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Issue in Page 274 #27

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itscarlosisaac opened this issue Jun 1, 2020 · 0 comments
Open

Issue in Page 274 #27

itscarlosisaac opened this issue Jun 1, 2020 · 0 comments

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@itscarlosisaac
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StopCoroutine(damageCoroutine);
should be call in the same object that was started.

player.StopCoroutine(damageCoroutine), if not the coroutine wont stop.

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