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ReleaseNotes
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----------------------- RELEASE 1.10.14 -----------------------
This release adds support for Python 3.12 and furthermore contains significant
bug fixes, and also implements some missing features in the shader generator.
API
* Accept bytes object in DatagramOutputFile.write_header()
* Add missing clear_color() method to CardMaker
* Add file_version properties to BamFile and BamWriter, mirroring BamReader
* Add missing method for getting current display mode index (#1550)
Shader Generator
* Add support for perspective points (#1440)
* Implement remaining missing TexGenAttrib modes (#1437)
* Fix support for hardware point sprites
* Support missing texture types: cube map arrays, 1D arrays, buffer textures
Rendering
* Add texconst_i input for Cg shaders to access TexGenAttrib constants
* Fix bug when same texture is used with different TexGenAttrib modes
* OpenGL 3.2+/ES: Correctly handle 4-component texcoords in default shader
* DX9: fix bugs setting some kinds of shader inputs
* OpenGL: guard against exceeding max supported vertex attribute stride
* Add missing handling for 1D array textures in Cg shaders
* OpenGL: improve handling of SM5 Cg shaders
* Fix p3d_LightModel.ambient not updating properly
* Work around wireframe rendering bug in Panfrost drivers
* Fix assertion error when preparing texture fails
* Fix image load/store support in GLES 3.1 (set gl-immutable-texture-storage)
Windowing
* Windows: Fix issues switching fullscreen while maximized (#1469)
* macOS: Fix undecorated setting ignored when switching back to windowed mode
* macOS: Fix window sizing bug when simultaneously changing undecorated
* macOS: Fix black bar when switching to fullscreen with Z-Order set to Top
* macOS: Squelch secure restorable state warning on macOS 14 "Sonoma"
* X11: Fix crash on shutdown when using custom cursor
* EGL: Fix invalid operation error when using headless pbuffer
* EGL: Add support for resizing (offscreen) pbuffers
* Windows: Message loop is no longer disabled when using tk with threaded draw
* Windows: Fix handling of invalid raw mouse devices
Deployment
* Fix crash when running executable built with Python 3.11 (#1423)
* Fix for thirdparty packages that use delvewheel (#1492)
* Strip .abi3.so suffix from libraries
* Silently ignore missing hidden imports
* Add missing hidden imports for setuptools and shapely
* Show better error message when targeting no-longer-supported platforms
* Fix issues running pfreeze on macOS
* Fix crash using on arm64 systems with 16 KiB pages (eg. Asahi Linux)
* Fix error using bam_model_extensions with bdist_apps
Pipeline
* Support reading .bmp files with RLE8 compression
* Fix wrong magfilter being written by egg-palettize (#1585)
* Fix memory leaks when writing TIFF files
* Fix hang in .egg loader when `<Collide>` used with `<Line>` (#1515)
* Add assimp-disable-extensions config var (see #1537)
* Fix assert/crash when reading multiple recorders from bam file (#1561)
Build
* Add support for building with Python 3.12
* macOS .dmg are now built as HFS+ for 10.9 compatibility (#1502)
* Don't use RTTI features in headers when building with `-fno-rtti`
* Fix some new compiler warnings
* Fix compile errors with some versions of png.h
* Work around GCC 13.2 bug compiling interrogate-generated code (#1580)
* Support building with LibreSSL on Windows (#1503)
* Fix some issues in anticipation of Python 3.13+ (#1523, #1526)
* More robust parsing of version in setup.cfg (incl. #1539)
* Avoid using deprecated distutils module (#1549)
* Add _d suffix to .pyd files when building debug build on Windows (#1566)
Miscellaneous
* Fix bug causing textures to sometimes be randomly downloaded
* Fix PStats Python profiling exception when using metaclasses (#1505)
* Fix segfault when ConnectionRepository is verbose (#1430)
* Fix broken minusnode icon in dmodels (#1449)
* Fix wrong delete operator in ARToolKit
* Fix crash when encountering corruption in OpenAL stream (#1452)
* Fix SimpleHashMap error reporting at static init time
* Fix assorted code issues, typos, and Python 2-isms in direct tree
* Code size reductions for interrogate-generated bindings
* Assorted docstring corrections and additions
* Interrogate supports explicit cls parameter for static methods
* Interrogate: fix enum scope issue
* Don't assume presence of softspace attribute on files in directnotify
* Use importlib.metadata (not pkg_resources) for entry points in Python 3.8+
----------------------- RELEASE 1.10.13 -----------------------
This is a significant release containing many important bug fixes and a couple
of interesting new features.
