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Releases: Annosz/UIInfoSuite2

v2.3.7

12 Nov 19:21
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What's Changed

  • Update ja.json by @shirutan in #629
  • Update ru.json by @Ucycik in #634
  • Fix: Mod "QuickSave" loaded the resulting bug. by @wulingxuan in #630
  • Version update v2.3.7 for Stardew 1.6.14 by @drewhoener in #635
    • Update Build Tools
    • Fix GetPositionData returning a different type in 1.6.14

New Contributors

Full Changelog: v2.3.6...v2.3.7

v2.3.6

08 Nov 15:38
d035b26
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What's Changed

New Contributors

Full Changelog: v2.3.5...v2.3.6

v2.3.5

22 Oct 18:53
4297099
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What's New

  • We're back on Nexus!! A huge thank you to the Nexus staff for giving us the green light to get back on the platform while keeping the UIInfoSuite name!

    • Future downloads will still be uploaded to GitHub, as well as Nexus, but now you can use your mod managers to get it right from there if desired.
  • Apologies for the delayed release, I've been neck deep in work, as well as a complete rewrite of the mod, so sorting out things into a bugfix release has been a challenge. If I haven't gotten to your PR or Issue yet, please know I've seen it, and am working on it :)

What's Changed

  • Update French i18n by @Natanx in #610
  • Added SVE birch and Fir trees to hover text by @CosmicKillsSouls in #605
  • Added watered status onto UI when crop is hovered by @Dylan5198 in #578
  • Update 2.3.5 by @drewhoener in #611
  • Switch completely to I18n library instead of static strings
  • Don't display weeds as fertilizer (not sure how this happened)
  • Fix debug spam for pans
  • Hand will now show properly over animals on large maps

New Contributors

Full Changelog: v2.3.4...v2.3.5

v2.3.4

11 Jun 01:32
3aa1043
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What's Changed

New Contributors

Full Changelog: v2.3.3...v2.3.4

v2.3.3

17 May 06:23
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Overview

It's been a bit longer than I wanted it to take, but I'm finally ready to release several features that I've had in the works for a bit

  • Normal NPCs will no longer render on RSV map
  • Fertilizer is now shown on hover (@Zamiell)
  • New Mod Compat: Deluxe Journal (@MolsonCAD)
  • New Mod Compat: Ultimate Fertilizer
  • New Mod Compat: Cornucopia / Custom Bushes
    • Bushes will now show proper item data instead of just "tea bush"
    • Requires CustomBush >= v1.2.1
  • Fixed Robin's icon not showing up until the next day
  • Several translation updates (thank you!)
  • Mushroom Logs & Mossy Seeds now show ranges (@coal-char)

What's Changed

New Contributors

Thank you very much to everyone who contributed to this release!

Full Changelog: v2.3.2...v2.3.3

v2.3.2

20 Apr 05:19
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Overview

  • Fixed a bug with XP books that would crash your game if you levelled up 2 skills at once (yikes)
  • Several Localization PRs, thank you to contributors!
  • Fixed a bug where the TV border goes missing if a content patcher mod overwrites it.
  • Fixed a bug where sprinkler tiles would not update if on a horse, since itemLocation no longer updates.
  • Fixed an error when trying to display a bar for the luck skill
  • Fixed a bug where skill books would show as counting towards a full shipment
  • Fixed a bug where tile ranges could stack creating an opaque layer over the game

What's Changed

New Contributors

Full Changelog: v2.3.1...v2.3.2

[v2.3.1] Visual updates, fix for duplicated icons on Linux

25 Mar 03:52
e01bc49
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Overview

Fixed a pesky bug that duplicated icons for Linux users due to an exception.
Hopefully fixed the bug where luck icons wouldn't go away when viewing a Community Center event.
Tea Sapling no longer spams the SMAPI log.
The Options menu no longer levitates off the side of the menu it's in.

What's Changed

Issue Tracker

New Contributors

Full Changelog: v2.3.0...v2.3.1

[v2.3.0] Stardew 1.6 scaling bugfixes, green rain icon

21 Mar 02:16
fffc2e5
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What's Changed

Issues Resolved

Full Changelog: 2.3.0-alpha-1...v2.3.0

[2.3.0-alpha-1] Stardew Valley 1.6 Pre-Release

19 Mar 05:51
8de25a8
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Pre-Release

This version is the Pre-Release of UIInfoSuite2, and requires SMAPI 4.0.0

The primary point of this release is to update the code to Stardew Valley 1.6 / SMAPI 4.0.0.
There will most likely be bugs, if you see something, please open an issue here

A big thank you to @NermNermNerm, @KryptoST, and @SteveBenz who helped with a lot of ground work for this release.
I've adapted some of their changes from the original PR here, and cherry-picked full commits where applicable.

What's Changed

  • Add contributors list action by @Annosz in #359
  • Fiy branch name in main.yml by @Annosz in #362
  • docs(contributor): contributors readme action update by @github-actions in #363
  • docs(contributor): contributors readme action update by @github-actions in #364
  • docs(contributor): contributors readme action update by @github-actions in #365
  • docs(contributor): contributors readme action update by @github-actions in #366
  • Add collaborators and contributors by @Annosz in #367
  • 1.6 patch upgrade by @drewhoener in #369

New Contributors

  • @github-actions made their first contribution in #363

Full Changelog: 2.2.10...2.3.0-alpha-1

[2.2.10] Refactor XP bar, DGA integration, gamepad controls

27 Aug 09:40
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How To Install

  • Download the UIInfoSuite2-v2.2.10.zip file from the list of files, and install the mod as you would install any other SMAPI mod.
  • Make sure to remove the original "UI Info Suite" mod folder and only keep this mod's "UIInfoSuite2" folder, otherwise they will conflict with each other!

The releases page will always have the newest version of this mod.

Changes (since 2.2.9)

Update Hungarian, French, Japanese, Spanish, Ukrainian, and Korean translations.

Find Robin's spritesheet correctly; Do not show the shipping bin for fish; Refactor experience bar; DGA integration for item tooltip (+ design cleanup); Add Sunroom location on map; Handle modded scarecrow radius; Display icon for Robin house upgrades; Fix trash can upgrade icon; Add gamepad controls for the menu.

If you like the mod, you can help the development by gifting me a coffee.