Releases: Annosz/UIInfoSuite2
v2.3.7
What's Changed
- Update ja.json by @shirutan in #629
- Update ru.json by @Ucycik in #634
- Fix: Mod "QuickSave" loaded the resulting bug. by @wulingxuan in #630
- Version update v2.3.7 for Stardew 1.6.14 by @drewhoener in #635
- Update Build Tools
- Fix GetPositionData returning a different type in 1.6.14
New Contributors
Full Changelog: v2.3.6...v2.3.7
v2.3.6
What's Changed
- fix: custom bush name from Tokenizable_strings if possible by @seifeldingamal in #616
- Add NPC IsInvisible check to LocationOfTownsfolk by @Abagaianye in #603
- Update ja.json by @shirutan in #621
- Update zh.json by @704009905 in #613
- Update fr.json by @Jcs1994 in #622
- Indonesian (Bahasa) translation by @wahyusinggihw in #626
- Full translation of the mod by @TheLegendofSaram in #590
- Prevent settings and billboard from showing up over SpaceCore's equipment menu
- Add Feature to show scarecrow, bomb, sprinkler, etc ranges when holding ctrl or ctrl + alt by @wulingxuan
- Fix icons duplicating by @wulingxuan
- Fix npc tracker not matching map by @wulingxuan
New Contributors
- @seifeldingamal made their first contribution in #616
- @Abagaianye made their first contribution in #603
- @704009905 made their first contribution in #613
- @Jcs1994 made their first contribution in #622
- @wahyusinggihw made their first contribution in #626
- @TheLegendofSaram made their first contribution in #590
Full Changelog: v2.3.5...v2.3.6
v2.3.5
What's New
-
We're back on Nexus!! A huge thank you to the Nexus staff for giving us the green light to get back on the platform while keeping the UIInfoSuite name!
- Future downloads will still be uploaded to GitHub, as well as Nexus, but now you can use your mod managers to get it right from there if desired.
-
Apologies for the delayed release, I've been neck deep in work, as well as a complete rewrite of the mod, so sorting out things into a bugfix release has been a challenge. If I haven't gotten to your PR or Issue yet, please know I've seen it, and am working on it :)
What's Changed
- Update French i18n by @Natanx in #610
- Added SVE birch and Fir trees to hover text by @CosmicKillsSouls in #605
- Added watered status onto UI when crop is hovered by @Dylan5198 in #578
- Update 2.3.5 by @drewhoener in #611
- Switch completely to I18n library instead of static strings
- Don't display weeds as fertilizer (not sure how this happened)
- Fix debug spam for pans
- Hand will now show properly over animals on large maps
New Contributors
- @Natanx made their first contribution in #610
- @CosmicKillsSouls made their first contribution in #605
- @Dylan5198 made their first contribution in #578
Full Changelog: v2.3.4...v2.3.5
v2.3.4
What's Changed
- Update german localization by @AirwavesMan in #542
- v2.3.4 PR 1 by @drewhoener in #546
- 2.3.4 PR by @drewhoener in #552
- Update Version by @drewhoener in #553
- Update de.json by @mezen in #547
- Update ko.json by @DARKS0UND in #541
- Update fr.json (UI Info Suite 2) by @CaranudLapin in #539
- Update ja.json by @mitekano23 in #535
- Fix German translation by @drewhoener in #554
New Contributors
- @AirwavesMan made their first contribution in #542
- @DARKS0UND made their first contribution in #541
- @CaranudLapin made their first contribution in #539
- @mitekano23 made their first contribution in #535
Full Changelog: v2.3.3...v2.3.4
v2.3.3
Overview
It's been a bit longer than I wanted it to take, but I'm finally ready to release several features that I've had in the works for a bit
- Normal NPCs will no longer render on RSV map
- Fertilizer is now shown on hover (@Zamiell)
- New Mod Compat: Deluxe Journal (@MolsonCAD)
- New Mod Compat: Ultimate Fertilizer
- New Mod Compat: Cornucopia / Custom Bushes
- Bushes will now show proper item data instead of just "tea bush"
- Requires CustomBush >= v1.2.1
- Fixed Robin's icon not showing up until the next day
- Several translation updates (thank you!)
- Mushroom Logs & Mossy Seeds now show ranges (@coal-char)
What's Changed
- Update es.json by @Yllelder in #501
- Update zh.json for v2.3.2 by @ykinsoul in #494
- Update pl.json by @DzikiSzogun in #463
- Update it.json by @riddemon in #459
- feat: show fertilizer by @Zamiell in #481
- Translation by @wulingxuan in #532
- Compatibility support for Deluxe Journal by @MolsonCAD in #525
- Update ru.json by @deadanarchist1983 in #531
- Add mushroom log and mossy seed ranges by @coal-char in #513
- v2.3.3 PR by @drewhoener in #534
New Contributors
- @ykinsoul made their first contribution in #494
- @DzikiSzogun made their first contribution in #463
- @wulingxuan made their first contribution in #532
- @MolsonCAD made their first contribution in #525
- @deadanarchist1983 made their first contribution in #531
- @coal-char made their first contribution in #513
Thank you very much to everyone who contributed to this release!