Rendering
* Fix single texture stage limit when `gl-version 3 2` or higher is set (#1404)
* Fix some render-to-texture bugs with multithreaded pipeline (incl. #1364)
* Fix failure to unset divisor after rendering with hardware instancing
* Add "MSAA" filter to CommonFilters class as convenience to enable MSAA
* Fix multisample FBOs with MRT resolving aux target into color target
* Fix shader generator not responding to fog color changes
* Fix OpenGL error when downloading GL_LUMINANCE8 texture
Windowing
* Fix incorrect "without" event generation when mouse leaves window (#1400)
* Windows: Fix lost "up" events when dragging cursor outside window while
multiple mouse buttons are pressed down (#1396)
* macOS: Fix crash with threading-model on newer macOS versions (#1286)
* macOS: Fix black screen when going fullscreen on Apple M1-based macs (#1316)
* macOS: Fix window overlapping Dock when requesting very large height
* macOS: Improve application termination handling, now sends proper exit events
* X11: tinydisplay handles window resizes more efficiently
* X11: Work around window not rendering at first on swaywm (#1087)
Deployment
* Not all code was being built with optimize level 2
* Add `keep_docstrings` option to switch to optimize level 1 (#1341)
* Add `prefer_discrete_gpu` option to force dedicated GPU on Windows (#680)
* Add `bam_model_extensions` for converting non-egg models to .bam (#714)
* Work around autodiscovery error when using `setuptools>=61.0.0` (#1394)
* Default Linux target to `manylinux2014_x86_64` on Python 3.11+
PStats
* Add support for Python profiling with `pstats-python-profiler` Config.prc var
* Fix PStats crash at launch from pip installs in newer Linux distros (#1391)
* Performance improvements to time-based strip chart views
* Time-based strip charts now can show start/stop count in corner of graphs
* Optimize client performance when sending a large number of samples
* Fix dropped frames by changing value for `pstats-max-queue-size` from 1 to 4
* Server accept clients using PStats protocol version 2.3
Assimp
* Fix assertion when loading meshes with multiple primitive types
* Add `assimp-collapse-dummy-root-node` option to remove root node (see #366)
* Import custom object properties as tags
* Add support for additional texture maps, including PBR textures
* Support reading tangent and binormal vectors
* Improve performance when loading geometry
* Fix problems reading external files (see #366)
* Support reading alpha mode when loading .glTF models
* Add support for texture transforms
* Add support for texture wrapping modes
* Fix memory corruption bugs
Build
* Fixes to `pview.desktop` file on Linux
* makepanda: Fix problems when building on arm64 on macOS without `--arch` flag
* makepanda: Fix detection issues with newer macOS / XCode versions
* makepanda: Fix motiontrail header files not being copied
* Windows: Fix HTTPClient not working when nativenet module is disabled
* macOS: Fix OpenCV library refusing to load in arm64 build (#1393)
* Fix compiler error when compiling for e2k (MCST Elbrus 2000) (#1367)
Miscellaneous
* Add new motion trails sample program
* `MotionTrail.add_vertex()` method now directly accepts a vertex position
* Significant performance optimization of C++-based motion trail implementation
* Fix race condition when destructing/constructing NodePaths in thread (#1366)
* Add implementation of capsule-into-polygon collision test (#1369)
* Fix texture transforms sometimes not being flattened (#1392)
* Fix support for `#pragma include <file.glsl>` in GLSL shaders
* Fix `ShaderBuffer.prepare()` not doing anything
* Implement deepcopy for PointerToArray
* Fix Texture deepcopy keeping a reference to the original RAM image
* Fix bf-cbc encryption no longer working when building with OpenSSL 3.0
* PandaNode bounds_type property was erroneously marked read-only
* Fix warnings when copying OdeTriMeshGeom objects
* Fix a crash when using `Notify.set_ostream_ptr()` from Python (#1371)
* Fix GarbageReport not working with Python 3 (#1304)
* Make `mat.cols[n]` and `mat.rows[n]` assignable
* Fix `ExecutionEnvironment.args` being empty on Linux
* Add various useful functions to interrogatedb module
* Fix Python 3 issues unpacking uint types in Python 3 (#1380)
* Fix interrogate syntax error with C++11-style attributes in declarators
* Fix double-precision color values not being clamped by GeomVertexWriter
* Fix regression with BufferViewer in double-precision build (#1365)
* Fix `PandaNode.nested_vertices` not updating properly
* Prevent Panda calculating bounding volume of Geom with custom bounding volume
* Add `do_events()` and `process_event()` snake_case aliases in eventMgr
* Support second arg of None in `replace_texture()` / `replace_material()`
* Support `os.fspath()` for ConfigVariableFilename objects (#1406)
* rplight: Fix PSSM calculation failing with infinite far distance (#1397)
* Remove spurious print in `direct.showutil.Effects.createBounce()` (#1383)
* Fix assorted compiler warnings
----------------------- RELEASE 1.10.12 -----------------------
Recommended maintenance release containing primarily bug fixes.
Windowing
* Windows: Fix origin not respected when switching to windowed mode
* macOS: Fix origin not being updated when resizing window
* macOS: Fix off-by-one errors with mouse cursor position
* macOS: Fix issues with confined mouse mode
* macOS: Fix events being suppressed when moving the mouse pointer
* macOS: Invert horizontal scroll, set `cocoa-invert-wheel-x true` to revert
Rendering
* Add `shadow-cube-map-filter` setting to enable cube map shadow filtering
* Support floating-point FBOs in OpenGL ES 2+
* Fix texture format selection in OpenGL with T_half_float component type
* Added `egl-device-index` config var to select EGL device
* Offscreen windows in tinydisplay renderer are now resizeable
* CommonFilters now supports alternative coordinate systems
* Fix BufferViewer frame when using a different coordinate system
Deployment
* Fix _bootlocale error in deployed application on Windows with Python 3.10
* Include _sysconfigdata module properly when using sysconfig module
* Fix building deploy-stub on platforms that use DT_RUNPATH instead of DT_RPATH
* `sys.flags.optimize` is now set to 2 in Python 3.2 and above
* Fix import errors when using scipy
Miscellaneous
* `Texture::get_ram_image_as()` fixed for 3D textures
* Fix PStats GPU timing not working with newer NVIDIA drivers
* Fix false negative in collision test when sphere is fully inside box
* Resolve segmentation fault when statically linking ffmpeg module
* Fix issue with failed mmap when using WebcamVideo on Linux
* macOS: Keyboard/mouse devices are no longer enumerated by default
* Fix repr of LPlane class
* Remove dependency on ShowBase in FilterManager
* Many new functions added to interrogatedb module to query additional info
* Interrogate no longer writes wrappers with rvalue references to interrogatedb
* PStats on Linux: Fix mouse motion detected outside strip chart graph area
* Fix assertion when reading bam file with Bullet convex hull shape
* Fix memory leak when specifying owner of a task
* Add additional helpful debug/spam prints to display code
Build
* Support building with Python 3.11
* Support building with OpenSSL 1.1.1 on Windows
* Support building with OpenEXR 3.0 or 3.1 on Windows
* Fix errors when compiling Panda headers with MinGW
* Allow compiling Panda headers on Windows without NOMINMAX set
* Fix wheel platform tag on manylinux aarch64
* Experimentally allow building with mimalloc on Windows
* Makepanda records cache timestamps as integers instead of floats
* Makepanda can now also build tinydisplay on Linux without X11
* Fix naming of built wheels when building for macOS 12
----------------------- RELEASE 1.10.11 -----------------------
Maintenance release containing assorted bug fixes and minor improvements.
