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gdt.cpp
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gdt.cpp
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#include "gdt.h"
#include "types.h"
#include "textio.h"
#include "memory.h"
/*
uint64_t gdt[256];
void set_gdt_entry(unsigned int i, unsigned int base, unsigned int limit, unsigned int flags) {
gdt[i] = limit & 0xffffLL;
gdt[i] |= (base & 0xffffffLL) << 16;
gdt[i] |= (flags & 0xffLL) << 40;
gdt[i] |= ((limit >> 16) & 0xfLL) << 48;
gdt[i] |= ((flags >> 8 )& 0xffLL) << 52;
gdt[i] |= ((base >> 24) & 0xffLL) << 56;
}
void load_gdt() {
print("[gdt - load_gdt] LOADING GDT ... ", '\x0f');
struct {
uint16_t limit;
void* pointer;
} __attribute__((packed)) gdtp = {
.limit = 256 * 8 - 1,
.pointer = gdt,
};
asm volatile("lgdt %0" : : "m" (gdtp));
puts("finished");
}
*/
GlobalDescriptorTable::GlobalDescriptorTable()
: nullSegmentSelector(0, 0, 0),
unusedSegmentSelector(0, 0, 0),
codeSegmentSelector(0, 64*1024*1024, 0x9A),
dataSegmentSelector(0, 64*1024*1024, 0x92)
{
print((const char*) "\n[gdt - GlobalDescriptorTable::GlobalDescriptorTable] Loading GDT... ", '\x0f');
uint32_t i[2];
i[1] = (uint32_t)this;
i[0] = sizeof(GlobalDescriptorTable) << 16;
asm volatile("lgdt (%0)": :"p" (((uint8_t *) i)+2));
puts("finished");
}
GlobalDescriptorTable::~GlobalDescriptorTable()
{
}
uint16_t GlobalDescriptorTable::DataSegmentSelector()
{
return (uint8_t*)&dataSegmentSelector - (uint8_t*)this;
}
uint16_t GlobalDescriptorTable::CodeSegmentSelector()
{
return (uint8_t*)&codeSegmentSelector - (uint8_t*)this;
}
GlobalDescriptorTable::SegmentDescriptor::SegmentDescriptor(uint32_t base, uint32_t limit, uint8_t type)
{
uint8_t* target = (uint8_t*)this;
if (limit <= 65536)
{
// 16-bit address space
target[6] = 0x40;
}
else
{
// 32-bit address space
// Now we have to squeeze the (32-bit) limit into 2.5 regiters (20-bit).
// This is done by discarding the 12 least significant bits, but this
// is only legal, if they are all ==1, so they are implicitly still there
// so if the last bits aren't all 1, we have to set them to 1, but this
// would increase the limit (cannot do that, because we might go beyond
// the physical limit or get overlap with other segments) so we have to
// compensate this by decreasing a higher bit (and might have up to
// 4095 wasted bytes behind the used memory)
if((limit & 0xFFF) != 0xFFF)
limit = (limit >> 12)-1;
else
limit = limit >> 12;
target[6] = 0xC0;
}
// Encode the limit
target[0] = limit & 0xFF;
target[1] = (limit >> 8) & 0xFF;
target[6] |= (limit >> 16) & 0xF;
// Encode the base
target[2] = base & 0xFF;
target[3] = (base >> 8) & 0xFF;
target[4] = (base >> 16) & 0xFF;
target[7] = (base >> 24) & 0xFF;
// Type
target[5] = type;
}
uint32_t GlobalDescriptorTable::SegmentDescriptor::Base()
{
uint8_t* target = (uint8_t*)this;
uint32_t result = target[7];
result = (result << 8) + target[4];
result = (result << 8) + target[3];
result = (result << 8) + target[2];
return result;
}
uint32_t GlobalDescriptorTable::SegmentDescriptor::Limit()
{
uint8_t* target = (uint8_t*)this;
uint32_t result = target[6] & 0xF;
result = (result << 8) + target[1];
result = (result << 8) + target[0];
if((target[6] & 0xC0) == 0xC0)
result = (result << 12) | 0xFFF;
return result;
}