized code, Pico now shoots tankmen in stress, Tank moves across the map every 15 - 30 seconds]
HotFix Release v0.2.8
More changes & fixes have been made
[v0.2.8 HotFix Release] - 5/25/22
Added
- ComboBreak-pixel sprite (GOD BLESS KRYSTAL FOR MAKING THE SPRITE)
- Week7 README to desktop builds
- Cool ass Freeplay Colors to Freeplay menu
Changed
- Intro BPM has been changed to 110
- Major changes to input system (still a WIP but is functionable)
Fixed
- Lagspikes should be fixed when scrolling through songs in the Freeplay menu
- Funkin Credits show on desktop builds now
- Combo-Break feature now fades everytime it appears
- Main Menu UI Speed (its a little more slow now)
- Tankman's offsets a tremendous amount
- Week 6 Dialogue/Gameplay bugs
- Week 7 Stage
Removed
- Legend from the game (he's getting a make over soon!)
- old songs that weren't being used in the game
- Animate-Atlas (just for a while though)
Alpha Release v0.2.8
Heres progress on what I did so far. [PROJECT STILL UNFINISHED]
[v0.2.8 Alpha Release] - 4/19/22
Added
- Added cool shader when booting up the game [Use your arrow keys for it to work]
- Added Legend [Just a Character for testing purposes. I'm too lazy to remove him]
- Added a Combo-Break feature ive been working on for a while [W.I.P]
Changes/Fixes
- Tweaked Characters offsets a little bit [GF, Tankman, BF-holding-GF, ETC]
- Changed/Fixed camera speed so it wouldn't be so snappy when its their turn to sing [This is due to high FPS]
- Changed/Fixed the main menu UI speed due to high FPS
- Changed Thorns map size [Fixed black patch in the stage also]
- Fixed Issue where the default intro sounds will play on a pixel level
- Fixed issue where some songs didnt work due to charting changes
- Fixed other Game-Breaking Bugs
- Updated CHANGELOG.MD for desktop/laptop users
- Loads of Backend Changes
Removals
- Removed some IntroText
- Removed 'Monster' from the song pool
Beta Release v0.2.8
what I did so far. changes and additions are still being made though!!
[v0.2.8 Beta Release] - 3/18/22
Added
- Everything thats week 7
Changed
- Keybinds (DF JK)
- FPS Cap (144)
- Charting on most of the songs
- Characters offsets (Mostly week 7)
Fixed
- A majority of songs crashing
- Tweak input system (its still shit but functional)