Rendering
* Fix erratic shadow bug with multiple lights from gltf/blend2bam (#1153)
* Fix erratic behavior of HW skinning shaders on non-animated models (#1207)
* Fix errors with compressed luminance textures in DirectX 9 (#1198)
* Implement screenshotting multisample backbuffer in DirectX 9 (#1225)
Texture Loading
* Don't load texture from disk when loading .bam if preloading is off (#1208)
* Fix TextureReloadRequest not working properly when mipmapping is disabled
* Add TexturePool.get_texture() method for querying textures in pool
* Fix crash when opening a .txo, .dds or .ktx file fails
* Improve error message when calling tex.write() with unknown extension
Input
* Generate horizontal scroll wheel events on Windows
* Generate events for mouse buttons 4 and 5 on X11
* Generate events for lmeta, rmeta and menu keys on Windows
* Add raw event (raw-<) for key between shift and Z on ISO keyboards
* Gracefully handle invalid raw input device data on Windows
* Correctly handle negative axis input from Windows raw input devices (#1218)
* FrSky RC controller is now registered as flight stick (#1218)
Deployment
* Support building with tkinter on all supported platforms (#780)
* Fix issue with zipimport module not being packaged
* Fix grayscale icons becoming blue when scaled automatically
* Automatically include cacert.pem when depending on certifi
* Suppress assorted spurious missing module warnings
* Targeting linux_x86_64 / linux_i686 also allows use of manylinux wheels
Build
* Add support for Maya 2022 (#1213)
* Support building with Visual Studio 2022
* Support building with macOS 11.3 SDK (and work around clang crash)
* Support building with Windows 11 SDK
* Build Ubuntu .deb files with bindings for multiple Python 3 versions
* Support compilation with Assimp 5.x (#1212)
* Support building on manylinux_2_24
Miscellaneous
* Fix nodes with same tag key but different value getting flattened together
* taskMgr.step() now restores previous SIGINT handler afterwards (#1180)
* Add base.clock as alias for globalClock
* FilterManager mul parameter now accepts floating-point values (#1231)
* Assorted minor API documentation improvements
* Fix memory leak getting Bullet persistent manifolds from Python (#1193)
* Fix assertion in PythonLoaderFileType with debug Python build
* Add missing property interface to PlaneNode
* Fix prepare_scene() not properly invoking the Shader Generator
* Add name property to AICharacter class (#1205)
* Add bullet-split-impulse configuration variable (#1201)
* Fix slider thumb entering dragging state on keyboard button press (#1188)
* Allow OnscreenImage to be created before ShowBase is created (#1209)
* Fix manager, t, play_rate, duration properties of Sequence/Parallel (#1202)
* Expose ButtonEvent API to Python (UNSTABLE API, will be changed soon)
----------------------- RELEASE 1.10.10 -----------------------
This release fixes assorted, mostly very minor bugs.
* Round refresh rates when choosing display mode on macOS (#1144)
* Vectors now support floor division
* It is now possible to use round(), ceil() and floor() with vector types
* Add RenderState::get_unused_states()
* Fix assertion error in RenderState::get_num_unused_states()
* Fix Assimp loader not importing normal vectors correctly (#1163)
* Fix error when trying to render DirectGUI in offscreen mode (#1174)
* Fix crash when resizing window in multi-window DirectX 9 application (#1167)
* Fixes to enable compilation with recent OpenEXR and FFMpeg versions
* Fix draw callback being called twice if cull callback calls upcall()
* Improve error message when display module fails to load
* Fix writing/reading BitArray to/from bam files on 64-bit systems (#1181)
* evdev input devices (such as gamepads) are now supported in FreeBSD as well
* Panda no longer tries to compress buffer textures when compression is enabled
* Fix Geom::make_lines_in_place() (& points, patches) leaving invalid state
* Fix memory leak when cleaning up FilterManager (#1166)
* Fix memory leak deleting multisample OpenGL FBOs (#1166)
* Fix auto-binding of SSBOs sometimes causing overlapping bindings (#1176)
* PSSMCameraRig::update() now accepts a camera node directly
* Support copying depth buffer for 32-bit depth with 8-bit stencil (#1142)
* Prevent trying to copy depth from non-depth buffer in OpenGL renderer (#1142)
* Fixes to format selection for OpenGL renderbuffers (#1137, #1141)
* gl-depth-zero-to-one is now supported in OpenGL ES 2+ (if driver supports)
* Maya models can contain more than three eggObjectTypes (#1134)
* Fix black screen on Linux when switching fullscreen without a WM active
* Fix Linux crash when trying to load a directory instead of a file (#1140)
* Fix crash when loading an invalid font
* Fix a very obscure unintended DirectGUI behavior change in 1.10.9
------------------------ RELEASE 1.10.9 -----------------------
This is a bugfix release which addresses some severe issues on macOS, as well as
a broad range of issues on other platforms, and adds some minor features.
Shaders
* Some macOS builds were erroneously not built with Cg shader support (#1119)
* Show error for unrecognized p3d_TextureXYZ GLSL shader inputs
* Fix Cg shader bug when using multiple GraphicsStateGuardian objects (#1117)
* New filled wireframe mode that respects vertex shaders (#1124)
* Fix undefined behavior when using non-nearest filtering on isampler/usampler
* Harmless shader linking warnings on macOS are now suppressed
Windowing
* Fix mouse confinement activating on Windows for non-foreground window (#1115)
* Fix occasional failure with switching to fullscreen on macOS (#1039)
* Fix parented window being offset if undecorated flag isn't set on Windows
Rendering
* Better support for headless OpenGL on Linux via EGL-based fallback (#1086)
* EGL implementation can now fall back to alternative EGL devices
* Fix ability to create multisample FBO when using EGL (#1089)
* Fix copy-RAM and copy-texture modes for multisample-enabled buffers (#1129)
* FilterManager now respects depth-bits specified in Config.prc
* Auto-convert vertex data down from 64-bit float to 32-bit in OpenGL ES
Texturing
* Add missing 16-bpc and 32-bpc integer texture formats
* Support `Texture::set_ram_image_as()` for 3D and multiview textures (#1095)
* TexturePeeker now supports cube maps (#1098)
* TexturePeeker now supports integer texture formats
GUI / Text
* Workarounds for disappearing text and GUI items in multithreaded pipeline
* Fix generated accent marks for some fonts appearing flipped
* Included static fonts now include dotless i glyph
* Fix DirectOptionMenu issues when changing items from item callback (#1125)
Python API
* Fix some Python 3 compatibility issues
* Improvements to `direct.stdpy.pickle` pickle, esp. for Python 3
* Fix `direct.stdpy.pickle` sometimes duplicating Panda objects
* Add pickle support to various Panda classes
* AsyncFuture can now store an arbitrary Python object as result
* AsyncFuture.gather() now schedules coroutines on current task chain
* Coroutine exceptions are no longer suppressed in optimized builds
* Add ability to `await` all interval objects inside a coroutine (#909)
* Fix garbled data when doing `base.win.properties.size` et al.