Full Changelog: v2.3.2...v2.3.3
v2.3.2
Overview
- Fixed a bug with XP books that would crash your game if you levelled up 2 skills at once (yikes)
- Several Localization PRs, thank you to contributors!
- Fixed a bug where the TV border goes missing if a content patcher mod overwrites it.
- Fixed a bug where sprinkler tiles would not update if on a horse, since itemLocation no longer updates.
- Fixed an error when trying to display a bar for the luck skill
- Fixed a bug where skill books would show as counting towards a full shipment
- Fixed a bug where tile ranges could stack creating an opaque layer over the game
What's Changed
- chore: Update templates with the latest version by @drewhoener in #441
- Only populate required bundles after player can read Junimo text by @taylorjwalker in #445
- update zh.json by @mc-kaishixiaxue in #443
- Made the traveling cart indicator dynamic instead of static by @agilbert1412 in #470
- Update pt.json by @senhorbento in #468
- feat: tree stage tooltip by @Zamiell in #465
- 1.6.4 Patch PR by @drewhoener in #489
New Contributors
- @taylorjwalker made their first contribution in #445
- @mc-kaishixiaxue made their first contribution in #443
- @agilbert1412 made their first contribution in #470
- @senhorbento made their first contribution in #468
- @Zamiell made their first contribution in #465
Full Changelog: v2.3.1...v2.3.2
[v2.3.1] Visual updates, fix for duplicated icons on Linux
Overview
Fixed a pesky bug that duplicated icons for Linux users due to an exception.
Hopefully fixed the bug where luck icons wouldn't go away when viewing a Community Center event.
Tea Sapling no longer spams the SMAPI log.
The Options menu no longer levitates off the side of the menu it's in.
What's Changed
- add missing german translations by @Jualko in #412
- Fix asset folder for linux by @drewhoener in #417
- added missing french translation and fixed inconsistency by @Jualko in #423
- Tea sapling will no longer spam the log by @drewhoener in #435
- bugfix: Keep inventory tab on the current menu by @drewhoener in #436
- Actually hide icons during events by @drewhoener in #439
- v2.3.1 by @drewhoener in #440
Issue Tracker
New Contributors
Full Changelog: v2.3.0...v2.3.1
[v2.3.0] Stardew 1.6 scaling bugfixes, green rain icon
What's Changed
- Add bug report template by @drewhoener in #386
- Add config for issue template by @drewhoener in #387
- Feat/GitHub issue template by @drewhoener in #388
- add zoom settings for bug report by @drewhoener in #389
- Fix tooltips being drawn behind active menu by @drewhoener in #396
- Scarecrow Range Scale Bugfix by @drewhoener in #397
- fix: Move options tab to a non-overlapping position by @drewhoener in #398
- Hide icons on event by @drewhoener in #401
- Prevent checking if a null location is buildable by @drewhoener in #402
- Level Modifiers and Green Rain by @drewhoener in #406
- Version Bump v2.3.0 by @drewhoener in #407
Issues Resolved
Full Changelog: 2.3.0-alpha-1...v2.3.0
[2.3.0-alpha-1] Stardew Valley 1.6 Pre-Release
Pre-Release
This version is the Pre-Release of UIInfoSuite2, and requires SMAPI 4.0.0
The primary point of this release is to update the code to Stardew Valley 1.6 / SMAPI 4.0.0.
There will most likely be bugs, if you see something, please open an issue here
A big thank you to @NermNermNerm, @KryptoST, and @SteveBenz who helped with a lot of ground work for this release.
I've adapted some of their changes from the original PR here, and cherry-picked full commits where applicable.
What's Changed
- Add contributors list action by @Annosz in #359
- Fiy branch name in main.yml by @Annosz in #362
- docs(contributor): contributors readme action update by @github-actions in #363
- docs(contributor): contributors readme action update by @github-actions in #364
- docs(contributor): contributors readme action update by @github-actions in #365
- docs(contributor): contributors readme action update by @github-actions in #366
- Add collaborators and contributors by @Annosz in #367
- 1.6 patch upgrade by @drewhoener in #369
New Contributors
- @github-actions made their first contribution in #363
Full Changelog: 2.2.10...2.3.0-alpha-1
[2.2.10] Refactor XP bar, DGA integration, gamepad controls
How To Install
- Download the
UIInfoSuite2-v2.2.10.zip
file from the list of files, and install the mod as you would install any other SMAPI mod. - Make sure to remove the original "UI Info Suite" mod folder and only keep this mod's "UIInfoSuite2" folder, otherwise they will conflict with each other!
The releases page will always have the newest version of this mod.
Changes (since 2.2.9)
Update Hungarian, French, Japanese, Spanish, Ukrainian, and Korean translations.
Find Robin's spritesheet correctly; Do not show the shipping bin for fish; Refactor experience bar; DGA integration for item tooltip (+ design cleanup); Add Sunroom location on map; Handle modded scarecrow radius; Display icon for Robin house upgrades; Fix trash can upgrade icon; Add gamepad controls for the menu.
If you like the mod, you can help the development by gifting me a coffee.