Storyboard for beatmap Yui Ogura - Clear Morning
Storybrew needed to open this project.
Codes are messed up in some places and have inconsistent formatting.
- Spectrum.cs is modified from storybrew's stock spectrum script.
- Storyboard resource paths are stored in Assets.cs to make code cleaner and easier to manage.
- Sometimes I use
Action<>
delegate instead of methods to make it easier to manage because it is placed closer to where the function is going to be used. - Lyrics are stored in text file. Dashes are used as 1/4 beat delay, any line not starting with number are ignored. This makes it easier to do the lyric timing as you can see any changes immediately by pressing
ctrl + s
. - You can switch whether to use japanese lyrics or romanized lyric by toggle the
romanized
option inLyrics
configuration. (Effects -> Lyrics
)
Feel free to take any part of the code in this project.
Idk what you're gonna do with it either you gonna use it in your own project, just want to take a look, or use it to learn how to make storyboard.
Credit not needed but I appreciate it if you do c:
Custom font used for lyrics: KFHimaji