* Fix Filename division operator in Python 3
* Add Pythonic property syntax to various Panda classes
* Add optional `delay=` argument to `taskMgr.add()`
* Fix CollisionHandler's again_patterns property
Physics / Collisions
* Fix missing import in nodePath.subdivideCollisions() (#1084)
* Support pickling of CollisionTraverser and CollisionHandler objects (#1090)
* Improve CollisionBox debug visualization
* Fix broken GlobalForceGroup module
* Fix writing representation of AngularVectorForce
* Better handling for some edge cases in PhysicalNode
* Support bam serialization of BulletGhostNode objects (#1099)
Deployment
* Fix app immediately exiting on Windows if log_filename is not set
* Allow generating log files with date/time in filename (#1103)
* Automatically removes aux-display Config.prc lines for excluded plug-ins
* No longer defaults to FMOD audio on macOS unless FMOD is explicitly bundled
* Fix every app pulling in pep517 and numpy when building on some Linux distros
* Fix building with pytz and pandas requirements
* Some deterministic build support with PYTHONHASHSEED=0 and SOURCE_DATE_EPOCH
* Fix harmless warnings about missing dependencies
* Fix libbz2, libreadline and liblzma libraries being erroneously excluded
Build / C++
* Some macOS builds were erroneously not built with Cg shader support (#1119)
* Fix code signatures being missing from arm64 wheels on macOS (#1123)
* Windows builds now include missing DirectX 9 DLL (#1034)
* Windows installer no longer pops up message box in silent mode (#1088)
* Fix compatibility of Panda headers with C++17 and C++20 compilers
* Support reproducible builds when SOURCE_DATE_EPOCH is set
* Interrogate supports `__truediv__` and `__floordiv__` special methods
* makepanda now looks for linux-libs-arm64 thirdparty directory in aarch64 build
Miscellaneous
* Assorted memory leaks fixed
* Disable `vorbis-seek-lap`, which caused popping in ogg sounds (#1108)
* Fix crash when playing video using older FFMpeg versions (#1085)
* Fix flattening/egg loader bug messing up line strip geometry (#1122)
* Fix egg lexer state not being cleaned up after error
* multify respects SOURCE_DATE_EPOCH (but -T0 should be preferred)
* Fix egg loader hanging when encountering unterminated quote or C-style comment
* VirtualFileSystem::read_file() is now implemented for HTTP mounts
* Fix regression causing crash in DIRECT tools
* Fix repeatedly clicking object in DIRECT tools cause explosion of scaling node
------------------------ RELEASE 1.10.8 -----------------------
Recommended maintenance release.
* Support building for macOS 11 "Big Sur" and "Apple Silicon" (arm64)
* Fix a memory leak, particularly noticeable with multithreaded pipeline (#1077)
* Fix crash on macOS when unplugging device with threading active (#1082)
* Fix error with build_apps not working with certain versions of Python
* Fix DirectEntry/PGEntry flickering in the multithreaded pipeline (#1070)
* Fix sounds resuming on reactivation if stop() was called while inactive (#559)
* Collision traverser now releases GIL during traversal (#1033)
* Fix crash caused by some gamepad drivers on Linux (#1066)
* Add GraphicsPipe::get_display_zoom() for querying system DPI scaling
* Skinning-enabled shaders can now properly render unskinned models as well
* BitMask, SparseArray, BitArray types can now be pickled (#886)
* VFSImporter now properly detects source file encodings in Python 3
* Workaround for lighting bug with scenes imported using panda3d-gltf/blend2bam
* Fix compilation error with Bullet 2.90+
* Assimp library was updated in Windows thirdparty packages (#1020)
* libCg is now shipped as library instead of framework on macOS (#1079)
* Fix some erroneous warnings about missing modules in build_apps
* Add warnings to build_apps when forgetting dependencies in requirements.txt
* Add experimental TextureStage::M_emission mode
* Add experimental p3d_TextureNormal, p3d_TextureEmission, etc. GLSL inputs
* Fix ability to use deployment system when compiling without OpenSSL (#1073)
* Fix assorted issues with rgbPanel
* Fix comparison operator of RenderEffects object
------------------------ RELEASE 1.10.7 -----------------------
This is primarily a bugfix release, but includes a few new features as well.
Rendering
* Add High Dynamic Range filter with ACES tone mapping to CommonFilters
* Add sRGB filter to CommonFilters (to be used as fallback to framebuffer-srgb)
* Fix (shadow) buffer no longer working after host buffer is destroyed (#890)
* Fix rare bug with shader parameters not being set right across render passes
* Fog density passed to shader now defaults to 0 when no fog is applied
* Don't check sampler/light type mismatch for non-shadow-casting lights (#942)
* Shader generator now makes use of Material alpha values if present (#912)
* Support sRGB textures and framebuffers in OpenGL ES 2 renderer
Asset Loading
* Egg files can now be loaded with sRGB texture formats automatically
* Fix maya2egg regression not creating animations properly (#1004)
* Fix FMOD issue reading sounds from read-write-opened multifiles (#1002)
Stability
* Fix faulty collision detection when sphere is under polygon (#907)
* Fix PStats misreporting an exploding number of RenderState/TransformState
* Fix memory leak when removing a task that is awaiting a non-Panda future
* Optimize RenderState cache for case where texture is replaced repeatedly
* PNMImage add_sub_image() / mult_sub_image() now properly adds offset (#903)
* Fix some ServerRepository issues in Python 3
* Fix has_tags() still returning true after clearing all Python tags (#936)
* Fix crash in BitArray.has_any_of()
* Fix errors in PythonUtil.detectLeaks() and PythonUtil.report()
* Fix runtime error during ControlManager deletion (#884)
* Some error messages in nativenet are changed to debug messages
* Fix TexMemWatcher crash when graphics memory reaches 1 GB (#975)
* Fix a Triangulator crash dealing with certain invalid polygons (#985)
* Fix in MultiplexStreamBuf::Output::write_string() (#902)
* Fix a buffer overrun on FreeBSD when extracting very long command-line args
Input and Windowing
* M_confined mouse mode on Windows now confines mouse to client rectangle
* Fix incorrect handling of shift modifier on macOS (#959)
* Fix erroneous dpad_*-up events when emulating a dpad on Linux (#973)
* Fix tab handling in DirectEntry with certain versions of Windows CRT (#994)
* Fix parented window receiving WS_POPUP style on Windows (#915)
Deployment
* macOS app bundle now performs chdir into Resources folder upon launch
* No longer defaults to FMOD audio on macOS unless FMOD is explicitly bundled
* Improvements to Config.prc handling (strip comments, sort files, etc.)
* Line buffering is now used on Windows when writing to log files (#947)
* stdout/stderr output streams are now flushed on exit (#946)
* Build paths are now properly stripped from compiled Python code (#991)
* Update to support a change in location of numpy/Pillow libraries (#914)
* Fix libffi-7.dll not being included in official wheels
* PYTHONINSPECT mechanism is no longer enabled when building with optimizations
* A few unnecessary warning messages are squelched
* Windows builds now include previously missing CRT dlls
API
* Add pickle support to Datagram class
* Unexpose a crashing CollisionPolygon constructor and method (#908)
* FilterManager has new parameter to control framebuffer clamping
* Add snake_case aliases for functions in DirectGuiGlobals
* Global delete operator is now safe to call with a null pointer
* Improvements to API reference documentation
Build
* Fix issues building with development versions Python 3.9 and 3.10
* Fix an ABI incompatibility issue with MouseWatcher in NDEBUG builds
* Fix incorrect NaN/inf detection in double-precision release builds (#987)
* interrogate C++ parser supports arbitrary constant expressions in bitfields
* interrogate C++ parser supports sizeof with constant expression
------------------------ RELEASE 1.10.6 -----------------------
This is a recommended bugfix release that adds additional stability fixes.
Stability
* Fix deployment system to work properly with pip 20
* Fix multithreading crash when garbage collecting render states (#499)
* Fix crashes when hotplugging USB device on macOS Catalina (#847)
* Fix crash when using Python OpenSSL module with wheel build of Panda3D (#851)
* Fix a memory leak in task system in Python 3 (#873)
* Fix detection for convex angles in visible geometry in collision system (#879)
* Fix regression in 1.10.4 when overriding verticalScroll_frameSize (#864)
* Fix DirectScrolledList scrollTo error in Python 3 (#880)
Shaders
* Fix OpenGL shaders not being properly applied across multiple buffers
* Proper handling of texture rotations applied to normal maps (#808)
* "//Cg profile" no longer affects subsequent shader loads (#863)
* Add support for custom vertex columns when munging points to quads (#870)
* Workaround for GLSL p3d_TextureMatrix[] input giving GL error on macOS (#846)
* Fix ShaderTerrainMesh disappearing when enabling compressed-textures
Input
* Fix MouseWatcherRegion leave event sometimes being fired twice (#858)
* Fix odd behavior when pressing multiple mouse buttons during capture (#843)
* Fix support for dead key input on some X11 servers
* Fix raw key events being sent down repeatedly when holding key on X11 (#874)
* Numpad keys are no longer included in get_keyboard_map() on X11
* Add labels to some keys in get_keyboard_map() on X11
* Properly use cursor hotspot when loading custom cursor on macOS (#845)
* Loading custom cursor on macOS now properly resolves against model-path
Animation
* unloadAnims no longer removes all control effects, only for given anims (#853)
* AnimChannelScalarTable (for morph animations) is now exposed to Python
* It's now possible to create a CharacterSlider with default value
Pipeline
* Fix assertion errors when model-cache-dir cannot be created (#790)
* Textures with clear colors are no longer stripped from bam files (#844)
* Support texture clear colors in bam files (requires "bam-version 6 45" in PRC)
* Fix bam2egg skinning bug for models with default poses on joints
* bam2egg supports multitexturing and multiple UV sets
Build system
* Add missing --cggl-incdir and --cggl-libdir options in makepanda
* Reduce library size by not exporting symbols of linked static libraries
* Wheels no longer unnecessarily include libpythonX.Y.a (#839)
* makepanda now auto-disables plug-ins in Config.prc that were not compiled in
* Fix refcounting of returned ReferenceCount-like objects in interrogate
* Fix inability to build a .whl on Ubuntu
* Fix erratic build failure in dcParser code
* Fix compilation using Windows 8.1 SDK
------------------------ RELEASE 1.10.5 -----------------------
This is a recommended bugfix release, especially for macOS users.
* Fix DPI scaling issue in macOS 10.15 "Catalina" (#794)
* Fix crash on macOS Catalina without "Input Monitoring" permission (#795)
* macOS installer now installs to /Library/Developer/Panda3D (#760)
* macOS thirdparty packages are now linked with libc++ (#584)
* Homebrew Python should now locate Panda libraries correctly (#755)
* Work around Tk bug cancelling Load Params in Particle Panel on macOS (#811)
* Fix NaN assertions when particles get very large positions (#822)
* Add support for Autodesk Maya 2020
* Fix maya2egg erroring when running from a pip installation (#709)
* Support DualShock 4 (2nd gen) controller on Windows
* Support .pz and .gz compressed models in deployment system
* Support implicit namespace packages in deployment system (#778)
* Fix issues when using CEF Python on macOS with deployment system
* Fix deployment system issues reading .pyc files in some Python versions
* Fix error with distutils package when deploying in a "virtualenv" env (#747)
* Fix "NameError: name 'mdef' is not defined" error when deploying (#721)
* Deployment system now strips weird -psn_* argument passed to macOS GUI apps
* Fix custom loader hooks sometimes not working with Actor (#750)
* Fix defaults for package_data_dirs in deployment system (#779)
* Fix issues with adding icons to deployed executable (#718)
* Add PNMImage.quantize() that palettizes using median cut algorithm
* Fix stereo and MRT FBO rendering in OpenGL ES (#815)
* RTM_copy_ram mode is now fixed for multiview textures in OpenGL
* Fix OpenGL multisample FBO issue with 16-bit float buffer (#756)
* Fix DirectX 9 crash when resizing vertex buffer in certain ways (#824)
* Workaround for infinite loop in Triangulator for certain polygons (#737)
* Fix dcparser issue with unpacking uint64 and int64 (#751)
* Fix ability to compile dcparser outside of the Panda3D codebase (#759)
* Fix all direct.stdpy.threading2 threads behaving daemonically (#758)
* direct.stdpy.threading2.Thread instances provide daemon and name properties
* Workaround for Tkinter crash on Windows when resizing window (#586)
* Fix possible stack overflow when reading many bytes from a stream (#754)
* Fix mouse confinement region on Windows not updating on window resize (#727)
* Fix mouse confinement being lost on Windows when window loses focus (#729)
* Support adjusting particle birth offset time (#769)
* Support building against OpenEXR 2.4 on Windows (#799)
* Fix ability to pass a tuple to loader.loadModel
* Fix an issue in interrogate with generating C bindings (#722)
* Fix a variety of ABI compatibility issues with NDEBUG builds
* Fix static linking of harfbuzz and freetype in makepanda
* Fix ability to specify --python-incdir and -libdir to makepanda on macOS
* `ls()` and `bam-info -ls` now list included animations
* Fix white ambient color when loading PBR materials from .bam/cache (#828)
* Fix inconsistent behavior when passing small values to shader inputs (#827)
* Fix very rare NVIDIA driver crash when mixing GLSL and Cg shaders
* Fix issue passing unicode to DirectScrolledList (#752)
* Fix interrogate parser issue with function-like macro expansion
* Interrogate now finds types nested in explicitly specialized template class
* Improve performance reading all data from a file with direct.stdpy.file
* PandaSystem now records whether libc++ or libstdc++ was used on macOS
* makepanda.bat now builds against Python 3.7 by default
* Many improvements to API documentation
* pandac/input/*.in interrogatedb files are now included in .whl builds
* Fix division exception in ServerRepository (#762)
* Fix ShaderBuffer contexts not being cleared at GSG destruction
* Fix DirectOptionMenu item text scale reset on item unhighlight (#768)
* Python particle classes now have snake-case aliases
* Fix crash printing out cached buffer contexts
* Rudimentary, experimental, low-level handling of digitizer input devices
------------------------ RELEASE 1.10.4.1 ---------------------
This release fixes only one critical regression: calling destroy()
on a DirectGUI item would cause an exception.
------------------------ RELEASE 1.10.4 -----------------------
This release fixes a regression with DirectScrolledList in 1.10.3,
fixes various other bugs, and introduces a few minor features.
* Fix exception trying to create DirectScrolledList
* Fix flickering in DirectScrolledFrame and other scissor issues (#681)
* Experimental support for Python 3.8
* Support adding icons to deployed applications
* Support non-affine (eg. projective) transforms in calc_tight_bounds
* Allow setting notify-output after initial import
* Fix macOS issue locating Panda3D using Python 2.7.13+ from python.org
* Support for Maya 2019
* On Windows, pip is now installed by the installer (#690)
* Fix Actor.makeSubpart on models with pre-bound animations (#647)
* Properly interrupt task manager if first task chain raises error (#692)
* Fix return value of encrypt_string in Python 3 (#684)
* Support writing loader plug-ins in Python
* Fix reading multiple p3d_TextureMatrix[] values from GLSL shaders
* Fix shader error flag not being set if GLSL compilation failed (#622)
* Add NodePath.replace_texture() convenience method
* Fix deadlock when building with SIMPLE_THREADS=1 (#704)
* Fix DirectOptionMenu cancelFrame not working inside scrolled frame (#658)
* Fix assertion when calling analyze() on geometry with strip cut index
* Implement fallback in GL renderer when F_sluminance is not supported (#693)
* Set reasonable limits for sliders in ParticlePanel
* Fix for DirectEntry autoCapitalize feature on Python 3 (#628)
* Fix various DirectGUI items not working before ShowBase is instantiated
* Work around an MSVC compiler bug in the release build
* PythonUtil.weightedChoice now raises IndexError on empty list
* Support changing DirectScrollBar width after initialiation (#699)
* Workaround for Bullet deadlock when adding shape to a scaled body (#689)
* Support setting DirectEntryScroll entry after initialization (#702)
* Fix some missing imports in directtools (#698)
* Fix undefined behavior issue when using musl-libc
* Update Eigen in Windows thirdparty packages to 3.3.7
* Update metadata of pip wheels
------------------------ RELEASE 1.10.3 -----------------------
This is another bugfix release that addresses a variety of issues
in 1.10.2 and further improves the stability.
* Fix crash when unplugging certain devices on macOS
* Fix crash on macOS when using RIME input
* Fix logging issues/crashes in apps deployed with Python 2.7
* Fix issues when starting in fullscreen on Linux/X11
* Fix mapping of several gamepads including Trust GXT 24
* Fix Linux crash when no input devices are present
* Unbreak support for matrix arrays in vertex data in OpenGL
* Allow creating multisample FBO in OpenGL with non-MS host window
* Support playing and looping compressed Ogg and WAV audio files
* Fix generation of CollisionBox for transformed geometry in .egg
* Fix Bullet rigid body transform not updating after reparenting
* Fix sporadic color scales with lighting and custom GLSL shader
* Prevent faulty shaders from shutting down GSG on some drivers
* Allow None as either argument to OdeJoint.attach()
* Fix BufferViewer when main window is not opened right away
* Properly detect extension of pz/gz compressed video/audio files
* Fix for invalid behavior of SparseArray methods to clear bits
* FilterManager now allows overriding framebuffer properties
* Fix detection of core-only OpenGL profile on some drivers
* Add gl-forward-compatible config var for OpenGL context creation
* Add paste-emit-keystrokes variable to disable Ctrl+V on Windows
* Fix in-place |= operator on Panda types (such as SparseArray)
* Fix rare FFmpeg "bad src image pointers" errors after seek
* Fix uses of types.InstanceType in some obscure direct functions
* Fix capsule-into-sphere collision test in degenerate case
* KeyboardButton.ascii_key now also accepts a str character
* Fix errors in various Tkinter DIRECT widgets
* Expose save_egg_file/save_egg_data functions in Python API
* Fix assertion error in BoundingBox.set_min_max
* Fix typo in CollisionTraverser.respect_prev_transform property
* Properly install Python bindings when building FreeBSD installer
------------------------ RELEASE 1.10.2 -----------------------
This release fixes several more bugs, including a few regressions
in 1.10.1. Upgrading is highly recommended.
* Fix regression on Windows causing freezes and instability
* Fix a memory leak issue in Python applications
* Fix crash reading unaligned float4 column in GeomVertexReader
* Fixes for switching to fullscreen at runtime on Windows and Linux
* Fix incorrect display mode listing in some Linux distributions
* Fix threading crash on Linux when using get_keyboard_map()
* Support "from __future__ import division" for Panda types
* Support building with Visual Studio 2019 in makepanda
* Work around Assimp crash when loading multiple .ply models
* On Windows, a Python 3-compatible version of Pmw is included
* Fix ParticlePanel spam when hovering over File menu items
* TexMemWatcher has been fixed for Python 3
* Prevent macOS window getting stuck after base.destroy()
* Fix assertion setting mass before shape with Bullet debug build
* Don't error if DirectScrolledFrame is destroyed twice
* Fix reference count corruption accessing task.__dict__
* Fix writing to SequenceNode frame_rate property
* Fix collider sort not copied when copying CollisionNode
* Add OpenCollective backer file
------------------------ RELEASE 1.10.1 -----------------------
This is a bugfix release intended to fix several issues in 1.10.0.
* Fix crashes when gamepad is plugged in on 32-bit Windows
* Fix deploy-ng error regarding 'exist_ok' on Python 2
* Fix Linux install from pip not working with some mesa drivers
* Fix compatibility issues with upcoming Python 3.8
* Fix regression with Audio3DManager.setSoundVelocityAuto()
* Fix issues when awaiting loader.loadModel in Python 3.7
* Audio3DManager accepts tuple in setSoundVelocity/setListenerVelocity
* Fix lighting being disabled when only an AmbientLight is active
* Fix an error saving from Particle Panel in Python 3
* Depth buffer now defaults to 24-bit on macOS (fixes flickering)
* Fix no devices being detected on Windows with threading-model
* Implement collision tests from Capsule and Box into InvSphere
* Fix odd behavior and occasional crash in QuatInterval
* Fix SpriteAnim error in particle system
* Fix ShaderGenerator error when using too many shadowing lights
* Fix interrogate crash in Python 3 with optional wstring args
* Fix compilation errors for x86 Android platform
* Fix permissions of directories created by installpanda
* Improvements to API reference documentation
* Fix incorrect features printed out when printing an InputDevice
* Support cross-compiling for Android platforms in makepanda
* Work around various bugs when compiling with OS X 10.7's libc++
* Fix wrong error sometimes being reported when loading plug-in
* Allow getting NodePath from CullTraverserData object
* Add config options to Assimp loader for generating normals
* Fix multisampling in floating-point framebuffers on OpenGL
* Parse egg files with 4-component tangents (must be 1 or -1)
* StencilAttrib.make() write_mask argument is now optional
------------------------ RELEASE 1.10.0 -----------------------
This is a major release with significant changes. Please review the
changes when upgrading. The list below is by no means exhaustive, but
should contain the most important changes.
General
* Experimental ability to build for Android
* New input framework to natively support gamepads, joysticks, etc.
* Multi-threaded render pipeline is a lot more stable now
* New setuptools-based deployment pipeline
* Improvements to mouselook smoothness
* Cache is now at $XDG_CACHE_HOME/panda3d (~/.cache/panda3d), not ~/.panda3d
* Addition of unit test suite
* Many improvements to thread safety
* Many performance improvements
* Tons of bugfixes
* Big style cleanup of C++ source code
Python API
* Complete support for Python 3
* Support for coroutines and async/await
* Property interfaces have been added for many settings
* More flexible handling for keyboard arguments in C++ APIs
* Python bindings are completely separated out of the C++ libraries.
* Interrogate binding generator has many improvements.
* Use of pandac.PandaModules is discouraged, use panda3d.core et al
* Use of libRocket is discouraged due to lack of Python 3 support
* Tasks are now sorted in addition order when lacking a sort value
* Fixes iris/fade transitions for extreme aspect ratios
* WeakNodePath is now exposed to Python
* WindowProperties.size(x, y) deprecated; use WindowProperties(size=(x, y))
* Calling bare run() is deprecated, use base.run() instead
* downcastTo*() methods have been removed, they were already no-ops
Rendering
* Add new shader-based terrain rendering method (ShaderTerrainMesh)
* The default ColorAttrib mode is now T_vertex
* The ColorAttrib T_off mode now properly disables vertex colors entirely
* Make handling of color attributes more consistent between renderers
* Ability to create an OpenGL core profile context; set "gl-version 3 2"
* Experimental support for reverse-Z rendering for best depth precision
* sRGB framebuffers supported more widely
* Support for infinite near/far clip in lens
* Add some PBR material parameters to material class
* Addition of more built-in GLSL shader inputs; see manual.
* Add p3d_FragData[] GLSL output for MRT in GLSL 1.30
* Add flag enabling vertex shader control over point size
* Support signed ints and double-precision floats in vertex data with GLSL
* Support unsigned 11/10/10-bit floating-point textures and vertex data
* Support for SSBOs via ShaderBuffer class
* Support OpenGL FBO buffers without any attachments
* Support passing uint variables to GLSL shader
* Allow rendering objects with empty vertex data (for vertex pulling)
* Add LogicOpAttrib, for supporting logical operator blending
* Improvements to OpenGL ES support
* Support for geometry with adjacency information
* Change default alpha blending to improve blending rendered result
* New method for obtaining native OpenGL texture object
* Support windowless offscreen rendering on macOS
* Panda resets OpenGL state better before and after draw callbacks
* OpenGL renderer better supports debugging tools like apitrace
* Support fixed-depth billboards, useful for 2D tags that don't change size
Shader generator
* Significant performance improvements
* Support for point light shadows
* Hardware skinning support
* Changes to match fixed-function pipeline better
* Fixes for normal vector normalization
* Support multiple normal maps (uses Reoriented Normal Mapping)
* Tracks modifications to materials and texture stages automatically
Lighting
* Allow specifying light color based on color temperature
* Setting specular color of a light separately is deprecated
* New GLSL inputs to make implementing lighting in shaders much easier
* Add representation for sphere light and rectangle light
* Efficiency improvements for passing light information to shader
* Interocular distance for shadow cameras now always defaults to 0
* Add low-level lighting module from RenderPipeline
Textures
* Support cube map arrays
* Support buffer textures
* Many more texture formats supported
* BC4 and BC5 compression modes supported
* Proper depth textures supported in DirectX 9 renderer
* set_ram_image(_as) directly supports buffer protocol
* TexturePeeker supports more formats and component types
Text
* Dramatic improvements to text rendering performance
* Support for HarfBuzz for higher-quality text shaping and kerning
* Support for right-to-left text
* Support for signed-distance-field rendering in egg-mkfont
Audio/video
* The default unit for audio is now 1 meter for each Panda unit.
* Native .flac loader
* Support videos with alpha channel in ffmpeg
* OpenAL stability improvements, especially on macOS
* Support loading .opus files with libopusfile
* Fix various memory leaks
Physics / collisions
* CollisionTube is renamed to CollisionCapsule.
* Box-box collision test is improved to work well with the Pusher
* More box tests for collision system: box-into-plane, box-into-poly
* Capsule (tube) can be used as "from" shape into plane, sphere, capsule, box
* Bullet objects are serializable to .bam files.
* Bullet bindings are now thread safe.
* Bullet debug drawer is more efficient; no longer inherits GeomNode.
* Various fixes to bullet vehicle wheel synchronization
* PhysX bindings are deprecated.
Pipeline / loading
* Support for Assimp library to load a broad variety of model formats
* Ability to specify min-lod, max-lod, lod-bias in .egg file
* Egg file materials support PBR-style material parameterization
* Support loading more DDS files, including DX10-style ones
* Add support for OpenEXR and HDR textures
* Support line/point thickness in bam2egg
* bam2egg no longer inserts a vestigial ModelNode at the top
* bam2egg supports depth test, offset, cull bin attributes
* Accept a .gz file wherever a .pz file is accepted
* egg-palettize supports mirror and border-color wrap modes
* More robust checks against memory corruptions when loading bad .bam files
* Support for Maya 2017 and 2018
* Support preprocessing GLSL shaders created with Shader.make
Build
* We now require using MSVC 2015 or 2017 to compile on Windows.
* At least GCC 4.8 is now required.
* With GCC/clang, enabling C++11 is now required.
* Allow building with more recent ffmpeg versions
* Support for old FFMpeg versions (before 1.1) dropped.
* The ppremake build system has been removed.
* Support for OpenSSL versions before 0.9.7 has been dropped.
C++
* Use of NULL is replaced with nullptr
* WeakPointerTo now requires use of lock() method for thread safety
* Mutex et al now satisfy C++11 Lockable constraints
* Panda headers no longer contain `using namespace std;`
* PN_int32 et al have been removed, use stdint.h types instead
* The need to link with pystub and add Python include dirs is removed.
------------------------ RELEASE 1.9.4 ------------------------
One of the bugfixes in the last 1.9.3 release introduced a regression,
therefore it was decided to make another 1.9.x release.
* Fix 1.9.3 regression with generating geometry in threaded pipeline
* Various compile warning fixes
* Fix occasional crash in PNMImage::quick_filter_from()
* Fix issue taking screenshots from an OpenGL FBO buffer
* Fix various issues with MeshDrawer
* Fix issue with collision sphere generation in bam2egg
* Fix compile errors with more obscure Python configurations
* Fix assert when using Texture.load_sub_image to load whole image
* Fix fsm FourState
------------------------ RELEASE 1.9.3 ------------------------
This issue fixes several bugs that were still found in 1.9.2.
* Fix crash when using homebrew Python on Mac OS X
* Fix crash when running in Steam on Linux when using OpenAL
* Fix crash using wx/tkinter on Mac as long as want-wx/tk is set
* Fix loading models from 'models' package with models/ prefix
* Fix random crashes in task system
* Fix various race conditions causing threading issues
* Fix memory leaks in BulletTriangleMesh
* Fix loading old models with MovingPart<LMatrix4f>
* Improve performance of CPU vertex animation somewhat
* Show framebuffer properties when fbprop request fails
* Show error instead of crash on use of object before __init__
* Fix hang on exit when using Python task on threaded task chain
* Fix inability to get RGBA renderbuffer in certain cases
* Work around GLSL issue with #pragma and certain Intel drivers
* Improve performance of texture load and store operations
* Fix crashes with pbuffers on Intel cards on Windows
* Support for Autodesk Maya 2016.5
* Add shadow-depth-bits config var to control shadow map depth
* Fix cull issue when rendering cube map (or any multi-lens setup)
* Fix crash rendering with the same camera to different contexts
* Fix compile error when making static build with DX9 renderer
* Fix assertion when using aux render targets in DX9
* Work around Cg bug generating invalid ASM for saturated tex loads
* Fix issues with certain Cg shader inputs in DX9
* Support uint8 index buffers in DX9
* Fix occasional frame lag when loading a big model asynchronously
* Fix interrogate parsing issue with "const static"
* Add back missing libp3pystub.a to Mac OS X SDK
* Fix RAM caching of 2D texture arrays
* Fix Ctrl+C interrupt propagation to runtime applications
* Support for InvSphere, Box and Tube solids in bam2egg
* Preserve "intangible" and "level" collide flags in bam2egg
* Add normalized() method to vectors
* asyncFlattenStrong with inPlace=True caused node to disappear
* Fix asyncFlattenStrong called on nodes without parent
* Fix is_playing() check when playing an animation backwards
* Windows installer no longer clears %PATH% if longer than 1024 chars
* Fix inoperative -tbn/-tbnall/-tbnauto options in egg-optchar
* Fix tinydisplay texture errors on shutdown
* Fix mipmap filtering issues in tinydisplay renderer
* Fix exception when creating intervals before ShowBase is started
* Fix rare X11 .ico cursor bug; also now supports PNG-compressed icons
* Add keyword argument support to make() methods such as Shader.make()
* Fix compilation errors with Bullet 2.84
* Fix exception when trying to pickle NodePathCollection objects
* Fix error when trying to raise vectors to a power
* GLSL: fix error when legacy matrix generator inputs are mat3
* Now tries to preserve refresh rate when switching fullscreen on Windows